Tempest Rising News

Couchpotato

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THQ Nordic announces a playable preview is available for Tempest Rising.

View: https://www.youtube.com/watch?v=uEV3S80M9RE
 
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Never thought we'd see another Command and Conquer clone.(y)
 
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Played the demo. It's not bad. The production values are quite high even though it's pretty much just your standard RTS game. I like that you can blow up parts of the environment and cause collateral damage to the enemy. I wish I was still as much into this genre as I use to be.
 
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Tempest Rising shows a ton of promise and fans of the genre classics have something special to look forward to. It’s the best of all possible worlds, with classic mechanics and sharp, modern visuals. There aren’t enough great RTS games, so I’m happy to add this one to my “keeping watching” list.
 
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Two more updates from last month.
 
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C&C was one of the first computer games which I played through multiple times. I tried the Tempest Rising demo. It does give those strong C&C vibes. So much so, that it almost feels like a clone but in a good way. There's your GDI (GDF in this game) and NOD (Tempest). The unit AI is close to as horrible as it was in the original with quick weak units trying to commit suicide by going close to enemy units instead of shooting from as far as possible rendering car units pretty much useless in battle. I am not sure whether AI destroys fences and walls, but I would not get surprised if they did not as was the case in the original allowing all sorts of exploits. The music was great and fit the quick pace of the game perfectly. They even got the original C&C composer on board. The graphics looked great and the game behaved just as I remember C&C. All units had a special ability. The utility of these abilities did not open to me in the short demo campaign, but I am sure they will be better explained in the final game.

Definitely something to keep and eye on and try if you'll get C&C retro cravings one day. Funny that EA managed to spoil that IP (too) and it takes enthusiastic fans to raise the genre from grave. Everything points to that this game will deliver. I hope that there will be an option to save the game in 1.0 version. That was lacking from the demo.
 
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Hello again, Commanders! We know it’s been a while since our last update, and we have much to cover.

First, we’d like to thank you for your patience while we were radio silent. Since our announcement in December, we’ve been very hard at work on Tempest Rising, and we are so excited to share everything we’ve been working on with you. From here on out, we will share updates regularly again.

In December, we initiated a comprehensive overhaul of our working processes to ensure we are as efficient as possible with our production schedule and developer time. This was not a trivial effort, but we are happy with the results across our teams.

This included a detailed overview of what we will be able to deliver at a high quality by our launch. While, for the most part, this will result in higher quality content, we had to make the hard choice not to have our 3rd faction playable at launch. Mechanically, we are very far along with their implementation and plan to showcase them in the coming months. Still, we want to be sure that what we deliver to our community is the highest quality possible. While this was a difficult decision to make, we determined it will be for the best in terms of launch quality for the game as a whole. We plan to add them in a future update to ensure the best results in balance and polish both for the GDF and Dynasty at launch and for the 3rd faction once added to the game.

Now, let’s take a look at what this choice is enabling us to focus on for the rest of development. We would like to thank our community for their feedback on our demo, as it has helped us prioritize our development efforts: many of the improvements we are currently working on are based on your feedback.
 
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