Hello again, Commanders! We know it’s been a while since our last update, and we have much to cover.
First, we’d like to thank you for your patience while we were radio silent. Since our announcement in December, we’ve been very hard at work on Tempest Rising, and we are so excited to share everything we’ve been working on with you. From here on out, we will share updates regularly again.
In December, we initiated a comprehensive overhaul of our working processes to ensure we are as efficient as possible with our production schedule and developer time. This was not a trivial effort, but we are happy with the results across our teams.
This included a detailed overview of what we will be able to deliver at a high quality by our launch. While, for the most part, this will result in higher quality content, we had to make the hard choice not to have our 3rd faction playable at launch. Mechanically, we are very far along with their implementation and plan to showcase them in the coming months. Still, we want to be sure that what we deliver to our community is the highest quality possible. While this was a difficult decision to make, we determined it will be for the best in terms of launch quality for the game as a whole. We plan to add them in a future update to ensure the best results in balance and polish both for the GDF and Dynasty at launch and for the 3rd faction once added to the game.
Now, let’s take a look at what this choice is enabling us to focus on for the rest of development. We would like to thank our community for their feedback on our demo, as it has helped us prioritize our development efforts: many of the improvements we are currently working on are based on your feedback.