(Emphasis mine)RED Engine allows player to jump, sit, use stairs / ladders. Freerun – no way.
#### There is a different animation to each specific obstacle. There is one animation, when you jump up 2 meters, and another, when it’s 2.8m. Another animation when you run and jump, another when you walk - yet another when you're standing. You can't jump on and from high obstacles. You can't also deliberately jump into oblivion. ### [.LINK – Polish post]
### You can jump onto obstacles up to 2.8m and jump down up to 5m. You can also jump over obstacles up to 4m wide. You can jump over fences and walls up to 2.8m. You can't walk on the edge of wall, balance, etc. You can use ladders. Some additional possibilites appear only in quests (ex. you must use the chimney to give gifts to children, but you can’t enter every chimney). Obstacles up to certain height are jumped over automatically. ###
• Geralt’s still able to enter waist – deep water
Probably the issue is simply that the barriers the previewer wanted to jump over are specifically "corridor borders" that are put by the designers to constrain and structure the level, therefore they are not considered as normal jumpable objects.Geralt is locked to specific paths within the forest (alas, he's still denied a jump function) but there are enough of them and the forest is labyrinthine enough that this doesn't feel especially limiting.
It is however pretty clear from the FAQ that jumping is tied to objects (specific animations) so as Dhruin says, there does not seem to be a standard "press spacebar to jump".
Hmmm….
I'm none too pleased with the hotspot implementation as that FAQ makes it sound.
I was considering a sight-unseen purchase for this, but that's definitely out now.
I might have gotten the wrong impression, but it's hard to get right when you're trying to know as little as possible about a game before release.
Its not gonna be a freeform exploration game, that is clear. Judging from the first game and what they said about this one I would say its about halfway between a bioware game and a Gothic 1/2 game in its "openness" (with TW1 being about 60% Bioware, 40% gothic). Hah, nothing beats made-up statistics Well, I just wanted to express how the design "feels" to me, and obviously its just a guess for TW2.
Judging from the first game and what they said about this one I would say its about halfway between a bioware game and a Gothic 1/2 game in its "openness" (with TW1 being about 60% Bioware, 40% gothic). Hah, nothing beats made-up statistics
Not being able to jump over trivial obstacles is one thing, but if they've kept the "corridor" limitations of the first game - like what's being said about the forest area - then I might be too annoyed.
Jumping = AI Pathfinding nightmare
Just thing of how many times you plucked that monster full of arrows in Gothic , Morrowind. Because it couldnt find path to jump to you.
The nitpick brigade is out in full force for the release of what will probably be the best rpg this year.
Yet both games were loved by fans, weren't they