A site called T4Mag talks about the impressive visuals in The Witcher 3.
Next DSOGaming has information The Witcher 3 won’t have branching stories, grid-based inventory, and my favorite no auto-scaling for monsters.CD Projekt Red, the team behind the Witcher 3, believes that the game will take over a 100 hours to complete – half of which will be on the main mission alone. But, what’s more impressive is how the team were able to drastically push the graphics on current generation of consoles along with a marked increase in the size of the game environment. With a world that big, fast travel will be making its way since transport can be essential and you can expect to ride horses or take a sailboat alternatively to traverse its many swamps and villages.
And for last I found news about a new Witcher film.CD Projekt RED has unveiled some new interesting details about its upcoming highly anticipated RPG, The Witcher 3: Wild Hunt. According to the company’s community managers, Marcin and Tadek, The Witcher 3 will not feature auto-scaling for monsters, meaning that players can face enemies that may very well kill them in their first hours if they wander to really dangerous places.
More information.Although there’s already been a film based on the book, there hasn’t been a Witcher film since the video games propelled the IP to international acclaim. That’s going to change over the next year, with news out of the Oscar nominated animator Tomasz Bagiński is working on an adaptation.
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