D
DArtagnan
Guest
Perhaps the unity engine does nicely dove tail for a co-op feature. But if you want to make a co-op game then make a co-op game right up front with no qualifiers regarding the funding. I'm not against co-op, just make it part of the original pie.
And your very own example is exactly how the developer should do it. Get the game out first and then add a patch later.
However, as I think about, if they get the funding they want then I guess you can say co-op is part of the original pie. So the resources will be allocated accordingly.
However, since I typed all this up, I'll be damned if I delete it. I guess I'm selfish too, people being people.
Hehe, well, as I said it's no big deal.
If you genuinely believe you can't, "truly" and successfully, adapt a game early in development to involve cooperative gameplay - I can understand being against it.
Personally, I think you can easily adapt a game with a design approach like this to it - and especially if you've already considered it an option from the start, and if you're an experienced developer using an engine with so many core features in place.
But your reasons don't strike me as selfish - so I take that back, in your case