Paradox Interactive and Hardsuit Labs announced on Twitter that Vampire: The Masquerade - Bloodlines 2 has been delayed to 2021.
More information.
More information.
While I like to agree I haven't played a big budget RPG in years. Yes we have indie and smaller budget RPGs, but the market is over-saturated with cheap SRPGs nowadays.Man, mercy is entertaining.
As to the delay, there was a time these sort of things bugged me but now… not so much. Fact is, in this golden age of RPGs and strategy games, there's almost always lots to play. My Steam Wishlist sits at like 70 games with another 10 or so unplayed in my library.
While I like to agree I haven't played a big budget RPG in years. Yes we have indie and smaller budget RPGs, but the market is over-saturated with cheap SRPGs nowadays.
Seems the next game that I'm interested in that has a big budget is Cyberpunk 2077, and to the mix Wasteland 3 which by all means is not a big budget game.
I haven't seen such a dry spell for big budget RPG in recent times.
Even if they delay it for 2025 this game will still be a left-wing tasteless abomination.
What do you mean? Neymar? Mané? Ronaldo?Even if they delay it for 2025 this game will still be a left-wing tasteless abomination.
It's a developer making a game set in Seattle so it sounds about right given the city's political climate nowadays. Anyway hope it at least gets released in 2021 at this rate.Even if they delay it for 2025 this game will still be a left-wing tasteless abomination.
Paradox Interactive and Hardsuit Labs have some important updates to share today. We recently shared that we were making some organizational changes to the Vampire: The Masquerade - Bloodlines 2 team, as promised, we will now give an update on what that means.
Lead Narrative Designer Brian Mitsoda and Creative Director Ka’ai Cluney are no longer part of the team at Hardsuit Labs. This was a joint decision made by the leadership of Hardsuit Labs and Paradox Interactive.
We appreciate, and value, the contributions of Brian and Ka’ai, which were instrumental in establishing the game's storyline and dark tone and have helped to ensure that we are making a true successor to the iconic Bloodlines. We wish them both the best in their future endeavors.
With that, we are excited to announce that Alexandre Mandryka has come aboard as Creative Consultant, filling the Creative Director role for Bloodlines 2, and will help us in the final stages of development. Alexandre is committed to following the vision that is in place, and successfully bringing Vampire: The Masquerade - Bloodlines 2 to the fans.
Alexandre has been in the industry for more than 20 years and has worked on iconic franchises such as Assassin’s Creed, Warhammer 40,000, Far Cry, and more. With a long history of shipping excellent franchises, we are excited with what Alexandre brings to the game and the World of Darkness.
These changes to the team are focused on one thing: to bring you the best possible Vampire: The Masquerade game. We will share further updates as they occur.
We thank you all for understanding.
Whelp here's the bull-crap PR response from Paradox.
Link - https://www.bloodlines2.com/en/an-update-on-the-organizational-changes-for-bloodlines-2?fbclid=IwAR2643BlInumq0QfYm64mXDyR-Lwp3UvRKrTrRxXNTeYOIRb31xLQYGOjkI
"We thank you all for understanding. "
"Until recently, I was the Narrative Lead on a videogame called Vampire the Masquerade: Bloodlines 2 for Hardsuit Labs, Inc being published by Paradox Interactive (which owns 30% of Hardsuit Labs). After almost five years involvement with the studio, I was suddenly terminated on 7/16/20.
That this came as a shock to me is underselling it. I’ve worked on Bloodlines 2 for almost five years. The story and main cast was initially conceived in my living room. I helped develop the pitch for Hardsuit Labs and helped pitch the project to Paradox in Las Vegas.
I’ve been in charge of the narrative since the beginning, working long days and sometimes weekends to deliver a successor to Vampire the Masquerade: Bloodlines, and I’ve never been led to believe that I hadn’t succeeded. Very obviously, I have also been involved in the PR and marketing side of things, even though it was one of the most difficult parts for me. I’m a pretty private person – press and crowds tend to heavily trigger my social anxiety (which, if you’ve ever wondered about the gloves, they are “armor” that make me feel less exposed in situations that trigger my anxiety).
Bravo you put in better words then I did. There are way less story focused RPG's nowadays. That's what I meant. Yet we have 100's of low budget SRPGs, Hybrids, and Soul-clones.I'm not sure there's such a drought as you think, or I'd like to rephrase that by saying that there may be a drought in games that fit specifically in your interest.
For one there was a time when there were very few small budget rpgs, and now there are so many that the amount of "big budget" rpgs seems smaller in comparison. There were never all that many big budget rpgs though. I remember there always being 2 or 3 new big rpgs a year, and I replayed them a lot, because that was all I had access to.
Also there are fewer story focused rpgs currently. Most big budget (non-turn based) rpgs are open world games. In fact especially when it comes to open world action games the lines have blurred so much as almost all of them have rpg elements.
What's really missing are big budget Bioware type rpgs that focus on story and companions.