I've finished Morrowind's main quest, which I think I've only done once before way back when, but I'm taking a break before heading off to Solstheim or Mournhold. Naturally there's several more games worth of stuff to do in the main game, but I'm going to focus on the expansions now.
Before doing that, I decided to go with a super-cheapo purchase from a few weeks ago and installed Borderlands: the Pre-Sequel. I didn't expect much, since it's focused on Handsome Jack, and he was far less awesome than they seem to think he was. Thankfully he's stayed in the background so far, but the rest of the game's been pretty underwhelming anyway.
You can tell that it's a side-game and made by different people; it's got that B-team sort of feel, like Arkham Origins. It's got a very pretty new setting, which is a nice change from the normal Pandora badlands, but it gives it a new focus on low-gravity platforming in a series that was never very tight in that area to begin with. Level and encounter design are both far weaker than the main games, and the enemy spawning is very bizarre and irritating. You can stand in one spot and have an entire map's worth of baddies spawn continuously all around you, including behind you in areas you thought were clear. Really irritating when you're clearing up that one last guy and suddenly have a new bunch pop up out of a spawn-door and take down your shields from behind.
Some of the new NPCs are fun, and the ridiculous Aussie accent one of the Claptraps has is worth a listen, but the main characters are a bit meh. Two are bosses I killed quite easily in Borderlands 2, one is Claptrap, which could be interesting, and one is an NPC who gave you missions in one of the original DLCs. From the intro it's harder to get a real feel for how each plays.
Anyway, it's alright while mindlessly shooting stuff and playing around with powers, but it's sloppy enough that I'll probably drop it as soon as I hit an area that's too dull or annoying.