Man, Death of the Outsider has really thrown the way I usually play Dishonored out for a loop. I'd gotten into a certain routine of handling most situations (basically, blinking everywhere, chocking everyone just to make sure and hiding their bodies; ultimately in order to clear my level so that I can freely explore it).
And the abilities they've given the player this time are quite different. And I like the change, but it's also asking me to throw the usual playbook away.
Basically, you can no longer blink automatically; you can aim your cursor at a location on the map and place a marker there. But you no longer fine-tune that location as you could with regular blink. And in the middle of action, that's what you don't want. Blinking to somewhere you're not sure.
The only way to have more precision in placing the marker is to use a different ability, which freezes time and decouples the camera from your character. But as you move throw space your mana keeps dropping. And then you shift out and back to your old location, and can attempt to teleport where you placed the marker. If it's within range, and if you still have mana left from your floating around and finding a location.
The last ability, so far, is a pretty cool one. You get to assume the image of an NPC, but you have to either hide the body after taking the image, or do it before. And again, as you move around under the false image your mana drains. But I can see this being very powerful and moving around. But you also have to manage the level of access of the NPC you take hold of.
Anyway, it's quite interesting. And I'm surprised they took this drastic steps in changing the gameplay loop in an expansion. Good on them.
But I'm also worried about future encounters. I'm afraid I'll either no be able to, or it will be very hard to clear some of the encounters which I breezed with the old abilities, like Freeze/Slow Time. That was an ultimate one for me. I'm curious what other abilities they might introduce, if any, or how will these be augmented with future runes.
EDIT: Oh, and I just realized Foresight, the ability that allows you to decorporalize and pause time, apparently has a height limit over which you just drop back to the allowed ceiling. And it's very low. This is just stupid. Wtf were they thinking. I can't teleport to building balconies anymore.
EDIT2: Well, at least part of my complaint was solved with a bonecharm. I can now target the teleport like I could with Blink, and it no longer requires placing first. But Foresight is still crippled. Anyways, the good with the bad.