Decided to uninstall
NMS, nothing left for me to do there except building bases which isn't fun like house building in
Sims.
Because of recent
Pathfinder and
Grimshade playthrough, and I'm waiting
Fell Seal to get polished a bit more…
I needed something different from all of them so I started
Shadow of the Tomb Raider couple of days ago. The full (Croft) edition.
And I have no idea why critics were harsh towards it. Everything in it so far is fun and there aren't (at least doesn't seem there are) rubbish online survival modes like in it's predecessor. Wait… No mmo. Sometimes you need to write things to realize something. Of course in today's world critics pan if not mmo. Idiots.
So far the main story is interesting, there are sidequests with nice rewards, challenges aren't annoying as in previous entires but are finally used as filler variety to do in a world. The world where trashmobs respawn indefinetly. That's the game's biggest sin so far, but luckily, most of trashmobs ignore you so you as well ignore them and actually play the game instead of grind the game.
An example of a challenge is shooting 5 barrels of flamable content. Explosions are fun (unless overdone like in Bay's movies) and these barrels are painted red and scattered accross the jungle which is all green so you can spot them from a moon. Sounds mundane, but hell I loved completing that "challenge".
Performance is smooth on my side (probably thanks to GTX1070) except at some spots a microstutter happens on loading which is acceptable if you ask me (noticed only two such points on the map). The game has motion blur turned on by default so make sure you switch that bullshit off before starting the game.
Something not seen elsewhere is voiceovers mixture. You can turn one langueage vo for everyone, but can also opt to keep an appropriate language on people depending on their location. So Lara will speak english while NPCs will speak spanish if in Peru for example. Yes, subtitles will still be all in one language. I love it.
The difficulty is chosen separately for combat, puzzles and exploration. Won't detail all differences, but you need to know is that combat if set on easy provides autoaim. I'd kiss whomever dev who finally understands why mushrooms sukk and why is autoaim=easy.
k+m controls are awsome. Absolutely nowhere I felt something is mapped on a wrong key. Well, except deep diving where you need to hold w, press space when on an edge of certain spots above water, then hold c. Since this is just an optional effect, I won't be holding grudge on it.
Can't wait to return to it.