TheSisko
Watchdog
- Joined
- March 24, 2008
- Messages
- 188
In recent years, it has saddened me to see so many RPG fans swallow the marketing bullshit that bigger development studios and publishers spew. I'm talking about the kind of gamers who write "We will never see a game like [insert beloved RPG] again!", and "modern gamers expect X and Y, it's too expensive make an RPG with X and Y, [insert recent console focused action-RPG] is the best we can get now"
I hope recent events and more insight into how the industry works by developers like Swen Vincke has caused some of you to question these perceptions. I'll list some of them below:
Marketing fabricated myth:"Time has moved on, [insert genre] is out-dated"
Example of marketing bullshit
Starbreeze regarding FPS Syndicate. “I don’t want people to stop playing the old games, but time has moved on.”
Reality:
Shortly after, Paradox Interactive announces "The Cartel" - spiritual successor to Syndicate. A large number of other PC strategy games are in development. In other news, Syndicate posts abysmal first month sales.
Potential reason for statement
Generate controversy and media coverage, feed into the idea that FPS games are an "evolution" that everybody wants.
Marketing fabricated myth: Turn-based is dead
Example of marketing bullshit
2K regarding FPS XCOM: "Strategy games are not contemporary"
Reality
Shortly after, 2K announces Firaxis is working on turn-based XCOM
"promises to maintain the isometric point of view, ruthless difficulty, and strategy gameplay elements that players hold so dear"
Potential reason for statement
Same as for Syndicate
Marketing fabricated myth: It's not profitable to make a PC-only game
Example of marketing bullshit
PC gamers are all pirates, the market is too small for modern game budgets etc. Basically any statement on PC gaming made by big publishers or console-focused developers.
Reality
Steam grows by 200% per year, PC-focused publishers like Paradox Interactive post record year-over-year increases in profits while EA posts losses in the order of hundreds of millions and "AAA" developers are forced to shut down or lay off people when their ultra-expensive games fail to meet multi-million sales targets.
Potential reason for statement
Avoid clarifying that they are only interested in business opportunities that maximize short-term potential profits for shareholders.
Marketing fabricated myth: The rising costs of production
Example of marketing bullshit
It's to expensive to make a game like X nowadays, gamers demand cutting edge 3D graphics and full voice acting.
Reality
Games are being made at a variety of budget levels and there's no indication lower budget games are stigmatized by gamers.
Potential reason for statement
Simply stating that it's much easier to market a visually spectacular game to non-gamers/casual gamers would generate negative publicity among core gamers.
Example of marketing bullshit
BioWare: "Gamers demand full voice acting and cinematics nowadays, we have to appeal to a larger market blabla"
Reality:
Wasteland 2 backers overwhelmingly support additional content and deeper writing over voice acting and cinematics.
Overhaul Games doesn't think full voice acting is necessary for BG remakes : "We're going to stay with the Baldur's Gate model of only voicing some of the content. We feel it allows for more in-depth writing."
Potential reason for statement
Same as above.
What do you think? Do you still believe the future holds only "streamlined and accessible" games focused on the mass market and everything else is outdated/won't be accepted by "modern" gamers? Or is that just what their marketing departments wants you to believe?
I hope recent events and more insight into how the industry works by developers like Swen Vincke has caused some of you to question these perceptions. I'll list some of them below:
Marketing fabricated myth:"Time has moved on, [insert genre] is out-dated"
Example of marketing bullshit
Starbreeze regarding FPS Syndicate. “I don’t want people to stop playing the old games, but time has moved on.”
Reality:
Shortly after, Paradox Interactive announces "The Cartel" - spiritual successor to Syndicate. A large number of other PC strategy games are in development. In other news, Syndicate posts abysmal first month sales.
Potential reason for statement
Generate controversy and media coverage, feed into the idea that FPS games are an "evolution" that everybody wants.
Marketing fabricated myth: Turn-based is dead
Example of marketing bullshit
2K regarding FPS XCOM: "Strategy games are not contemporary"
Reality
Shortly after, 2K announces Firaxis is working on turn-based XCOM
"promises to maintain the isometric point of view, ruthless difficulty, and strategy gameplay elements that players hold so dear"
Potential reason for statement
Same as for Syndicate
Marketing fabricated myth: It's not profitable to make a PC-only game
Example of marketing bullshit
PC gamers are all pirates, the market is too small for modern game budgets etc. Basically any statement on PC gaming made by big publishers or console-focused developers.
Reality
Steam grows by 200% per year, PC-focused publishers like Paradox Interactive post record year-over-year increases in profits while EA posts losses in the order of hundreds of millions and "AAA" developers are forced to shut down or lay off people when their ultra-expensive games fail to meet multi-million sales targets.
Potential reason for statement
Avoid clarifying that they are only interested in business opportunities that maximize short-term potential profits for shareholders.
Marketing fabricated myth: The rising costs of production
Example of marketing bullshit
It's to expensive to make a game like X nowadays, gamers demand cutting edge 3D graphics and full voice acting.
Reality
Games are being made at a variety of budget levels and there's no indication lower budget games are stigmatized by gamers.
Potential reason for statement
Simply stating that it's much easier to market a visually spectacular game to non-gamers/casual gamers would generate negative publicity among core gamers.
Example of marketing bullshit
BioWare: "Gamers demand full voice acting and cinematics nowadays, we have to appeal to a larger market blabla"
Reality:
Wasteland 2 backers overwhelmingly support additional content and deeper writing over voice acting and cinematics.
Overhaul Games doesn't think full voice acting is necessary for BG remakes : "We're going to stay with the Baldur's Gate model of only voicing some of the content. We feel it allows for more in-depth writing."
Potential reason for statement
Same as above.
What do you think? Do you still believe the future holds only "streamlined and accessible" games focused on the mass market and everything else is outdated/won't be accepted by "modern" gamers? Or is that just what their marketing departments wants you to believe?
- Joined
- Mar 24, 2008
- Messages
- 188