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Dark Messiah of Might & Magic - All News

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Box Art

Tuesday - November 21, 2017

Dark Messiah - Still brilliant

by Hiddenx, 22:36

PC Gamer looks back at Dark Messiah of Might and Magic:

Dark Messiah of Might and Magic is still a brilliant murder sim

The boot is as mighty as the sword in Arkane's splendid combat game.

Dark Messiah of Might and Magic feels like it comes from Arkane’s adolescence. Dishonored and Prey are the more mature output of the same creative mind. Here is a fantasy action game with not a whole lot to say but an infectious enthusiasm for freewheeling violence. Intricate physics, AI and combat systems converge to create a world that is spectacularly lethal for everybody, except you. As adventuring wizard’s apprentice Sareth, you kick men and orcs with bone-shattering force into spike traps and off rope bridges. You combine directional movement and mouse swings to lop limbs with your sword just so. You emit fireballs from your palm and watch as enemies, stumbling over the flaming corpses of their comrades, catch fire too and flail and fall.


Thanks henriquejr!

Friday - October 21, 2016

Dark Messiah - Retrospective Review

by Hiddenx, 20:43

BitGamer looks back at Dark Messiah of Might and Magic:

Ten Years On: Dark Messiah of Might and Magic

It’s fascinating to look back at Dark Messiah through the lens of Dishonored. So much of what made Arkane’s magical murder sim special is built atop of foundations originally laid in this curious chapter in the studio’s history: the multiple ways you can approach combat; the game’s creative relationship with physics and the environment; first-person sword-fighting that actually works. Even Dishonored's in-combat music is a variation of the score used in Dark Messiah.


Despite some ropey production, I think Dark Messiah has aged very well indeed, perhaps even better than the game which eclipsed it when it originally released. Oblivion’s template has been surpassed by Bethesda’s later open-world titles. But Dark Messiah offers a very different experience to Dishonored, and this has helped it endure. At the same time, it shares its most important lasting quality. It offers you a world that you can return to over and over and discover a dozen new ways to play with.

Tuesday - March 15, 2016

Dark Messiah - Retrospective Review

by Hiddenx, 19:30

DWTerminator reviewed the classic action RPG Dark Messiah of Might & Magic:

Review REDUX - Dark Messiah of Might & Magic


In this video, I take another look at the rather overlooked first-person action-RPG, Dark Messiah of Might & Magic.

Tuesday - September 20, 2011

Dark Messiah - Retrospective @ Eurogamer

by Dhruin, 00:24

Dark Messiah isn't usually the sort of game that gets a retrospective, which makes this article at Eurogamer a little unusual:

Released in 2008 by Arkane Studios, of Arx Fatalis and the upcoming Dishonored, Dark Messiah was made in Source, Half-Life 2's engine. The similarities between them, few as they are, dwell in the strength of Source: its physics. Importantly, though, rather than go down the route of Half-Life 2's physics puzzles, Arkane made a game shot through with that physicality, permeating the entire game world. Things that you'd expect to react to a bunch of medieval fantasy dudes duking it out do react to a bunch of medieval fantasy dudes duking it out.

Attic floors, constructed of half-rotten wooden planks placed down by some cowboy carpenter, splinter and snap when put under the pressure of a lobbed crate, taking the three guards you really didn't want to have to deal with down to a sticky end on the floor below. A chandelier swings wildly out of control when you cut the rope that was so courageously holding it back. Men get crushed, all the bloody time, because you're just the kind of curious sadist that Arkane made the game for.

More importantly, these tactics are all but required if you don't want to die constantly. Dark Messiah treads the tricky line of empowering you without ever making you feel superhuman. Your opponents don't have noticeably less health than you, and there's rarely a time when you'll be facing them one at a time.

Friday - December 21, 2007

Dark Messiah - Demo for Xbox Port Released

by Magerette, 16:50

For those interested in the XBox 360 version of Arkane Studios and Ubisoft's Dark Messiah of Might and Magic, Elements, a demo has been released. Shack News reports it available on Xbox Live Marketplace, and Gamebanshee provides a link to a download at Major Nelson.

From the ShackNews piece:

Newly available on the Xbox Live Marketplace this morning is a demo for Dark Messiah of Might and Magic: Elements. The 689mb download includes single-player and multiplayer content.

Developed by Ubisoft Annecy, the Xbox 360 port of Arkane Studio's 2006 PC action/adventure game features new single-player content and additional multiplayer maps. Elements will be released February 5.


Source: GameBanshee

Sunday - August 19, 2007

RPGWatch Feature: Dark Messiah Review

by Dhruin, 09:12

The Leipzig Games Convention starts next week and we'll have heaps of news on upcoming games - so we have just enough time to catch up on some articles we fell behind on. Our original Dark Messiah review didn't pan out, but Mike Anderson decided to go back take a look at how Arkane's action romp stands the test of time:


My basic description of Dark Messiah Might and Magic is "Half Life 2 meets Arx Fatalis meets Blade of Darkness." The game is powered by the Half-Life 2 Engine, developed by the same folks who brought us Arx Fatalis and based in the storied Might & Magic universe, and features a visceral melee combat style reminiscent of the brutal action game Blade of Darkness (Severence to some). The game has already angered fans of both role-playing games, because this effort took Arkane studios away from making Arx Fatalis 2 and also because this game has very little to do with the Might & Magic franchise, other than using the name.

Unfortunately that is only the tip of the iceberg of what is wrong. Let me get one thing out of the way for those who have played the demo or some of the game and are outraged at the score - this game can be loads of fun. I finished it, went back and played more using a different skill-tree approach and keep loading old saves just to play through some of the areas. It is fun - but that doesn't mean it's very good. Look at it this way - when my kids were toddlers they would often like the box more than the toy that came in the box; but that doesn't make the box a great toy.

Read it here.

Monday - June 25, 2007

Dark Messiah - Elements Trailer

by Dhruin, 23:42

TeamXbox has Ubisoft's "announcement" trailer for Dark Messiah Elements, for anyone watching the Xbox 360 version of Arkane's action game.

Wednesday - May 23, 2007

Dark Messiah - "Elements" X360 Version

by Dhruin, 23:44

Eurogamer is reporting that a brochure for an Ubisoft event in Paris has a logo for "Dark Messiah of Might & Magic Elements".  It's an even bet whether this is an addon to Arkane's action effort or a console port.  Elements is due to be demonstrated during Ubidays, so we'll find out soon.

[Update] ...And here it is.  I missed a later Eurogamer newsbit that reveals Elements as an updated Xbox 360 port:

Ubisoft has revealed at its event in Paris that Dark Messiah of Might & Magic Elements is an Xbox 360 title.

It will be a port of the game that appeared on PC last year, but with new and additional content.

Wednesday - May 16, 2007

Dark Messiah - Review @ Just Adventure

by Dhruin, 01:47

Most of the Dark Messiah reviews have faded into the past but Just Adventure has just posted an unusual critique that's as much game history lesson as anything else.  There's no score and I'm not really sure exactly how the author sees the game as a whole but here's a sample:

Let us not forget the plot. The plot is the thing in my book and the plot in this game is about Sareth the orphan who happens to be adopted or raised by a wizard named Phenrig. Sareth needs to find out his true identity and Phenrig and his friends help him do this by presenting him with quests. Phenrig puts a demoness named Xana in your head who you can talk to. Talking to Cortana helps alleviate the loneliness that assaults most single character adventurers.

Unfortunately the plot is linear. Everyone knows I prefer open ended game plots, such as the one from Faster Than Light’s SunDog: The Frozen Legacy, released in 1984 for Atari ST and Apple II. The design was by Bruce Webster and Wayne Holder. Be a space trader, be a mercenary, be a bounty hunter, etc. You can do almost anything as you explore the galaxy and upgrade your ship engines, weapons, etc. This type of game was tried in the Advanced Dungeons and Dragons gold box games (Pool of Radiance, Strategic Simulations, 1988). You explored, you found new places and you forged off in another direction. In the end you came to the same climax.

Tuesday - March 06, 2007

Dark Messiah - Post Mortem Interview @ CVG

by Dhruin, 22:24

Brit site CVG caught up with Arkane's Raphaël Colantonio to look back at Dark Messiah in an article format interview.  It's not terribly long or revealing but a few thoughts do get through:

 "We love the games where you have multiple approaches to the terrain. It was just a matter of time investment, and at some point in the development we realised we shouldn't do a Thief-style game. Thief's one of my favourite games, but the fact is, if you take ten people and make them play Dark Messiah for the first time, then nine out of ten will play it with a sword or as a magician. It's a special kind of player who's drawn to stealth. Plus, we have this interesting combat system, so it's going to be more rewarding for them to play with that. The stealth in Dark Messiah is more for the second-time player, who's finished it with a sword and wants a new challenge."

Tuesday - February 27, 2007

Dark Messiah - MP Steam Patch

by Dhruin, 08:25

We jumped the gun on a previous Dark Messiah MP update on Steam so I've lost track of them - but since this one is dated Feb 26th, I'll assume it's new.  Head over for the full patch notes.

Wednesday - February 21, 2007

Dark Messiah - v1.04 MP Steam Patch

by Dhruin, 01:24

A new multiplayer patch for Dark Messiah can be nabbed via Steam, taking the game to v1.04.  You can fire up Steam or head to Worthplaying where we noticed this item to read the notes.

Source: Worthplaying

Tuesday - February 06, 2007

Dark Messiah - Review @ Gamers Europe

by Dhruin, 22:35

A new review at Gamers Europe for Dark Messiah carries the strong score of 8.5/10:

The best part of the combat system is the adrenaline bar. Although most of the environments are pseudo-weapons in themselves (that contain rocks, spikes, oil jars and crates), power striking an enemy a few times will fill your adrenaline bar, allowing you to unleash a very powerful attack. This special move depends on the weapon or spell in your hand, but its effects are always decisive. Decapitations and impalings are common, hence the large red 15s label mentioned earlier.

Harsher critics will argue that Dark Messiah is nothing but an overwrought mod for a middle aged game. While hallmarks of the Source engine are very prevalent in the menus and style of physics engine used, it has to be said that the location-based targeting is a big step up from what we’ve seen before. I can’t think of many games that depict lost limbs and scenes graphic enough to cause guffaws of surprise and shock.

Source: GameBanshee

Tuesday - January 30, 2007

Dark Messiah - Single Player Maps

by Garrett, 09:35

Prima Games official Guide to Dark Messiah Might & Magic lacked the single player maps, which are now available in a pdf here.

Saturday - December 23, 2006

Dark Messiah - Review @ Fragland

by Dhruin, 23:01

Speaking of Arkane, Dark Messiah has been reviewed at Fragland.  The score is 76.5% and here's a snip:

In the beginning the levels are quite easy with few enemies, to let you get used to the controls and stuff. The levels do get more and more complicated, but the balance is disrupted by the strength of your enemies. Until somewhere in the middle of the game you notice the fights get more difficult, but once past the zombies in the catacombs, fighting isn’t that hard anymore. Bosses aren’t much of a challenge too, they’re just bigger, that’s all. Sometimes there are too few enemies, meaning you’re wandering around for a while without encountering something or someone. It’s almost as if it’s meant to make the game longer, although it doesn’t really take long to finish it. If you take your time, explore a lot and search for secret areas (where bonuses can be found), you might need a reasonable time. If you go straight to your targets, the game will quickly be over.

Thursday - December 21, 2006

Dark Messiah - Review @ Bjorn3D

by Kalia, 13:03

Somehow it doesn't get any more obscure than this, but Bjorn3D has posted a very detailed and positive review of Dark Messiah of Might & Magic. The bottom line is that Bjorn has given the game his seal of approval with a final score of 8/10: 

Might and Magic: Dark Messiah brings some very interesting and innovative ideas to all gamers out there. A first person shooter mixed up with RPG elements is not something we encounter every day and innovation is something we, as gamers, encourage…

Bring into this equation the fact that it is based on an enhanced version of the Source engine and you’ll have some idea of what to expect to see once you run it. It also features an extremely fun and tactical multiplayer mode featuring 5 totally different classes to choose from.

The game could have scored much higher but a few bugs and glitches prevent it from doing so and that is just a shame. If you are not looking for a (too) deep RPG game, I promise you won’t be disappointed…



Wednesday - December 20, 2006

Dark Messiah - Video Interview @

by Dhruin, 21:45 has a video interview with Ubisoft Community Manager Chris Easton about Dark Messiah.

Dark Messiah - MP Steam Update

by Dhruin, 21:41

Valve's Steam site has news of a Multiplayer update to Dark Messiah:

Updates to Dark Messiah Might and Magic Single Player have been released. The updates will be applied automatically when your Steam client is restarted. Numerous map changes are present in this update.

Source: Bluesnews

Dark Messiah - Review @

by Gorath, 16:52

 The German site posted their review of Arcane Studio´s Dark Messiah of Might & Magic. They are slightly disappointed. According to them the game can´t really live up to the hype and it´s more fantasy shooter than RPG. It still an entertaining and competent action game, which is enough to earn a weak B.

Sunday - December 17, 2006

Dark Messiah - Review @ GameDaily

by Dhruin, 21:10

Saying it has "squeal like a school-girl charm", GameDaily's review of Dark Messiah scored 8/10.  Here's the opening:

On the surface, Dark Messiah Might and Magic is a masterful reinvention of a legendary franchise, taking turn based strategy role playing elements and transforming it into a first person action "shooter." While this isn't new (Deus Ex) the magical infusion of these ingredients, combined with a robust multiplayer component and a brass knuckled pulp fantasy story helps make Messiah one of the more enjoyable games of the year.

Thursday - December 14, 2006

Dark Messiah - Review @ Boomtown

by Dhruin, 20:37

Boomtown has a review of Dark Messiah, with a score of 6/10.  Here's a snip that insists comparisons with Oblivion are valid:

You are Sareth. The lowly apprentice of the wizard Phenrig. With his guidance you must steam full pelt into a wide variety of challenges like climbing ropes and kicking relatively broken pieces of wood, with the odd 'save that person's life' or 'kill that dragon' thrown in for good measure. These challenges are not fought alone, though. Before you set off on your journey of self-discovery, Phenrig creates your in-head guidance as a beautiful if bitterly witless seamstress called Xana. She'll be the one telling you what to do next if you ever find yourself without direction.

Which is highly unlikely, may I add. In terms of the story and missions, DM tries just a little too hard to be epic. As much as people disdain comparisons between it and Oblivion, the only reason to disregard them (irrespective of the genre) is because DM does seem to attempt emulation and yet has the narrative consistency of a bog-standard run-'n'-gun FPS. Xana's presence is practically pointless because the types of missions require little more than kill them, steal that, turn this, etc. Mind power has no place in this fantasy.

Dark Messiah - Scathing Review @ The Game Chair

by Kalia, 03:35

The Game Chair, a site dedicated to playing games in depth and writing 'progressive' reviews (usually three parts), has called a halt to the review process after a single part and scored Dark Messiah of Might & Magic a paltry 2/4:

Oh, Dark Messiah, how do I hate thee; let me count the ways. First let’s talk about storyline. I’ve played some misogynist lite games in my day; however, Dark Messiah features a storyline which may even cause certain Custer’s Revenge developers to blush with envy. I play as the apprentice of a completely mad sorcerer bent on world domination. Neither of us appears to have any motivations whatsoever. Oh yea, did I mention that I’m also possessed by a shape-shifting soft-core dominatrix? Don’t ask; I have no idea. All I know is that she wants me to learn to enjoy the pain. My soul sharing porn-fairy also makes continuous unCortana like comments in her hornster drawl. I’m sure the actress involved had to take several showers after that recording session. Combine this poor acting with cutscenes that somehow manage to look worse than the game engine and you have a recipe for disaster.


Tuesday - December 12, 2006

Dark Messiah - Interview with Raphael Colantonio @ Gamasutra

by Kalia, 21:04
Gamasutra has an interview with Arkane Studios CEO Raphael Colantonio. The interview chronicles his rise to his current position, his work on Arx Fatalis, his tenure with Jowood and other things.

GS: So is that what convinced you to start the studio in Austin?

RC: It’s this word that I use all of the time, “passion.” It’s just, you don’t really think in terms of “let’s make some money,” when you start your own studio; what kind of business plan is getting together four guys to make their own engine for an RPG, none of us having done an RPG, and also in a context where RPGs and the PC market are declining? What kind of a business plan is that? It’s only passion that would drive that kind of craziness.

You work on the game and it takes about two or three years of your life, maybe longer, and at the end you’re three years older! You look back on your life and you think “what have I done with those three years?” It’s like being divorced. I really wanted to be working on things that I feel proud of, that I really wanted to do, so I felt emotionally attached to them.

A lot of the games that I loved in the past were created in Austin, from Origin with the Ultimas, Ion Storm did Deus Ex there, a game I really liked too, so when I went there for the first time I was really like, “wow.” I really thought the place was amazing, and that one day, if we needed to expand, it would be there. I didn’t even have a company when I was thinking that!

Source: Shack News

Dark Messiah - 1.02 Patch @ Fileshack

by Kalia, 21:00

Fileshack has the latest 1.02 patch for Dark Messiah of Might & Magic. Patches are available for English and German retail editions.

Source: Shack News

Thursday - December 07, 2006

Dark Messiah - Review @ UGO

by Dhruin, 21:15

UGO has posted a review of Dark Messiah.  Saying it was a "a fun, but not classic, experience", the score is 'B':

Unfortunately, not every build is that great. Those who go strong melee with the game's single heal spell to back themselves up with will find they have a much easier time than someone who plays as a thief, caster, or archer. Thieves have to spend far too long setting up single instant kills and still wind up stuck in fights with multiple opponents in their face anyway. Spellcasters will find that damage spells drain their mana very quickly and usually have to be augmented with additional melee attacks as well as mana potions (sure, there is a skill that allows mana regeneration to increase by a massive amount, but you won't get access to this until somewhere around halfway through the game at the very least - and that's if you didn't spend skill points on any actual damage spells). Bow users will find that the skills you can increase to make bows work better just don't do much, and since even those skills don't cost many points, you'll likely just dump them into the game's excellent melee abilities anyway.

Wednesday - December 06, 2006

Dark Messiah - Review @ Game Industry

by Kalia, 20:00

Game Industry has the second very positive review of Dark Messiah of Might & Magic. The scoring system is with "GI Gems" with a total of 5 possible. The reviewer scored DMoMM with 4.5 'gems' and said:

Depending on the path you choose, there are multiple endings. I found four of them. I kind of thought the endings should be more flushed out. They are all quite similar and even steal graphics from one another. I would have liked to know what happened to the various characters you interacted with based on your choices in the game (at least the ones that were still alive) or to see you and your chosen partner (trying not make this a spoiler) living happily or not so happily in the world you created. Come on Arkane, if someone fights their way all the way to the end of your adventure, you owe them just a bit more pizzazz than what you gave. Other than that, I thoroughly enjoyed the single player campaign.

Owing to its shooter-like nature, Dark Messiah also comes with a huge multiplayer component. This is set up a lot Team Fortress from Half-life, with different character classes that can act as spies, frontline troops or sniper archers. It’s pretty fun to play a game like that in a medieval setting, and adds a nice touch to a pretty good single player experience, upping the value score by a significant amount. My guess is that most people will buy Dark Messiah for the single player fun, and then stumble into quite a good multiplayer arena that is worth the price of admission.

If you prefer action in your RPGs, then Dark Messiah is your ticket. It could have been billed as a medieval shooter with role-playing elements just as easily, and unlike most hybrid type titles, does well with a foot in both places.

Dark Messiah - Reviews @ Guru of 3D

by Kalia, 19:52

Guru of 3D has the first review of Dark Messiah of Might & Magic. The reviewer liked the action-RPG combination and said:

Dark Messiah, Might & Magic is an extremely satisfying attempt at revitalizing the hack’n’slash adventure come RPG genre, and for the most part it pulls it off extremely well. The combat and feel of the game is fantastic, it makes good use of the source engines physics capabilities, as well as some fantastic HDR effects, and the story is generally pretty solid. For some reason though, I finished the game thinking it could have been that bit better.


Monday - December 04, 2006

Dark Messiah - Review @

by Dhruin, 20:56 has kicked up a review of Dark Messiah.  The score is 4/5 and here's that ubiquitous comparison:

Dark Messiah of Might and Magic is, without a doubt, a great game to play. With every facet of what you'd expect in an RPG fully exposed for your gaming pleasure, you can certainly believe that Arkane Studios have not left a single stone unturned in their pursuit to create the near-perfect RPG. And the question of the day - is it better than Oblivion? That we just can't say but we can certainly vouch for the game on its own merit and rank it as a game that could easily give Oblivion a run for its money. Bottom line, if you are an RPG fan, you won't want to miss out on Dark Messiah of Might and Magic, especially so close to the Christmas season.

Sunday - December 03, 2006

Dark Messiah - Review @ Gamers Hell

by Dhruin, 21:03

Gamers Hell has kicked up their review of Dark Messiah.  The score is 6.7/10, with the reviewer a little disappointed it isn't a real RPG:

ARX FATALIS was an RPG told from first-person perspective. DARK MESSIAH, in contast, is really a first-person shooter with some rather minor RPG elements. You begin (and end) as a character named Sareth, and while you learn a variety of skills, spells, and weapons along the way, your journey doesn't entail much in the way of customization. You can learn spells and skills that take your character a little more or less in the direction of a healer, fighter, or mage, but since the single player campaign is primarily a solo one, the best skills and spells are those which increase your strength, stamina, health, and offensive abilities.

Dark Messiah - Music Interview @ IGN

by Dhruin, 00:28

IGN's music subsite has an interview with Cris Velasco and Sascha Dikiciyan about their creation of the music for Arkane's Dark Messiah:

IGN Music: Since Brunet approached you to demo for the project, what was it about it that made you want to get involved? You know, what was so special about Dark Messiah of Might & Magic as opposed to some of the other videogames you've worked on? Was it a case of where the themes of the game seem like something that would challenge you in terms of coming up with immersive music?

Cris Velasco:
I've been a fan of the Might and Magic games since I was a kid. Being able to create a new sound for this world was a great challenge and an honor to me. Ubisoft and Arkane have taken this franchise in an exciting new direction and we wanted the score to reflect that. One of the hardest things to do is to give a game its own unique sound. I think we were able to do that. Every track sounds different, of course, but they are instantly recognizable as having the "Dark Messiah" sound.

Friday - December 01, 2006

Dark Messiah - Review @ Celestial Heavens

by Dhruin, 21:02

Might & Magic fansite Celestial Heavens has reviewed Dark Messiah. Despite noting some design questions and technical issues, the score is still 8.1/10:

Dark Messiah takes place 20 years after the end of Heroes of Might and Magic V. After a short prologue, a young man called Sareth is sent by his master to the city of Stonehelm to give an artifact called the Shantiri Crystal to Menelag the wizard. From there, the game will quickly put you in the middle of the action and let you progress through nine chapters and one epilogue of various lengths. You see the world through the eyes of Sareth, who travels alone most of the time, and the games does a good job to let you identify to the character: if you look down you will see your feet, if you climb a ladder you field of vision will be limited on each side, if you are thrown by a creature you will end up on the ground, looking at the enemy who is towering you. Unfortunately, that effect is spoiled by the fact that all conversations in the game are scripted and spoken. Similarly, the game gives you very little freedom in your travels. You are supposed to go from point A to point B, and besides a few exceptions, walls, closed doors and dead-ends will force you to follow the path drawn by the developers. As a consequence, your tour of the city of Stonehelm is limited to a few streets and buildings. There is no shop around, bystanders will barely say a few words and ignore you when you talk to them, and the objectives in your journal are merely a list of things to do before you get to the next chapter. However, the first time you come across an enemy, you quickly find out that your trips around Stonehelm will not be a walk in the park.

Thursday - November 30, 2006

Dark Messiah - Patch 1.02 Fixlists

by Garrett, 11:27

Ubisoft released the fixlists for the upcoming patches 1.02 for Dark Messiah - first for single player:

Patch 1.02 changes and bug fixes
  • Combat Difficulty has been raised for "Hard" mode
  • Added a new "Hardcore" difficulty mode
  • Re balanced NPCs strength & health on the second half of the game for all difficulty modes
  • Added an intermediary "Texture" setting between "Medium" & "High". "High" could create an overload with some video card memory, so to offer more scalability, it has been renamed to "Very High" and the "High" option now offer "Medium" textures for the scenery but "High" textures for the NPCs.
  • No More Crash on NPCs behead (that happened with the “head_link” error message)
  • Fixed the black BINK playback problem with GeForce FX video cards
  • Fix FPS drops with GeForce 6800
  • No More graphical glitch on GeForce FX cards when player is under water
  • No More graphical glitch on GeForce FX cards when player is being hit or is almost dead
  • No More graphical glitch on GeForce FX cards equipping a Magic Weapon.
  • If you still have trouble, please set GFX Detail to “Low”
  • Fixed additional stuttering problems, linked to Expression files being
  • Saved Game system changed to the new Async System to prevent too much stuttering when the game is auto saving (if you’re still experience problem, you may want to disable the Auto Save feature in the “Gameplay” options menu)
  • GFX Option is now properly Saved
  • Avoid Rope Bow to disappear under the world surface before getting it
  • Fixed inconsistency with the way Xana behaves during “City of the Flames” chapter events depending on player’s choices
  • Fixed a bug where the giant spider was not spawned at all.
  • Fixed a bug with some potions being destroyed on map spawn in the “Temple of the Spider” chapter
  • GFX Detail level Option is now properly translated in the french version
  • Avoid user from being stuck in the walls while using the Rope Bow
  • Final Boss has been re-balanced
  • Removed some dev button that could be found behind some walls in the Epilogue
  • Fixed the way some objectives were badly managed with the Pao Kai in the last chapter
  • Removed an improper “use” flag on some wooden beams in “Gleam of a Cold Knife”
  • NPC immune to Telekinesis can't be grabbed using Telekinesis Spell when they are in ragdoll behavior
  • Arrows that are out of the Game world are now Removed properly to prevent Framerate to slowly decrease to zero
  • Max number of potions/food you can stack in your inventory is now properly checked
  • Avoid the Ghoul script to be broken in some cases if player used the bow to attack the creature in “Dead Man's Trail”
  • Remove small memory leak on the Particle System
  • Remove small memory leak on clear value

...and for Multiplayer:

Patch 1.02 changes and bug fixes

New Content
New game mode

  • Capture The Flag
    Significant optimisations for sounds, textures and particles on lower-specification hardware
    New Map
  • CTF_1
    New Map
  • CTF_2
    Defend your team's flag while stealing the enemy flag.
    You must have both flags at your own base to score.
    Scoring a flag will give XP to all players on the scoring team.
    Returning your own flag also gives personal XP.
    Flags will not appear until there are players on both teams, and the 'battle begins' timer has finished
    Picking up a flag will slow you down, disables your weapon and briefly highlights you to the enemy team.
    Pressing fire when holding a flag will drop it and allow you to fight (be careful not to pick the flag up again when fighting)
    Dropped flags return to their base when touched by their team, or after 20 seconds.
    These can be found in the Options->Gameplay tab, and will generally require a restart of the game engine to use.
    Character LOD values lower by default (can be returned to higher quality by users in config files)
    Option to use alternative particles
  • New high performance particles for all spell effects. Total particles reduced, 'distort' effects removed, dynamic lights reduced. (This replaces the particle sliders)
    Option to disable streamed sounds
  • prevents sound being streamed from the hard drive during play. May improve framerates, but will disable some ambient noise.
    Option to use lower quality texturemaps
  • reduces load times and increases framerates for almost all users.
    Option to force simplified texture surfaces (this disables Normal mapping and Specular mapping). Will speed up loading times, especially for low RAM users, but the visual quality is reduced.
    Map Changes
  • Recompiled
  • spawn point error fixed
  • Recompiled
  • ambient sounds improved, framerate optimised, spawnpoint error fixed
  • Recompiled
  • framerate optimisations (detail models now fade earlier)
  • Portcullises at final Undead point now lock open for last flag. New route added to final quadrant. Ambient sounds optimised.
    Character Changes
    Assassin Backstab improved
    Assassin Triggered Poison Orbs
  • Recharge time added, Mana cost added
    Mage Lightning Orb
  • no longer instant-fire, must be charged, will not hit behind caster when cast.
    Mage Flame Arrow & Lightning Shock damage adjusted for maxed elemental alignments.
    Mage FireBlast
  • Projectile flight speed reduced
    Priestess is now informed how many team-mates have been mass resurrected or healed
    Warrior Leaping Attack fixed
    Warrior Safeguard now defends only in an arc in front of the character (you will need to track lightning orbs/fireballs to be protected)
    Warrior Safeguard now costs mana to create, and takes mana if it is hit by a spell. If mana is depleted, the Safeguard will fall.
    Warrior Safeguard now emits a noise telling players it is active
    Warrior shield no longer interferes with the movement model with when hit by an arrow
    Smoothed Spectator Cam
    Game Timer now shown on main screen and it highlights when time is short.
    Teamkill menu now available for 15 seconds after a teamkill
  • Tuesday - November 28, 2006

    Dark Messiah - Reviews @ Game Over & GamePyre

    by Dhruin, 21:58

    60% is the score for Dark Messiah in Game Over's review, which is rendered fairly useless in the first couple of lines:

    If you go into Dark Messiah of Might and Magic like I did, looking for an RPG, you’re going to be shocked if not disappointed. It took me a considerable grinding of mental gears to get myself out of the Oblivion mindset and start to understand DM for what it is, because it’s not an RPG in the vein of Oblivion. It’s not even as much of an RPG as Titan Quest. It’s more like a first person Tomb Raider with some light RPG elements thrown in to try and accommodate different playing styles. In that could perhaps have succeeded, but instead it fails because of a lack of enemy variation, a stupid story, and a truly novel combat system that is overused to such an extreme that it becomes almost a gimmick. It also claims the rather dubious prize of being the first game in my memory that gives away the big plot twist during the opening movie“ did they show the movies out of order or something? Oh, and it has absurdly long load times.

    ...on the other hand, Gamepyre has a 13 page extravaganza complete with a history of Might & Magic, an award and a score of 84:

    Dark Messiah Might and Magic is not for everyone, but I had a lot of fun playing the game. The combination of the action adventure game ala Tomb Raider with RPG elements ala Might and Magic works for me. The game has a few “wow” moments like when you first fight the Cyclops one on one and figure out you aren’t doing any damage with spells or weapons. Replay ability in the game is pretty good. You can play the game as a fighter, a mage an archer as your primary focus, and then replay the game using different skills. The game also has a couple of places where a choice can affect the outcome.

    Source: Bluesnews

    Saturday - November 25, 2006

    Dark Messiah - Review @ GGMania

    by Dhruin, 22:58

    79% is the verdict for Dark Messiah at GameGuru Mania.  Here's a snip:

     The fighting in Dark Messiah of Might & Magic is fast, brutal, and satisfying. Everything is in a first person view, and you will be practice plenty of killing while up close to your enemies. While Dark Messiah of Might & Magic seems similar at first to The Elder Scrolls: Oblivion in terms of first person melee combat, you'll soon find that the combat system in Dark Messiah of Might & Magic is far more varied and challenging. A variety of moves and combat tactics are available throughout, from kicking enemies into fires and spiked walls, to slicing a rope to unleash a torrent of barrels from a platform above, to straight out sword fighting with a variety of foes ranging from human guards to spiders, and many far larger things. You can also acquire numerous fire and ice attacks, as well as telekinesis and some handy health replenishment skills. To vary the combat, there are also a few boss battles thrown in, like taking down a cyclops or fleeing a giant worm along a precarious cliff path. Those fights can be a little more involved, but the artificial intelligence makes even these monsters relatively easy to beat.

    Thursday - November 23, 2006

    Dark Messiah - Review @ GameZilla

    by Dhruin, 21:03

    For "Fans Only" is the verdict for Dark Messiah in GameZilla's review.  Here's the opening paragraph:

    Dark Messiah: Might & Magic is the sixth title in the Might & Magic franchise, and the games have come a long way from the kind of paper cut-out elves, unicorns, and cartoon blood splashes of the original. Now what you have is a visually photo-realistic First Person Slasher with beheadings, dismemberment and a goal to save the world in there somewhere. The M rating is well-placed and if there was an M-plus-plus then this game would qualify. But its realism, the argument goes. Well this is a fantasy game. If it is then it must take place in a fantastic universe where every character -- even the holed-up, anemic undead ones, which you would think would die in a puff of dust, realistically speaking -- carries an extra quart or two of the red stuff just for decorative gushing and spurting. This is not a serene game with a kindly wizened mentor; in this one your guide in the early training exhorts you to "Impale him!" and "Kick him against the spikes!" Phew. There must be a lot of bloodlust in the market.

    Sunday - November 19, 2006

    Dark Messiah - Review @ GameZone

    by Dhruin, 21:17

    7/10 is the verdict for Dark Messiah at GameZone.  Here's the opening paragraph:

    Dark Messiah of Might and Magic marks a real departure for the long-running RPG franchise. Whereas other entries were pretty much straight forward RPG, Dark Messiah puts itself more in the “thinking man’s FPS” type of quest, employing open-ended RPG elements and cinematic FPS action. Not only that, but the game also utilizes the Source engine, making for some truly impressive physics and nice graphical effects. Unfortunately, while the game almost nails the formula, it falls victim to a bevy of technical flaws and bugs that render the game unplayable at times. Dark Messiah has a lot of good ideas going in, but ultimately gets bogged down with stability issues.

    Friday - November 17, 2006

    Dark Messiah - Reviews @ DriverHeaven & Gamers Temple

    by Dhruin, 21:24

    Arkane's Dark Messiah has been reviewed at DriverHeaven.  The score is 84% and here's a snip on its apparent freedom:

    RPGs often promote exploration and freedom of choice. The first is present here in the form of hidden areas where better weapons and potions can be found. The freedom in this game is also very hard to match. Although the path you have to take to complete the game is very straightforward you have free hands when it comes to how you intend to follow that path. You can blast everything in the path or you can try to get by enemies without them even knowing you are there. Than there are the already mentioned environmental traps that you can lure your foes into. Throughout my adventure I often loaded up a recent savegame just to see if I could get rid of the bad guys in a more amusing or perhaps a more visceral way.

    The Gamers Temple isn't quite so impressed, awarding only 64%:

    The game really shines when it comes to combat. The battles can be a lot of fun because they give you so many options in dispatching your foes. You can charge in and go sword to sword, or go for a one shot kill with an arrow to the head, or drop rocks on an enemy’s head, or use telekinesis to push him off of a ledge (hmm, the Star Wars theory is looking even better now). This is really pretty cool and can be a lot of fun, but you don’t spend nearly enough time in battle in the game. Most of the time you’ll spend wandering overly long and dull levels trying to figure out what you’re supposed to do next, making your way past cheesy jump sequences, or solving uninteresting puzzles. And just in case you may find solving puzzles to be intriguing, the game provides you with a spirit guide that likes to drop ten ton hints for each puzzle (no, it’s not Obi-Wan). It’s obvious that most of the development effort went into the combat in the game and that not much time was spent on designing the game itself. The game is padded out so that you won’t be able to play through the whole thing in an evening or two (not including installation time – or perhaps that’s an insidious way of padding the game’s life out even further).

    Source: Bluesnews

    Wednesday - November 15, 2006

    Dark Messiah - Review @ GamePro

    by Dhruin, 21:01

    Describing it as "broken", GamePro's review of Dark Messiah still scores 3/5:

    Even without the technical problems, the game itself has issues. The story is flat and meandering while the voice acting is either mediocre or melodramatic . Also, while the combat is generally enjoyable, there are gameplay sequences (one involving a giant worm) that devolve into trial and error as you attempt to find the path the developers intended in order to avoid instant death. Moreover, things often devolve into random chaos during the multiplayer as one team slowly loses the match. All you can do to organize at that point is to send urgent (and usually ignored) text messages to your team.

    Tuesday - November 14, 2006

    Dark Messiah - Updates @ Official Site

    by Dhruin, 22:34

    The official Might & Magic portal has a few small items for Dark Messiah such as the 4th part of their multiplayer guide.

    In addition, they are pointing out Dark Messiah files including skins, maps, mods and wallpapers and a dedicated mod forum.

    Dark Messiah - Review @ Worthplaying

    by Dhruin, 21:55

    Worthplaying is the latest site to review Dark Messiah.  The score is 8.6/10 and here's a snippet:

    Dark Messiah has some of the best scripted scenes of any game I have ever played. Early on, you are perched on a horse conversing calmly with a castle guard. Suddenly, the ground starts to shake and the guards and townsfolk start freaking out. Your horse bucks you off and you land flat on your back. Screams of "Cyclops!" alert you to the cause of all the commotion. As the guards drag you to safety, you catch a brief glimpse of the beast entering the town, and it is fearsome! An excellent, dramatic musical score enhances the tension.

    Monday - November 13, 2006

    Dark Messiah - Review @ Bit-Tech

    by Dhruin, 20:41

    The latest review of Dark Messiah can be found at Bit-Tech, with a score of 8/10 and finding the game enjoyable but not living up to the pre-release hype:

    The structure of the levels is simplistic and traditional. That isn't to say it's not enjoyable though, there is a definite level of pleasure attached to running through levels hacking and slashing enemies to bits. Dark Messiah also contains numerous (optional) set-piece events which add variety, albeit of the staged kind, to the 'on-rails' feel of the game. The staged events provide some of the most memorable moments in the game. On one occasion, a group of guards were blocking my way but were also standing below a crane that was holding a heavy crate. A quick rope cut later and the result was splattered guards across the town's dark and dirty cobbles.

    Killing the enemies throughout the levels is usually a pleasure. You can take the gentleman's route and face off in hand to hand battle, sword versus sword, or there are less obvious ways of killing an enemy. You can use your kick manoeuvre to send an enemy falling backwards off the edge of a high cliff or into a bed of spikes. This leads to some rather humorous moments – watching an Orc squeal as he plummets to his doom is actually a lot more fun than it sounds.

    Wednesday - November 08, 2006

    Dark Messiah - Review @ Internode

    by Dhruin, 21:06

    The games arm of Australian ISP Internode has kicked up a review of Dark Messiah with a score of 9/10:

    Thankfully, there's nothing flaccid about Arkane Studios latest release – Dark Messiah of Might and Magic. Based in France, the developer chose to base the game play on Arx Fatalis, its only other game released in 2002. Taking 80 people 2 years to make, Dark Messiah employs Valve's Half-Life 2 Source engine to bring us a world filled with a myriad combination of swords, spells, boobs and brawn and of course, a delectable array of creatures patiently awaiting the killing stroke of the player – nothing soft within miles.

    Dark Messiah - Retail patch released

    by Garrett, 18:30

    It's patch day today: The next patch available is the retail version of the 1.01 update for Dark Messiah, bringing the game to v1.1. You can download it from 3D Gamers.

    Tuesday - November 07, 2006

    Dark Messiah - Review @ ActionTrip

    by Dhruin, 22:31

    ActionTrip has slapped up their review of Dark Messiah, which carries the score of 68%:

    As any reasonably intelligent person can tell, apart from a flimsy and rather uninteresting storyline, the game appears to feature weak characterization and very few unexpected plot twists. Practically every event that occurs in the game is predictable. The dialogue is somewhat unimaginative and deprived of any half way decent humor, so I guess you can say that the writers of DMoMM didn't put a lot of effort into embellishing the plot with something lasting that could lure you deeper into the game's well known universe. Shame, I suppose it goes without saying that once again players are accompanied by a loquacious big-breasted female sidekick to help speed up the proceedings (Not that there is anything wrong with that, per say -Ed). Regrettably, this component didn't help improve my overall opinion of the game's fragile storyline.

    Dark Messiah - Review @ VE3D

    by Garrett, 17:15

    Voodoo Extreme's Dark Messiah review is up, rating the title 8/10:

    The other role-playing aspect is that there's an actual inventory system. You just don't run over things to pick them up. To use an item or spell, all you need to do is either right click it in your inventory, or drag and drop it into the hot bar, which automatically is assigned to a number (1-9) key. Most of the time you'll be navigating your way through dungeons, solving puzzles and fighting monsters. The physics effects are really quite cool, as you can kick monsters off ledges and into spikes, as well as do stuff like break beams that rain debris down on enemies, crushing them. Another fun gameplay twist is the rope bow, which fires magical arrows that work almost like grappling hooks. With it, you can climb up to ledges, get past traps and other sneaky stuff.

    Dark Messiah - Review @ ViTiVi (German) & GBase (German)

    by Garrett, 13:40

    German site has reviewed and rated Dark Messiah with 90% - and pretty much the same rating has been given by Swiss site GBase with 9/10.

    Monday - November 06, 2006

    Dark Messiah - Review @ GamingExcellence

    by Dhruin, 20:43

    7.5/10 is the score for Dark Messiah in GamingExcellence's review:

    Still, though, the emphasis here is on the gameplay. There are a few ways to play the game, based on your preferences: you can either charge headfirst into battle and slash your way through the foes, you can blast enemies from a distance using a retinue of magical attacks, you can stick to the shadows and backstab the bad guys, or you can stay back with a bow and quiver and let fly. Each way presents its own pros and cons, but things seem more weighted towards the warrior way. The battles are more visceral and enjoyable, and it’s a lot more challenging to stay alive otherwise.

    Source: Bluesnews

    Dark Messiah - Patch #2 announced

    by Garrett, 11:16

    While patch 1.01 is available via online update on Steam only yet, Marco Mele from Arkane announced a second patch on the Ubi Studios boards:

    Hi all,

    I would like to add some comment to this patch 1.01 fix list.

    - I understand some of you may feel disappointed that some "minor" bugs seem to have been fixed before the major ones (crash & performance). The fact is: they are not the same people working on these "minor" bugs & on the "major" ones. Meaning while some of us fixed the minor ones that match our "job", other were & are still hard at work on others.

    - Reason why we're going to release this first patch without waiting for additional fixes is that it includes some fixes to some really annoying walkthrough stopper bugs and fixes for bugs that are damaging the experience (like unbreakable shields that breaks..)

    So we dont want you to wait for these fixes, since they are already available.

    Note the patch also features the first pass on stuttering reductions.

    Keep in Mind: Releasing this patch DOES NOT mean we're giving up on other bugs.

    Just to let you know what is currently under work for a second patch(among other fixes):

    - Fix for the loading crash
    - Fix for stuttering & perf Pass 2
    - Fix for Magic Weapon display glitches on Direct X 8 Cards
    - Fix for black BINK video files on Direct X 8 Cards
    - Fix for bad underwater FX on Direct X 8 Cards

    Dark Messiah - Review @ AceGamez

    by Txa1265, 10:52

    AceGamez has posted their critical review of Dark Messiah of Might & Magic, which carries a score of 5/10:

    So what's the problem with the combat system? Let me present a sermon from the First Church of Kickology as my reply. He who lives by the ledge will die by the boot; and beware the temptations of boot and spike - they will be your undoing. Seriously, while using the kick tactic was fun in the demo, it becomes tiresome in the full game. Later on there are a number of instances where it won't help you - certain enemies are strong enough to resist your kicks and there are a number of pitched battles that don't happen near ledges or fires. But for most of the game you will find yourself thinning crowds by positioning them for a good kick into a spike or off a cliff. And why not? When you have a high level weapon or spell that takes multiple hits to kill an enemy that you can easily send sprawling into the abyss, what should you do?


    Saturday - November 04, 2006

    Dark Messiah - Review @ HookedGamers

    by Dhruin, 22:38

    HookedGamers wrote in about their review of Dark Messiah, which carries a score of 7/10:

    Some of the levels seem a little uninspired. Especially towards the end of the game, the wall textures seem repetitive and the map layouts make less sense. You don't really get the feeling that you are exploring a Necromancer's fortress so much as... well, completing a level in a First Person Action game. The other environments – especially the level taking place on a cliff side – tend towards the other direction, feeling more natural if not perfectly believable. It is for this reason that it might be tough to play through the game more than once – you might wind up wanting to skip some of it.

    Dark Messiah - Patch Fix List

    by Garrett, 13:32

    Still not the patch itself, but revealed the fix list of the upcoming patch 1.01 for Dark Messiah:

     SP Patch 1.01 changes and bug fixes

    - Crash fixed on Save/Load if player has an object in their hands.
    - Health and poison effects are no longer displayed during credits.
    - Player’s hands don’t appear behind the credits when you combine the Skull of Shadows with an equipped spell.
    - All game menus are hidden when a video starts.
    - Problem fixed when the player tries to switch between Xana mode and an equipped scroll.
    - Indestructible shields are now really indestructible. - Crash fixed when the player tries to throw a dagger, then immediately jumps and parries.
    - Crash fixed when the player tries to switch between casting a fireball and taking an object.
    - Bug fixed. Player cannot re-use a scroll multiple times after switching to Xana mode.
    - Saving is now disabled during end game credits to avoid system anomalies.
    - The player now dismounts correctly from the top of ladders, even when moving backward.
    - Instantaneous spells (Magic Protection, Heal, Wizard Eye) no longer break other spells like Firetrap.
    - Climbing NPCs can't be charmed and fall if shrunken.
    - Fixed getting stuck on door on Level 11, when jumping on a rope attached to it.
    - Fixed weapon being unequipped after jumping in certain conditions
    - Fixed when pressing E multiple time in certain conditions would quicksave the game
    - Fixed when pressing E very quickly to get his backpack back at a specific location, backpack was recovered but all objects were missing
    - Fixed not being able to take any objects under certain conditions
    - Fixed game crash after de-equipping a weapon in certain conditions
    - Fixed a potential first person hands animation problems
    - Fixed being stuck sometimes in some specific locations close to stairs
    - Fixed looping dagger and staff sound when doing a power attack and parrying in the middle.
    - Fixed some scrolls that could be used several times (much like a spell)
    - Fixed teleporting that could occur when using lockpick
    - Fixed Fireball staying stuck to the player until it explodes
    - Fixed, shrinked enemies are now sensitive to melee weapon
    - Fixed a crash when killing a NPC with a fire weapon when he is knee deep in the water
    - Fixed invisible wall present on level 7
    - Fixed lockping becoming a weapon (melee animations played)
    - Fixed Lighting bolt scroll not working
    - Fixed issue with telekeninesis not always working as intended
    - Fixed issues with "Adjust Brightness Level" still being in game after using it in the menu.

    Friday - November 03, 2006

    Dark Messiah - Review @ gameSlave

    by Dhruin, 20:57

    Dark Messiah has been reviewed at gameSlave with a score of 7.5/10:

    Sadly the level design while not shocking lacks that magic sparkle that makes a game truly great and memorable. The spider lair for instance is just annoying to play through, too much like a maze of tunnels with the added annoyance of spiders that poison you with nearly every attack. However I must say I did enjoy using the rope bow on some of these levels. The rope bow works by you firing it at anything wooden and it releasing a rope which you can then climb, much like Thief 2. If you are clever about it you can fire several rope arrows and then cross large gaps that you could not normally get across. It reminded me of an old school rpg, which if I am honest is what a lot of the level design reminds me of. It would be nice to have defended castle walls with some NPCs against a lot of orcs trying to breach the wall, or something epic like that, instead of what is sadly mostly a lot of corridors and indoor areas. Also I would have liked to have been able to interact with more characters to improve the story and your relationship with the people in the world.

    Dark Messiah - Patch News & Tweak Guide (Updated)

    by Dhruin, 12:48

    VoodooExtreme has a short note from Arkane's Raphael Colantonio on the fixes they are working on for Dark Messiah:

    We're currently fixing a lot of the stuttering that happens with Dark Messiah on some hardware: We're modifying the way we're accessing some of the audio and precache files. A patch will soon be released for both the Retail and the Steam version. It fixes a lot of issues, including a few scripting bugs and some performance [issues]. We are really sorry for the problems some of you have had with the game, and be sure we're fixing them all.

    ...and they are also pointing out a tweak guide at TweakGuides.

    Update: this thread on the official forums includes a detailed list of planned fixes and further updates will be posted in that same thread.  This is primarily a multiplayer update.

    Wednesday - November 01, 2006

    Dark Messiah - Review @ GamerNode

    by Dhruin, 21:14

    Another site, another Dark Messiah review...this one at GamerNode scores 8.2/10 and here's an excerpt:

     I always smile when taking on five guys at once, having my whirling daggers slicing and dicing while dodging their attacks. Once you accumulate a bunch of landed blows, your adrenaline will cap out, which you can then unleash in the form of a finishing move. These are fairly graphic one-hit KOs. For example, with a sword you can behead your enemy (complete with a brief slow-mo effect) while with a dagger, you can throw it into someone's face. There is a downside, though: once your adrenaline caps out, you have to use it then and there or else it gets wasted.

    Dark Messiah - Review @ AtomicGamer

    by Dhruin, 21:12

    Dark Messiah has been reviewed at AtomicGamer with a score of 79%:

    The game doesn't really last all that long, either. I made it through in about eight hours, and even though I got stumped for about ten minutes each on a couple of puzzles (there's a Rope Bow in the game that allows you to shoot wooden structures, causing a rope to drop down - the light puzzle elements here usually revolve around using this bow) and wound up reloading my game a few times for various boss fights and other tough encounters, it still didn't last as long as I had hoped. Sometimes I have found myself comparing this game to fantasy RPGs like Oblivion and Knights of the Old Republic and feeling very disappointed at how short Dark Messiah is, but it really must be considered to be something more like a first person shooter that just happens to be in a fantasy setting. And even then I don't think the fun melee combat can make up for this game's lackluster atmosphere, simple story, or boring characters. The developers even spoil the game's plot twist about an hour in, long before its true reveal near the end of the game - that certainly doesn't help, either.

    Dark Messiah - Review @

    by Dhruin, 01:37 let us know they have posted their review of Dark Messiah, with a score of 80%:

    The game is divided into ten chapters excluding the tutorial. The size and difficulty varies depending on locations and enemies populating them. You will encounter necromancers during the first and last chapters, orcs and undead on the deserted island and ghouls during the last levels of the game. There are quite a few surprises along the way, but who am I to spoil your fun? Fighting all these enemies requires quite a bit of skill and, of course, wisely invested skill points. One thing should be reminded here. If you expected a complex RPG, then you’re in for a big disappointment. They’ve never said that Dark Messiah is an RPG, but a first person fantasy action game with role play elements. Yes, it takes a more words that I initially thought in order to describe it, but this is accurately telling you what you should expect. It is a first person shooter in a fantasy universe and your character can get better skills and spells by distributing skill points that you get after completing objectives. Any true RPG rewards a player after killing mobs, but not this one. When you complete important objectives you receive skill points that you can spend in one of the three trees at your disposal. Being primarily a first person shooter, the role play elements were kept to a bare minimum, so you will see basic skills like critical hit, archery, melee combat, strength, flame arrow, fireball, heal, telekinesis, magic affinity, endurance, mana regeneration, stealth or burglary. I haven’t mentioned all of them, but as you can see, you can either become a warrior, a mage or assassin.

    Tuesday - October 31, 2006

    Dark Messiah - Patch Coming Soon

    by Dhruin, 22:49

    Not exactly detailed information but the Might & Magic portal says "A patch will be out soon very soon!" and directs anyone having trouble in the meantime to head to the forums where solutions to common problems have been collected.

    Dark Messiah - Review @ 1Up

    by Dhruin, 22:17

    "Broken" is the verdict for Dark Messiah from well-known gaming journalist Tom Chick at 1Up.  The score is 4/10 and here's the opening:

    Dark Messiah of Might & Magic is littered with racks of spikes, conveniently propped upright with the sharpy sides pointing outward. There are also walkways without railings and open fires everywhere. Racks of heavy barrels or marble sarcophagi are precariously held overhead by creaky wooden beams. It is an OSHA inspector's wet dream.

    The message is clear. "Use the kick button!" is all but written in neon. With a simple thrust of one of your very visible legs--bound appropriately to the 'F' key--you can dispatch enemies with ease. Impale them on spikes, push them off cliffs, and shove them into fires where they'll light up as if they'd been marinated in lighter fluid. It's the fantasy world equivalent of guards who insist on standing next to explosive barrels. Welcome to The Adventures of Sir Kicksalot Deathboot in the Land of the Conspicuously Placed Spike Racks.

    Update: Note that Tom has commented on the scoring system at 1Up, saying he would have rated it 6/10 for other sites.

    Monday - October 30, 2006

    Dark Messiah - Review @ Yahoo! Games

    by Dhruin, 20:52

    The latest Dark Messiah review comes courtesy of Yahoo! Games, where it received a mixed response and a score of 3.5/5, although multiplayer was rated 4/5.  Here's an excerpt:

    The skills are where the RPG stuff comes into play. Do you opt for magical spells, do you put the points into stealth for backstab ambushes, or do you just buff your combat abilities? Each branch has further branches, whether it's elemental magic or charms, or melee or ranged combat. Furthermore, many encounters have a few different solutions, such as using environmental hazards against enemies or simply sneaking past them. It's nowhere near as robust as something like Deus Ex, which is obviously the inspiration for this type of gameplay. But it keeps Dark Messiah from being too linear and predictable.

    Sunday - October 29, 2006

    Dark Messiah - Reviews @ Gameinformer & CVG

    by Garrett, 10:15

    Let's start with Gameinformer, who are rating it with 9.25/10:

    Beyond the combat, the ancillary aspects of the game – exploring Dark Messiah’s fantastic world, enjoying the plotline, and simply basking in the great ambiance that Arkane Studios has created – are savory distractions that never get in the way of the core gameplay. From start to finish, the adventure is an amazing experience that demands respect both for its overall excellence and its entirely unique gameplay.

    CVG gives it a 8.4/10 and this conclusion:

    Dark Messiah is graphically excellent, and a brave attempt to bring convincing hack-and-slash action into the first-person. The character development adds some limited but welcome RPG elements, and there's a constant feeling of rewarding progression and plot advancement. If the game suffers, it's from over-explanation, the occasional lapse in the combat, and the repetitive nature of the environmental weaponry. But I was kept entertained all the way through, and I've never felt so directly responsible for chopping off a goblin's arm. And that has to be a good thing.

    Dark Messiah - Review @ 4players (German)

    by Garrett, 09:34

    German site 4players has reviewed Dark Messiah of M&M. The outcome was a Gold Award and a rating of 85%. The reviewer liked graphics, combat system, voice acting, story, physics, but disliked the long loading time and encountered some graphical bugs...

    Dark Messiah - Review @ Gamesradar

    by Garrett, 09:26

    Gamesradar's review of Dark Messiah of M&M is online now, rating the action-feast with 8/10 and coming to this conclusion:

    Regardless of the match you choose, performance is smooth. The only real beef we have is that the XP system means it's never long before a few veteran players have pumped up their characters and become virtually untouchable, clubbing everyone else like baby seals. But it's empowering if you're one of the vets, to be sure. At the end of the day, for action, role-playing and shooter fans alike, neither of these components should be missed. Highly recommended.

    Saturday - October 28, 2006

    Dark Messiah - Free Game Guide @ Gamespot

    by Garrett, 15:52

    Gamespot offers a game guide for Dark Messiah of Might & Magic, both an online version and a downloadable pdf. Get it here.

    Dark Messiah - Review @ Gamespy

    by Kalia, 04:43

    Gamespy has posted a review of Dark Messiah of Might and Magic. Though .5 stars is the minimum 'score' a game can receive, at this earliest posting, it has no stars. Take from that what you will. Here is a snip of the reviewer's comments:

    On a more concrete level, many players are reporting all manner of gameplay bugs and performance issues with the game. These include freezes, crashes and memory leaks along with less serious but still annoying stutters and frame rate drops -- two issues that we experienced first-hand during our play time. Ubisoft has acknowledged an issue with Nvidia Series 6 cards, though the currently offered solution (to revert to old drivers) is hardly advisable. If you're unsure as to whether you'll encounter problems with your system, the best advice is to wait until Ubisoft issues a patch (currently under development).

    It's easy to be disappointed with Dark Messiah, given that it had so much potential. There is still some compelling content in here, though you'll frequently have to exhibit a good deal of patience if you want to enjoy it. As for the multiplayer, well, it's anyone's guess what till happen once fans get their hands on the SDK. Right now, though, Dark Messiah of Might and Magic is little more that a novelty, a game with some great ideas and poor execution.


    Source: GameSpy

    Dark Messiah - Reviews @ Eurogamer & IGN

    by Dhruin, 03:36

    Eurogamer and IGN have posted reviews with scores of 8/10 and 7/10 respectively.  Here's a snip from Eurogamer:

    There's a problem with this, but it's a transitory one. I visited Arkane during development, and when one of their designers gleefully demonstrated kicking a mob of orcs, one at a time, off a ledge screaming, I asked whether they wondered whether making such deaths so easy would make someone resort to them constantly. Why take a sword into battle when you'd be better off bringing a big, sturdy boot? He just shrugged, and - in a more roundabout way - explained that if that's what people want to do, more power to them. At the time I made a runic scribble in my notebook which roughly translated as "Hmm. Not convinced".

    Except, now I am. Yes, you spend a lot of time taking people out in ways other than six inches of steel... but that's fine. In fact, that's hilarious. The source matter, as much as the ludicrous quasi-Tolkein source back-story may imply, isn't actually Dungeons & Dragons as much as a Hollywood serial adventure. And how many times did Errol Flynn actually run someone through rather than sending them careering by clever manoeuvring? Exactly. I went far too quickly from rolling my eyes to enjoying the dumb-ass joy of running in circles around an enormous swinging pendulum while being chased by a mass of orc guards, trying to make them get hit by it in a keystone cops with a GTA-bodycount manner. While there are a lot of serious gaming mechanics in Dark Messiah, it's primary devotion is fun, and lots of it. With your growing power as a character as you progress, the more gimmicky ways of slaying lessen in importance. A high-level warrior doesn't need to kick his enemies into walls of spikes. He carries the only spike he needs around with him.

    ...but IGN doesn't entirely agree with this:

    While it's impressive to see enemies flipping off cliffs, floating in water, staggering realistically after a kick, and watching environments crumble and topple in a believable fashion, it renders some of the melee and ranged combat irrelevant. Since most of the game's single player arenas are set up with various spikes and fires for you to take advantage of, kicking enemies to their death will serve as a common method of execution as long as your stamina bar lasts. Once you get a little way through the game the gameplay starts to drag. Even if using the melee and magical abilities, the fights start to get repetitive after halfway through. The game still offers some interesting battle scenarios and it's definitely fun for a while, it just doesn't last.


    Friday - October 27, 2006

    Dark Messiah - Review @ Gamespot

    by Kalia, 05:16

    Gamespot has posted a lukewarm review of Dark Messiah of Might & Magic. Scoring the game 6.7 ("fair") that is summed up nicely in the opening three or four sentences:

    Dark Messiah wraps a dull story around repetitive combat. It's not a bad game, but its technical glitches really bring it down.


    The Good: Good death animations.
    The Bad: Numerous crashes and glitches get in the way; minimal character building and progression; most of the game's combat is unsatisfying; storyline is almost completely transparent right off the bat.
    Contrasting viewpoints on the Gamespot site, however, are rendered in site user ratings which bring the game in at 9.4.

    Source: GameSpot

    Dark Messiah - 32 Multiplayer Screens @ IGN

    by Kalia, 03:00

    IGN has posted thirty two multiplayer screenshots from the recently released Dark Messiah of Might & Magic. Enjoy!

    Source: IGN

    Thursday - October 26, 2006

    Dark Messiah - First Impressions @ GameSpy, IGN & IGN AU

    by Dhruin, 22:52

    Three sets of first impressions for Dark Messiah are up across the IGNSpy network.  Let's start with GameSpy, who note "We're a little bit disappointed with the single-player game":

    The game's designers have very cannily exploited the Source Engine to provide you with a multitude of wicked ways to dispatch your enemies. Melee combat is brutal and visceral, and when it's at its best, it's immensely gratifying. When you land your blows, they feel solid and full of impact. Combat is at its most interesting, however, when you're enouraged to indulge in the interplay between physical, magical, and environmental attacks. In one example, you can set a barrel on fire, hurl it into a group of unsuspecting guards via telekinesis, and watch the mania ensue. There are plenty of elements in the environments that you can use in combat, and in many cases, exploiting them is the best way to surmount unfavorable odds. Nitty-gritty melee combat, while explosive and satisfying, sometimes feels frustratingly fast and loose, and the enemy AI is a bit catatonic at times. Don't be surprised to put an arrow between a guard's eyes only to have his neighbor stare at his corpse for 30 seconds before responding. to IGN:

    Even with all this differing options for combat, we still found ourselves growing bored around halfway through the game. At this point you'll have seen all the tricks the game has to offer, like punting enemies off cliffs and causing statues or barrels to crash down on their heads by knocking out support beams. You'll also start to see the large bosses of the game start repeating. The first time you fight a Cyclops or Pao-Kai, you'll definitely be taken aback by their size and power. However, by the fourth Cyclops and third Pao-Kai it's not so impressive anymore. You'll also start to notice how some aspects of the game are largely exploitable. Setting a barrel on fire and holding onto it instead of firing it with telekinesis basically acts as an instant kill for any enemy you touch. All you have to do is pick up the container, set it ablaze, lightly touch any nearby enemies before it goes out, and watch all your foes burn to death.

    ...and finally, IGN Australia:

    Puzzles-wise, many of the game's more thoughtful and interesting moments are cleverly scripted for moments of key tension and exhilaration. A rooftop chase sequence early in the game is fast and just precarious enough to be genuinely thrilling. In pursuing a scurrying Gollum-like creature in pursuit of a key quest item, you have mere moments to scramble across awnings and through open windows in a deft combination of platforming skills and problem-solving. Branching paths are minimal, however; you're more likely to find yourself taking a jump onto a board that splinters and send you plummeting to the unforgiving soil below, forcing a rethink of your approach and cautious footwork. Autosaving is very well implemented too - saving at key moments to avoid bouts of severe frustration at having to redo a load of do-or-die leaps of faith.

    Wednesday - October 25, 2006

    Dark Messiah - Now Available

    by Dhruin, 22:47

    Dark Messiah of Might & Magic should now be turning up in NA stores, plus the Steam version has been unlocked and is ready to go:

    Dark Messiah of Might and Magic™ On Steam™ Now

    Dark Messiah of Might and Magic is available now for those in North America for just $49.95. For those outside of North America, the game will be made available at 10 am GMT this Friday, October 27.

    For more information on Dark Messiah of Might and Magic, please visit

    Dark Messiah - French Review @ Jeux Video

    by Dhruin, 02:17

    Honours for the first Dark Messiah review we know of go to French site Jeux Video.  The score is 17/20 and my Google-fu says the review notes original and varied gameplay in an interesting universe but there are some technical failures and long load times.  Thanks dju!

    Dark Messiah - Updates @ Official Site

    by Dhruin, 01:07

    The Might and Magic portal has a bunch of updates for Drak Messiah.  Head over for a Multiplayer Class Guide for the Mage, a launch trailer, Knight Wallpaper and Shield skin competition.

    Dark Messiah - Shipping to NA Retail

    by Dhruin, 00:34

    Dark Messiah is on its way to NA retailers - here's the announcement:

    SAN FRANCISCO – October 24, 2006 – Today Ubisoft, one of the world’s largest video game publishers, announces that Dark Messiah of Might and Magic™ has released and will be at North American retailers this week.

    “Dark Messiah of Might and Magic successfully blurs traditional lines and defines a new approach to action-RPGs for the modern PC gaming audience,” said Tony Key, vice president of marketing at Ubisoft. “Dark Messiah of Might and Magic’s breakthrough game design, combined with the technology and graphic capability the Source Engine brings, signals an exciting new direction for the Might and Magic brand.”

    Developed in conjunction with Ubisoft, Arkane Studios (for single-player), and Kuju Entertainment (for multiplayer), Dark Messiah of Might and Magic puts players in a first-person perspective, allowing them to encounter ferocious combat within a dark and expansive fantasy environment.

    Powered by an enhanced version of the award-winning Source™ Engine created by Valve to power its Half-Life®2 video game, Dark Messiah of Might and Magic allows players to immerse themselves in an environment that responds and envelops them like never before, thanks to the Source Engine’s exceptional technological enhancements in areas such as character animation, advanced AI, real-world physics and shader-based rendering.

    Dark Messiah Might and Magic ships with an ESRB rating of “M” (Mature). The game is available for PC at the manufacturer's suggested retail price of $49.99 for the standard edition, and $59.99 for the Limited Edition.

    For more news and information on Dark Messiah Might and Magic, please visit the game’s official website at

    Friday - October 20, 2006

    Dark Messiah - Soundtrack mp3 samples

    by Garrett, 12:47

    Ubisoft released news about the soundtrack of the upcoming Dark Messiah of Might & Magic. The soundtrack, which will be included in the special edition, is composed by Cris Velasco and Sascha Dikiciyan. The full press release is mirrored at GamersHell, who also offer three mp3 samples.

    Source: GamersHell

    Dark Messiah - Sound Trailer @ Worthplaying

    by Dhruin, 10:24

    Worthplaying has a sizeable Dark Messiah trailer highlighting the sound and music.  Weighing in at 115Mb, there's around 4 minutes of gameplay and interview footage.

    Wednesday - October 18, 2006

    Dark Messiah - Movies & Wallpapers

    by Dhruin, 02:33

    The Might & Magic portal is pointing out several humorous Dark Messiah videos and a new wallpaper. The first two videos carry a language warning, so be careful.

    Fire vs Ice
    The Government strikes back
    Cooking with your friends @ Eurogamer

    Tuesday - October 17, 2006

    Dark Messiah - Official Movie #14 @ Gamespot

    by Kalia, 01:49

    Gamespot has a new movie, #14, available for your viewing pleasure. Head to the link above and download the 21Mb movie (lo-res, free).

    Source: GameSpot

    Saturday - October 14, 2006

    Dark Messiah - Crusade Campaign Preview @ GameSpot

    by Dhruin, 23:51

    GameSpot's latest Dark Messiah preview looks at the Assassin, Priestess and Warrior in the Crusade MP campaign:

    The crusade campaign is sort of like the conquest mode in the popular Battlefield games. Two teams will fight for control points on a level, and when someone dies, it costs the team a ticket to respawn back into the fight. The team that runs out of tickets first loses the round. However, the crusade goes even further by linking the levels together. All the levels are linked in a chain, and every time you win, you advance toward the enemy's stronghold; every time you lose, the enemy advances toward your stronghold. The winning team is the one that can battle toward the enemy team's stronghold and defeat them there. And while the campaign is going on, your character becomes even more powerful, as you gain experience and unlock new powers and abilities. Once a campaign concludes, a new campaign will begin, and everyone starts from scratch, in terms of powers and abilities.

    Dark Messiah - Movies @ Gamespot

    by Kalia, 01:51

    Gamespot is also showcasing three gameplay movies. Running between 28-40Mb (lo-res), they can be downloaded at the link above.

    Tuesday - October 10, 2006

    Dark Messiah - Interview @ Celestial Heavens

    by Dhruin, 23:42

    Might & Magic fansite Celestial Heavens has an interview with Arkane's Raphael Colantonio on Dark Messiah. Here's a snip:

    Were you able to bring to life every idea you had for Dark Messiah or did you have to toss something because of lack of time or it was impossible to be done? If so then what exactly?

    Raphael: The final game is pretty close to the initial vision in terms of what nature of experience we wanted to create: We’ve always had in mind the multiplay style, the first person melee combat, and the highly simulated environment (mainly with the way AIs react to their environment, and the way the entities can be manipulated by the player). The intense usage of physics came a little later, when we realized how powerful the engine was. We also adjusted the combat rhythm a little later, when we realized that some combats were too long. The only things we cut are probably content related, but nothing in terms of feature that I can think of, beside the shops because they were not really fitting with the rhythm of the game.

    Look for the non-answer to the last question on the possibility of a M&MX, which some may read as encouraging.

    Monday - October 09, 2006

    Dark Messiah - Dark Messiah of Might & Magic is GOLD

    by Garrett, 20:43

    The headline says it all: Dark Messiah of Might & Magic is gold and should hit stores on october 26th as scheduled...

    Saturday - October 07, 2006

    Dark Messiah - Screens & Movie @ Worthplaying

    by Kalia, 17:46

    Dark Messiah of Might and Magic is getting a lot of love at Worthplaying. They have fifteen screens and an 18Mb trailer for your viewing pleasure.

    Source: Worthplaying

    Friday - October 06, 2006

    Dark Messiah: Steam Preorders Open

    by Dhruin, 10:29
    Valve has opened preorders for Dark Messiah on Steam. There's no specific date beyond "October" and the price is US$49.95.

    Dark Messiah: Straight to the Source @ IGN

    by Dhruin, 00:49
    IGN has a an article titled Dark Messiah Goes Straight to the Source that essentially offers a dozen or so screenshots highlighting some of the advanced graphical features in the Source engine.

    Thursday - October 05, 2006

    Dark Messiah: Preview @ Boomtown

    by Dhruin, 00:54
    Boomtown is the latest site to serve up a <a href="" target="_blank">preview</a> of Dark Messiah:<blockquote><em>Once I was through the training tutorial, the real meat of the feast was unveiled as the opportunity of combat with multiple enemies arose, and instead of words of criticism, I just dribbled on myself and muttered incoherently. Wow is all that can be said in retrospect. Arkane Studios has created one of finest melee combat systems I have ever seen in a game of this nature. Every hack, every slash and every stab is delivered with astonishing grace but with the satisfaction of evident impact. Quick clicks of the LMB administer fast but minimal damaging slashes, but if the button is held down your sword retracts slightly off-screen to build up power before unleashing a mixture of stabs and hacks a  depending on which directional button is depressed upon holding down the LMB. Naturally, each is accompanied by spurts of crimson liquid emanating from your foe.</em></blockquote>

    Wednesday - October 04, 2006

    Dark Messiah: Custom Maps Available

    by Dhruin, 23:53
    Some custom maps are available for the Dark Messiah demo on the official forums, ranging from an obstacle course to one where various monsters can be summoned to duke it out - hit the link for details and the ensuing comments.

    Dark Messiah: Dead Man's Trail Hands-On @ GameSpot

    by Dhruin, 23:35
    A new Dark Messiah preview at GameSpot provides hands-on impressions of a level titled Dead Man's Trail and featuring a roof-top chase. The intro warns of minor spoilers, so be careful:
    You'll also encounter fast-paced action sequences such as the Dead Man's Trail, a level that we got to play in a recent work-in-progress version of the game. The Dead Man's Trail takes place relatively early in the game, and it puts you in a desperate chase over the rooftops of Stonehelm, the main human town in Dark Messiah. In the tutorial of Dark Messiah, you're tasked with recovering a special artifact for your master and tutor, the wizard Phenrig. It turns out that you'll need that object, because your first goal in the game is to deliver it to the wizard Menelag, the ruler of Stonehelm. Of course, that's going to be a lot harder said than done. After delivering the crystal, you check yourself into an inn, only to be woken up shortly after thanks to an attack by an evil necromancer's army. You've got to quickly grab your sword, because the invaders waste no time in rushing your room and attacking you. This begins a lengthy battle as you fight your way across the city of Stonehelm.

    Tuesday - October 03, 2006

    Dark Messiah: Interview @ Dagon's Lair (French)

    by Dhruin, 12:54
    French readers can head to Dagon's Lair for an interview with Arkane on Dark Messiah of Might & Magic.

    Friday - September 29, 2006

    Dark Messiah: Previews @ Gamehelper & HEXUS

    by Dhruin, 09:33
    Dark Messiah of Might & Magic has new previews at two outlets. Here's <a href="" target="_blank">Gamehelper</a>:<blockquote><em>The magic system in Dark Messiah looked far better than any predecessor Ia "!ve seen. Spells actually look like spells as opposed to a different colored generic magic ball that emits from your hand. It definitely adds a sense of reality and coolness to the magic. Youa "!re wielding fire so it should look as such! It does. It was cool to see my hand emitting heat waves as I was about to unleash a fireball, then light my enemy aflame. Gotta love fire! The demo was limited but I was able to use some of the ice abilities, as well. Your enemies will slip and slide on the ice-slick ground or freeze completely if youa "!re close. Ita "!s definitely a mechanic Ia "!ve not seen done well before in a first person setting and it worked quite nicely from what I saw.</em></blockquote>...and <a href="" target="_blank">HEXUS</a>, who have a very pictorial format:<blockquote><em>The combat is extremely straightforward and offers both a physical experience and a tactical one. If you are wielding a sword or a dagger you can tap the left trigger to slash an enemy or hold it down to enter a stance. The stance mode unleashes a more powerful swing or thrust of your weapon and, depending on whether youa "!re running, walking, or standing still, will react differently due to the context-sensitive system that has been put in place. The same applies to your defence; depending on how the enemy attacks you, will depend on how you defend that attack. A static attack may result in a simple block, whereas a running attack may end with a parry. These variations in blocking and attacking manoeuvres prevent combat from becoming too repetitive.</em></blockquote>

    Source: Blue's

    Wednesday - September 27, 2006

    Dark Messiah: Previews @ GameSpot & AtomicGamer

    by Dhruin, 22:04
    GameSpot has a new preview of Dark Messiah's multiplayer titled "The Archer and the Mage", with obvious specific attention to these two classes:
    There are five multiplayer classes in Dark Messiah, each of which is highly specialized. The fighter is the frontline warrior, the assassin is the fast and nimble striker, the priestess is the healer, the archer is the sniper, and the mage is the heavy spellcaster. In this preview, we'll take a closer look at the archer and the mage, the two primary ranged classes. They're not particularly suited for melee combat and instead like to stand off in a battle and attack from afar. Dark Messiah is scheduled to ship in October.
    ...and AtomicGamer also has a multiplayer preview:
    The level-up system opens up all kinds of cool abilities for your character, but sadly, this makes for an excruciatingly tough learning curve. Any practice you've gotten in the single player game doesn't really translate into the online mode; the game plays (and the characters move and fight) differently enough from Arkane Studios' single player mode that you'll feel like you're back at square one when jumping on a server. And if the server you're on has a lot of veterans, you're going to find it difficult to get even your first kill to achieve level 2. Some servers can be configured to have your level-ups carry across from one map to the next, but remember that you can't gain a bunch of levels as one class and switch over at high level. Your levels are tracked for each class separately, so try and stick with one class if you're having trouble killing the enemy.

    Dark Messiah: 3D Performance Tests @ FiringSquad

    by Dhruin, 00:48
    FiringSquad has undertaken a series of Dark Messiah <a href="" target="_blank">3D performance tests</a>:<blockquote><em>For todaya "!s article we wanted to take a look at how well Dark Messiah of Might and Magic played with todaya "!s latest high-end graphics cards. In order to do this, wea "!re testing with FRAPS, as demo recording/playback seems to be broken in the current Dark Messiah demo. Our gameplay testing comes from the opening level of the demo, and in order to make the testing sequence as repeatable as possible, doesna "!t include combat. Wea "!re testing in a pretty stressful area of the map to compensate (in part) for this.</em></blockquote>

    Dark Messiah: Kill Kevin #7 @ Official Portal

    by Dhruin, 00:00
    A new humorous 'Kill Kevin' clip is available from streaming or downloading at the Might & Magic portal, along with a couple of other minor updates.

    Tuesday - September 26, 2006

    Dark Messiah of Might & Magic Preview @ Bit-Tech

    by Kalia, 20:06
    Bit-Tech has the latest preview for Dark Messiah of Might & Magic. The editor had a chance to visit Ubisoft offices and have a hands on experience with the game.
    Overall though, one can't help but be excited about this game. The game will be available through Steam, but for those of you who don't fancy the hefty download then there will be a traditional store-purchase option. I haven't discussed the multiplayer aspect here either, for a few reasons. The multiplayer I have played is still in beta stage and is far from completion. When I quizzed the Ubisoft guys about the status of the multiplayer portion of the game (which is being developed by a seperate studio called Kuji) I was told there are a few problems with it at the moment that are being ironed out. Chances are the multiplayer will be released with a lot of bugs, but because of Steam updating and patching shouldn't be too big a problem.

    Source: Shack News

    Monday - September 25, 2006

    Dark Messiah: Preview @ gameSlave

    by Dhruin, 22:25
    A hands-on preview of Dark Messiah is up at gameSlave, based on playing three levels of the single player campaign:
    Much like Half-Life 2, or any other recent FPS, Dark Messiah uses a traditional level-based structure, but makes them huge. As a player you'll follow a set path through a level but your objectives may change on the fly. For example, on one level you're woken up in your room by a servant, only to be told that there are enemies loose in the city. At first you'll have to fight your way to Master Phenrig's house, however the mission soon turns into a roof-top chase after a murderous ghoul. In this respect, Dark Messiah appears like many other FPS around at the moment, bar one very unique twist. Being a fantasy game, there's no shotguns or laser cannons in this world. Instead much of the game's focus revolves around a melee system - something we've yet to see successfully implemented into a FPS.

    Source: Blue's

    Thursday - September 21, 2006

    Dark Messiah rated "18" in Germany

    by Gorath, 15:56
    Dark Messiah's "18" rating by the USK could mean good news. It hints at an uncut release - which still needs confirmation - while the fact that the USK did rate the game ensures it cannot be put on the BPjM's infamous index. The excessive violence would have made it a good candidate, but now the BPjM's hands are tied.

    Wednesday - September 20, 2006

    Dark Messiah: Screenshot Competition

    by Dhruin, 22:35
    Ubisoft has kicked off an official Dark Messiah <a href="" target="_blank">screenshot contest</a> for US and UK fans, with a bonus disc, T-shirts and USB hubs up for grabs:<blockquote><em>We have another competition just for all you UK/US Dark Messiah fans! All that is needed for to enter this competition is pictures from Dark Messiah (single player demo and multiplayer beta) of your funny situations/actions/experiences. The pictures should include a caption to describe the goings on (try to be as funny as possible).<br><br>If you cana "!t run the demo or Beta fear not! We will accept pictures of yourself or friends dressing up in medieval type costumes. For example you may be visiting / or have visited a medieval banquet/ theme park.</em></blockquote>

    Dark Messiah: Interview @ FiringSquad

    by Dhruin, 00:47
    Ubisoft producer Waubert de Genlis has been <a href="" target="_blank">interviewed</a> at FiringSquad, covering general territory for Dark Messiah:<blockquote><em><b>FiringSquad: How hard was it to create a first person action-RPG that still retained the Might and Magic content and themes?</b><br><br>Waubert de Genlis: Dark Messiah of Might and Magic does not really retain the content from old Might and Magic titles, as the universe has been totally reworked. There are still some elements, such as factions and the importance of dragons in the worlda "!s mythology, but the rest of the universe is much more mature in tone and more cohesive.<br>The universe was created keeping in mind that it should be useable for all kind of games: strategy, action, RPGa Because of this, creating Dark Messiah of Might and Magic and making it fit into this universe was actually fairly easy.</em></blockquote>

    Dark Messiah: Kill Kevin #6 @ Official Portal

    by Dhruin, 00:10
    The Might & Magic portal has a new humorous Kill Kevin clip - head over to stream the video or for a download link.

    Monday - September 18, 2006

    Dark Messiah: Chat Log @ GameSpot

    by Dhruin, 22:01
    GameSpot has an edited developer chat log on Dark Messiah with several "key members of the Dark Messiah of Might and Magic team". There seems to be a preponderence of questions on multiplayer - here's a bit on kicking:
    edubuccaneer: I'd like to know how the kicking mechanics are going to be implemented in the final version of multiplayer. Thanks.

    AH: Kicking is a problematic issue in multiplayer. We're still looking into it carefully, but the problem is that, unlike in a single-player game, you're not 100 percent sure where your player is, or where the opponent is, so that can cause problems. Also, in single-player it's a very powerful move. We need to look into this one further.

    Sunday - September 17, 2006

    Dark Messiah: Hands-On @ Games Radar

    by Dhruin, 22:46
    Having written a MP preview recently, Games Radar now switches to a short, illustrated <a href="" target="_blank">single player hands-on preview of Dark Messiah</a>:<blockquote><em>Physical interactivity didna "!t end with simply being able to kick people and objects around, though: we especially loved Sareth's ability to climb ledges and ascend chains. While he's no Lara Croft, his athletic ability immediately added a vertical aspect to every environment, and the soaring heights of the levels clearly complimented his skills.</em></blockquote>

    Friday - September 15, 2006

    Dark Messiah: Previews @ IGN, GBase

    by Dhruin, 22:08
    IGN is the latest major site with a hands-on preview of Dark Messiah. Here's a snip:
    The more creative thing about fighting in general is that it pays to have environmental awareness. While enemies can be killed or affected by basic combat and magic, there are lots of objects laying around in the level that can be used to amazing advantage. One of the basic attacks is a kick that can be used at any time. This kick has the added effect of pushing an enemy back with some good force. That means kicking an enemy can push them over the edge of a chasm, into a fire, or onto one of the many spike racks nailed around the walls. There's a ton of them. More than might be reasonable, but they sure are fun to stick people to. There are also plenty of other traps such swinging items like beams and chandeliers that will drop and knock any enemy senseless that simply need to be freed by slicing through a rope. Add to that the plethora of objects that picked up and thrown or kicked at enemies and the environments are ripe with violent possibility.
    ..meanwhile, a German-language preview is up at Swiss site GBase.

    Dark Messiah: Updated Preview @ GameSpot

    by Dhruin, 02:16
    GameSpot is serving up an updated Dark Messiah preview offering "New Single-Player Details, Story, Gameplay". This time, GameSpot had the chance to play a later level:
    We were able to play through a level that comes around midway through the game. At this point, you're far enough into the story to discover the truth behind the prophecy of the titular dark messiah, and your adventure takes you to the mysterious Temple of the Spider. In fact, you've picked up a couple of companions along the way. The first is Xana, the jealous guardian spirit who is fused to Sareth's spirit by his mentor, the mage Phenrig, to help protect him. The other is Leanna, the lovely young wizard of Stonehelm, and as you can probably guess, someone whom Xana takes an instant dislike to. Though Xana exists only as a voice in your head, Leanna is a comrade who can fight alongside you, using her magical powers to help in battle. At the same time, she must be protected, and a health meter on the screen lets you know her status at all times.

    Wednesday - September 13, 2006

    Dark Messiah Updates

    by Dhruin, 01:39
    There are a few items to roundup for Dark Messiah of Might & Magic from the official portal. The fifth amusing 'Kill Kevin' video is up and can be streamed or downloaded, a webkit with art resources and so on for fan sites has been released, beta help pages are online for those in the MP beta and GameDaily has a MP preview:
    What's really interesting about multiplayer is that your character can level up and is given experience points. So the longer you play, the more skilled you can become (at least for as long as the round lasts). After a few hours of playing, a few things became abundantly clear to me: 1) I suck. Didn't matter what class I played either. I spent more time face down in a puddle of my own blood then I did actually playing. I was pwned like a n00b. It was sad. And embarrassing. 2) It's vital that you run with a pack, because there isn't a single class strong enough to do much when they go solo. 3) Teamwork is essential.

    Friday - September 08, 2006

    Dark Messiah: Preview @ BytePress

    by Dhruin, 22:46
    BytePress has a <a href="" target="_blank">preview</a> of Arkane's Dark Messiah of Might & Magic and they make a compelling argument for why this is the best RPG ever:<blockquote><em>Many of you may think that Oblivion is the ultimate RPG, right? Wrong! I have yet to see any other RPG that can match Dark Messiah. Even though I only got to test the demo, I was amazed of the graphics, gameplay and well a everything.</em></blockquote>

    Dark Messiah of Might & Magic Trailer & Demo @ Valve

    by Kalia, 15:39
    Gamer's Hell is reporting that the official demo for Dark Messiah of Might & Magic is available for download via Steam.
    Valve announced that a new trailer and the official Dark Messiah of Might & Magic demo (locally mirrored here) are now available via Steam. The game introduces players to the world of Ashan, the new setting for all future Might & Magic games. Ashan is a dark and unforgiving world, scarred by a bloody history and threatened by an apocalyptic prophecy: the Dark Messiah. Players will have the choice to become expert warriors, mages or assassins, each with their own cache of devastating weapons and spells to use in battling huge and vicious enemies. Through combat, players will unlock new skills and equipment. Dark Messiah of Might & Magic will be released this October and carries a SRP of $50.

    Source: Gamer's Hell

    Thursday - August 31, 2006

    Dark Messiah: MP Beta Open @ GameSpot

    by Dhruin, 22:36
    GameSpot's subscriber-only Dark Messiah MP beta is now open, complete with a handy link for those willing to break out the credit card and buy a "totalaccess" membership for access.

    Dark Messiah: Steam & LE Versions Announced

    by Dhruin, 22:23
    Via Blue's comes the news that Valve will partner with Ubiosoft to distribute Dark Messiah of Might & Magic via Steam when the game is released in October.

    Ubisoft has also announced a retail Limited Edition:
    SAN FRANCISCO - August 30th, 2006 - Today Ubisoft, one of the world's largest video game publishers, proudly announces that a limited edition of Dark Messiah of Might and Magic will be released in North America at the game's launch in October 2006.

    The North American limited edition will feature:
    - Dark Messiah of Might and Magic on DVD
    - Unique in-game content extras
    o One multiplayer skin
    o Four single-player weapons
    - Exclusive "Making Of" video and trailers
    - Game soundtrack on Audio CD
    - 12 collectible character cards

    The Dark Messiah of Might and Magic Limited Edition will be available at Amazon, Best Buy, Circuit City, CompUSA, Eurpac, Fred Meyer, Frys, GameStop, Hastings, Microcenter, Transworld, Visco, and for a suggested retail price of $59.99.

    The single-player mode of Dark Messiah of Might and Magic is developed by Arkane Studios, and the multiplayer mode is developed by Kuju Entertainment, and the full game is scheduled for release on PC worldwide in October 2006.

    For more information on Dark Messiah of Might and Magic, please visit the game's official website at

    Wednesday - August 30, 2006

    Dark Messiah: MP Hands-On @ GameSpot

    by Dhruin, 04:15
    GameSpot recently took a look at the multiplayer side of Dark Messiah, developed separately by Kuju Entertainment:
    The multiplayer gameplay of Dark Messiah will feature the traditional deathmatch and team deathmatch that we've come to expect out of most games, and while a little mayhem can be a lot of fun, we were more interested in checking out crusade mode, which bears a bit of a resemblance to that of the popular Battlefield games. That's to be expected, since one of the key members of the Dark Messiah team is Romain de Waubert de Genlis, who was one of the creators of the Battlefield franchise. However, crusade isn't a Battlefield clone. As we discovered, it borrows some of the ideas of Battlefield, such as class-based warfare and capturing objectives, and adds continuity and role-playing elements to it.

    Tuesday - August 29, 2006

    Dark Messiah: MP Beta and Other Updates

    by Dhruin, 23:41
    The US Might & Magic portal has announced a multiplayer beta. The accompanying link heads off to GameSpot, where you'll find a GameSpot Exclusive Beta Giveaway offering a chance to win one of 5000 keys, and an update that the test has been postponed to August 30 at 9am PT. You will apparently need to be a "totalaccess" subscriber, which obviously entails payment.

    In other Dark Messiah updates, the Might & Magic UK site has two new parts of their Community Q&A, a new Kevin video (direct link) and a Necromancer datacard. Here's a bit from the Q&A:
    Znork: Why make Dark Messiah instead of Might & Magic X?

    Because we are making Dark Messiah does not mean that there will be no Might&Magic X in the future. Developing an RPG like Might&Magic is a very long and challenging process, especially if you want to renew your approach on the genre. We made Dark Messiah because there was an opportunity to bring a new approach to fantasy gaming, to make it more immersive and action-oriented.

    Sunday - August 27, 2006

    Dark Messiah: GC Trailer @ 3D Games

    by Dhruin, 00:33
    A Dark Messiah trailer from the Leipzig GC has been released, offering previously unseen footage. You can grab the file from 3D Gamers.

    Thursday - August 24, 2006

    Dark Messiah official website launched with playble content online

    by Garrett, 14:53
    A new official website for Dark Messiah gas been launched by Ubisoft. The full Flash Site also offers some online playable content, new screens, media and other info...

    Friday - August 18, 2006

    Dark Messiah of Might & Magic Movie @ 3D Gamers

    by Kalia, 16:30
    Another new movie trailer for Dark Messiah of Might & Magic has been released, again showing off the first-person fantasy action RPG being crafted Arkane Studios. This diary movie comes in two sizes to illustrate the game's Skill System in three minutes of gameplay and interview footage with the game's producer.
    Grab it at 3D Gamers.

    Source: Blue's News

    Thursday - August 17, 2006

    Dark Messiah: Monster Datacards @ Official Portal

    by Dhruin, 23:20
    The Might & Magic portal has "datacards" for two more critters:
    There is now a datacard for both the Goblin and Lich! The lil Goblin kind of looks like Kevin and as you can see from his ID card, they're quite weak and small. The Lich, however, is to be feared. By using incredible spells, these necromancers are as cold as ice and as solid as a rock - you need to watch out if you find one of these in your path. Find out more by clicking the below images!

    Dark Messiah: Hands-On @ GameSpot, GameDaily

    by Dhruin, 23:08
    GameSpot has a hands-on look at Dark Messiah's single-player campaign, apparently playing well past the level represented in the recent demo:
    We're impressed by the sheer intelligence at work in the opponents of this game. The enemies we battled were smart and aware of everything around them, and they summoned help when needed, or barked instructions to one another when in a group. In a fight, enemies could skillfully dodge and parry our attacks, making each fight a challenge. We battled a variety of foes. By far the most numerous were the orcs, though we did encounter ghouls, goblins, and human opponents, as well. If you come across a necromancer, a good piece of advice is to kill him first, as necromancers may summon ghouls to battle. Or, even worse, the necromancer will reanimate the corpses of opponents that you've killed, which means that you have to deal with them all over again. The good news is that if you can take out the necromancer, then you effectively get rid of all the creatures that he controlled, because they will collapse without their master animating them.
    ...likewise GameDaily has their impressions:
    What's a Power Strike? In addition to the Adrenalin Affect, melee combat is refreshingly satisfying in that you have several "real life" options at your disposal. Power Strikes are executed when you hold the left mouse button for a few seconds and attack. It unleashes a single, powerful blow capable of stunning your opponent. Moving around in different directions (side to side, backwards, etc.) changes the type of power strike. Flurry of Blows is your standard, fast strike attack that's limited only by how many times you can click the mouse button. When you manage to get an enemy to the ground, Impale the bastich to make sure he doesn't get back up! And what would hand-to-hand combat be without the ability to parry and block? It's included, and you will use it - a lot.

    Wednesday - August 16, 2006

    Dark Messiah: Trailer & Screens @ Worthplaying

    by Dhruin, 02:52
    Worthplaying let us know about some new Dark Messiah media - the intriguingly named Kill Kevin trailer #1 and eight new screens.

    Dark Messiah: Community Q&A #3 @ Official Site

    by Dhruin, 01:38
    The third week's Community Q&A on Dark Messiah at the Might & Magic portal asks about modding/extra content, different paths, mosnters, dual wielding and rope arrows. Here's the first couple:
    Southsnake: Can we expect new content to be released after the release of the game? (new maps, gameplay tuning, patchs...)

    Yes, definitely. We will continue to support the game after its release; On top of that the Source engine is a very convenient one for modding. So hopefully we will have new content for the game through this channel, too.

    Saliens: Will the scenario be different according to the actions and / or skills we'll choose?

    The scenario will remain the same. However at some key moments you will have to choose between several alternatives. The choices you will make then will affect the rest of the story.

    Monday - August 14, 2006

    Dark Messiah Collectors Edition announced

    by Garrett, 20:53
    Well sort of...this UK game shoppe offers it for A39.99 and claims it has the following content:
    Collectors Edition Contains:

  • Bonus CD with 1 exclusive multiplayer character skin, 4 exclusive single player weapons and 26 minute Making-Of documentary with Arkane, Kuju and Ubisoft.
  • Exclusive soundtrack CD.
  • Grained paper map of the multiplayer world.
  • Heroes of Might & Magic V demo

  • update: Information has been "confirmed" by as well.

    Source: Gamestar

    Wednesday - August 09, 2006

    Dark Messiah of Might & Magic Preview @ Eurogamer

    by Kalia, 21:02
    Eurogamer has posted up their first impressions of Dark Messiah of Might & Magic. The preview is based on a slightly different demo version that editors were treated to on a visit to Ubisoft's HQ:
    It's fun. It's violent. It's silly. You really should play it. And since your download should be ready now as... what? It's a gig and a half. Man, I'm glad I went to Surrey to play. You can work out how to spend the remaining hours waiting yourself. Phone your gran or something. You haven't spoken in ages. Shame on you. And best to do that now, because if it's actually as entertaining as the demo is, chances are you won't be calling her come October when it's released.

    Source: Blue's News

    Dark Messiah of Might & Magic Q&A @ CVG

    by Kalia, 20:59
    Computer & Video Games has posted an interview with Dark Messiah of Might & Magic's Alastair Halsby (Kuju, designer), Romuald Capron (Arkane, studio manager) and Julien Roby (Arkane, lead designer).
    Dark Messiah is primarily an action game, but you're including a character evolution system - how does that work?

    Julien Roby: Well, you start the game without any skills and throughout the game you earn skill points when you achieve objectives. We're not giving you skill points when you kill enemies because we don't want a player who is playing stealth to be [penalised] because he's not killing anyone. So you earn skill points and then use them to buy any skill you want. You can have a pure class character or try to do a more multi-class character and have a bit of magic, and bit of stealth and a bit of warrior.

    Source: Blue's News

    Tuesday - August 08, 2006

    Dark Messiah of Might & Magic Demo Available @ Blue's News

    by Kalia, 22:43
    Blue's News has a short article with lots of download links for today's demo release for Dark Messiah of Might & Magic. Head over and find a fast one!

    More mirrors can be found at the Might & Magic portal and thanks to all those who wrote in about this before we were able to post it.

    Sunday - August 06, 2006

    Dark Messiah: Preview @ GameDaily

    by Dhruin, 02:08
    GameDaily is the latest site with a broad overview preview of Dark Messiah of Might & Magic:
    Dark Messiah of Might and Magic is actually the second part of a trilogy. It will continue the story introduced in Heroes of Might and Magic 5 with entirely different gameplay. A title and game type for the third part hasn't been announced yet. While Heroes is a strategy game, Dark Messiah will have a first-person perspective. The player takes on the role of an apprentice who has been raised for one purpose: to fight against the necromancers so they don't have a chance to bring back the Dark Messiah. To do this, you will have to travel across Ashan, a mystical realm with a dark history which is new to the franchise. Developed by Arkane Studios, the company that created Arx Fatalis, and powered by an enhanced version of Valve's Source engine, Dark Messiah will incorporate all the fantastic graphics and physics handling that Half-Life 2 has. Arkane is taking Source to the next level of open-ended gameplay.

    Dark Messiah: Updates @ Official Site

    by Dhruin, 01:12
    The Might & Magic portal has several new updates, including two parts of a Community Q&A, a Datacard for City Guards and a video interview with Jam from Ubisoft's female gaming promo group, Fragdolls.

    There are no direct links so use the link to straight to the main page and here's a snip from the Q&A:
    Saliens: Will the game be more halflife-like (we must follow the scenario all the time) or rather Oblivion-like (we can go where we want and choose to do other quests)?

    The game will definitely be more Half Life-like. It is very action-oriented, and the world is not open-ended. We made this decision because we had to build each level very carefully in order to allow you to use the environment. This is not the type of thing you can do at a huge scale.

    Thursday - August 03, 2006

    Dark Messiah SP Demo on Tuesday?

    by Garrett, 12:20
    According to everybody's favourite website fileplanet they will be hosting a single player demo of Dark Messiah on tuesday - Ubi Soft needs to confirm that though...

    Wednesday - August 02, 2006

    Dark Messiah of Might & Magic: Screens @ Official Site

    by Dhruin, 12:30
    The German Might & Magic portal has some new Dark Messiah screens on offer.

    Source: Blue's

    Friday - July 28, 2006

    Dark Messiah of Might & Magic Q&A @ Celestial Heavens

    by Kalia, 19:18
    Might & Magic fansite, Celestial Heavens has posted an interview with Alastair Halsby and Richard Underhill, both from Kuju Entertainment, the company responsible for the online multiplayer part of Dark Messiah.
    CH: A multiplayer server filled with experienced players is not the friendliest place for a rookie. What do you plan to do to make new players feel right at home?

    R.U.: During the closed-Beta test that is running at the moment, we've setup a special 'noobie' server that can be used as a gentle introduction to the game. Experienced players are honour-bound not to go in there and cause any massacres and in fact we've found some experienced players actually coaching new players. We haven't finalised any plans for after launch to do with hosted servers, at present, but this would be one of the factors we'd have to consider.

    Source: Shack News

    Dark Messiah of Might & Magic Delayed @ Blue's News

    by Kalia, 04:53
    Blue's News is carrying a story from Gamespot indicating that DMoMM is not on the release list through the month of September. You can read it at either link above.

    Source: Blue's News

    Monday - July 24, 2006

    Dark Messiah of Might & Magic MP Preview @ Pro-G

    by Kalia, 15:12
    The folks at Pro-G have kicked out a preview of the multiplayer aspect of Dark Messiah of Might & Magic. This time they preview the Crusade mode of multiplayer:
    Aside from Crusade, other modes on offer are the usual Deathmatch, Team Deathmatch, and Capture the Flag, with Arkane confirming that there's more to be announced once the game launches. Hopefully these new modes will offer the same kind of depth as seen in the Crusade mode, but what's included from the off seems more than good enough. Often, it's not new elements, but the basics done well that make a successful multiplayer experience. The class system in Dark Messiah seems perfectly balanced, and should this prove to be the case after prolonged play, Ubisoft will have a bona fide hit on its hands - great single-player campaign or not.

    Source: Shack News

    Wednesday - July 19, 2006

    Dark Messiah: Multiplayer Preview @ GameSpot

    by Dhruin, 22:39
    GameSpot jumps into the fray with their preview of Dark Messiah's multiplayer modes:
    Dark Messiah of Might and Magic, the upcoming action game from developer Arkane Studios and publisher Ubisoft, is what happens when you combine the fantasy lore of the Might and Magic universe, the multiplayer know-how of Battlefield 2, and the explosive physics of the Source engine. The game will feature a highly open-ended single-player game that will let you end the miserable lives of ugly, ferocious monsters in all kinds horrible ways, with swords, sorcery, arrows, or one of many different kinds of environmental traps that take advantage of the same physics that powered Half-Life 2. But it will also offer class-based, online multiplayer play with a highly unusual, persistent "campaign" that will let you carry your achievements into the next round.

    Dark Messiah: Multiplayer Preview @ Game Informer

    by Dhruin, 09:01
    Yet another Dark Messiah <a href="" target="_blank">multiplayer preview</a> is up, this time at Game Informer:<blockquote><em>While Arkane is handling the brunt of development of Dark Messiah, Kuju Entertainment has been enlisted for the multiplayer side. The online multiplayer modes support up to 32 players over five maps and three game modes. While Dark Messiah will ship with the oh-so-vanilla deathmatch and team deathmatch variants, Crusade mode is truly where ita "!s at. Campaign mode links the five maps together for a virtual tug-o-war. Much like Battlefield or The Outfit, each side will start out with 100 objective points per side, and you lose points by losing control of spawn points and player deaths. You factiona "!s performance determines which maps are loaded next a  meaning if the humans are getting their butts kicked by the Undead, the next map will progress deeper into the Humana "!s territory.</em></blockquote>

    Dark Messiah: Multiplayer Previews @ GameSlave, Hexus, Kikizo, GameSpy

    by Dhruin, 02:33
    The Might & Magic portal is pointing out three new Dark Messiah multiplayer previews at GameSlave, Hexus and Kikizo. Here's a snip from the first:
    The assassin is the class you'll learn to both love and hate. You'll love it when you're in the driving seat and brutally murdering your opponent, and be screaming curses at your monitor when you've been one-shotted in the back. A very cool and fun class to play, the assassin's biggest weapon is his stealth. Using his cloak will turn the assassin invisible, at the cost of draining his magic bar. Invisibility works much like the cloaking in the Predator films, the more you stay still, the less noticeable you become. If you do manage to get up behind the enemy, you can inflict massive damage on your enemy, very often killing them in one blow of your daggers. Definitely a class for sneaky types, but also one with room for skill. Several times in playing I saw a skilled assassin dance around a warrior and brutally dismember him, avoiding his clumsy strikes. Skills the assassin can upgrade include; silent movement, poison, resistances and traps.
    ...and adding GameSpy:
    To help build momentum during these extended campaigns, your characters will level-up throughout their course, allowing you access to a great number of skills designed to make you a more efficient combatant. Effectively, you "level-up" by delivering killing blows on the battlefield, or by helping to secure objectives in the individual maps (or, in the case of one particular character class, by healing your allies). Every time you level up, you're granted a point that you can use to progress down a skill tree unique to your class. You can swap classes after each death, though it might be counterproductive to attempt to level more than a couple of classes throughout a single campaign; you simply won't have enough points to become very good at any particular role. Also, your level gains last only until the match ends; Dark Messiah's multiplayer isn't that persistent.

    Tuesday - July 18, 2006

    Dark Messiah of Might & Magic: Multiplayer Preview @ Games Radar

    by Dhruin, 08:25
    Games Radar checks out the multiplayer in Dark Messiah:
    Forcing Dark Messiah of Might and Magic's single-player story and gameplay into a single, distinct genre is just about impossible. But pegging Dark Messiah's multiplayer Crusade mode as sharply influenced by the iconic Battlefield series, and finding the fingerprints of the seminal Team Fortress all over its deep gameplay is clearly right on the money.

    OK, so it's got a magical (and mighty) twist, but this is class-based team multiplayer at its core - and dare we say - at its finest. We got a chance to play on two of the levels during a bloody hands-on session that unveiled the answers to all of our questions about the up-till-now mysterious multiplayer.

    Dark Messiah of Might & Magic: Box Art Revealed

    by Dhruin, 01:48
    The Might & Magic portal has a shot of the official (UK?) box art for Dark Messiah.

    Friday - July 14, 2006

    Dark Messiah of Might & Magic: Choice Video @ Official Site

    by Dhruin, 23:17
    Hopefully this is different to the pile of Dark Messiah videos at IGN et al over the last week...the official Might & Magic portal has a Dark Messiah "choice" video on offer:
    Will you play as a fierce warrior? An almighty wizard? A tricky assassin? In Dark Messiah you don't have to choose. You can be all 3, calling on the unique abilities of each play style to surmount the different obstacles you'll face. Check out this video showing all 3 playstyles and how you can use them to your advantage.

    Thursday - July 13, 2006

    Dark Messiah of Might & Magic: Hands-On @ Games Radar

    by Dhruin, 22:57
    The latest site to kick up a hands-on taste of Dark Messiah is Games Radar:
    Take our experiences for example. Alerting a band of cleaver-wielding orcs, we climb to a higher platform and attack with our bow. But these meat-heads aren't totally brainless, jinking left and right to dodge our arrows. While we're distracted, one of the four orcs has found a nearby ledge and leaps across to our platform, crashing his blade down as he lands.

    Fortunately there's a neat kick attack that boots anything and anyone at close range. So, as the orc charges we let loose with a hefty punt and send him sprawling backwards on to a wooden platform - which is where your terrific interaction with the environment comes in. We slash out and cut a rope nearby, releasing a weighty lantern that crashes into the platform and demolishes it. Bye, bye Mr orc.

    Dark Messiah of Might & Magic Movies & Hands On @ Gamespot

    by Kalia, 00:27
    Gamespot follows IGN's lead today with their own preview of Dark Messiah of Might & Magic, scheduled for release in September. With an article and several gameplay movies, they have covered the game well.
    We played through a brief single-player demonstration in which we had a chance to try out the abilities of Sareth, the very talented and formidable warrior you'll play as in the game. Sareth has command of four major classes of weapons: close-range melee weapons; bows that can fire arrows from a distance; assassin's daggers (which can be used to instantly and viciously end the life of an unsuspecting enemy from behind); and various classes of powerful magic spells. You'll have access to all these tools over the course of the game, and you'll be using the same control setup as a typical PC first-person shooter: your W, A, S, and D keys to move, your mouse to aim, your left mouse button to attack (with a weapon or a magic spell), and your right mouse button to either defend or zoom in on an enemy with your bow.

    Source: Gamespot

    Wednesday - July 12, 2006

    Dark Messiah of Might & Magic Movies & Hands On @ IGN

    by Kalia, 04:41
    Dark Messiah of Might & Magic gets a lot of love from PC IGN tonight. There are eight -- count 'em, EIGHT -- gameplay movies to keep you quivering with delight all night. Additionally, there is a written preview as well with lots of nice screens.
    We're pretty pleased with how the single-player action is heading right now. It's pretty difficult to create a really satisfying first-person melee combat experience but Arkane certainly seems to have their heads on straight. If they manage to use the point of view to their advantage enough with animations like the Cyclops picking us up and screaming in our faces (also in the video section), it could definitely be an awesome ride.

    Source: IGN

    Monday - July 10, 2006

    Dark Messiah release date set!

    by Garrett, 21:03
    Ubi Soft today announced september 28th as the street day of Dark Messiah of Might & Magic (and of Splinter Cell 4 in case you care ;-).

    Friday - July 07, 2006

    Dark Messiah of Might & Magic Gameplay Movie @ Game Trailers

    by Kalia, 02:04
    There's a new gameplay movie over at Game Trailers highlighting the mage character. Head over for a peek.

    Source: Evil Avatar

    Thursday - June 29, 2006

    Dark Messiah of Might & Magic Movie @ Gamespy

    by Kalia, 14:43
    A new DMoMM movie has surfaced at Gamespy. You must verify that you're 'of age' to view it right here.

    Source: Gamespy

    Wednesday - June 28, 2006

    Dark Messiah of Might & Magic: Screens @ Worthplaying

    by Dhruin, 07:14
    Head to Worthplaying to check out 12 new screens for Arkane's Dark Messiah.

    Thursday - June 22, 2006

    Dark Messiah of Might & Magic Gameplay Movie @ File Shack

    by Kalia, 19:06
    File Shack has a 34Mb movie for Dark Messiah of Might & Magic available. It contains gameplay footage and can be downloaded here.

    Source: Shack News

    Dark Messiah of Might & Magic: Orc Details @ Official Site

    by Dhruin, 00:12
    The Dark Messiah teaser site has "a datacard for one of the more common enemies you'll face in Dark Messiah of Might and Magic, the Orc."

    The site is Flash-y, so rather than a direct link you'll have to head to the site and find your way.

    Saturday - June 17, 2006

    Dark Messiah of Might & Magic Screens @ IGN

    by Kalia, 03:56
    IGN has a host of new screenshots from Dark Messiah of Might & Magic. You can get a look at them here.

    Source: IGN

    Friday - June 16, 2006

    Dark Messiah of Might & Magic: Closed Beta Invites Sent Out

    by Dhruin, 09:09
    We're informed by a few sources that invites for the Dark Messiah of Might & Magic Closed Beta have gone out, so check your email if you applied. An NDA applies, so we can't say much more but I'm sure some impressions will leak out sooner or later.

    Thursday - June 15, 2006

    Dark Messiah of Might & Magic: Undead Cyclops @ Official Site

    by Dhruin, 08:31
    Ubisoft has release some details on the Undead Cyclops monster from Dark Messiah. Since the Dark Messiah site is Flash-y, we can't link directly but head over and follow the cues.

    Thursday - June 08, 2006

    Dark Messiah 0f Might & Magic Preview @ Worth Playing

    by Kalia, 03:55
    Worth Playing has a preview of Dark Messiah of Might & Magic and some nice screens for your viewing pleasure.
    Dark Messiah of Might and Magic is set for September 2006, a mere four months after the release of Heroes of Might and Magic V. Still, Dark Messiah is so unlike its companion game that there's little chance that players will feel overwhelmed by the sudden rush of Might and Magic titles. Dark Messiah's new AI seems to offer a legitimately richer experience than most other games can, though the real test will be seeing how it fares against a barrage of aggressive players once it's released. Between that and the multiplayer, Dark Messiah of Might and Magic should keep players occupied for a long time to come.
    Read it here.

    Source: Blue's News

    Friday - June 02, 2006

    Dark Messiah of Might & Magic: 22 Screens @ Gamer's Hell

    by Kalia, 15:52
    Gamer's Hell has posted twenty two screens from Dark Messiah of Might & Magic. You can see them all right here.

    Source: Gamer's Hell

    Wednesday - May 31, 2006

    Dark Messiah of Might & Magic Screens @ Shack News

    by Kalia, 20:53
    Shack News has several new screenshots from the upcoming action-RPG, Dark Messiah of Might & Magic. You can see them all right here.

    Source: Shack News

    Information about

    Dark Messiah of Might & Magic

    Developer: Arkane Studios

    SP/MP: Single + MP
    Setting: Fantasy
    Genre: Action-RPG
    Combat: Real-time
    Play-time: 10-20 hours

    Regions & platforms
    · Homepage
    · Platform: PC
    · Released at 2006-10-26
    · Publisher: Ubisoft