King Arthur II: The Role-playing Wargame - All News
Thursday - February 23, 2012
King Arthur II - Review @ Game Over
King Arthur II continues to take a beating in reviews with Game Over's critique resulting in a score of 65%:
Remember the "choose your own adventure" line of books? Many RPG developers would credit them as one of the sources of modern RPG storytelling. Neocore took that inspiration a bit literally, as King Arthur 2 is basically a computerize version of those books. A large portion of the game consists of moving your hero to a scroll icon on the map and listening to a gravelly-voiced man lead you through an adventure story. After each scene, you are asked to make a decision: do you talk to the hermit druid or the pious monk? Do you attack an enemy encampment from the front or the rear? Each decision you make takes the narrative in a (very slightly) different direction and every so often it ends in a real battle. Don't get me wrong, the writing is decent and very descriptive, but if I wanted to listen to a fantasy audio book, I would go download A Game of Thrones. I play games to be part of the story, not a silent observer.
Source: Blues News
Friday - February 17, 2012
King Arthur II - Review @ GameSpot
King Arthur II has been reviewed at GameSpot, resulting in a low 5.5/10:
What happens when half of your game is flawed, but the other half is so good that you can sometimes overlook those flaws? That's the predicament in which King Arthur II: The Role-Playing Wargame finds itself. The role-playing aspect shines, presenting players with a good story and interesting decisions, but the wargame stumbles, suffering from technical issues and an AI with a poor grasp of tactics.
Thursday - February 09, 2012
King Arthur II - Review @ Eurogamer
Harsh words from Eurogamer for King Arthur II, with their review score coming in at 5/10:
If battles and new games didn't load at such a glacial pace, I might be more inclined to keep trying, to see if I make further discoveries or perhaps gain new freedoms. But this game seems intent on either ruining, controlling or obfuscating everything I do. After much rummaging around the internet, I've discovered why I can't build more armies; apparently I'm only allowed three, which will be given to me at pre-determined times. But I still don't know why I might want to purchase a certain building upgrade, or I have to hunt through several screens of information to find out how and why I should unlock a certain power or feature, something that I might find is as arbitrary as a 5 per cent damage bonus.
Wednesday - February 08, 2012
King Arthur II - Review @ RPS
King Arthur II has been reviewed at Rock, Paper, Shotgun in one of their Wot I Think articles. They find a game not without charm but the "shrunken scope" from the original is a distinct negative:
If, like me, you adored King Arthur, I suspect you’ll struggle to adore KA2. Enjoyment is certain, but true first-thought-on-waking, badger-your-friends-into-buying adoration is unlikely. You see, Neocore have meddled with things that really shouldn’t have been meddled with. [...]
With the greater emphasis on narrative, comes restricted military freedom. In KA1 you were free to sprinkle the strat map with as many armies as you liked, and march on almost any town that took your fancy. Those rights have been revoked. Plot progress now determines how many armies you field (three by the close of the campaign) and, sometimes, which regions are open to conquest. At times Pendragon (Arthur’s son and your starting hero) feels more puppet than potentate.
Monday - February 06, 2012
King Arthur II - Reviews @ Out of Eight, Destructoid, Hooked Gamers
Here's a trio of King Arthur II reviews, with a wide spread of results.
First, Out of Eight says 4/8:
The Good: Magic and monsters make tactical battles marginally more interesting, forging items is neat, nice graphics
The Not So Good: Campaign map mode features entirely scripted pre-built mandatory missions and no kingdom management, tedious story-based quests, chaotic battles leave little room for tactics, terrible interface, superficial and limited diplomatic options, dim AI, odd tactical map design, no multiplayer, severe performance issues for some
What say you? A linear, shallow campaign and underdeveloped tactical battles make this fantasy game fade into history: 4/8
Destructoid also notes a linear campaign and combat issues, for a score of 7/10:
In many cases, progress is made by simply walking from battle to battle without really having any choice where you want to strike next. There are a few instances where a quest can be completed by taking over a few provinces in any order as long as you defeat the quest objective's army, but the overworld is largely reduced to a visual representation of getting from target to target for progression's sake. Many provinces are defended by "impossible" strength armies that have highly inflated stats, making them unbeatable until you've progressed through enough storyline quests to be permitted to fight them. When you do progress far enough, the game's "military advancement" tech tree automatically goes up by one level and all your units -- existing units included -- are upgraded to more a powerful class, while the impossible armies now suddenly have more manageable stats.
On the other hand, Hooked Gamers obviously enjoyed it, wth a score of 8.5/10:
Like its predecessor before it, King Arthur II: The Role-Playing Wargame successfully melds role-play, adventure, diplomatic and combat elements into a cohesive, one of a kind experience. The additions and changes make the game feel almost as fresh as its predecessor and discovering them is almost an adventure by itself.
Source: Blues News
Wednesday - February 01, 2012
King Arthur II - An Hour @ RPS
Rock, Paper, Shotgun spent An Hour With King Arthur II, which was recently released on Steam and other digital vendors. Here's a snip:
I knew almost nothing of it going in, so I wasn’t expecting the roleplaying element to be in the form of a choose your own adventure book. Between Total Waresque battles, you’ll explore plague-ridden villages and demon-infested dungeons and make consequence-fatted decisions about how to handle the situations you encounter, leaving a trail of human triumph or tragedy in the wake of your attempts to best aid the land as a whole. If Commander Shepherd was the son of a King, was tailed at all times by a huge army and never left the British isles, (s)he’d be this guy. Except you see none of these grand tales of monster-troubling and (optional) peasant genocide.
Instead, you’re presented with oddly small text boxes, with a selection of decisions that usually bear an icon hinting what sort of alignment and faith (and thus eventual perks) they’re likely to nudge you towards, and that’s about it. I’m in two minds: the sleazy graphics whore mind thinks ‘but that’s not very exciting, is it?’, while the shrivelled mind that still remembers how to read, think and imagine offers ‘you are actually reading this stuff, thinking about how it affects your sense of right and wrong and who’s going to profit or suffer as a result of it, rather than just clicking through it. Go you!’
Thursday - January 26, 2012
King Arthur II - Demo Released
A demo has been released for Neocore's RTS/RPG, King Arthur II - The Roleplaying Wargame. Word is the 1.7Gb file offers around 60 minutes of gameplay. Here are some mirrors, courtesy of Blue's:
Source: Blues News
Monday - January 09, 2012
King Arthur II - Official Site Launched
Paradox sent us the press release below, announcing an official website for King Arthur II and a giveaway to celebrate:
Official Website Launches for King Arthur II - The Role-playing Wargame
Free Copies of King Arthur Collection to be Handed Out
NEW YORK – January 9th, 2011 – Paradox Interactive and Neocore Games today announced that the official website for highly anticipated RTS/RPG King Arthur II - The Role-playing Wargame is now live, giving players a one stop destination for the latest news on Neocore Games’ epic next title in the award-winning franchise.
Arthurian enthusiasts who wish to check out the site can go to:
In celebration of the site’s launch, Paradox Interactive has planned a giveaway for free copies of King Arthur Collection.
Starting today up until Friday the 13th, Paradox Interactive will hide 10 unique codes each day somewhere on the official King Arthur II website; players only need find a hidden code, redeem it on Steam, and start playing!
New codes will be uploaded to the King Arthur II website at 9am EST / 3pm CET on each day of the giveaway.
Help set Britannia free when King Arthur II - The Role-playing Wargame releases on January 27th, 2012 (PC, $39.99).
Thursday - January 05, 2012
King Arthur II - Technical Interview @ PC Games Hardware
PC Games Hardware has a technical interview on King Arthur II, for those interested in whether shader model 5 is better than the others:
2) In spite of the fact that for a Roleplaying Strategy Game visuals are not as important as for a shooter game why do you decide to utilize the very modern DX11 API?
The DirectX 10 and 11 versions have introduced only a handful of new, basic technics that cannot be utilized with DX9, basically they're full of structural improvements. The few features that are new and special in DX11 – like the tessellation support – cannot be used for the moment to build a game upon it, since it is still not wide-spread enough. However, the structural improvements of these newer versions can be utilized to run a more stable and faster game code compared to running only the DX9 on a 64bit Windows 7 for example.
Wednesday - January 04, 2012
King Arthur II - Preorder Offer, Livestream
King Arthur II is due next week and Paradox sent us news that preorders from eligible vendors will receive the "prologue campaign, Dead Legions" immediately.
There's also a livestream for those who want to check out the game:
Live Stream of Prologue Campaign for King Arthur II - The Roleplaying Wargame Broadcasts Today
Developers Giving Live Demonstration of Dead Legions, Available as Pre-order Bonus
NEW YORK – January 4, 2012 – The battle against the Fomorians is close at hand and a front row seat to catch all the action is available for those who dare to enter Britannia!
Paradox Interactive and Neocore Games have announced that a live demo of Dead Legions, the prologue campaign for King Arthur II – The Roleplaying Wargame, will be streamed today at 11am PST / 2am EST / 8pm CET / 11pm MSD, giving players a firsthand view of the mayhem that will befall them when the upcoming RTS/RPG launches in January 2012.
This tour of battle-torn Britannia will be led by Neocore’s own Orsolya Tóth and Linda Bozoradi, better known to the community as Neocore_Kate and Neocore_Linda, respectively, and will offer future knights of the round table a chance to directly interact with the developers including a Q&A session of chat.
Check out the live demo of Dead Legions by visiting the official Paradox Interactive Channel on Justin.tv and Twitch.tv at http://www.twitch.tv/paradoxinteractive . The stream can also be viewed at http://www.paradoxplaza.com/live .
Wednesday - August 24, 2011
King Arthur II - Gamescom Media
The Cynical Brit wondered what King Arthur II is about and made a video about the presentation at Gamescom.
We also have 12 screenshots of the game in our gallery.
Wednesday - June 08, 2011
King Arthur II - E3 Trailer
Paradox has kicked up the E3 trailer for King Arthur II on Youtube.
Source: Blues News
Monday - February 28, 2011
King Arthur II - Interview @ Hooked Gamers
Hooked Gamers has an interview with Neocore about King Arthur II. Here's a snip:
Hooked Gamers: A fun mechanic was the ability for heroes to marry, adding both negative and positive effects to their own special traits. Often though, the partners were more trouble than they were worth as negative traits usually outweighed the positive ones. Will this change in any way?
Viktor Juhász: Marriage will be still an important part of the game. Even if the wives have some negative traits – which is not quite decided yet – they will be definitely worth marrying.
Hooked Gamers: What changes do you expect will be made to city and province development?
Viktor Juhász: Generally speaking, in King Arthur II we put a lot more emphasis on the RPG elements and you can use the Campaign Map to develop your heroes and the important locations. The hero and army management will be more detailed, and you can also manage your artifacts now as you will now be able to forge new items.
In related news, Gaming Nexus has a review of The Druids DLC for the original game, with a score of 'C'.
Source: Blues News
Wednesday - February 02, 2011
King Arthur II - Video Interview
There's a video interview on King Arthur II at GameTrailers. Their description is "Get tactical with details on genre elements and game mechanics with this interview".
Monday - January 17, 2011
King Arthur II - Sequel Announced
Paradox sent over a press release announcing King Arthur II. Screens and a trailer are available at Worthplaying but here's the text:
When the Greatest Tale of Chivalry Ends, the Nightmare Begins
NEW YORK, January 14, 2011 — Paradox Interactive and Neocore Games today announced that development for King Arthur II is underway. Critically praised by reviewers and gamers alike, King Arthur was received as one of the biggest surprises to emerge on the gaming scene in 2009. The Fantasy/Role-playing RTS returns in a sequel set to push the boundaries of the genre even further.
King Arthur II will feature a new and dark fantasy setting. No longer a valiant ruler, King Arthur is now the Maimed King trying to mend a land almost beyond repair in a stunning new plot. More heroic, large scale battles with bigger armies are at reach to defeat more powerful foes. Intense boss fights never seen before promise to pit hero’s forces against unique and terrifying enemies. A new wide range of camera control options, revised animations and an extensive tutorial will provide for the ultimate gaming experience.
"We are excited to begin King Arthur II with the Paradox publishing team," said Zoltán Pozsonyi, Producer of King Arthur II for Neocore. "We have every intention of testing the limits in the sequel. With an extraordinary new plot and insane new battles, our community’s expectations will be blown away."
"We couldn’t be more thrilled to add King Arthur II to our lineup of exceptional upcoming titles. From the early development that has taken place, we know this newest title will more than live up to its predecessor," said Fredrik Wester, CEO of Paradox Interactive.
For more information on King Arthur II, check out the website: www.kingarthurthewargame.com
Information aboutKing Arthur II: The Role-playing Wargame
Regions & platforms
· Platform: PC
· Released at 2012-01-27
· Publisher: Paradox Interactive