You might have heard the recent news about Microsoft losing a lawsuit and awarding a California lady $10,000 over an unwanted Windows 10 installation. While the tech giant can be mighty persuasive when it comes to making people install and download its Windows 10 operating system whether they like it or not, this news still came as a surprise for many—there are many companies with shadier practices, and most of them are hardly penalised for it.
Perhaps fearing that this would spark off a series of lawsuits it can’t keep up with, Microsoft has decided to stop forcing the Windows 10 installation down its customers’ throats by allowing them to dismiss the upgrade. Previously, if you click on the red “X” at the top right hand corner of the upgrade prompt, Microsoft will pretend that you are playing hard-to-get and download the operating system for you anyway. Now it won’t!
“Since we introduced a new upgrade experience for Windows 10, we’ve received feedback that some of our valued customers found it confusing,” said Windows and Devices Group EVP Terry Myerson to The Verge. “We’ve been working hard to incorporate their feedback and this week, we’ll roll out a new upgrade experience with clear options to upgrade now, schedule a time, or decline the free offer.”
Ah, thank you for making our computers less complex to use, Microsoft. We are glad you understand that no means no, and clicking the big red “X” on the prompt means “No, I really don’t want to upgrade now, and please don’t ask me to upgrade to Windows 10 ever again for as long as Microsoft exists.”
But juuuuust in case you change your mind, the free upgrade offer will only last one more month. After that, you have to fork up $119 for the operating system.
Non-RPG General News - All News
Thursday - February 21, 2019
Left Alive - Gameplay Videos
Twinfinite reports on some new gameplay videos for Left Alive.
Today, during a livestream from Square Enix’s headquarters in Tokyo, the publisher presented more gameplay of its upcoming survival shooter Left Alive.
As usual, the broadcast was presented by game director Toshifumi Nabeshima of Armored Core fame and Project Manager Koichiro Sakamoto with Doubutsu Sentai Zyuohger actress Miki Yanagi as in attendance as a celebrity guest.
Wednesday - February 13, 2019
Metro Exodus - Reviews
Henriquejr spotted some Metro Exodus reviews:
Monday - February 11, 2019
Fimbul - Interview @Gamingbolt
The developers behind action adventure game Fimbul were interviewed by Gamingbolt.
What will the combat system be like in the game?
We want to keep the fighting as accurate as possible. For example, axes are good against shields, swords against flesh, shields are something you use up and throw away etc. There are a progression to the fighting system for both weapons, combos and special moves/abilities, which should keep the fun in fighting.
The player will be able to choose whether to fight with Axe, sword, spear, two weapons or with shield. Weapons will always be available on the battlefield.
As you progress through the game you will unlock special moves/abilities which will be available by filling the “Rage bar”. These abilities can be either health, a heavy ground strike, a call for help (supporting Vikings) ect. Some of these abilities are linked to Kveldulvers past and the story.
Saturday - February 09, 2019
LITTLE LEGEND - Funded on Kickstarter
Little Legend is a 2D side-scrolling adventure game taking place in a dreamlike open world.
You play as Pimpim, a young girl with supernatural powers who sets off to explore the world. Craft your own magic abilities, explore a huge captivating world and discover the secret behind the rebuilding of the universe.
Create your own Magic Spells & Companions
Explore a 2D dreamlike Open World
Fight in fast-paced action
Discover a character-driven story with relevant Narrative Choices
Craft and Sell items in your own Shop
Fly and talk with creatures as a Magic Weasel
Tuesday - February 05, 2019
Left Alive - New Gameplay Videos
Some new gameplay videos for Left Alive at Twinfinite.
Today Square Enix hosted a livestream about the upcoming survival shooter Left Alive, showing plenty of gameplay.
The game was initially played on PS4 directly by Director Toshifumi Nabeshima, and we start with a tutorial-like level in which we get to grips with concepts like stealth, the dialogue choice system, and gathering/crafting.
For the second and third video, the controls are handed to pop idol Mirin Furukawa, who proceeds to show how not to play the game. She overextends, panics, gets stuck in geometry ( to be fair this isn’t her fault) and then gets slaughtered.
Battlefleet Gothic: Armada 2 - Review Roundup
Strategy game Battlefleet Gothic: Armada 2 has been reviewed by a number of outlets.
There are moments when Battlefleet Gothic: Armada 2 begins to falter –perhaps a sign of the project being a tad too large for otherwise passionate developer Tindalos Intearctive. The sudden difficulty spikes and lean multiplayer mode offering would suggest as much. But even with all this in mind, the sequel is bigger and ups the ante when it comes to the spectacle on show. While its campaign isn’t exactly a beacon of depth, it compensates through slow yet exhilarating battles between behemoths of metal and meat. And trust me when I say that few things offer the same kind of joy as seeing a massive weaponized flying cathedral explode into a ball of color as a giant space rock propelled by shoddy makeshift engines crashes right into it, all to the sounds of green brutes savagely celebrating their triumph.
Battlefleet Gothic: Armada 2 could have easily been another forgettable Warhammer game in a world already littered with them. However, what came out is a tense, fun strategy game. While I don’t think I’ll be plunging directly into the books now, I might give the miniatures game a whirl, sometime.
Battlefleet Gothic: Armada II is a very impressive game that improves upon almost all aspects of the first game. Were it not for the campaign plateauing in the back half and some overuse of mission types, it could have been the perfect strategy game. As it is, $40 will give you a great and expansive RTS with a surprisingly gripping storyline with developers Tindalos already promising some pretty interesting updates like co-op and even bigger engagements down the line.
Generation Zero - Dev Diary
@OnlySP A new dev diary for Generation Zero, which has gone gold.
Swedish developer Avalanche Studios has just announced that its open-world action game Generation Zero has gone gold. The studio also released a brand new dev diary detailing the title’s four-player online co-op mode.
Tuesday - January 29, 2019
A Plague Tale: Innocence - Releasing May 14th
OnlySP reports that adventure game A Plague Tale: Innocence will be released May 14th. Additionally a new webseries has started which is about the games development.
Asobo Studio has revealed that its long-awaited adventure game A Plague Tale: Innocence will take players to medieval-era France on May 14, 2019.
The team dropped the news today alongside the first episode of a new webseries delving into the project’s development.
Monday - January 28, 2019
Metro Exodus - Being Removed from Steam
DSOGaming reports that Metro Exodus is being removed from Steam and will be exclusive to Epics Game Store. You have until later today to get the game on Steam before it is no longer able to be purchased there until February 2020.
Epic Games and Deep Silver announced today their partnership to launch digitally on PC the highly anticipated Metro Exodus via the Epic Games store. According to the the game’s official Steam store page, this is an exclusive deal, meaning that the game will not be available on Steam at all (those who have pre-ordered the game on Steam will still get it).
Saturday - January 26, 2019
Atomic Heart - Gameplay Video
@GameRant Some new gameplay video for Atomic Heart, which is described as a science fiction, horror adventure game.
This past summer, Mundfish revealed its new sci-fi horror project Atomic Heart, a game which pulls influence from franchises such as Bioshock, Fallout, and Metro, according to the development team. While the first-person adventure game shows promise in its early stages, no new details have surfaced from the studio based out of Russia until now.
Saturday - January 19, 2019
Sense - January Update
The January update for cyberpunk game Sense.
#31 - Sexy Cyborgs, New Logos, and a special announcement
Hello everyone! Today we have more exciting news on MANY fronts, so I'll be breaking it all down into sections to keep it all organized.
First up, I wanted to show off the finalized Logo for Sense. We were unable to find a Hong Kong based graphic designer for a price we could afford, but having a native Hong Konger as wife and co-founder of the studio worked out just fine. With help from Kay's sister we were able to create something that's authentically cantonese and a much better representation of the game thematically and visually. Take a look!Sense's new logo
Next, I wanted to announce the next collaboration NPC for Sense's neon-lit streets. Brilliant "maker" and actual cantonese cyberpunk Naomi Wu, who you might know as the "Sexy Cyborg", will be testing out some new DIY tech in up-town Neo HongKong.
We weren't sure if KS would allow this so we decided to link it off-site. So go check out the image here!
Naomi is an incredibly talented engineer, and a leading voice for bringing girls into DIY, open source tech, and engineering. She's also a voice for freedom of expression and an open internet. Like Count Dankula, SUZAKU is very proud to extend a hand of friendship to Ms. Wu.
Finally, I've got a BIG announcement concerning the whole "backer-builds" part of our kickstarter campaign. We'll be announcing the date of our first build very soon! Our production toolkit is nearly complete, and once it is we can begin implementing a lot of the art, assets, and concepts I have crafted. So much art has been completed over the past few months, so this current bottleneck going away will be a huge gust of wind in our sails. The pieces of the jigsaw have been crafted, and soon we'll be able to put them together, so to speak.
That said, this is how our backer builds will look until launch;
- This first build will include the 2.0 demo content completely adjusted to the final game's logic and chains, and will also include a new segment of gameplay made to show a new gameplay mechanic we'd like your feedback on. We'll label this build Demo 3.0.
- Demo 3.0 will also be made available to the public after the backers (we're open to suggestions on the exclusivity period, and what you backers think is most fair to you, so please feel free to comment below!) We intend to use this new demo to reassure non-backers of the quality and build interest for new potential customers.
- Each build after this will be a short segment of gameplay meant to showcase a mechanic/puzzle/ or event we're testing out for polish and quality. This is where our forums will hopefully become more active and useful.
All this said, The past few months have been insanely busy, so I hope no one felt like we were too quiet. From the launch of Demo 3.0 we will be very careful with what we show, but will be more vocal about what is happening behind the scenes. As always, thank you all for your continued support and enthusiasm, we look forward to seeing what you think of the new content SOON!
(Oh, and subscribe to pewdiepie)
Thursday - January 17, 2019
Non-RPG General News - Metro Exodus Release: February 15
The survival FPS Metro Exodus will be available on February 15 - henriquejr spotted a preview on PC Gamer:
Metro Exodus takes time to truly make sense as an open world game
But it's worth the wait.loading...
Metro is a series I associate with dingy, cold underground tunnels, so stepping into an environment that's almost entirely sand and sun is a bit of a shock. This is the Caspian Sea section of 4A's survival FPS, set during a scorching summer, and what was once a body of water has dried out, leaving miles of hot desert and rusty remnants of a port in its wake. Variously sized silhouettes of flying demons are a common sighting across the map. Artyom's train, the Aurora—on which you're taking a year-long trip to find a better life with the other survivors—needs fuel, and the people are desperate for water. As the all-purpose errand guy, you have to arrange both.
Exodus is definitely taking a risk by going open world, but I'm pretty confident that I'll enjoy exploring these places and meeting these people. After an hour, I felt like Exodus was moving too slowly. After three hours, I wanted to see everything on the map before the Aurora moved on to its next destination, even knowing there'll be a lot of downtime in doing so.
Tuesday - January 15, 2019
Left Alive - Gameplay Videos
@Twinfinite Some gameplay videos for Left Alive.
Today Square Enix released a couple of interesting gameplay videos of its upcoming survival shooter Left Alive. The two videos, launched on the game’s official Twitter account, star Director Toshifumi Nabeshima as he showcases different mechanics of the game.[...] January 10, 2019
Monday - January 07, 2019
General News - Alien Blackout Revealed
@Polygon The Alien Blackout game has been revealed for the first time and is a mobile game.
A new Alien game is coming to mobile. Survival horror game Alien: Blackout will star Amanda Ripley, daughter of Ellen Ripley and the protagonist of 2014’s Alien: Isolation, when it comes to Android and iOS devices on Jan. 24.
Monday - December 17, 2018
Sins of a Solar Empire: Rebellion - Free to Own
Sins of a Solar Empire: Rebellion can be yours free forever until the 19th December on Steam.
The Next Installment to the Award-Winning RTS.
While many were hopeful that diplomacy would finally end the war, differing opinions on what should be done, along with the depleted power of the controlling factions, has led to a splintering of the groups involved.
The loyalist members of the Trader Emergency Coalition adopt a policy of isolation, focusing on enhanced defenses to ride out the rest of the war. Those who rebel against the coalition take on a purely militant view, coming to the opinion that the only way to bring peace is by ultimately crushing all who oppose them - especially xenos.
For the first time in their history, the war creates a schism in the Advent Unity. The loyalists seek to continue their policy of revenge against the Traders, and to assimilate all others to the Unity’s influence. However, others amongst the Advent suspect that a corrupting influence from within has diverted the Unity from its proper destiny.
The divide created in the Vasari Empire is less pronounced, but just as severe to their people. With the Vasari now practically frantic to move on to new space, the loyalist faction abandons cooperation and decides to take the resources they need by any means necessary. Having accepted the need to work together, the rebel faction feels that their best chance for survival is to work with the other races and bring them along to flee the approaching enemy.
Take the battle for galactic supremacy to its ultimate level in Sins of a Solar Empire: Rebellion – a standalone RT4X game that combines the tactics of real-time strategy with the depth of the 4X genre (eXplore, eXpand, eXploit, eXterminate).
- New Factions: Decide whether to play as a Loyalist or Rebel – each unlocks new technologies, ships and play styles for each race.
- New Titan Class Warships: Mighty titans enter the fray of the war to tip the scales of power. Each faction may field their own unique titan, drawing upon unique strengths and abilities on the battlefield.
- New and Updated Capital Ships: A new capital ship joins the fleet for each race to offer even more tactical options. Additionally, all existing capital ships have been upgraded to four levels for their abilities, allowing players to focus their ships along specific strengths.
- New Corvette Class Ships: Small and maneuverable, each faction has developed a new light attack craft to harass enemy forces.
- Updated Visuals: Updated graphics, particle effects, lighting and shadows, race specific UI and other enhancements make the Sins’ universe look better than ever.
- New Victory Conditions: Take multiple paths to victory including – Military, Diplomatic, Research, Last Flagship Standing, Last Capital Standing and Occupation.
- New Audio: More than 60 minutes of original music, countless new sound effects and dozens of new voice overs help bring the drama of battle to new levels of immersion.
- Tutorials: New and updated tutorials make it easy for both experienced and new players to quickly start building their own solar empire.
- Plus, a number of optimizations that provide better performance than ever before!
Sunday - December 16, 2018
Left Alive - Details, Screenshots & Video
Some more details, screenshots and video on Left Alive.
As demonstrated in the latest trailer, titled “Find a Way to Survive,” Left Alive encourages players to rely on their basic instincts to forge their own paths to survival by utilizing stealth mechanics, crafting, traps and more. The dark, gritty setting of Left Alive also poses challenges to players as they weigh the potential outcomes of their interactions with other survivors, which can help or hinder each other’s chances for survival.
Left Alive follows three different protagonists, each with their own stories, missions and potential paths to salvation. The game features a variety of action-packed play styles for players, blending strategic stealth maneuvers with frenetic gun battles and adrenaline-fueled encounters with powerfully armed troops, armored vehicles and towering mechs.
During the livestream, Nabeshima-san illustrated how the gameplay loop will work in a rather analog way (mentioning that “analog is the best”).
As you can see below, the game is split into chapters, and each chapter will focus on one of the three protagonists. In the schematic below, the first and third chapters focus on Mikhail, while the second focuses on Olga.
Inventory isn’t shared. Items gathered during the first chapter will become available again in the third when Mikhail reappears. Items gathered by Olga in chapter two will be usable in the next chapter focused on her.
Saturday - December 15, 2018
RAGE 2 - Exclusive to Bethesda Launcher
@DSOGaming RAGE 2 will be exclusive to the Bethesda Launcher.
Back in August, Bethesda claimed that not all of its titles will be exclusive to the Bethesda launcher, however that it appears that this won’t be the case with RAGE 2. Bethesda did not state back then that RAGE 2 would be coming to Steam either so technically, and while this is a bit disappointing, the publisher has not lied to its PC customers.
Thursday - December 13, 2018
Void Bastards - Gameplay Video
A gameplay video for Void Bastards from IGN.
The developers of the comic book-looking shooter/strategy game Void Bastards take you through a meaty 18-minute chunk of gameplay.
Wednesday - December 12, 2018
Jon Shafer's At The Gates - Releasing 23rd January
At the Gates is a 4X grand strategy game from Jon Shafer, designer of Civilization 5.
You are a Dark Age lord. Your destiny is to build a kingdom in the shadow of the crumbling Roman Empire. Explore the dangerous landscape around you, harvest its resources, and build a mighty economic and military machine. Your clans have their own personalities and desires, so carefully consider how you use them.
It won't be easy. Your path is unsure. Overcome your immensely strong neighbors. Outlast the frigid winters of the far north to discover a source of gold and vast riches.
Are you the leader who will usher in a new era of European history? Or will you be forgotten?
--- Features ---
An Evolving Map
Seasons and weather dramatically transform the landscape around you. The river that once served as a barrier in the summer might become a highway in the winter - for both you and your enemies!
Each of your clans has unique traits and desires, so choose carefully how you use them.
Survival & Roguelike Elements
Keep your clans fed through the harsh winter. Resources run out so always be hunting for more. Your neighbors can be immensely strong. Every game poses new challenges and opportunities.
Watercolor Art Style
A beautiful watercolor landscape serves as the canvas for your clever economic and military strategies.
AtG features a revolutionary user interface which utilizes "tooltips-in-tooltips" for the very first time, making it far easier to learn without sacrificing any gameplay depth.
Tuesday - December 11, 2018
Genesis Alpha One - Gets Release Date
@Worthplaying Genesis Alpha One will be released January 29th 2019 on Epic Games store, Microsoft stores and Playstation 4.
Genesis Alpha One will launch on the Epic Games store for PC and simultaneously on the PlayStation and Microsoft stores on January 29th, 2019. A boxed version for PlayStation 4 and Xbox One is available from select retailers worldwide.
The game is available to pre-purchase now on PlayStation 4, Xbox One and the Epic Games store. Gamers pre-purchasing will receive the Rocket Star Corporation content pack which includes the following exclusive weapons:
- UTS 15 shotgun
- FBL Firebomb Launcher
- AsVal automatic rifle
- Kugelblitz energy weapon
Sunday - December 09, 2018
Company of Heroes 2 - Free to Own
The fifth anniversary is upon Company of Heroes 2 and the game is free to own forever on Steam.
Experience the ultimate WWII RTS platform with COH2 and its standalone expansions. This package includes the base game, which you can then upgrade by purchasing The Western Front Armies, Ardennes Assault and/or The British Forces. More info in the "About This Game" section below.
Saturday - December 08, 2018
Psychonauts 2 - First Official Trailer
@Wccftech A new trailer for Psychonauts 2, shown at the game awards.
The trailer, which has been shown during The Game Awards 2018 yesterday, introduces players to the game’s world and characters. Some short gameplay sequences are also seen at the end of the trailer, which you can watch in full below.loading...
A Plague Tale - New Screenshots
Wccftech has some new screenshots for A Plague Tale.
The hope I have is that with games that touch even more interesting subjects and make moves that others likely wouldn’t, Focus Home could actually escape the seeming plateau and reach the greatness I honestly think they deserve at times. A Plague Tale: Innocence certainly has the interesting factor down, only time will tell if it makes the moves. It certainly sounds like it could push the envelope though:
Wednesday - December 05, 2018
Starbreeze - HQ has been raided
@VG24/7 Starbreeze HQ has been raided on suspicion of "insider crimes".
Update: Starbreeze’s offices have been raided by police, leading to at least one arrest.
According to SVD, the company was raided on suspicion of “insider crimes”, suggesting the arrest was made due to insider trading.
As well as the arrest, equipment has been taken.
This story is developing…
Tuesday - December 04, 2018
Mechwarrior 5 - September 2019 Release Date
PC Gamer reports that Mechwarrior 5 has a new release date of September 10th 2019.
MechWarrior 5: Mercenaries just looks better and better every time I see it, so I'm real interested in checking it out next year when it releases on September 10, 2019. MechWarrior 5 was supposed to launch this December but was delayed, but Piranha Games president Russ Bullock just announced the new release date during MechCon, where thousands of robot fans pour into Vancouver to celebrate all things BattleTech. To accompany the announcement, Piranha Games revealed an explosive new trailer to showcase some classic mech on mech action.
Sunday - December 02, 2018
Non-RPG General News - Released 20 Years ago - Thief: The Dark Project
PC Gamer looks back at Thief: The Dark Project:
20 years ago, Thief: The Dark Project defined the stealth game
A look back on the game that gave players the tools to sneak, not to fight, and the impact that had.
Footsteps in the dark. Mutterings under breath. The sound of a bowstring, pulled taut and released. To think of Thief is to think of its sound design, from the simplest combat effect to the gravelly narration of Stephen Russell’s Garrett as he hides in the dark, observing a city so corrupt that a man like him can be its unsung hero. It’s to remember that city, nameless and broken, where the cold steel and hot fires of the Metal Age sit atop the weeds and lost secrets of ancient pagan culture and zombie boneyards. The quiet moments. The frenzies as a plan goes wrong and shouts of “Taffer!” fill the night sky. The perfect getaways and the desperate escapes.
Despite all this, if there’s one thing that defines Thief, it’s in the title. Many games, including successors like Deus Ex and Dishonored, are fundamentally built on playing things your way. You get the tools to sneak around if you want, but you also get a sack of guns and explosives, super-powers to break the rules of the world, and levels and enemies built to allow you to explore them. Thief instead strikes a deal. It gives you the tools and experience of a master criminal, but only so long as you’re willing to play the role.
Friday - November 30, 2018
Left Alive - New Trailer
A new trailer for Left Alive.
Friday - November 23, 2018
Starsector - 0.91 release
RockPaperShotgun report on Starsector's 0.91 release.
I’ve previously described Fractal Softworks’s space sim Starsector (primarily the work of solo dev Alexander Mosolov) as ‘Mount & Blade: Warband in space’. High praise at the time, but as of today’s version 0.9a release, I feel it might be selling it short. Today’s update (patch notes here) is over a year in the works, and vastly broadens the scope of involvement you can have in its still-expanding procedural space sandbox, including colony management. The excellent real-time tactical combat has been improved too, including new battles against enormous orbital platforms.
Wednesday - November 21, 2018
Adeptus Titanicus Dominus - Major Update
News! Details regarding the first Major Update for Adeptus Titanicus: Dominus!
21 NOVEMBER - MARK
Hi everyone! We're getting close to releasing the first Major Update to Adeptus Titanicus: Dominus, so we thought it high time we gave you details about what's coming as part of that.
Total Overhaul of the Battlefields
We have completely redone the first three battlefields for this update. In response to feedback received about the look and feel of the battlefields, Glenn has painstakingly recreated each of the three existing maps to improve and extend Dominus' aesthetics-in doing so, he has also set a new, much higher bar, from which all the battlefields yet to come will likewise benefit. This has taken Glenn a LOT of time, but we think you will agree the new maps were worth the wait when you play on them.
Here are some screenshots of the replacement battlefields that are now being tested in-game.
Facebook Replacement Battlefields Album[www.facebook.com]
Optimisations and Performance Improvements
Glenn and I have done a lot of work to improve the game's overall performance, which will particularly benefit those of you playing on older hardware.
This has been achieved in several ways, but most notably by implementing Unity's level of detail (LOD) system. In the new build, building models will increase in details as you get closer, but the trade-off is that there may be some visible changes now and then as buildings transition. This will be more noticeable on some battlefields than on others, depending on lighting, but is hopefully not too noticeable or jarring-and we think it's worth the trade-off, anyway, as this technique will also allow us to add EVEN MORE DESTRUCTIBLE BUILDINGS!
Glenn has already started planning his first Dense Urban battlefield, which is something many of you have requested-and we have wanted to do!-so Glenn and I are pretty pumped for that.
We have added a new Cinematic Mode (which will be turned on by default, but can be turned off if you don't like it) that selects pseudo-random camera positions around the Titans as they execute their orders.
The first Major Update brings in the new Stress mechanic, which fans of the 6mm tabletop game will recognise as stemming from the "blast markers" rules. Stress adds a new strategic layer to the game, as you will need to manage how much stress individual Titans are suffering. Here's how it works.
As a battle progresses, your war engines will suffer Stress from the strain that enemy attacks put on the god-machines and their crews. Your Titans can each suffer Stress equal to their starting Damage Capacity, and a new Stress meter/status bar will appear above your other bars (Void Shields and Damage) so you can see at a glance how much Stress your engines are coping with-or not coping with!
Each enemy attack will add to your Stress meter, regardless of whether or not damage was done-as Stress captures everything from the physical to the mental-and any actual damage done further adds to the Stress meter. When the Stress meter hits 100%, the war engine will temporarily shut down, becoming completely ineffectual-in game terms, this means that if it has not already been activated that turn, it will be set activated.
At the end of each turn, in the End Phase, each Titan will shed just over half the Stress it is carrying and return to a fighting stance, so Titans that were forced to shut down in the previous turn will return to active duty in the new turn.
We have added the 4th Edition's Close Combat mechanics, along with the first close combat weapon system-the Reaver Power Fist!
Close combat is a MASSIVE game-changer for Dominus. All princeps will have the option of going in for "hand to hand" combat when they find themselves in close-quarters battles, whether armed with close combat weaponry or not, but those crews that have selected close combat weapons for their Titans will RELISH IT and actively seek it out upon field of battle!
Close Combat is DECISIVE-meaning it's frequently deadly. Close combat occurs inside of the Titans' void shields, which means any damage done completely bypasses the combatant's shields, hitting the armour directly.
In an assault, Titans armed with close combat weaponry will have a massive advantage over those without. For example, the Reaver's new Power Fist weapon system is adding THREE EXTRA HITS in any close combat (over and above the Reaver's standard six hits-standard hits are equal to the Titan's starting Damage Capacity) and the Power Fist's extra hits are all TITAN KILLER hits, each of which can do up to THREE DAMAGE with NO ARMOUR SAVES! As you can probably appreciate, even just one Power Fist turns your average Reaver into a close-quarters killing engine-and you can have TWO OF THEM if you're happy to forego most of your ranged shooting capability!
That's the trade-off, of course: carrying more punchy weapons means taking less shooty weaponry-it's up to you to decide what these new close combat weapons are worth to you, and whether or not you want to bring them for your battles.
It's also important to understand that close combat occurs both ways-the engaging Titan will hit its enemy and the enemy will hit it back! This differentiates close combat from normal shooting attacks, where the enemy does not shoot back within the activation (unless it was on Overwatch).
We hope you agree there is plenty to look forward to in the first Major Update, but of course that's not where the story of Adeptus Titanicus: Dominus' development ends. There's a LOT more to look forward to as Dominus comes together, most notably new environments, new weapon systems, new variants, and of course the single-player campaign!
On behalf of Glenn and myself, THANK YOU for your continued support for us and Adeptus Titanicus: Dominus through our Early Access journey. Your feedback, your Steam reviews and your enthusiasm has been fantastic and is very much appreciated. We hope you will continue to add your voices on our Steam Discussions forum, in Discord, on Facebook and on Twitter, sharing your thoughts and opinions with us, and your suggestions as to how we can further improve. It all helps us a great deal.
- Mark & Glenn
Monday - November 19, 2018
Beautiful Desolation - November Update
The November production update for Beautiful Desolation.
NOVEMBER 2018 PRODUCTION UPDATE
We're still working at break-neck speed on DESOLATION!
The scene graphics are ahead of schedule, and the GUI graphics have been completed to a large extent.
I'm just about done with the over-world map screens. We'll definitely illustrate the detail we're putting into these areas in a future backer update. While I've knuckled down to get these done, Nic has been implementing some of the more arbitrary (but necessary) development, like the credits screen and diary/codex system.
Don't forget to WISHLIST BEAUTIFUL DESOLATION on STEAM! https://store.steampowered.com/app/912570/BEAUTIFUL_DESOLATION/
A previous update introduced players to the Fley: LINK (CLICK HERE) ,
and now we're pleased to reveal our next denizen:
The NEST are a nano-robotic life form that live in an isolated part of this desolate world. The orbital research station on which they were created, has crashed in the African veld. This warm, dry environment is not the ideal for the replication of the synthetic NEST.
Their advanced technology has allowed them to terraform the grasslands into a cold, sterile tundra that is rapidly expanding.NEST Atmospheric Processor and ice cube maker[...]
Sunday - November 11, 2018
Void Bastards - Inspired by System Shock 2 & Bioshock
The Void Bastards announcement trailer which is due sometime during 2019.
Inspired by BioShock and System Shock 2, Void Bastards is a revolutionary new strategy-shooter that will test your wits as well as exercise your aim. Can you lead the misfit prisoners of the Void Ark through the derelict spaceships and myriad dangers of the Sargasso Nebula?
Thursday - November 08, 2018
Star Dynasties - Interview
Welcome to another episode of "Schematics Interview"! This time we talked with Glen - developer of Star Dynasties - we about the the game, it's inspiration, story telling and the games future.
Red Dead Redemption 2 - Review @ Bosshunting
Bosshunting checked out Red Dead Redemption 2:
Review: The Good, The Bad And The Ugly Of Red Dead Redemption 2Game. Of. The. Year.
It's been a little over a week since Red Dead Redemption 2 hit the shelves and the hype is still showing no signs of slowing down. Having made a reported $1 billion AUD in its opening three days, RDR2 is the second biggest entertainment release of all time and also the best game you'll play this year. It's a monumental achievement in video game history and is well deserving of the praise its been receiving from critics, but the game is not without its faults.
Having spent too many hours over the past week glued to my television screen navigating protagonist Arthur Morgan through all manner of Wild West hijinks in my attempt to escape the law and build a better life for myself and my gang, I've experienced the highs and lows of RDR2. For those still deciding whether to purchase the game, here's a quick lowdown about everything that's good, bad and ugly with Red Dead Redemption 2.
Wednesday - October 31, 2018
Left Alive - Interview @Dualshockers
A new interview about Left Alive at Dualshockers.
Giuseppe: Why did you decide not to include the name Front Mission in the title, considering that the game is set in the same universe?
Shinji Hashimoto: We thought it was a way to show the newness of the franchise, and it would help to have a different name to show that it’s a new direction. It’s still very much Front Mission. We know that some know and love Front Mission. All the lore is still very much the Front Mission universe. The names, the Wanzers, the locations, the historical events in the series are all there. People who know Front Mission will get straight away that this is a Front Mission game.
The name Front Mission is very closely tied to the idea of the traditional simulation strategy style of gameplay. To give that impression of a different genre of game, we changed the name.
Giuseppe: Speaking of simulation strategy style of gameplay. Square Enix has been doing very well with old-school-style games lately. I’m thinking about Octopath Traveler for instance. If Left Alive does well, would you be interested in creating a brand new Front Mission game featuring the traditional gameplay?
Shinji Hashimoto: If the director of the project wants to take it in that direction, I’d support him on that.
Giuseppe: I’d buy it. Two copies.
Shinji Hashimoto: [Laughs] If Nabeshima-san wants to try different things like that, it would be very good to give it a try.
Thursday - October 18, 2018
Opinion - 6 Worst Gaming Trends
Cultured Vultures shared their opinion on the 6 worst gaming trends of this generation.
1. Loot Boxes
Easily the trend that’s received the most publicity even outside the realm of gaming is loot boxes. Although it seems to be dying down again now that legal action was taken in some countries, it’s still very much a trend. Without any guarantee of getting anything worthwhile, loot boxes are annoying enough when purely for cosmetic purposes, so that only those who have enough money and a few other lucky people will have the cool skins and the like. That’s a problem by itself, but it’s not the main problem behind loot boxes and the whole reason for the fuss behind them.
The main problems arise when you get a situation like with Star Wars: Battlefront 2, where loot boxes are filled with items that help you progress. The game becomes not only pay-to-winbut RNG-based pay-to-win, where the wealthiest always has a massive head-start. You could argue that that makes the game more realistic but that really is beside the point. The point is that companies using loot boxes to make players pay out of their arses to have a shot against those who maxed out on day one by doing so is absolutely unacceptable, and it hasn’t been a major problem before this generation of consoles.
Wednesday - October 17, 2018
Discord - Store Beta
The First “First On Discord” Games
As part of launching our boutique store experience, we’re bringing some new games to life for the first time ever. These fancy fresh First on Discord games will be available first on Discord (get it) for PC.
We’re really excited to show these off today.loading...
Saturday - October 13, 2018
Command & Conquer - Getting Remastered
Ok, keep calm everyone. It sounds like EA is remastering the original Command & Conquer with a view to release in 2020, “to celebrate the upcoming 25th Year Anniversary”. And it wants your feedback to influence “our current thoughts for PC and what comes next.”
Thursday - September 27, 2018
Shadow of the Tomb Raider - Review
TechQuila reviewed Shadow of the Tomb Raider.
And what about platforming? Well, expect a lot of that too. Half of my time was spent on just getting from point A to B. And while that’s fun, I did want to stray off the path to explore even more of the map that the game, sadly, never allowed me to do. There’s also a lot of underwater exploration here. Much more than the previous games, and that’s a welcome change. While seeing Lara Croft go to unbelievable lengths to hold her breath is, well, breathtaking it does tend to overstay its welcome.
Wednesday - September 26, 2018
Left Alive - Gameplay Walkthrough
Left Alive gameplay walkthrough.
LEFT ALIVE First GamePlay Walkthrough - TGS2018
Saturday - September 22, 2018
Telltale Games - Announces Shut Down
@TechQuila Telltale Games announced that they will be shutting down.
Telltale games, on 21st September 2018 officially announced that it will be shutting down, following a round of mass layoffs for the company’s 250 or so employees which saw almost 90% of the workforce discharged.
Best known for their narrative titles like borderlands, the studio had carved a small niche for itself in the industry.
Wednesday - September 19, 2018
Left Alive - Interview & First Look
@Wccftech A first look at Left Alive and an interview with the developers.
Why have you decided to blend all of these genres together?
Really the idea is that different people have different ideas in their head about how they want to play. Some people are very good at action games, some people aren’t so good at action games. We wanted to give them that freedom of choice to play the way they wanted to.
It also gives you the chance to roleplay in different ways. You can play as a moralistic character if you want to go through and be scrupulous or you can play more of a pragmatist if you want.
Do the three characters reflect different aspects of game genres?
You’ve always got the option of how you will handle each of the characters here. They’ve obviously got their own backstory and reason for being in the city when it was invaded, and they’re all dealing with their past as well. So you’ve got the choice: if you really resonate with that character and their background and think they should be played a certain way you can, or you can play how you want to play if you prefer.
Saturday - September 15, 2018
The Mooseman - Mythological Game
TechQuila reviewed The Mooseman and found it intriguing.
The Mooseman – A game about a demigod traversing between worlds, while discovering ancient myths? “Sign me up!” was the first thought that ran through my mind as I perused through the game’s description. As a myth buff, my interest was peaked when I learnt that this would deal with mythological elements that are obscure, or have been lost to the ages.
The Mooseman follows a half man, half god as he visits the three layers of the universe. He is aided by the ability to instantly move between two dimensions, presumably the world of the Living and the world of Spirits. You begin in the Lower World, where the dead dwell, and then work your way up to the Middle World, where humans reside, and finally the Upper World, the realm of the gods.
Thursday - September 13, 2018
The Light Keeps Us Safe - Gameplay Trailer
A gameplay trailer for The Light Keeps Us Safe.
The sky has flickered and gone out. Only The Light can keep us safe.
And you can't stay down there in the depths of the bunker. The food is gone and the power can't last much longer, either. Those things out there in the dark will only take so long to find their way in... It's time to go outside and face what's waiting for you out there. Maybe then you can go into The Light, like the others.
THE LIGHT KEEPS US SAFE is a procedurally-generated apocalypse in which only The Light can save us. Use stealth and evasion to avoid terrifying machines that patrol the desolate world, and employ the powers of Light to unpick their deadly traps.
Release: 11 October 2018 / Windows Pc
Wednesday - September 12, 2018
Opinion - Platform Exclusives are Unhealthy
TechQuila offered their views on why platform exclusives are unhealthy and looked at the example of Spiderman.
The gamers on the other hand are forced to skip the title entirely or loan (in some cases even buy) the console to try out an acclaimed exclusive. No gamer should have to reluctantly buy a console just for the sake of one or two exclusives. In fact, most gamers don’t have the luxury to own multiple consoles, so they miss out on many phenomenal titles that also happen to be exclusives.
Tuesday - September 11, 2018
Left Alive - Release Trailer
@TechQuila Left Alive has a release date and a new trailer.
Fans of the shooter genre would have gone through the motions as Square Enix dropped a new trailer for their new PlayStation 4 game titled ‘Left Alive’. The announcement was made during the pre-Tokyo Game Show PlayStation Lineup Tour. The game is currently being worked on by Toshifumi Nabeshima, who might be remembered for some of his other works, such as Armoured Core, and Yoji Shinkwawa, who previously worked on games like the critically acclaimed Metal Gear series as well as Zone of the Enders.
Left Alive is coming to PS4 and Steam February 28th 2019.
Shadow of the Tomb Raider - Review Roundup
Shadow of the Tomb Raider review scores:
The Guardian: 3/5
The Daily Telegraph: 2/5
Game Informer (XB1): 75/100
Square Enix has released the Launch and the Tobii Eye Tracking trailers for Shadow of the Tomb Raider. Alongside the post-launch support for real-time ray tracing, the PC version of the game will come with full support for Tobii Eye Tracking.
Tuesday - September 04, 2018
Shadow of the Tomb Raider - New Videos
Shadow of the Tomb Raider has some new videos.
Left Alive - New Details
Some new details about gameplay, mecha, survival and more have been reported by Dualshockers regarding Left Alive.
While the game is set in the world of the Front Mission franchise, the name “Front Mission” doesn’t appear in the title because this is a different development team, spearheading a new direction. That’s why Square Enix opted to simply call the game “Left Alive.”
The story is set in a “certain city” where a war suddenly broke out. There are three playable characters whose task is to survive and escape from the battlefield. The basic genre is third-person-shooter, but there are a number of features that make it quite unique compared to standard TPS.
Nabeshima-san did not set up to make simply a shooter. He wanted to create a game which provided a lot of choice in the way players can approach different situations, and made them think about how to solve the issues they’re faced with.
Monday - September 03, 2018
Protocol - Action Adventure
Protocol is an indie action adventure about first contact with an alien intelligence due summer 2018 on Steam.
You were chosen to carry out the Protocol program.
Your objective is to make first contact with an alien life form. Any violation will lead to the elimination of you and the whole operation.
Remember, the fate of the humanity depends on your actions.
Once signed, Protocol must be promptly implemented.
Have a nice day.
P.S. Black humor, aliens, conspiracy theories, AI, sci-fi - there's going to be everything and even more.
Protocol is a first-person action adventure game, where you have to solve bizarre tasks given by an artificial intelligence and at the same time conduct your own investigation.
Welcome to the Complex - dive into a tense, dashingly twisted plot, actions of which take place in a secret and dangerous complex somewhere in the Arctic Circle.
Are you following the Protocol or going against the system?
The choice is yours.
PC or VR? Both! You can play either on PC, using keyboard and mouse, or in VR using a headset.
Monday - August 27, 2018
Left Alive - New Screenshots
Left Alive is a survival-action mech game. DSOGaming has some new screenshots to show off.
A new set of screenshots for Square Enix’s upcoming survival action game, Left Alive, have surfaced online. These screenshots show the dialogue system that will be used in it, some environments and some robots/mechs.
Wednesday - August 22, 2018
Settlers 25th Anniversary Collection - Announced
@Indie Retro News Settlers 25th Anniversary Collection has been announced and will feature a re-release of all Settlers games.
Available from November 15th 2018 through Uplay with the first game in the collection available now. This Settlers packed bonanza will include all patches and expansions, as well as updates and enhancements to allow them to play on modern PCs and Windows 10. So that's Settlers 1, Settlers 2 Gold, The Settlers III, The Settlers IV, The Settlers Heritage of Kings, The Settlers Rise of an Empire, and even The Settlers 7!
Tuesday - August 21, 2018
Shadow of the Tomb Raider - Know Your Enemy
Shadow of the Tomb Raider has a new trailer.
Shadow of the Tomb Raider is filled with deadly foes, from swarms of vicious piranhas to elite Trinity soldiers. Shadow of the Tomb Raider will be available on September 14, 2018 for the Xbox One, PlayStation 4, and Windows PC/Steam. Pre-order Digital Deluxe, Digital Croft or Croft Edition now at https://tombraider.games/tombrd9959 to get Shadow of the Tomb Raider two days early!
Friday - August 17, 2018
Scorn - Delayed into 2019
Scorn is described as an atmospheric first-person horror adventure game. OnlySP reports that due to additional funding becoming available Scorn will be delayed into 2019 instead of the originally planned October 2018.
Scorn, the H. R. Giger-inspired horror title from Ebb Software, has been delayed until next year following an injection of third-party funds.
In a statement on the game’s website, the developer said that as a result of this new funding, it was able to make a “much better quality, fully realised game.” However, for this project to see completion, Ebb would have to spend more time than anticipated in development, pushing it beyond the original October 2018 release window.
Tuesday - August 14, 2018
Plague Tale - Interview
Plague Tale is an adventure game with some stealth and action elements set during 14th century France. The developers were interviewed by Gamingbolt who asked about the gameplay features, progression mechanics and other things.
There’s a plague afoot. Rats swarm the streets, the houses and the town. There’s no practical escape from them… except the light. In Asobo Studio’s A Plague Tale: Innocence, you take the role of Amicia, a young girl who is trying to find safety in the dark recesses of 14th century France, for her younger brother Hugo, away from the rats who eat everything in their path, and away from the human threat: the Inquisition. Solving puzzles, and using the rats against your enemies to get to safety is your only hope for survival.
We had a chance to sit and talk with David Dedeine who is the creative director of Plague Tale: Innocence, and asked him some of our questions.
You obviously must have been aware that many players would fear that this game could be looked at as one large escort mission. What steps have you taken to make sure that that doesn’t happen?
The mindset is to take this as an opportunity. We really believe that it’s the strength of the game. We are basically playing with this feature, giving it more context more situation. Hugo will never be a backpack. He has its own behavior, his own feelings. Hugo will just take Amicia’s hands. It’s not something we forced to use on her to do most of the time, Hugo will instinctively go to Amicia and have her protect him because he’s just five.
But any moment you can ask him to stay somewhere, or to follow you. Basically, if you believe you don’t realize how dangerous something is, basically ask him to follow you. That very simple tool generates a lot of different situations. For example, if you ask Hugo to stay somewhere, and he stays too long, or if you’re out of his sight for too long, he will panic, he will shout, he will call for Amicia, and that will probably attract guards, for example. It basically forces Amicia to manage the environment around Hugo, or create a time window to do what she has to do. There are some very cool gameplay elements near the end. We have all these things to fix right now in the game, but this aspect, to me, works pretty well.
Monday - August 13, 2018
Shadow of the Tomb Raider - Previews
Shadow of the Tomb Raider has been well previewed with some new screens and video available as well.
Explore underwater environments filled with vast caverns and deep tunnel systems in Shadow of the Tomb Raider.
Worthplaying has some new screenshots
Monstervine previewed the game:
“One of the things that was really important for us is to really explore the inner conflict or what she’s experiencing … we needed to have something that was familiar to her that she can trust,” said Senior Game Director, Daniel Chayer-Bisson.
At times, their relationship will come to a head, as Jonah tries to balance between supporting Lara and standing up to her when he feels her actions are reckless. “Jonah I feel a lot of ways, really fights to remain an equal partner on this journey,” said Lead Writer, Jill Murray.
“She’s definitely less vulnerable than she’s ever been. In Tomb Raider 2013 she was thrown into this situation where she was being very reactive,” Chris Johnston, brand manager at Crystal Dynamics, in an earlier interview with GamesBeat. “In Rise of the Tomb Raider she became more proactive. She went on her first expedition. In this game, this is the most capable and calculating Lara players have ever seen in the modern version of the series. Other words like ‘obsessed’ and ‘driven’ are ones we use quite frequently.”
"However, what was interesting about that was we tried to do a stealth experience and we realised very early on that Tomb Raider ... it's all about movement in combat. It's even, in fact, in classic Tomb Raider when you would lock-on and circle-strafe around the enemy, you were always rewarded for keeping your movement because this is Lara; she's athletic, she's acrobatic. So very early on when we were trying to figure out what is jungle stealth combat, it's not just waiting in a tree forever - you will be found, right? So we try to create challenges, enemies, ingredients that encourage the player to move."
Thursday - August 09, 2018
Red Dead Redemption 2 - Gameplay Trailer
Techcrunch took a look at Red Dead Redemption 2 and found it very real.
Open worlds have been a staple of gaming for a long time, but recent titles like Breath of the Wild and Horizon: Zero Dawn have significantly pushed the boundaries of what players expect from their environments. Rockstar, of Grand Theft Auto fame, is looking to make them all look like toys with Red Dead Redemption 2 and its wild west frontier that looks to be not just huge, but refreshingly real.
Sunday - July 15, 2018
Non-RPG General News - Horror Universes Games could explore
PC Games says that there are many interesting horror universes worth to be to explored in computer games:
Screw Lovecraft, let's talk about other horror universes games could explore
Enough H.P. already. Our tentacles have gone limp.
H.P. Lovecraft told some great stories, sure. His ability to push readers to attempt to grasp ‘unknowable truths’ and ‘unspeakable horrors’ and to build stupefying worlds out of impossible geometries was largely unmatched in the public eye upon discovery of his work. But despite his widespread posthumous fame and contributions to horror, we’re tired of videogames’ love affair with Lovecraft.
There have been some great Lovecraft inspired games throughout the years, but the bulk throw in some tentacles, weird shapes, the occasional penis statue, and call it a day. The horror genre is infinitely deeper and wider than one ( ) man’s work. We believe games can do better. Here’s just a few horror universes set forth by our favorite creators that future games could pull from.
Tuesday - July 10, 2018
Warhammer 40K: Gladius - Reviews
Over the course of the years, more Warhammer 40,000 games that we can count have been released on PC and consoles, each one offering a different take on the world created by Games Workshop. Among the many strategy games based on the franchise, none are 4X strategy games, and it was up to developer Proxy Studios to release the first one, Warhammer 40,000: Gladius – Relics of War. The team managed to deliver a solid title that can satisfy both Warhammer 40,000 and 4X strategy games fans.
A strategy title in the molds of Sid Meier’s Civilization, the game takes place in the original world of Gladius Prime, where Space Marines, Imperial Guards, Orks, and Necrons battle each other and the world’s wildlife in a bid to dominate the planet. The factions themselves are quite distinct and asymmetrical, possessing unique buildings, units, and technologies. Space Marines, for example, can only have a single city in the form of a Fortress-Chapel dropped from orbit, while Necrons must colonise Necron Ruins and Guardsmen can settle just about anywhere. It creates for an interesting mix of mechanics that fosters replayability and experimentation.
Monday - June 11, 2018
Gears Tactics - E3 Video
Gears Tactics was shown off at E3, which is set 12 years before Gears of War 1.
Monday - June 04, 2018
Adeptus Titanicus: Dominus - Early Access Launch
Adeptus Titanicus: Dominus is a 3D turn-based strategy adaptation of Games Workshop’s Titan Legions tabletop game, which has been launched onto Steam early access.
About This Game
Adeptus Titanicus: Dominus, the 3D turn-based strategy PC game adaptation of Games Workshop’s classic Titan Legions tabletop game, puts you in control of the greatest weapons available to the Imperium of Man, the mighty Titans of the Adeptus Titanicus!
Coming soon to Steam Early Access, Adeptus Titanicus: Dominus features a Skirmish mode against an AI opponent for single-player and an online multi-player mode. Upon full release, the game will also offer an exciting single-player campaign.
Control a force of Titans
In Dominus, choose to control a force of Titans from the loyalist Legions of Astorum (Warp Runners), Gryphonicus (War Griffons), Crucius (Warmongers) or Osedax (The Cockatrices), or choose from the traitorous Chaos Legions of Mortis (Death Heads), Vulcanum (Dark Fire), Damnosus (Lords of Ruin) and Fureans (Tiger Eyes).
Utilising the tabletop Titan Legions rules system as its foundation, Dominus features an easy-to-play yet deep strategic and tactical experience via its streamlined command system, which sees you and your opponent giving activation orders to your Titans, resulting in fast-paced battles. It successfully marries this strategic play with action sequences as the gargantuan Titans exchange volleys of cannon shots, blistering laser blasts and other epic, super-powered weapons of the far off future!
Easy to play, challenging to master
While luck will play a part as you trade blows with your foe on the futuristic battlefields of the 41st Millennium, your path to victory lies in your army list building and how you manoeuvre your units upon the battlefield. As a commander, you will have access to the most classic, iconic Titan units from the Warhammer 40,000 universe: Warhounds, Reavers and the gigantic Warlord, for both the Imperial and Chaos factions. Each of these Titans will have multiple variants available, featuring different weapon configurations, thereby enabling your Titans to fulfil the battlefield role your strategy demands.
A living battlefield
Adeptus Titanicus: Dominus will feature a "living battlefield" that employs unit and battlefield animations to show players the Warhammer 40,000 universe they know and love.
Membraine Studios is a small indie team based in Sydney, Australia. The team is Glenn Osmond-McLeod and Mark Sheppard - both avid tabletop gamers and indie developers with more than 16 years game development experience between them. In recent years, Membraine has focused on the turn-based strategy genre.
The current Early Access build of Adeptus Titanicus: Dominus features the following:
- A true-to-source adaptation of the Titan Legions tabletop rules, streamlined for PC
- Nine Titan variants, three each for the Warlord, Reaver and Warhound
- Four Loyalist Legios and four Chaos Legios to choose from
- Three battlefields, each with distinct environments
- Destructible terrain features - watch buildings collapse as stray weapons fire obliterates their structural integrity
- Several game modes with multiple victory conditions - there is more than one way to win
- Eight fixed-forces scenarios to challenge your skills as Legate of a Maniple of Titans
- Discover the strategic depth underlying the game, with points-based army list building in Skirmish and Multi-Player via the Detachment Builder
THE ROAD AHEAD
Over time, we plan to release a series of updates to the game as it progresses towards the full version of the title.
Update One (currently in development)
The first major update planned for Adeptus Titanicus: Dominus focuses on gameplay additions::
- Stress (suppression mechanics) - an additional layer of tactical concern that adds depth!
- Close Assault and Fire Fight - engage with your enemy in deadly close-quarters combat!
- Steam Achievements (first grouping)
- A loot-drop system (initial implementation)
- General quality-of-life improvements
The scope of the next major updates has not yet been announced. Follow us for news about the next exciting instalment of Adeptus Titanicus: Dominus' Early Access journey!
Wednesday - May 30, 2018
Thief: The Dark Mod - Version 2.4 Features
@DSOGaming Thief: The Dark Mod has some new features with better graphics and sound.
Team Dark Mod has released a brand new version of its Thief-inspired game, The Dark Mod. In case you weren’t aware of, The Dark Mod started as a THIEF mod for Doom 3 but has become a free standalone game.
The Dark Mod version 2.4 introduces a Soft Shadows option that removes the sharp edges of TDM shadows. Now while this has a huge impact on the visuals of TDM missions, it is currently labelled “Experimental” in the menu as the team has had reports of issues on certain hardware.
Sunday - May 20, 2018
The Forest - Released
After a long time in Early Access the survival game The Forest has finally been released:
Friday - May 11, 2018
The Flame in the Flood - Free for 48 Hours
The Flame in the Flood is free for 48 hours over on the Humble Bundle site.
The Flame in the Flood is provided via Steam key for Windows and Mac. For key redemption, a free Steam account is required.
A rogue-lite river journey through the backwaters of a forgotten post-societal America. Forage, craft, evade predators.
From the Art Director of BioShock and a team of veterans of the BioShock, Halo, Guitar Hero and Rock Band series comes The Flame in the Flood.
Travel by foot and by raft down a procedurally-generated river as you scrounge for resources, craft tools, remedy afflictions, evade the vicious wildlife, and stay ahead of the coming rains.
Features an original full length soundtrack by acclaimed Alt-Country rocker Chuck Ragan featuring The Camaraderie, The Fearless Kin and other special guests.
Thanks Capt. Huggy Face!
Wednesday - May 09, 2018
Shadow of the Tomb Raider - More RPG Elements
Wccftech reports that Shadow of the Tomb Raider will have more RPG elements.
Bisson also said that not only crafting and gathering resources, but also the RPG element as a whole will be considerably more pronounced in this third game.
I can say that what we call the secondary system – the survival system – everything that she’s doing in Rise of the Tomb Raider, like crafting, finding resources….We’re exploding that way more. The RPG element is way stronger because we want you to create the type of Lara you want to create.
It also showcases how she’s much more confident and in control now, so we’ve expanded that a lot more.
Monday - May 07, 2018
Steam Reviews Study - Its the Game Design not the Bugs
Conducted by researchers at Queen's University in Canada, the academic study delves into several factors that come into play when a review is written on Steam, such as examining hours logged before the review was posted, whether the game was indie or not, and complaints of performance issues.
A particularly interesting conclusion the researchers came to was that players complained more about game design as opposed to bugs. As the table below shows, only 8 percent of all the reviews examined mentioned bugs in games, while 34 percent of the reviews mentioned the cons related to game design.
Thursday - May 03, 2018
Red Dead Redemption 2 - New Trailer
PC Gamer reports that Red Dead Redemption 2 has a new trailer.
A new Red Dead Redemption 2 trailer has arrived showing some more cut-together cutscene snippets. It's the third video Rockstar have released so far, along with these screenshots.
Sunday - April 29, 2018
Frostpunk - Reviews
Some reviews for the colony survival game Frostpunk.
PC Invasion 80
Frostpunk is no city builder, if that's what you're looking for then this is not a game for you. If you are on the other hand wanting to be pushed when it comes to city management, survival, research and moral decisions, that's where Frost Punk delivers. Be prepared to be stressed when things don't go your way.
Hooked Gamers 92
Frostpunk is special, it's one of a kind in that the game is used as a vehicle to convey a message in a way that most games can't even aspire to achieve. You'll switch of your PC after a session and walk off filled with what if's and that is an amazing experience. Few developers understand how to play the heart strings well, but 11 bit studios are proving themselves to be the orchestra conductor.
Frostpunk is a bleak and challenging colony builder/survival title that will either give you more respect for your boss, or have you rallying your co-workers to oust them.
Metro GameCentral 90
It may have the framework of an ordinary city builder but there's an insightful, and frequently disturbing, philosophical message at the heart of this cross-genre classic.
Even though the bleakness is palpable, Frostpunk is a captivating experience. The gameplay is unique and varied, using the best aspects of city-building and survival games, with a little exploration mixed in.
Frostpunk is among the best overall takes on the survival city builder to date. Its theming and consistency create a powerful narrative through line that binds your actions around the struggle to hold onto humanity in uncertain times. Hope is a qualified good, but you may not always be strong enough (or clever enough) to shelter that flame from the cold.
Thursday - April 26, 2018
Frostpunk - Review @PC Gamer
PC Gamer reviewed Frostpunk recently giving it an 89/100.
Frostpunk is a city-builder and a society simulator, but most of all a crisis management game where the crisis doesn't end until the game does. A few hours with Frostpunk and the tornadoes and tsunamis of Cities: Skylines seem like minor inconveniences. The traffic jams and noise pollution you used to fret over are now an utter fucking joke. In Frostpunk, if citizens are unhappy enough they'll banish you from your own city to die despised and alone. They might leave town if you fail them, but first they'll spend days trying to convince others to join them in mass exodus. Frostpunk is a tense, gripping, and often stressful survival strategy game filled with difficult, sometimes unthinkable choices. It's tough to play but even tougher to stop.
Monday - April 23, 2018
Graveyard Keeper - Medieval Graveyard Sim
The trailer shows charming pixel art style, not unlike Stardew Valley’s - just significantly more macabre. Instead of farming crops, you’re conducting autopsies and planning burial plots, but it looks like there’s still a social element to the game. However, this is also quite a bit more grim this time around, as we're treated to a burning at the stake at the behest of the local inquisitor, and at one point, an overworked gravedigger can be seen hurling a corpse into the river.
Lazy Bear is publishing Graveyard Keeper with tinyBuild Games, and it should be out later this year. You can check the game out on Steam.
About This Game
Graveyard Keeper is the most inaccurate medieval cemetery management sim of the year. Build & manage your own graveyard while finding shortcuts to cut costs, expand into entertainment with witch-burning festivals, and scare nearby villagers into attending church. This is a game of capitalism and doing whatever it takes to build a thriving business.
- Face ethical dilemmas. Do you really want to spend money on that proper hotdog meat for the festival when you have so many resources lying around?
- Gather valuable resources & craft new items. Expand your Graveyard into a thriving business, go ahead and gather valuable resources scattered in the surrounding areas, and explore what this land has to offer.
- Make business alliances. These dead bodies don't need all that blood, do they? Why not sell it to someone who can put it to good use. Same for body parts. Hey, it's being efficient with recycling!
- Explore mysterious dungeons. No medieval game would be complete without these. Take a trip into the unknown and find useful new ingredients which may or may not poison a whole bunch of nearby villagers. Capitalism.
Saturday - April 14, 2018
This Is the Police 2 - XCOM-Style tactical Mode
Henriquejr spotted a preview for the strategy adventure game This Is the Police 2 on PC Gamer:
This Is the Police 2 has an XCOM-style tactical mode that changes the game entirely
Plan to prosecute.
Announced in January, crooked cop sim This Is the Police 2 is due later this year. When it lands, it'll build on its forerunner's narrative meets strategy roots and will "require the player's direct participation," so says developer Weappy. In doing so, it'll introduce an XCOM-style turn-based tactical mode.
Here, players will command squads of officers, each leveraging a variety of tools—such as tasers, gas cartridges, traps and battering rams. In turn-based bouts, players will orchestrate raids with the aim of neutralising opponents, and, if you are forced to open fire, battles unfold with realistic damage. In other words, don't expect hit points.
"We came with this idea for an XCOM-style, turn-based combat mode, but of course we didn't want to just make 'XCOM with cops'," game director Ilya Yanovich tells me. "The biggest difference here is that the police force's job is, usually, about arresting people, not killing them. So, we decided to have no hit points in this tactical mode at all.
Friday - April 06, 2018
Far Cry 5 - About Joseph Seed @ TechRaptor
Robert Grosso takes a look at the charismatic villain of Far Cry 5, the fanatical Father Joseph Seed:
Character Select: The Fate of Freedom
Far Cry 5’s charismatic villain, the fanatical Father Joseph Seed of Eden’s Gate, fits this role fully, and per Hay’s vision, the game’s entire being reflects that simple charge that is all too sinister for us: “what if he was right all along?”
Part of the charm of Far Cry 5 is how it does tackle extremities in the face of divisiveness. The setting is perfect to demonstrate this. Rural Montana is as exotic of a location you can find in the mainland United States. Sparsely populated and filled with savage beauty, it continues the trend of Far Cry games providing beautiful locales for its players. For many, Montana is a temporary getaway from urban life for a short excursion into the unknown. For others, it is an exaggerated portrait of their lifestyles and sensibilities.
Some of the criticism thrown at Far Cry 5 has been the lack of a political stance upon the game. Yet, the game is perhaps one of the most politically sound ever done by Ubisoft, mostly because of how it presents extreme ideology. The Cult of Eden’s Gate is as fanatical it comes as an ideological framework, but the Resistance movement, the denizens of Hope County, represent a more varied form of ideological beliefs that often reflect the extremities of the ideology thrown at them.
Part of this is how Ubisoft treats the characters of Far Cry 5 through extreme personalities. The world itself is populated by conservative stereotypes with conservative values, and for some, the fact that the game doesn’t tackle contemporary political divisions misses the point of their representation. The caricature of rural conservatives as fanatical “preppers” clinging to their guns as a safety blanket is strong for both gameplay reasons (prepper stashes and tons of guns in a first-person shooter) and through real-life sensibilities that have shaped how we view issues, such as gun ownership in a time where the U.S is currently grappling with the prospect of gun reform. It is a problem that needs addressing regardless of our beliefs, and the recent movements for reform to gun laws in the U.S. has become a political hot potato that is hard to ignore. But, a game like Far Cry 5 thrives on the use of guns in its gameplay, so it is disingenuous to say the game is pro or anti-gun in a political sense. What the game does achieve, however, is showcasing the malignant uses of guns as the tools they are on both sides.
Crusader Kings 2 - Free to Own Forever Until Saturday
Free for a Limited Time - Crusader Kings II!Announcement - Valve5 Apr
Add Crusader Kings II to your account for FREE starting now until Saturday at 10AM Pacific*! Once you add the game, it will remain in your account permanently, so don't miss out on this opportunity to own this great title!
Additionally, save up to 50% on DLC's and Expansions for Crusader Kings II as part of the Weekend Deal**!
*After Saturday, Crusader Kings II will be available for 75% off for the rest of the weekend.
**Discount offer ends Monday at 10AM Pacific Time
Monday - April 02, 2018
Far Cry 5 - Review @ Capsule Computers
Capsule Computers checked out Far Cry 5:
Far Cry 5 Reviewloading...
Ubisoft is taking the latest iteration of the Far Cry series to the United States in a small town in Montana. The Project at Eden’s Gate cult has violently taken over the valley, forcing the locals to convert at gun point. In this open world shooter, players will take on the role of a rookie deputy who must unite the locals and fight back against the cult.
Far Cry 5’s rural United States setting and the religious overtones create rich waters for socio-political commentary on the state of American life and religion. While Far Cry 5 manages to get a few hilarious parodies and the odd thought provoking moment, the writers never properly explore those rich waters. Instead, they opt for a safer, mass market-friendly plot that emphasizes an us versus the crazy cultists battle. The plot makes for a decent action title, but there are times where the cult’s decisions make little sense other than to give some extra screen time to flesh out the Seed family, the leaders of Eden’s Gate.
Far Cry 5 is an excellent addition to the franchise. While the writing is a bit weak due to its shallow nature, the audio/visual presentation is exactly what is expected from a major title, and the soundtrack deserves a special mention. The gameplay continues to be solid. Far Cry 5 takes an already excellent open world experience and tightens up the collection and levelling systems. The new arcade mode gives the game a ton of replayability and an outlet for budding map makers and level designers to hone their craft.
Thursday - March 29, 2018
Non-RPG General News - Marvel and Fallout
Marvel has a big announcement to make concerning Fallout it seems as this tweet hints at.
Wednesday - March 21, 2018
Exorder - Tactical-Strategy Game Launched
Solid9 Studios' Exorder, a title which marries the challenging tactical turn-based combat we've come to be familiar with from titles like XCOM with mid-mission unit production, territory control and resource management. Exorder is set in a fantasy world with your standard and less-than-standard assortment of medieval knights and strange creatures going up against one another. The singleplayer campaign is spread across 12 missions telling the tale of how Queen Beyla struggles to retain the throne she recently ascended.
Monday - March 19, 2018
Northgard - Review
PC Gamer has reviewed the RTS game Northgard:
It's spring and my Viking colonists are gleefully filling their bellies now that the snow has melted and our food stores are filling up. The farmers and hunters are working hard, and with their appetite sated, my warriors are jonesing for a fight. I don't have time to enjoy it. I'm already preparing for Northgard’s next harsh winter. Even more than dragons or undead, foul weather is the greatest threat to my growing settlement.
Northgard looks like a throwback, a game that would have comfortably fit in with Age of Empires and Settlers, but while the inspiration is clear, it would be a disservice to imply that it's mainly trading in nostalgia. This Viking saga builds on the history-themed RTS romps of the '90s, but it's not beholden to them.
Northgard lives in the skirmish mode. The campaign mission design is good, but sometimes you just want to shake off the shackles and batter some Vikings in a sandbox. When all of the game's concepts collide, instead of being separated by levels, it becomes a tricky, unpredictable RTS that pulls you in all these different directions. Every game is fat with potential, helped in great part by a map generator that spits out a brilliant array of as-good-as-bespoke battlefields.
Thursday - March 15, 2018
Starpoint Gemini Warlords - Tech Interview
Gamingbolt interviewed Little Green Man Games about their game Star Point Gemini Warlords:
Star Point Gemini Warlords Tech Interview: Space, Strategy, Action!Marketing Manager Igor Gajic, CEO Mario Mihokovic and Chief Technology Officer Zeljko Kos answer questions regarding the game’s development.
Starpoint Gemini Warlords is a game that blends many different genres such as space trading, strategy, and action. Achieving this balance is certainly no easy task but developer Little Green Men Games has closely worked with the community to try and ensure that the game offers an engaging and enjoyable experience.This is the third game in the series. What are some of the changes from previous entries in the series?
Igor Gajic: There are actually massive changes in contrast to Starpoint Gemini 2. A whole new layer of gameplay has been added to Warlords, in terms of “light” 4X strategy, more than 60 factions, headquarters upgradeability, economy, diplomacy, etc. Even though the game may look similar to Starpoint Gemini 2 (from visual standpoint), the Warlords engine is a completely different entity in contrast to SPG2.
Mario Mihokovic: In reality, players actually have a chance to experience two almost separate games mixed together. First part of Warlords resemble previous SPG2, but as you level up, advance and gain in strength, more and more global strategy options open up…
As a game that mixes elements of strategy, role-playing, and action, were there any challenges faced in trying to achieve a balance?
Igor Gajic: Yes, definitely. During the production cycle we had to constantly fine-tune the balance between those genres, which in the end resulted with a game that could be played as a space exploration RPG, or a strategy, or everything altogether. Though, we have to say that everything wasn’t super peachy regarding the game when it got released, but thanks to a very flexible engine, we have fixed some things, and added some new, community-requested features, for free.[...]
Saturday - March 10, 2018
Fear Effect: Sedna - Reviews
Farflame spotted some Fear Effect: Sedna reviews:
COG Connected: Fear Effect Sedna Review – The Lack of Challenge is the Kiss of Death
Dualshockers: Fear Effect Sedna Review — Putting the Ass Back in Assassin
Wccftech: Fear Effect Sedna Review – Creative Ideas Buried by a Blizzard of Flaws
Gamereactor: Fear Effect Sedna - Some things are best left in the past
Hardcore Gamer: Review: Fear Effect Sedna
Friday - March 09, 2018
Frostpunk - Release Date Trailer
Frostpunk will release 24th April.
--- About Frostpunk ---
The 19th Century. It was supposed to be the peak of human achievement. Instead, it turned out to be the end of our civilization.
Now, as the ruler of the last city on Earth, it is your duty to manage both its citizens and the infrastructure. What decisions will you make to ensure society's survival? What will you do when pushed to the breaking point? Who will you become in the process?
▶️ Build a city powered by steam to oppose the overwhelming cold
▶️ Establish laws and rule the society according to your will
▶️ Heat is life - harness its power
▶️ Secure crucial resources in a time of need
▶️ Explore the frozen wastelands for knowledge, survivors and supplies
▶️ Make the best decisions in the worst circumstances
Do what it takes as… THE CITY MUST SURVIVE. Coming to Steam, GOG.com, and Humble Store at launch, the spiritual successor to This War of Mine will land on PCs in a digital version for the price of $29.99 USD and retail version for the suggested price of $34.99 USD in the form of a special “Victorian Edition”. This special edition includes the “New London - The Art of Frostpunk” hardcover book which shows off the beautifully crafted artwork and concept images from Frostpunk’s icy interior.
Tuesday - March 06, 2018
Fear Effect Sedna - Released
Fear Effect Sedna has been released to a 10% launch discount.
About This Game
Thrilling action and stealth gameplay enhanced by the Fear system, an exciting story and ultra-stylish cutscenes. Harness your team’s dynamic abilities to tackle enemies and puzzles like never before. This is the quintessential sequel for existing fans and a perfect starting point for newcomers.
- The Fear Effect: When your fear meter rises, you will be more susceptible to injury but will receive a boosted damage output and special abilities. Deny fear with stealth and strategy through the new isometric viewpoint and Tactical Pause feature.
- Enter the spirit realm: Encounter mystical forces of the Inuit and supernatural creatures of the spirit realm. Will you dare to face the unexpected?
- Cinematic cut scenes: Striking animated visuals bring life to a wild, engaging story and dynamic characters.
- An array of weapons and character abilities: From silenced pistols and defensive turrets to flamethrowers and monstrous transformations!
- New environments in isometric view: Explore the deep caves of Greenland, abandoned scientific complexes, underwater stations and ethereal realms based on Inuit mythology.
- A real-time tactical action game: Exploit your heroes special abilities, and combine them to maximize your team's effectiveness in attacks.
- A deep and mature story: Learn more about Fear Effect's iconic characters' past as they delve into this new mystery.
- Explore a whole new culture: Myths from the Inuit people are imbued with power of the elements and the cold sea. Meet and fight unexpected creatures from the spirit realm!
Thursday - February 22, 2018
Beautiful Desolation - February Update
Beautiful Desolation's February update announces Mick Gordon as composer and highlights the progress made in the games design. Lots of cool screenshots at the link.
A YEAR HAS PASSED!
It’s been a year since the counter stopped on Beautiful Desolation’s Kickstarter campaign...
That’s when the tough decisions begin!
Should we use the programming and setup from CAYNE, and merely add graphics for each new scene? Or should we innovate further? Well, after seeing (and playing) Pillars of Eternity we knew that the CAYNE system wouldn’t cut it! So began our mission to rework what we had done and rethink how to make this game incredible.
CAYNE and STASIS were focused on smaller, claustrophobic interior environments. Beautiful Desolation needs space to traverse - instead single rooms, we’re designing and building sizeable areas to explore.
We assessed what we had and examined how this would be feasible, or even possible, with a three-man team. Thankfully with the power of Unity, we were able to rapidly build up the new Desolation framework. It wasn’t long before Mark was running through large expanses with a camera that tracked him perfectly in a beautiful African landscape. The addition of parallax, fog and special effects has made the experience rather unique.
Now that the game mechanics and systems are locked in, the localities are growing fast and furiously and we are almost exclusively adding content and building puzzles.
Experience a scene in Beautiful Desolation:
Click here to explore the Overpass in Milkbush.
Wednesday - February 21, 2018
Abandon Ship - Early Access available
The naval strategy adventure Abandon Ship is released as Early Access version:
Be the Captain. Survive on the Edge in a World with Consequences.
In Abandon Ship you take command of a ship and her crew, exploring a diverse, procedurally generated world, taking on quests and dealing with random events. Frequently, you will end up engaging other ships in combat, the player having to employ their best tactics in order to out-manoeuvre and out-gun the enemy.
The game focuses on “Age of Sail” ships in a Fantasy setting, framed in an Art Style inspired by classic Naval Oil Paintings.
Ship Destruction is not the End.
Life in the world of Abandon Ship can be brutal. Death is permanent. But the game doesn’t end if your vessel is destroyed. You are the Captain, and as long as the Captain is alive, there is always hope. By escaping to a Lifeboat, or even being stranded, alone in the water, there is still a chance to survive and fight your way back to the top.
Snatch Victory from the Jaws of Defeat.
Combat is tactical and savage. Each battle is hard-fought, always on the edge of defeat. Your only chance of overcoming the odds is to employ every advantage you can and utilise all the tools at your disposal.
Reap What You Sow.
Explore a fantasy world that reacts to your actions. Quests may drastically change the environment. Make decisions that create friends or enemies that may later come back to help or hinder you.
Monday - February 12, 2018
Attack of the Earthlings - Released
Attack of the Earthlings is a turn-based tactical game that released on Steam recently.
About This Game
Attack of the Earthlings combines turn-based combat and stealth in a dark comedic single player campaign, where you the player, take control of the native alien race to defend your home world from the invading humans.
SERIAL DRILLERS FROM OUTER SPACE
Galactoil, a comically dysfunctional energy corporation, are hell-bent on harvesting the known universe for energy and will drill anything in its incessant quest to line its pockets with profit. However, their latest foray into energy exploration on Planet X13, has placed them into a bit of a pickle. The Swarmers, the native insectoid species, have another idea - to eat all the workers!
THE PERFECT SWARM
You take control of the Swarmers, a highly aggressive insectoid species, who must convert human flesh into alien muscle, upgrade their units and even find the time to gatecrash a birthday party.
To put a stop to the invasion, the Swarmers must plan attacks carefully. Take control of unsuspecting workers, set traps, emerge from vents and hiding spots to take your human prey by surprise, and assault in groups to kill multiple enemies at once.
EAT THEM FOR GAINS
The more earthlings killed, the more corpses can be consumed and transformed into new units with specialized roles and unique abilities. The flesh of their own workers is the key ingredient to developing a successful alien insurgency against Galactoil.
BECOME THE MATRIACH
Voice actor and Vine extraordinaire, SungWon Cho A.K.A ProZD (A Hat in Time, Paradigm), lends his brilliant voice to X13 mining operation Regional Manager Dennis Dickinham; a man both massively unqualified and massively overpaid. A gregarious fellow who finds joy in everything, be it catching a few rounds of golf with the boys or rerouting power from sickbay to the massage chairs in the boardroom, Dickinham's a delight to be around! Just never, NEVER utter the phrase "bad idea" in his presence.
The game also features an original soundtrack by composer Mikolai Stroinski (Vanishing of Ethan Carter, The Witcher 3: Wild Hunt, Blood & Wine). Both of whom you can hear in this brand new sneak peek video below:loading...
Sunday - February 11, 2018
Fear Effect: Sedna - Development finished
The development of the tactical action game Fear Effect: Sedna is finished:
Development finished! More news soon.
We are very happy to announce that Fear Effect Sedna has finished development and we would like to thank you all on Kickstarter for your support...
Console builds are done. Bugs are gone. Ratings are finalised. Contracts are being signed. Legal requirements are being resolved. Builds are being submitted. Store images are being created. Dates are being set.
We also want to let everyone know the demo of Fear Effect Sedna is no longer available on Steam. We really appreciate all the feedback, comments and bug reports from all of you. The demo really no longer represents the final game and we’re very excited for you all to play it properly.
Understandably, most replies to this might be “When is the release date?”
We can’t say this day, on this month. We can’t say that we’ll be telling you the release date really soon. We can’t say that there’s a file on this computer called “FE_Sedna_Trailer.mp4".
What we can say is - make sure you're following the Facebook and Twitter accounts for Fear Effect, Sushee, Square Enix Collective and Forever Entertainment to make sure you stay up to date.
Speak to you all (very) soon.
Wednesday - February 07, 2018
Non-RPG General News - 10 Crowns unveiled
Henriquejr spotted a new strategy game in the making on PC Gamer - it is called 10 Crowns:
Civilization 4 veterans unveil historical 4X strategy game 10 Crowns
Soren Johnson's Mohawk Games has partnered with Starbreeze.
No matter what this PC Gamer reader survey says, Civilization 4 is the best Civilization. Agreed? Good. Mohawk Games—the studio co-founded by Civ 4 lead designer Soren Johnson and art director Dorian Newcomb—has now announced 10 Crowns, a historical 4X turn-based strategy affair that aims to let players create the "greatest dynasty in world history."
In doing so 10 Crowns departs from the sci-fi themes employed by Mohawk's previous game Offworld Trading Company, however promises some "radical innovations" to the genre in the process. 10 Crowns is currently in the prototyping stages of development, so I guess we'll have to take Johnson at his word for now.
Tuesday - January 30, 2018
Nightmarchers - Maui
Farflame spotted a video about Maui and his role in Nightmarchers:
Nightmarchers Akua video featuring Mauiloading...
Monday - January 29, 2018
Microsoft - Could Acquire EA or Valve
@PCGamesN Microsoft could be looking to acquire EA or Valve.
There are rumors, and then there are capital-R Rumors, so big as to seem like the wildest bits of forum speculation. But a report published by Polygon today cites anonymous sources suggesting that Microsoft are looking at making some major acquisitions for their gaming division in the near future.
Polygon say that “a reliable source close to Microsoft” indicates the company is looking at acquiring Electronic Arts. “Whispers” also suggest that Microsoft’s gaming division is interested in picking up PUBG Corp or even Valve.
Thursday - January 25, 2018
Freeman: Guerrilla Warfare - Early Access available
The sandbox FPS mixed with strategy and RPG elements Freeman: Guerrilla Warfare is now available on Steam as Early Access version:
Freeman: Guerrilla Warfare
Freeman: Guerrilla Warfare is a unique combination of tactical first-person shooter and strategy game, where the player assumes the role of a commander and raise money, build an army, engage the enemies in field combat, attack hostile territories and defend currently held ones and eventually dominate the world.loading...
The gameplay operates on two levels: the overworld map and the first-person shooter portion. In the overworld, the player can visit locations, trade, upgrade equipment, attack enemy armies, lay siege to towns, accept missions, and more. In the FPS portion, the player enters the battlefield in the first-person view, fight as a foot soldier and issue orders to the army.
- FPS meets Strategy Game
- Start your career with one pistol and 5 soldiers, how would you become the most powerful army in the world? The game is not only about shooting, but also about your career as an army commander.
- Free-Form Sandbox Game Experience
- Trade with the locals, recruit soldiers, loot villages, fight bandits, attack territories and conquer the world. You are in charge of your own destiny!
- Epic Large Scale Combat
- Immerse you in really epic battlegrounds of hundreds of combatants. Watch your men charge into enemy lines and spill blood for victory.
- Commanding an army
- You are not fighting alone. Issue direct orders to your squads during a firefight, taking advantage of the terrain, setting up flanking routes and crush the enemies with the final charge!
- Realistic Combat Simulation
- Ballistic simulation, detailed environment, realistic sound effects and highly intelligent AI will give you an immersive real battlefield experience.
Wednesday - January 24, 2018
Nightmarchers - Interview
Farflame spotted some info given by game director Scott Brown about Nightmarchers on OnlySP:
A Tropical Apocalypse: Wyrmbyte Discusses the Making of Nightmarchers
Thanks to the influence of the mass media and word of mouth spread by travellers, Hawaii has the enviable reputation of a paradise: palm trees, beaches, laid-back locals, and spectacular waves. The volcanoes of the Ring of Fire add an element of danger that, to some, is even more alluring than the Edenic reputation. However, the islands are also home to a rich, ages-old culture and mythology.
As video games have traditionally drawn inspiration from more widely-known sources (such as Ancient Greece and the Norse religion) few projects have explored the possibilities offered by the Pacific islands. That tendency will change with Wyrmbyte’s Nighmarchers.
Brought to the public’s attention earlier this week via the commencement of its Fig-based crowdfunding campaign, Nightmarchers offers a tropical take on the increasingly tired genre of post-apocalyptic fiction. Set in Oahu, the game begins a century after a cataclysm has destroyed civilisation, dividing society into a series of splintered and disparate factions. At the same time, the Hawaiian boar god Kamapua’a has returned to Earth with an army to take control of what remains. Faced with this fearsome foe, players will step into the shoes of an ordinary man named Kai.
Unbeknownst to him, Kai is the descendant of kahuna who, since their deaths, have ascended to become Akua (deities). Kai’s quest begins when one of these Akua, Kū, wakens him to the threat posed by Kamapua’a and grants him access to the powers of a demigod.
Despite the inclusion of such abilities, the game’s director Scott Brown confirms that “action/shooter-styled gameplay certainly defines the genre [the team] is building towards.” The “supernatural Hawaiian abilities” act as an extra layer to give the player more options and diversify the core gameplay. “While there are some spells that are damage dealing, many deal with abilities outside the spectrum of a shooter, like taking bird form and flying or shark form and swimming.”
Saturday - January 20, 2018
Age of Empires - Definitive Edition in February
PCGamesN reports that the Definitive Edition of Age of Empires will be out on February 20:
Age of Empires: Definitive Edition will be out in February, closed beta starts this month
Age of Empires: Definitive Edition is launching worldwide on February 20.
We’ve been waiting a good while for the remaster of the original Age of Empires, but the end is finally in sight. Age of Empires: Definitive Edition will be out on February 20, and a load more beta testers are being let in to try the game ahead of release.
Tuesday - January 16, 2018
Brian Fargo - Launching Robot Cache
@Venturebeat Brian Fargo and other game industry veterans are creating a new cryptocurrency called Iron that is an alternative to the app stores like Steam and GOG, through a new company called Robot Cache.
Veteran game publisher Brian Fargo and other game industry veterans hope to change the PC industry by creating a new cryptocurrency that serves as an alternative to the app stores.
Fargo’s new company Robot Cache will create a digital PC games platform, just like Valve’s Steam digital distribution service, but it will give game publishers and developers about 95 percent of the proceeds from game sales, rather than just 70 percent as Steam and others do. Robot Cache will compete directly with the likes of Steam and GOG, and it hopes to sign up the major competitors.
That’s one of the things that Robot Cache founder Fargo said will empower developers and publishers, and take away some of the arbitrary power over game distribution from the platform owners, Fargo said in an interview with GamesBeat.
Saturday - January 13, 2018
Endless Space 2 - New Content?
Endless Space 2 teases new content, and it looks like the return of the Vaulters faction
It looks like Endless Space 2 is getting a new content update, and we won’t be waiting very long to see it. The ENFER account on Twitter, which hosted an ARG around the game’s original release, started spinning back up this week. That’s culminated in a brief video announcing the “End of the Voyage” coming January 18.
Thursday - January 11, 2018
Prince of Persia - Maybe coming back
Jordan Mechner responded to an enquiry about Prince of Persia in the affirmative on Twitter.
Chrissy, I know a few other people who feel the same way. We’re doing our best to make it happen! https://t.co/guYWh1n0E8— Jordan Mechner (@jmechner) January 10, 2018
Sunday - December 31, 2017
Iron Harvest - Tech & Controls Demo
Farflame spotted a tech-demo of the RTS game Iron Harvest:
Iron Harvest - "Tech & Controls Demo"loading...
Saturday - December 30, 2017
Platinum Games - Will Self Publish Original Games
@NicheGamer Platinum Games will self publish original games in the near future.
Despite becoming a go-to developer for companies looking for real muscle behind a new IP, Platinum Games is apparently looking to start publishing their own games in the near future.
“We’re becoming more and more interested in the idea of self-publishing and doing our own title,” Platinum Games’ head of development Atsushi Inaba said in an interview with Game Informer.
Inaba noted that until recently, their team worked on properties for a multitude of publishers. When asked what self-publishing would be like for the company, Inaba noted changes over the past year:
“We’ve pretty much opened the company up to ‘Anybody can pitch a game,’ and so over the last year we’ve gotten about 70 design documents from different people,” Inaba said. “So this year has been about us basically diluting which stuff we wanted to focus on and not focus on, and drilling down to the point where we now have two designs that we’re genuinely focused on.”
Tuesday - December 26, 2017
Abandon Ship - Preview
EnterElysium checked out the naval strategy game Abandon Ship:
ABANDON SHIP PREVIEW | FTL ON THE SEA Part 1 - Let's Play Gameplayloading...
Abandon Ship is FTL: Faster Than Light but on the ocean with more cthulhu.
Wednesday - December 20, 2017
Freeman: Guerrilla Warfare - Trailer
Freeman: Guerrilla Warfare, a unique combination of tactical FPS, grand strategy and RPG, will be released as Steam Early Access on January 18th, 2018. T
The gameplay is divided into two portions: the overworld map and the first-person shooter. In the strategy portion, the player visits locations, trade for money, upgrade equipment, accept missions, engage enemies on the field or lay siege to towns. In the FPS portion, the player enters the battlefield and plays the role of a foot soldier in first person view.
Freeman: Guerrilla Warfare trailerloading...
Freeman: Guerrilla Warfare is a unique combination of tactical FPS and strategy game, where the player takes the role of a commander, raising funds, building army, skirmishing enemy forces, attacking and defending territories and conquer the world.
Tuesday - December 19, 2017
Non-RPG General News - The History of XCOM
Arcadology look at the history of X-COM games.
In this episode we take a look at the history of the X-COM Franchise, from its early beginnings with Rebelstar Raiders and Laser Squad, up through the latest release.
Wednesday - December 13, 2017
2000AD License - Multiple Games in Development
@PCGamesN Rebellion has confirmed that multiple games are in development which will be revealed in the coming year.
Rebellion opened the door to license out games in the 2000 AD universe earlier this year. That means any developer or publisher can approach the studio and pitch a 2000 AD game - Rockstar want to make GTA: Judge Dredd? Sure. Arkane want to do an immersive sim set in Strontium Dog’s world? Go for it. An indie studio wants to make a 2D platformer based on Ace Trucking? Why not. All they have to do is approach Rebellion, ask, and agree to the terms.
Rebellion have said previously that they were considering a Judge Dredd game.
Since that announcement, multiple studios have struck deals with Rebellion to make games in their iconic comic book universes. We spoke to Rebellion CEO Jason Kingsley to see what we could find out.
Wednesday - December 06, 2017
They Are Billions - EA on December 13
The strategy game They Are Billions will be realeas as Early Access version on December 13:
They Are Billions
They Are Billions is a strategy game in a distant future about building and managing human colonies after a zombie apocalypse destroyed almost all of human kind. Now there are only a few thousand humans left alive that must struggle to survive under the threat of the infection. Billions of infected roam around the world in massive swarms seeking the last living human colonies.
ModDB - Vote for the Mod of the Year Awards 2017
You can vote for the mod of the year 2017 on ModDB:
2017 Modding Year in Review feature
As we wish farewell to 2017, lets recap on some of the excellent mods released this year.
In a few short hours, 2017 Mod of the Year will kick off, whilst waiting, join us in celebrating some of the amazing creations released in the last 12 months, what mods did you enjoy the most and who will be getting your vote when the polls open, let us know in the comments.
Thank you for the info, rjshae!
Monday - December 04, 2017
Beautiful Desolation - Gameplay Video
The latest update for Beautiful Desolation shows off some gameplay.
Mark has arrived at the entrance to The Kettle: a bustling settlement that sits at the base of the Bulwark, an enormous wall of compacted buildings and overgrown trees.
Our previous games focused on isolation, while in Beautiful Desolation we've opened the doors to our new world, creating environments populated with vibrant and strange characters. We want a living, breathing world for Mark to explore that includes augmented humans, drones, robots, and bizarre animals.
In addition, we've finalized gameplay technicalities such as the UI amd camera control which you can see in action in the video.
Thanks for supporting us this year.
Have a great festive season and see you in 2018!
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Abandon Ship - Developer Let's Play
Farflame spotted a gameplay video for the strategy ship adventure Abandon Ship:
Abandon Ship: Developer Let's Playloading...
Team Lead Gary Burchell plays through 30 minutes of Abandon Ship. The Early Access version of Abandon Ship will be released on Steam in early 2018. This is an Alpha build so there may be bugs or items that will be polished before release.
Fear Effect: Sedna - Preview
OnlySP is not very impressed with the isometric tactical game Fear Effect: Sedna:
Fear Effect: Sedna Falls Shy of High Expectations
Fear Effect: Sedna aims to be the spiritual successor fans have long dreamed of but falls short in its gameplay and world building. The original Fear Effect was released back in 1999 by developer Kronos Digital Entertainment. Due to the high praise from the gaming community, a sequel, Fear Effect 2: Retro Helix, arrived two years later. More than ten years on, the indie development team, Sushee, took up the mantle and announced it was working on a third entry to the series via Kickstarter, meaning that the project will only have a fraction of the budget of the original games, despite being published by Square Enix.
The project will no doubt bring enjoyment to the franchise’s fans but fails to be enticing enough to warrant any new enthusiasts. Hopefully, Sushee will do more to build on the existing world as the passion for the source material is definitely alive and well despite the many production delays.
After originally being scheduled for release this year, Fear Effect: Sedna has been pushed back to early 2018 and will be available for PC, PlayStation 4, Switch, and Xbox One. In the wake of the delay, Square Enix has also announced a remake of the original game, titled Fear Effect Reinvented, which is also being developed by Sushee and expected to release in 2018.
Saturday - December 02, 2017
Dominions 5 - Warriors of the Faith - Released
The turn-based strategy game /God sim Dominions 5 - Warriors of the Faith has been released:
Dominions 5 - Warriors of the Faithloading...
You are a God! You are master and ruler of a loyal nation. You have unimaginable powers at your disposal. You have claimed this world as yours. But there are others who stand in your way. You must defeat and destroy these pretenders. Only then can you ascend to godhood and become the new Pantokrator.
In Dominions you take control of a powerful being that rules a nation and aspires to godhood. The type of Pretender Gods can vary from magically powerful arch mages to huge titans or large monuments. The pretender gods have different strengths dependent on what kind of god you choose and what nation you play.
When you start the game you decide what kind of god you are and how your Dominion affects your lands, followers and sacred soldiers. It is an expression of your divine might and the faith of your followers. If your dominion dies, so do you. Your dominion also inspires your sacred warriors and gives them powers derived from your dominion.
In order to win and become the one true god you have to defeat your enemies one of three different ways: conquer their lands, extinguish their dominion or claim the Thrones of Ascension.
New for Dominions 5 is that a God's bless effects can be customized in detail giving a new set of choices for the aspiring Gods. Battles have also received a major change and now feature simultaneous movement for all participating units. Fireballs and arrows will now fly at the same time as everyone is moving and watching large battles will be quicker than before.
Dominions is set in a fantasy world that draws inspiration from historical nations, cultures and myths. You will not encounter the elves of conventional fantasy in this game. Instead you might lead a nation of vanir from old norse myth. Aztecs, romans, israelites, greeks, kievian rus and lovecraftian horrors are just a few of the inspirational sources of the game.
The first Dominions game was released in 2002 and was well received by strategy gamers. Since then Dominions has been much refined and Dominions series is still actively played making it one of the longest running 4x turn based strategy games.
Tuesday - November 28, 2017
Black Mirror - Released
Black Mirror has been released on Steam with a 10% launch discount.
Black Mirror out now on Steam!
29 November - THQ Nordic
Vienna/Austria, Bremen/Germany - November 28, 2017: The tragic story of the Gordon family gets a new chapter: Today, KING Art Games and THQ Nordic are releasing Black Mirror; a modern re-imagining of the acclaimed gothic-horror adventure series. The new protagonist, David Gordon, must deal with the mysteries of Black Mirror castle as well as trying to find out if there is an ongoing curse on his family.
About Black Mirror
Like in the original graphic adventure trilogy, the Gothic Horror genre and its unique atmosphere of madness and psychological distress remains at the heart of Black Mirror.
The point-and-click gameplay of the original trilogy served as the basis for the re-imagined gameplay, which focuses on close-up investigation and interaction with nightmarish visions that plague the protagonist of the game David Gordon.
Your THQ Nordic Team
Thursday - November 23, 2017
Black Mirror - First Gameplay Trailer
DSOGaming reports that the first gameplay trailer for Black Mirror has been released as well as system requirements.
THQ Nordic has also revealed the game’s PC requirements via its Steam store page. PC gamers will need at least an old quad-core CPU with 8GB of RAM and an GeForce GTX660 or a Radeon 7870 graphics card.
Here are the full PC requirements:
- OS: Window 7, 8, 8.1, 10 (64bit)
- Processor: Intel Q9650 / AMD Phenom II X4 940
- Memory: 8 GB RAM
- Graphics: GeForce GTX660 / Radeon 7870 – 2GB VRAM
- DirectX: Version 11
- Storage: 11 GB available space
- OS: Window 7, 8, 8.1, 10 (64bit)
- Processor: Intel Core i7 3770 3,9 Ghz / AMD FX-8350 4 GHz
- Memory: 8 GB RAM
- Graphics: GeForce GTX960 / Radeon R9 290 – 4GB VRAM
- DirectX: Version 11
- Storage: 11 GB available space
The game will release on November 28th.
Monday - November 20, 2017
Civilization - The complete History
PC Gamer penned down the complete history of Civilization:
The complete history of Civilization
26 years of conquest, building and Montezuma being a bit of a dick.
Welcome to the history of Civilization, a series that has been keeping us up until silly o'clock in the morning since the release of Sid Meier's original game in September 1991. Civ turns all of human history into a playground that you can exploit, turn by turn, to bring your chosen nation to glory. It's a fascinating series because it has been interpreted by a new lead designer in each iteration, including Alpha Centauri's Brian Reynolds, Mohawk Games' Soren Johnson, and of course Sid Meier himself. In the following pages we talk to all of them about how the series has evolved from Civilization through to Civilization VI.
Thank you for the info, henriquejr!
Friday - November 17, 2017
Endless Space 2 - Diplomacy Revamp
PCGamesN reports that Endless Space 2 got a diplomacy revamp and a free weekend:
Endless Space 2 gets a free weekend alongside a diplomacy revamp
Whether you’re an old hand at the strategic galactic opera of Endless Space 2 or you want to jump in for the for the first time, this week is full of good news for you. The game will be getting a free weekend alongside and a new free update.
The free weekend starts now, and will run through November 20 on Steam. If you like what you play, you can pick up your progress with half off of the game for the duration of the event.
But if you’re already in on Endless Space 2, the more relevant news is a free update called Galactic Statecraft. New diplomacy options will allow you to more easily resolve situations without bloodshed, and build stronger alliances with allies for more formidable bonuses.
Wednesday - November 15, 2017
Non-RPG General News - Numantia Reviews
Farflame spotted two reviews for the strategy game Numantia:
PC Aficionado: Numantia Review - Score 6.4/10
Pixel Opinions: Numantia
Numantia is a solid game with a strong historical narrative and deep strategic gameplay. The battle graphics are somewhat above average for an indie game and the hand-drawn style of the story cinematics makes you want to keep playing just to see the art. At $21.99 CAD, I would suggest this for strategy lovers but would wait for a sale for the average gamer.
Sunday - November 05, 2017
Non-RPG General News - Free StarCraft 2
Rock Paper Shotgun reports that a free version of StarCraft 2 will be available later this month:
StarCraft 2 launching generous free version this month
A huge chunk of StarCraft II is going free later this month as a sort of big ‘ol demo for the wider trilogy. From November 14th, everyone will be able to play the full Terran story campaign from the original Wings of Liberty, the competitive multiplayer including units from all three chapters, and — with some limitations — the cooperative mode too. If you dig it, you’ll be able to buy the other bits of SC2 separately or in one big lump.
Oh, and people who own Wings of Liberty but skipped Heart of the Swarm will be able to get that Zergy instalment free – if they claim it in time.
So! Free SC2, eh? Yup, Blizzard are turning the heart of it free, with one of the three big story campaigns, all the competitive multiplayer, and most of the co-op. There are, of course, restrictions.
Thursday - November 02, 2017
Non-RPG General News - This Land is My Land
DSOGaming has some screenshots of This Land is My Land which is a single player western open world stealth action game.
This Land is My Land is a new Western open-world PC game, first screenshots & details
Game Labs has announced that it is working on a Western open-world third-person game for the PC, called This Land is My Land. This Land is My Land a single player open world stealth action game with a living hostile environment.
In This Land is My Land, players take the role of a Native American fighter. The game takes place in the American Frontier, and the main protagonist will be a member of one the tribes. The game will feature several innovative mechanics that, at least according to the developers, will increase variety and create surprises every play-through.
Tuesday - October 31, 2017
Non-RPG General News - Visceral Games
Farflame spotted the story behind the closure of Visceral Games at Kotaku:
The Collapse Of Visceral's Ambitious Star Wars GameIt seemed like a surefire hit: a Star Wars take on Uncharted, published by Electronic Arts and developed by the longrunning studio Visceral Games. But nothing is sure in the video game industry, and on October 17, 2017, when employees of Visceral were told that the company would be closing, some who had worked for the studio found themselves unsurprised. In many people’s eyes, doom was inevitable.
Visceral Games, based in San Francisco, had been an odd fit at EA for several years now. First founded in 1998 as EA Redwood Shores, the studio developed a mishmash of assorted games in the 2000s before finally finding an identity with a horror-action-adventure series called Dead Space. After three Dead Space games (and a couple of spin-offs), the company went on to make the first-person shooter Battlefield Hardline, which came out in 2015.
Saturday - October 21, 2017
Numantia - Available next Week
TGG reports that the strategy game Numantia will be available on October 25:
The turn-based strategy game “Numantia” is coming to PS4, Xbox One and PC by next week
The Numantine War – one of the least known and most significant conflicts in history – can be experienced for the first time in NUMANTIA, a new turn-based strategy game heading to PS4, Xbox One, and Steam next Wednesday.
- Experience a narrative-driven campaign set between 153 B.C. and 133 B.C.
- Choose between the fearless Celtiberian tribe of Numantia or the mighty Republican army of Rome.
- Lead a massive army of 30 units – such as spearmen, slingers, cavalry, and even siege machines – in epic battles.
- Take on the campaign solo or fight a friend in a one-on-one battle.
- Manage a full-fledged army and witness historical events unfold.
Monday - October 16, 2017
Opinion - Rising Costs & Mid Tier Studios
Gamesindustry ask Brian Fargo and Jeff Pobst about rising game development costs and how they are putting the squeeze on mid-tier studios such as inXile and Turtle Rock.
Rising game dev costs put squeeze on mid-tier studios
inXile's Brian Fargo, Hidden Path's Jeff Pobst and Turtle Rock's Steve Goldstein weigh in on the growing gap between gaming's haves and have-nots
Making games is expensive. Let me rephrase that: making games is really, really expensive.
Obviously, that's no secret, but the numbers involved are even surprising to those of us who follow the industry every day. Last month, Kotaku reported many studios budget around $10,000 per person per month to cover salaries plus overhead. Considering that many of the more polished games on the market can take years to create, budgets can spiral out of control very easily and this has a impact on the entire ecosystem.
Moreover, that $10,000 figure is actually lower than many studios spend, industry veterans Brian Fargo (inXile Entertainment) and Jeff Pobst (Hidden Path Entertainment) tell me.
"I used $10,000 per man-month [for budgets] when I was a producer for Sierra online in 2000," Pobst notes.
Fargo concurs: "I would say [$10,000 is] on the low side. I think Tim Schafer pointed out a couple of years ago that this is why these things cost so much to make. There's a big difference between small developers cutting their teeth that have no overhead versus a team of people who've been in the business for two decades. They have families and expect medical insurance, and so it's not going to be something that costs less than $10,000 on average for my people.
"That's on the low end by maybe 20% or 30%. I don't think we're seeing double that, but certainly it's the trajectory we're all going towards. I think that's a fair number. It's always been a funny disparity. We talk about making a game with a budget of, say, $10 million and the smaller developers tend to look at it and go, 'How do they waste so much money?' And then the triple-A guys say, 'How do they do it for so cheap?'
Saturday - October 07, 2017
Flash Point: Fire Rescue - Releasing 7th November
Flash Point: Fire Rescue is an indie strategy game based on a popular board game releasing this November.
Take charge of a team of firefighters in the digital version of the acclaimed thematic cooperative board game, Flash Point: Fire Rescue. Command your highly trained squad through the hazards of a structural fire in this turn based strategy game to rescue the helpless survivors trapped inside.
About This Game
Use your wits and skills to survive the volatile scenarios with flames running wild, smoke rapidly spreading, fires raging and explosions rocking the very foundations of the building you're in.
In this turn-based strategy game, every move and choice you make has dire life-and-death consequences.
- Should you open the door with smoke filling the room?
- Will you risk damaging the structure to create a direct route to what could be a false alarm?
- Will you extinguish nearby roaring fires or rush past the flames to reach a survivor?
Lives hang in the balance, dependent on your critical decisions!
Monday - October 02, 2017
Warbanners - Releasing October 18th
Warbanners is a turn-based, tactical strategy game with role-playing elements which will release October 18th.
"Warbanners" is a turn-based, tactical strategy game with role-playing elements. Managing a squad of mercenaries, the player will experience the story campaign's 42 missions, with the ultimate goal of solidifying their place in the ancient legends.
• Create a unique army: hire and equip soldiers, develop their fighting qualities, and learn new skills.
• Hire assistants: although they do not participate in battles, assistants give different bonuses, including a formidable catapult, poisoning enemies, increasing morale, and much more.
• Immerse yourself in a multi-faceted battle system that takes into account a variety of factors, including landscape and lighting, the direction of the unit's gaze, morale, and fatigue.
• Use the environment for tactical purposes: freeze rivers, chop and burn trees, dig trenches, build bridges and barricades, and so on.
• Choose the optimal level of difficulty: from easy for beginners, to nightmarish for sophisticated tacticians. With every step marked by blood and iron, an invisible but deadly threat becomes more tangible. Darkness, brooding in the corners of the soul, becomes ever more palpable....
OpenApoc - Open Source Port of X-Com Apocalypse
@PCGamesN OpenApoc is an open source port of X-Com Apocalypse for Windows which had its first public release recently.
X-Com Apocalypse gets a new lease of life through moddable Windows port OpenApocloading...
The third game in the classic X-Com series, Apocalypse, was a strange duck. A hybrid of real-time and turn-based combat, a setting more reminiscent of Judge Dredd than The X-Files and a bundle of ambitious gameplay systems that never quite worked in practice, such as rival human NPC factions with their own agendas.
It was always a game that seemed to work better on paper than in practice, but now there's hope that Apocalypse might some day live up to the promise of its lofty design, as the first public version of OpenApoc - a fan-made source port and foundation for future mod development - has been released.
Monday - September 25, 2017
Non-RPG General News - Is Fun overrated?
PCGamesN suggests that the fun in video games is overrated:
'Fun' in videogames is overrated
I finished Ultra Ultra’s third-person action game Echo over the weekend and it got me thinking about the nature of ‘fun’ in videogames. More specifically, it made me consider how our industry places too much value on that word, and how games can use other means to elicit a reaction from us.
Sunday - September 24, 2017
Non-RPG General News - Indie Conquered the PC
PCGamer has an interesting article on how indie gaming conquered the pc.
From shareware superstars to the Steam gold rush: How indie conquered the PC
By Richard Cobbett
We look back at the history of indie gaming, from bedroom coders through crowd-funding to the current crowded scene.
Last week, PlayerUnknown's Battlegrounds smashed the Steam peak player records. The previous record-holder, Dota 2, while admittedly made by one of the world's biggest and most powerful games companies, began as a Warcraft mod. These days, we barely blink an eye at the idea that a game can come from nowhere and shake through word-of-mouth, clever concepts, a bit of cool technology like Portal's... well, portals... or simply by hooking into some reservoir of good feeling, and accomplish more than any marketing budget can dream of. Minecraft is this generation's Lego. Undertale is one of its most beloved RPGs.
Indeed, the world of indie development is now so important that it's hard to remember that it's only really a decade or so old. That's not to say that there weren't indie games before then, as we'll see, but it was only really with the launch of Steam on PC and services like Xbox Live Arcade that the systems were in place to both get games in front of a mainstream audience, and provide the necessary ecosystem for them to quickly and confidently pay for new games.
Friday - September 22, 2017
Niche: A genetics survival game - Released
Niche: A genetics survival game is a turn-based strategy game with simulation and roguelike elements which recently released on Steam.
About This Game
Niche - a genetics survival game is a fresh blend of turn-based strategy and simulation combined with roguelike elements.
Shape your own species of cat/fox/bear/dog-like animals based on real genetics. Keep your animals alive against all odds, such as hungry predators, climate change and spreading sickness.
If your species goes extinct the game is lost and your evolution needs to start anew.
- Real genetics for breeding system
- Over 100 genes to shape your species
- Procedurally generated worlds and animals
- 4 biomes featuring different predators, prey and flora to explore
- Game mechanics inspired on population genetics
Games that inspired us:
- Don’t Starve
- The Creatures Series
- Warrior Cats
While playing Niche, the player is introduced to the scientific mechanics of genetics (featuring dominant-recessive, co-dominant inheritance, etc). The game also features the five pillars of population genetics (genetic drift, genetic flow, mutation, natural selection, sexual selection). All knowledge is interwoven with the game-mechanics. This creates the effect of learning by playing.loading...
Thursday - September 21, 2017
The Journey Down - Chapter 3 Release
The final chapter of the Adventure The Jouney Down will be released today:
The Journey Downloading...
In the jungles of the Underland, scattered remnants of an ancient culture speak of a great evil that dwells in the shadowy depths of the Kwayerumoshi caves. But even the darkest secrets of this lost age are about to be revealed by the brave actions of three unlikely heroes.
In the final chapter of The Journey Down, Bwana, Kito and Lina explore the vast reaches of the Underland and unravel its long-forgotten history. Their adventure comes to a bombastic conclusion when they learn the true nature of the Great Asili tree and the Armando Power Company.
The Journey Down is a classic point-and-click saga with an Afro-Caribbean vibe. Get ready to embark on an epic journey of brain-teasing adventure!
- A twisting tale of intriguing adventure
- Tons of handpainted environments
- An all original jazzy reggae soundtrack
- A fully voiced cast
- HD art and animations
Thursday - September 14, 2017
Hellblade: Senua's Sacrifice - Review
Polygon has reviewed the action game Hellblade: Senua’s Sacrifice:
Hellblade: Senua’s Sacrifice review
The developers of DmC take on human psychology in this enlightening action game
Hellblade: Senua’s Sacrifice uses everything in its arsenal to perpetuate feelings of dread, anxiety and fear: camera perspective, light, sound, visuals, combat. There are no scary monsters, no jump scares, none of the traditional horror fare. Instead, it taps into something infinitely more terrifying: human psychology. And it is wildly successful.loading...
Developer Ninja Theory worked alongside a team of mental health specialists, professors of psychology and people recovering from psychosis to convey their experiences. The depiction of main character Senua’s hallucinations and delusions feel vivid, honest and terrifying. From seeing literal fragments of reality to wandering mazes guided by a grieving ghost, every little thing you do skirts the line between myth and a terrifyingly inescapable reality. Every battle and puzzle ties back into the underlying themes and experiences of psychosis.
"Hellblade is both a psychological terror and an enlightening experience"
Hellblade is not an Orphean quest to retrieve a dead lover from the underworld. It’s not some epic tale of revenge. It’s an education and contextualization of being psychologically different in the time of Vikings and Celts. Nearly every facet of the game — whether it’s combat, puzzles or exploration — is deliberate, pointing back to the overarching theme of what people called “cursed” during that time. Hellblade successfully weaves metaphors of grief and loss into fundamental game mechanics and rich folklore, and through these I felt like I truly was able to understand how someone else sees the world.
Monday - September 11, 2017
Beautiful Desolation - September Update
Beautiful Desolation has a new update for September which shows some skeuomorphic UI that reminds me of classic games and other stuff.
Apart our trek to the veld, we are at the early design phase of interface implementation. Interface design is extremely important and plays an important part in setting the tone of this world.
With STASIS, we were inspired by the diegetic UI design of Dead Space - something which felt right at home in a horror game. From John’s Quantum Storage Device to the computer PDAs - everything in the game’s interface was designed to keep you inside The Groomlake and form part of the scene.
BEAUTIFUL DESOLATION will see a skeuomorphic interface inspired by the real-world designs of the 70s and 80s and the interface design of Fallout. Wooden panelling, chrome inlays and vacuum-formed plastic have replaced the harsh metal and blood-stained wires of STASIS. However, the idea remains to always keep the player grounded in the game world and sprinkle in some classic game nostalgia to boot.
Sunday - September 03, 2017
Numantia - Release in October
Farflame spotted the release date for Numantia on XBoxHub:
Turn-based strategy and RPG hybrid Numantia gets an October release date
A long time ago, an important battle took place between Rome and the city of Numantia, but just a short time ago it was revealed that a turn-based strategy/RPG game centred around this event is due to release this October.
Numantia is expected to release in October, 2017, for Xbox One, PlayStation 4 and PC/Steam, bringing a game that takes place in the year 153, during an ancient conflict known as the Siege of Numantia. Players can tackle two different campaigns; one which sees you lead the troops of Numantia against the invaders, and one helping consolidate the power of Rome. Prepare to relive history in epic battles, fighting alongside real historical figures.
D&D Lords of Waterdeep - Released
Lucky Day spotted the release of the strategy game D&D Lords of Waterdeep:
Wizards of the Coast and Playdek present the award-winning Dungeons & Dragons board game Lords of Waterdeep!
Welcome to Waterdeep, the City of Splendors! A city run by a secret society of masked Lords who rule with shady back-door dealings and unmatched political power. In Lords of Waterdeep players will play as one of these masked Lords and will need to recruit adventurers to go out and complete quests for them. The more quests they complete, the more control and influence they have over the city.
Players can expand the city by purchasing buildings that will open up new opportunities within the city walls. Intrigue cards can be used to help the player and may also either help or hinder their fellow Lords in their quest to become the supreme ruler of Waterdeep!
Lords of Waterdeep is a turn-based strategy game played in 8 rounds and can be played against AI or with up to 5 human players. Players take turns assigning their agents to do their bidding, whether it is to recruit new adventurers to their tavern or purchase a new building for the city. Points and resources are gained by completing quests, playing Intrigue cards, constructing new buildings or having other players utilize the buildings you have constructed. At the end of the 8 rounds bonus points are awarded and the player with the most points at the end wins the game.
- Computer opponents and asynchronous cross platform multiplayer online play
- Options for 2-5 players (6 players with the Undermountain or Scoundrels of Skullport expansions)
- AI Opponents
- Asynchronous or real-time online play (2-5 players)
- Ability to invite Playdek friends to matches
- Public or Private online profile statistics
- Selectable online game clocks
- "Next game" button takes you to your next asynchronous online game
- In-game tutorial
- Rule Book and Card Gallery to review game text and effects
- Options for Music and SFX and animation speed
- Animated backgrounds
- Player ratings system
- Other player's Online status indicator
Saturday - September 02, 2017
Non-RPG General News - Frostpunk Gameplay
@GamePressure Frostpunk gameplay from the demo can be seen in this video.
Our footage shows the beginning of gameplay – we find a reactor, launch it, and take care of our people and our base. The game looks nice, but we can see FPS drops of animations. Optimization of the game is without a doubt something that 11 bit studios will deal with in the upcoming months.
Frostpunk, the new production from the devs behind This War of Mine, is to be a chilly strategy in which we build a settlement and ensure the safety of our people in an ice-bound world. Apart from the construction element, the game also emphasizes society management. The choices we make will have a real impact on both economy and gameplay. Further into the game, the players will get to know the reasons behind this new ice age and reveal some chilling mysteries.
This 15 minutes video shows gameplay from the Frostpunk game, from the beginning. In this game we're building a base post-apocalyptic city trying to make our people survive in harsh conditions. Game in full version is showing up in December this year.
Wednesday - August 30, 2017
Distrust - Inspired by 'The Thing'
An alien evil stalks a group of survivors in the wintry expanse of Antarctica, threatening to overwhelm their defenses as hunger and the elements wear them down. This isn't The Thing; it's Distrust, a new isometric survival game inspired by John Carpenter's sci-fi horror classic. But rather than the threat of assimilation, you'll need to fight against sleep to keep your group alive.loading...
Tuesday - August 22, 2017
The Long Dark - Review @ Destructoid
Destructoid has reviewed the exploration survival game The Long Dark:
Review: The Long Dark
Winter is hereloading...
The Long Dark is out of Early Access, and there have been some changes since it was initially released in 2014. Its world has grown bigger, its animal AI has grown smarter, and its story mode has remained a promising yet barely distinguishable figure on the edge of the horizon. Until now.
This review covers both the survival sandbox mode and the first two episodes of the story mode. I'll be back to cover more of it as I keep charting its chilly terrain and as more episodes are released.
I have to say, one of the best parts of The Long Dark is the feeling of discovery. Being unsure where I'm going as I venture off partially snow-covered roads, and then suddenly coming upon a lighthouse or a whale harvesting plant, is exciting. Since the maps are always the same, that excitement will fade once I've discovered and memorized everything each area has to offer. I have conflicting feelings about that because I want both the excitement of discovery and the comfort of knowing the world I inhabit.
New maps can always be added, and there are challenges within the sandbox mode that you can choose to partake in if you want to shake things up a bit. One of the challenges asks you to spend three days at different locations scattered across all the maps, forcing you to chart the entire world of the game. And there's enough content there that it should keep you busy exploring every nook and cranny for a while.
While the story mode leaves something to be desired, the survival mechanics of The Long Dark's sandbox make it worthwhile. We have three more episodes of Will's journey to weave a wider story throughout the alternately unforgiving and inviting Canadian terrain. In the meantime, I'll be sitting back with my coffee mug, reflecting on my own small stories within The Long Dark.
Saturday - August 19, 2017
Agents of Mayhem - Review @ AusGamers
AusGamers checked out the action game Agents of Mayhem (which comes with a few RPG elements):
Agents of Mayhem Review
Calling in a vehicle in Agents of Mayhem creates a small circle that your Agent needs to stand-in as their vehicle of choice drives towards them at high speeds. When it gets close enough the Agent jumps into the air, strikes a pose, and then phases into the vehicle where they’re now behind the wheel and ready to drive. It’s a cool little transition effect, and one that you’ll no doubt see often throughout your time with Agents of Mayhem, the new open-world action game from Volition - the studio behind the Saints Row series. The only problem is that after the vehicle transition is completed, the vehicle comes to a complete stop.
Which is somewhat of a metaphor for the entire experience, it moves in the right direction but stops short of greatness.
Initial impressions are important. But none more so than with a piece of entertainment like Agents of Mayhem. It’s Saints Row IV by the way of a Saturday morning cartoon. Crude, juvenile, profane, and often very funny. And it feels like a natural progression from Volition’s last outing, Saints Row IV. Where, the GTA-inspired series moved so far from the its source material as to become an almost parody of crime-based open world action games. And in the process become one of the genre’s most consistently entertaining games.
Going back to initial impressions, the first few hours of Agents of Mayhem are genuinely exciting and entertaining. And funny too. It’s the open-world of high-tech Seoul and the repetitive missions that fail to live up to the colourful Agents and the Saturday morning cartoon vibe. Which is unfortunate. The juvenile sense of humour won’t appeal to everyone, but the same could be said for just about every Volition-developed title of the past decade. And in that sense, the studio’s latest effort is worth considering if you’re a Saints Row fan. For everyone else, imagine a ludicrous ‘80s cartoon built around the profane and juvenile marines featured in James Cameron’s classic film Aliens. Where they’re globe-trotting government agents, and prone to enter fits of gravity defying carnage.
What we liked
- Saturday morning cartoon vibe
- Colourful cast of somewhat juvenile Agents
- The Agent combo of Hollywood, Braddock and Red Card
- The Agent variety is diverse, as is the surprisingly deep customisation
- Oh, and it’s funny
What we didn't like
- Repetitive mission design
- Automatic difficulty scaling that removes the feeling of becoming all-powerful
- Which is a feature from Saints Row IV that we loved
- … But it can be adjusted
- Open-world of Seoul doesn’t really invite exploration
- No co-op
Wednesday - August 16, 2017
Warren Spector - Devs must define Success for themselves
Devs must define success for themselves
Ahead of his keynote address at Pax Dev, the Deus Ex and System Shock designer warns that it simply isn't enough to "make a fun little game"
Like many entertainment sectors, the world of video games is a business. But it's a business ultimately driven by passionate and creative individuals. And that matters... a lot.
It's especially important to OtherSide Entertainment's Warren Spector, the industry veteran famous for designing Deus Ex, among other classics. Spector will be giving the keynote address at PAX Dev later this month (a conference that excludes the press), and he spoke with GamesIndustry.biz about the message he aims to deliver to his fellow developers.
At the heart of Spector's talk, called "Developer, Know Thyself", is the notion that creators shouldn't let the commercial side define their success. Moreover, developers should be making games that actually mean something to them.
"The big point I'm trying to make is that it isn't enough just to think, 'Oh I'm going to make a fun little game.' For the sake of developer sanity and also for the medium itself we need to be thinking a little bigger than that, and really think [about] what success means.
Thursday - August 10, 2017
Beautiful Desolation - Kickstarter Update
Farflame spotted two Kickstarter updates for the Adventure game Beautiful Desolation:
Tuesday - August 08, 2017
Non-RPG General News - Why do we spend Time playing Games we don't like?
Rjshae spotted an older interesting article on Rock, Paper, Shotgun:
Why do we spend time playing games we don’t like?
We spend a lot of time playing games we don’t like. Remember The War Z, renamed to Infestation: Survivor Stories after receiving overwhelmingly negative reviews all around? On Steam, it has nearly 14,000 negative reviews which total 507,837 played hours of absolute garbage. Or what about Duke Nukem Forever, which is somehow sitting at ‘Mostly Positive’ at the moment? The 1500-odd Steam reviews that rightly acknowledge it as a flaming trash pile account for 10,013 hours those poor souls will never get back.
I’m fascinated by the lifetimes we cumulatively waste on games we end up hating, and so I decided to dig a little deeper. How long do we typically spend with a game before we decide it’s no good? Do we have to finish it, or do we make up our minds before the credits roll? Does it take us longer to nail down our feelings on a popular game versus an unpopular one? Why on earth don’t we just do something else?
To answer these questions, I took a look at the Steam reviews for a number of big games with ‘mixed’ reception – the kinds of games that defy a simple and immediate classification as ‘good’ or ‘bad’. By averaging out the hour counts of both positive and negative reviews, we can see a consistent trend between the two, with players spending on average two to three times as long with a game they enjoy than a game that leaves them disappointed. Not too surprising, but things get more interesting when we compare the average hour counts with the time it takes to beat these games, as estimated by howlongtobeat.com. Contrasting these values reveals that we often spend enough time with games we don’t recommend to see their credits roll – though whether we actually do reach the end or not is significantly harder to quantify. Judging from sampled review text, though, we push through as far as we can, even when crashes, bugs, and low framerates conspire against us.
Monday - July 31, 2017
Non-RPG General News - Fear Effect Sedna Screenshots
Farflame spotted some new screenshots of the tactical action game Fear Effect Sedna on Neptune Games:
Fear Effect Sedna Gets New Screenshots
Fear Effect Sedna features a whole new story and a pausable real-time tactical action style where players will be able to control the team strategically and tackle enemies and puzzles alike
Sushee developers released some new gameplay screenshots for Fear Effect Sedna, the next game in the classic series made popular on the original PlayStation console. The game will features a whole new story and a pausable real-time tactical action style where players will be able to control the team strategically and tackle enemies and puzzles alike.
Non-RPG General News - StarCraft Remastered
Saturday - July 29, 2017
The Long Dark - Release Date: August 1
Hurls spotted that the open world survival game The Long Dark will be released on August 1:
The Long Dark -- LAUNCH TRAILER IS HERE!!
We're thrilled to be able to share the launch trailer for The Long Dark.loading...
We can't wait to hear what you think about the game on August 1st, and we hope you find it was worth the long wait.
The Long Dark launches Worldwide on Steam on Tuesday, August 1st at 8AM Pacific Time.
Thank you for your support over the years.
- The Hinterland Team
ABOUT THE LONG DARK
Imagine the lights go out, never to return. Bright aurora flare across the sky, and all humanity’s technological might is laid to waste, neutralized in a kind of quiet apocalypse. Everything that has shielded humanity from the disinterested power of Mother Nature is suddenly wrenched from us, dropping us a few links down the food chain. Food and water are scarce. The roads are no longer safe. And winter approaches…
Welcome to The Long Dark —an immersive survival simulation set in the aftermath of a geomagnetic disaster. Experience a unique first-person survival simulation that will force you to think and push you to your limits with its thought-provoking gameplay.
Monday - July 24, 2017
Iron Tides - Early Access launched
The Viking Sim Iron Tides has been released as Early Access on Steam:
In Iron Tides, you are a Chieftain who survives the anger of the gods. The fury of the sea is against you in an experience designed to challenge your mind. With your steadfast crew, engage in quick turn-based battles and take every piece of loot your ship will hold.loading...
- A World Without End: Explore a hand-crafted ocean full of danger and chance encounters. Choose your battles carefully and stay vigilant.
- Diverse Battlefields: Keep your wits about you as you fight the various denizens of the Iron Tides across broken ruins, ancient temples, and the decks of warships.
- Encounters Upon the High Seas: Explore dusty ruins, bribe corrupt enemy garrisons, and haggle with lost merchants. Build your own story through narrative encounters with multiple solutions. Will you take the effort to plunder statues when your warriors only want food?
- A Place to Call Home: After a successful voyage, return to your stronghold of Norhaven. Purchase newly available wares, recruit new warriors, and plan the next raiding season.
- No Two Vikings Exactly Alike: Each viking has four abilities drawn from a pool of seven. In addition, each warrior has a unique, procedurally generated upgrade path, allowing for a diverse range of possibilities.
- Dead Warriors Live Only In Memory: The halls of Valhalla sing with glory as each Viking meets their end. Unfortunately for you and your crew, your lost warriors will not come back and help on the next raid.
Thursday - July 20, 2017
Darkwood - Release Date: August 17
PC Gamer reports that the crowdfunded top-down survival horror game Darkwood will be released on August 17:
Darkwood release date set with eerie live-action trailer
After three years, the free-roam survival horror game has earmarked an August launch.
Remember Darkwood? You know, the successfully crowdfunded top-down survival horror game that entered Early Access in 2014? That's right, the wonderful scare 'em up that was sort of reminiscent of Teleglitch but with a far more robust tool system whose slower pace in turn cranked its tension up to 11. Yeah, that one—it's now got a launch date. When? August 17.
To mark the announcement, developer Acid Wizard Studio has released the following live-action trailer:loading...
Crystal Dynamics - Celebrates 25 years with Sale
Crystal Dynamics 25th Anniversary Campaign is selling all its games cheap with the proceeds going to charity.
To celebrate Crystal Dynamics 25th anniversary, we are offering a discounted limited edition bundle featuring new and classic Crystal Dynamics games. Save over 75% with this Crystal Dynamics 25th Anniversary bundle which includes PC Steam keys for 12 games! 100% of proceeds from the event will go to GameChanger Charity and support children facing life-threatening illnesses.Games Include:
1. Tomb Raider (2013)
2. Tomb Raider: Underworld
3. Tomb Raider: Anniversary
4. Tomb Raider: Legend
5. Lara Croft and the Guardian of Light
6. Lara Croft and the Temple of Osiris
7. Legacy of Kain: Defiance
8. Legacy of Kain: Soul Reaver
9. Blood Omen 2: Legacy of Kain
10. Project Snowblind
11. Legacy of Kain: Soul Reaver 2
$25 donation- receive all 12 games
$15 donation - Tomb Raider & Lara Croft games (6 games)
$1 donation- Receive games 7-12 listed (Legacy of Kain, Blood Omen, etc)
For a $50 donation, you will receive a GameChanger Charity swag pack & the 25th Anniversary Game Bundle!
Monday - July 17, 2017
Plague Tale - Interview @ Gaming Bolt
Gaming Bolt has interviewed Chief Creative Officer David Dedeine about the stealth game Plague Tale:
A Plague Tale: Innocence Interview: ‘We Really Want To Tell A Great Story’
Many interesting games graced the carpet of this year’s E3, but there was something interesting about developer Asobo Studio’s A Plague Tale: Innocence. A game of two children locked away in an old building surrounded by thousands of on-screen rats and the inquisition. With the right path to find and a puzzling challenge to figure out just how to get out, it’s up these two children to escape.
Having to walk through swarms of disease infested rats is no easy task. Taking influence from 14th century French architecture, with the creepy darkness and shadows to go along with it, we had to find out more. We had a chance to talk with Chief Creative Officer David Dedeine to find out what lies behind the creepy walls of this foreboding game.[...]
The central theme focuses on innocence and doing what’s necessary to survive in Plague Tale. Will players’ decisions to kill influence the overall course of the story and the ending?
It doesn’t influence the course in a sense where you will not change the ending of the game. The story is basically linear. There is no branching. We really want to tell a great story. This tale, this nightmare needs to reach the public, talk to the public. We will not try to branch much, we try to focus on this [linear] path.
What are some of the tasks players will have to perform? Is the game primarily focused on stealth and sneaking past patrols?
It’s a mix. It’s still an action-adventure game. So you will have sneak phases, we will have action phases, and also puzzle mechanics.[...]
Peregrin - Announced
Neptune Games reports that Peregrin - a puzzle adventure with RPG elements has been announced:
Peregrin: puzzle-adventure with RPG elements Gets New Screens
According to developers, the story of Peregrin is a moving take on the struggle to overcome both personal and collective loss, beautifully realised in an epic mythical style. Peregrin’s art department and play mechanics seem to be like a hybrid between Below and The Flame in the Flood
During the adventure we will take control of Abi as she leaves her scavenger tribe to embark upon an epic journey into the wastelands of the divide. Mysterious monoliths and strange artefacts await her there, revealing the secrets of these fallen lands. Peregrin’s absorbing gameplay revolves around the use of Abi’s arcane powers. Use them to take temporary control of the creatures you encounter – from simple animals to the divide’s hostile guardians. Turn the unique abilities of each creature to your advantage in solving puzzles and surviving battles.loading...
Friday - July 14, 2017
IGN Unfiltered - Warren Spector
IGN interview Warren Spector about his career in gaming.
The creator of Deus Ex, System Shock, Ultima Underworld, Epic Mickey, and more sits down for an hour-long interview about his entire fascinating career.
Sunday - July 09, 2017
They Are Billions - Steam Page
The RTS They are Billions has a steam page now. The game will launch this fall:
They Are Billions is a Steampunk strategy game set on a post-apocalyptic planet. Build and defend colonies to survive against the billions of the infected that seek to annihilate the few remaining living humans. Can humanity survive after the zombie apocalypse?loading...
Monday - July 03, 2017
Elite: Dangerous - Review @ COG
COG reviewed the space sim Elite Dangerous:
Elite: Dangerous Review – Beautifully Crafted Yet Complex Space Travel Experience
Elite: Dangerous Review
Space is both a majestic and a terrifying place. The stuff of dreams and nightmares, exploring space has always captivated the imagination of the would-be intrepid explorer. Some believe space to be a place of serious endeavours, the future of a proper and professional civilization more advanced than our own. Others see it as the next wild west: a vast open plain to pillage, plunder, and carve out for your own. Elite: Dangerous manages to saddle up in both of these worlds, offering you the freedom to do as you please but with grave and serious repercussions. It sounds like one hell of a ride to take; however, it takes itself just a little too seriously for the casual gamer.
Elite: Dangerous is a well crafted and complex space simulation in flight, combat, and a number of RPG elements such as resource management, questing, and upgrading gear. With real world science creating the games universe and some very nice graphics, the game’s downfall comes from the overly complex controls used for flight, making the game difficult for newcomers who may be expecting a more user friendly experience. These controls also limit the fast paced action many would hope for in space combat, however for those looking for a game grounded in realism, Elite: Dangerous may just be the perfect one for you.
Tuesday - June 27, 2017
The Guild 3 - Preview @ Hardcore Gamer
Hardcore Gamer checked out The Guild 3:
E3 2017: Build Your Own Dynasty in The Guild 3
So many fantasy games use the middle ages as a template that is easy to forget that life in this time period was not all powerful wizards assisting gallant knights in rescuing beautiful princesses from evil dragons. Life in the middle ages sucked. People took baths once a year, just about everyone except royalty was poor and life expectancy was short due to poor medical care, lack of hygiene, and wars and plagues breaking out all the time. And based on historical records, dragons and magic did not exist, though we like to classify that so-called history under the category of old fake news. The Guild 3 may not be 100% historically accurate (editor’s note: neither is your description of the middle ages or anything else in this article), but it’s more realistic than most fantasy games.
The Guild 3 is a combination of strategy game, eco-simulation, historical life simulation, and RPG all rolled into one. The Guild 3 starts in a version of Europe as the middle ages come to an end and make way for the Renaissance, where the despotic domination by nobles and clergy gives way to prospering, independent cities with a free trade mindset. The primary objective is to build a dynasty that will last for centuries. This is most easily done by finding a mate and creating offspring that will carry on whatever sort of empire the player starts to build for themselves, but should the player choose to create an unlovable wretch there is an option to adopt from the orphanage.
Sunday - June 25, 2017
Endless Space 2 - New free Content
PCGamesN reports that Endless Space 2 got a new questline:
Endless Space 2's new hero is trapped inside a neutron star
As you might infer from its title, the Stellar Prisoner’s new questline concerns a mysterious figure who is literally imprisoned in a neutron star. It also appears that neutron stars will be objectives in a battle arena mode, conferring special bonuses to whomever controls them.
- Neutron Star: a battle arena that provides bonuses to players who control this special node.
- A new quest triggered upon the discovery of the Neutron Star.
- A new Endless Virtual hero.
- A new Cravers Prime hero, unlocked by the community during an ARG.
- Two new, unique planets.
- Modding improvements, including the ability to edit visuals (hero, quests, events) and textures (planets, ships).
- General performance and AI improvements - there's a full set of patch notes here on Steam.
Thursday - June 22, 2017
Non-RPG General News - Before the Storm Q&A
A new Life is Strange game is in the making - some questions and answers:
Before the Storm - E3 2017 Q&A Streamloading...
This stream first aired during E3 on the Square Enix Presents channel and was hosted by Toby Palm (Life is Strange Community Manager) and Chris Floyd (Game Co-Director).
Monday - June 19, 2017
Devolver Digital - Sums up the Industry
Devolver Digital had a 'conference' at E3 this year which came after the Bethesda presentation. Irony knows no bounds. Thanks Luj1!
Sunday - June 11, 2017
SteamSpy - Your Target Audience Doesn't Exist
SteamSpy has combed through its figures and come to some interesting conclusions.
The rise of INSERT_TERM_HERE
I get it. It makes for a good headline "The rise of MOBA". "The fall of core gamer". "The rise of China". And it's usually an interesting read, filled with data. Data that's both well-described and convincing, because if MOBA are on the rise and core gamers are no longer the majority, it makes sense to apply this knowledge somehow, right?
And of course you should, but don't target any new market or new audience just because you've suddenly realized it exists. Dota 2 audience exists, there are around 55 million gamers that have tried it and 9.5 million gamers have played it in the last two weeks.
Does it mean they're enjoying MOBA? Yes.
Does it mean they will even take a peek at yours? Nope, they're too busy.
And same goes for the lucrative Chinese mobile market, by the way.
Monday - June 05, 2017
Non-RPG General News - Open Worlds don't make Games better
XboxEnthusiast thinks that open worlds don't always make games better:
Open worlds don’t make games better . . .
It seems that every game coming out at the moment is either an open world game or trying to find ways to give you more freedom to play the way that you want. For the most part, this is a welcome move, giving choice to players is nearly always a good thing, however this market saturation is leading towards the point where even games that have no right in being open world or always online feel the pressure to shoehorn it in. So what do developers need to beware of when implementing an open world?
The first and most important question that developers need to ask themselves is what benefit is there to the player in having an open world? Interestingly Ubisoft is both a champion and a villain with this criterion. Two of Ubisoft’s new IPs last year went the open world route to great effect. Tom Clancy’s The Division had me hooked (and still does as I often revisit it) because of the world that it created. The open world continually reinforced the dire circumstances that you were in and allowed the online focus of the game to blend seamlessly. The same is true of Steep. It’s not the first winter sports game to have an open world (Amped had this years before Ubisoft ever dreamed of their game) but the way that it encouraged you to just mess around in the world made this open world choice a winner. On the other hand I have often thought that both the Assassin’s Creed and Watch Dogs series would be better as linear games without an open world. I don’t see what the open world really adds to these titles. Imagine if Watch Dogs was a linear game (obviously with choices about how you complete a level à la Deus Ex), the hacking could be more substantial and more impressive as it wouldn’t have to be the one size fits all style hacking that is currently used. With Assassin’s Creed the number of people who complete each game is quite low, this is especially concerning when the series has a continuing storyline. If they made these games more linear (again with options of how you complete each level) they could really focus on the story telling and give us a much more engaging and gripping tale.
No Trace - Isometric Stealth Game
PCGamesN surveys No Trace which looks like an isometric style Hitman game.
Developed by Square Mountain, No Trace sees players taking the role of a covert agent who has splintered off from their clandestine organisation. As a rogue entity, it's now your job to fulfill specific contracts without being detected by your targets or ex-employers.
The environmental design of No Trace is very much like Hitman, with each area having its own unique layout and ways of taking out your targets. The office building has you coming in through the parking garage, sneaking past guards, and taking out CCTV camera on the way to your target. The Brazilian favela has you moving between different elevation, surprising your targets from either above or below. You'll have to vary up your approach based on each new locale, with clever agents being rewarded for carefully using their environment.
Friday - June 02, 2017
They Are Billions - Announced
Numantian Games announced their new RTS game They Are Billions for 2017:
Numantian Games, independent game developer of Lords of Xulima, is proud to announce the upcoming strategy game, They Are Billions, coming to PC in 2017.
They Are Billions mixes a world where the zombie apocalypse has taken over the planet and throws it into a Steampunk / Victorian setting.
Prevent the infection from spreading into your colony and its inhabitants. Once a building is infected, the workers turn, rabidly spreading the infection further. And just when you think it is safe, thousands more come in hordes to wipe out your colony - each with individualized AI.
They Are Billions Game Features:
- Real-time Strategy with Pause Mode: In Pause Mode you can build your structures and setup commands for your army. This game is about strategy, not quick key commands.
- Oversee a Colony: Build, Fight, Defend, and Gather Resources for your colony. Don’t let the infected take over!
- Build an Army: Train and contract mercenaries to protect your colony and destroy the infected - unique mercenaries with their own set of skills and personalities!
- Thousands of Units on the Screen: Defeat billions of zombies. The custom engine can handle up to 20,000 of the infected in real time.
- 4K Graphics: Steampunk and Victorian Style Graphics. Dozens of units with more than 1,500 frames of animation.
Only a small population of humans remain alive. Grow your colony and fight through the billions of zombies left on the planet.
Thursday - June 01, 2017
Gray Skies, Dark Waters - Release Day: June 9
The Point'n'Click Adventure Gray Skies, Dark Waters will be released on Steam on June 9:
About the Game
Gray Skies, Dark Waters drops you into a world of secrets, unanswered questions, and (just maybe) the supernatural. Search to reveal the truth—or, at least, your version of it.loading...
What does it mean to truly disappear without a trace? In this modern interpretation of centuries-old folklore, that’s the question that seventeen-year-old Lina Garrett has to consider after her mother vanishes. Take Lina on a thought-provoking journey through her small Chesapeake Bay town of Avett's Landing to unravel the mystery of her mother’s disappearance and explore what it means to be part of a family - even a troubled one.
Fans of story-based games like The Path, Life is Strange, and To the Moon will love this story-driven adventure game in which your continuous choices decide the future of the Garrett family. Gray Skies, Dark Waters comes alive with:
- an original score
- full voice-acting
- hand-drawn paintings inspired by children’s book illustrations
- a 2-3 hour playtime
- a series of short stories set in Avett’s Landing, Virginia
- Rich commentary mode that includes interviews with developers and experts in various fields
The game features 3D models interacting in 2D settings, similar to classics like Grim Fandango, The Longest Journey, and Resident Evil 2. Gray Skies, Dark Waters takes literary inspiration from the writings of Edgar Allan Poe, Flannery O’Connor, Jorge Luis Borges, and Shirley Jackson.
Tuesday - May 30, 2017
Back From Hell - Back on Kickstarter
Developer Photoplay Games is making a second attempt to get their Point'n'Click Adventure / Action RPG Back From Hell funded on Kickstarter:
Back From Hell - A Classic Adventure Game
Back From Hell is an upcoming Puzzle Adventure game set in two worlds: 15th Century central Spain and a journey to Hell and back.loading...
Back From Hell is a Puzzle Adventure game set in two worlds, a 15th Century Spanish hilltop town and a journey to the depths of Hell and back again. A free-roaming adventure, controlled with either a control pad or WASD (not point and click). We use a system of digitization to create our characters, similar to games like Mortal Kombat, Back From Hell is a love letter to 90's FMV. The living world of the village and its surroundings serve only as a beginning, with much of the story taking place in the depths of the afterlife.
Saturday - May 27, 2017
Red Dead Redemption 2 - Launching 2018
Red Dead Redemption 2 is set to launch Spring 2018. Check out the screenshots here.
Red Dead Redemption 2 is now set to launch Spring 2018 on PlayStation 4 and Xbox One. This outlaw epic set across the vast and unforgiving American heartland will be the first Rockstar game created from the ground up for the latest generation of console hardware, and some extra time is necessary to ensure that we can deliver the best experience possible for our fans.
We are very sorry for any disappointment this delay causes, but we are firm believers in delivering a game only when it is ready. We are really excited to bring you more details about the game this summer. In the meantime, please enjoy this selection of new screenshots from the world of Red Dead Redemption 2.
Tuesday - May 23, 2017
Non-RPG General News - Fear Effect Sedna Demo
Hands on the game already?
...a demo is now available on Steam! Not an early prototype: the actual demo, which is basically the first 30 minutes of the game.
Introducing the new tactical mode
Introducing the new tactical mode
It will include all that we couldn't show you in the prototype:
- Infiltration mechanics! Once you enter stealth mode, you'll be able to see the the enemies' field of view.
- Stealth kills! Easier, faster, deadlier.
- Better character skills! And this time they'll be really different and complementary.
- New voice actors! The whole crew is a delight to work with, and we're very happy with this cast led by Natalie Roers - the voice of Hana in last year's prototype.
- Smarter AIs! With the revamped cover system, they will try to flank you, call allies, move from a cover to another, stay hidden when their health is low...
- More death scenes! Just because... well, we all like those.
- Challenging puzzles! Prepare to fail!
And many more minor improvements that we're sure you will notice.
Please note that this demo is not a fully polished version, and that we still have a few things to work on before the full release! But it will give you a lot more faithful glimpse of what Fear Effect Sedna will be.
Friday - May 19, 2017
Endless Space 2 - Released
The sci-fi turn-based 4X strategy game Endless Space 2 has been released:
Endless Space 2 - Pathfinders Launch Trailerloading...
Monday - May 15, 2017
Endless Space 2 - Expand
Farflame spotted a video that explains how to expand your civilization in Endless Space 2:
Endless Space 2 - EXPAND
Sunday - May 07, 2017
Endless Space 2 - Exploring
Farflame spotted a video about exploring in the 4X-strategy game Endless Space 2:
Endless Space 2 - EXPLOREloading...
Saturday - April 22, 2017
Syberia 3 - Released
Syberia 3 - the final part of the adventure series - has been released:
The devs are already working on a patch:
Update from the developers
Hello Syberia community. First of all thank you for your support and feedbacks ; both negative and positive. We are really happy to see that Syberia community is so strong. We really hope that new and ancient players will enjoy this new sequel and we would like to strengthen and improve our communication with the community. There is a lot of message and we are reading all of them and take all into account in order to provide you with updates.
We are currently working hard to deliver a patch as soon as possible that will help you to improve your game experience. Here is the list of the known issues we are working on.
- Controls: we are improving control on keyboard/mouse and compatibility with most gamepad controllers.
- Russian and Chinese Fonts are too small
- Voice over and sound issues:
- Save game issue: some of you have issue loading previous save. Currently the only known tip is to start a new game and load the previous save.
- Material compatibility.
- Mac optimization
Thank you for your patience.
Friday - April 21, 2017
Full Throttle Remastered - Released
Released by LucasArts in 1995, Full Throttle is a classic graphic adventure game from industry legend Tim Schafer, telling the story of Ben Throttle; butt-kicking leader of biker gang the Polecats, who gets caught up in a tale of Motorcycles, Mayhem and Murder. Now over 20 years later, Full Throttle is back in a remastered edition featuring all new hand-drawn and 3D high-resolution artwork, with remastered audio and music.
Thank you for the info, Lucky Day!
Wednesday - April 19, 2017
Osiris: New Dawn - Update
The survival game Osiris: New Dawn got an update:
Update: Coming 4/27 - Proteus II Map Redesign
Hey folks, I know everyone has been fervently waiting for news on our upcoming update and today we are here to pull the curtains back and show you some of what we have been working so hard on! This thing is going to be pretty massive, from entirely new level designs to a reworked melee system to highly enhanced graphics… THIS is what we've been hard at work on!loading...
Some samples of the work we have been doing for the upcoming update to Osiris: New Dawn.
That’s all that we can show at this time, as we’re in the thick of getting a lot more in for the update. Here’s a list of everything slated to be added or changed for this update. Please note this list is subject to change and only represents some (not all) of the changes coming!
Check it out:
- Proteus Level Design redux - Complete redesign of Proteus II featuring a wider variety of biomes and locations to discover
- Mission System - Including quests and dungeons with rewards
- New Graphics Features – Clouds, SSShadows, etc.
- New Spaceship
- Passenger Turret Control on GAV
- Player Fall damage
- Autosort when transfering inventories
- OMPA Target Icon changed
- Cave ceiling spawning
- Dungeon AI
- Vehicles can be damaged by creatures
- New Mines
- Dungeon System with parties
- Vehicles have better colliders
- Crab Queen end boss
- Alien Eggs
- Ranger Class
- HAB Wall Variants
- Vehicle Suspension Improvements
- Improved Melee system
Now, I know what the hot topic is - the date. And I'm happy (and relieved) to say, you guys only have to wait a little bit longer. We are targeting April 27th for this release, and we hope to have a beta branch live for testing on April 20th! We will let you know as soon as possible if these dates shift or change.
I'd like to say thank you to everyone for sticking with us while work to make Osiris the game we want it to be. For all the latest on Osiris: New Dawn, be sure to follow us on Facebook and Twitter!
StarCraft - Now Free!
StarCraft and StarCraft: Brood War are now free to download:
StarCraft: Brood War Patch 1.18 Patch Notes
Note: When patching StarCraft, please use the ‘Run as Admin’ option; it is required during your first client run to migrate saves and avoid issues from Windows system admin changes.
StarCraft: Brood War Patch 1.18 Patch Notes
StarCraft and StarCraft: Brood War are now free. Follow the links here to begin installing:
- Added windowed fullscreen or windowed mode; use Alt+Enter to switch between.
- Added UTF-8 support.
- Added cursor clamping in-game while windowed; unclamped in menus.
- Added Popular Maps to streamline finding games or game types.
- Added options to display actions per minute.
- Added Observer mode.
- Added opponent information when joining a game lobby.
- Added autosaving for replays.
- Added an option to display the game timer.
- Added UPnP support.
- Updated to a new OpenGL backend.
- Improved gameplay responsiveness during multiplayer by increasing turn rate to match LAN speeds over Battle.net.
- Improved UI layout in Battle.net sections.
- Improved behavior of available lobbies within the ‘Join Game’ section.
- Improved compatibility with Windows 7, 8.1, and 10.
- Improved anticheat capabilities.
- Improved installation and patching performance.
- Mac Beta support now available for 10.11 and up.
- Fixed palette issues to correct rainbow water, 80s Kerrigan face in the loading screen, and other graphic glitches.
- Fixed problems with LAN game discovery.
- Fixed IME support and other text artifacts in Battle.net menus.
- LAN and Legacy Battle.net fixes.
- The profile section is currently unavailable.
Thursday - April 13, 2017
Non-RPG General News - Frostpunk Revealed
@GamePressure takes a long look at Frostpunk and finds its an intriguing new title from This War of Mine developer 11 bit studios.
The age of ice and steam
You want some cold facts? Well, I suppose we can safely assume that Frostpunk will be a unique mix of various genres and mechanics: we can notice RTS mechanics, elements of survival, social and urban management, as well as decisions that will influence the lives of individuals and the fate of the entire society. As the devs themselves have said:
"We're not trying to reinvent the wheel; we want to combine the existing genres in such a way that we get something original."
Contrary to what you might be expecting, the game isn't set in the future. It depicts an alternative vision of the 19th century. After a cataclysm has almost wiped out humanity from the face of the earth, it's the players' task to preserve the lives of a handful that survived the disaster. The devs promise that the players will be able to explore the reasons behind the Armageddon - was it a divine punishment, or simply a natural phenomenon?
The technology that will become our lifeline will be based on steam and ice. We really like this idea, as it seems more than plausible to use this unlimited resource offered by a world covered in ice. The 19th-century-ish technology of Frostpunk will have us melt ice to get water and steam, and steam-powered engines will in turn enable us to warm the dying residents. As to the stuff we will do in the new game from 11 bit studios, we can only wonder: resource acquisition and crafting? Perhaps some mining and metallurgy, who knows? What we do know is that our main task will be to efficiently manage the city, make the right decisions, provide for the residents, and... sacrifice individuals in the name of survival of the collective.
Thursday - April 06, 2017
Non-RPG General News - Brexit: Repercussions on Video Game Industry
Sorcery discusses Brexit and its repercussions on the game industry:
Brexit and Its Repercussions on the UK’s Video Game Industry
The United Kingdom is home to many, much loved video game companies. Some have spent decades in Britain such as Rare, creators of classics such as Banjo Kazooie, Goldeneye 64 and Perfect Dark. Rockstar North are Scotland based and have worked on many GTA titles and the Red Dead Redemption series. Relatively new studios such as Hello Games (No Man’s Sky) and mobile game creators ustwo (Monument Valley) are also based here. There is a wealth of talent in the UK, both old and new, however a certain referendum had last year is likely to put that in jeopardy.
When Theresa May triggered article 50 last week she started an arduous process which has never been done before and may turn out to be detrimental to her own country. Meanwhile who knows how many opportunities Britain is now missing out on because of the cloud of uncertainty looming above. Maybe the next GTA will be worser for it, maybe we will never get another Monument Valley, but what is truly scary is that we do not know what opportunities we will miss out on, both during and after the process. In an ever globalising video game industry and world, the risks of Brexit are likely to be vague, uncertain and seismic. Will we be able to say that the UK’s game industry has improved post Brexit? At the moment the stats are pointing south.
Sunday - April 02, 2017
Saint Kotar - Coming soon on Kickstarter
The point and click adventure game Saint Kotar will be on Kickstarter soon:
Saint Kotar - 2.5D Approach & Early Gameplay Revealloading...
The video shows the difference between true 2D and 2.5D approaches, as well as the reasons why we've decided for the latter.
Please do note that the footage is pre-alpha and does not represent the quality and visual look of the final product. All backgrounds (and especially backgrounds), character models and animations, particle animations (like the fog or smoke from the chimneys), as well as UI elements, are still a work in progress and subject to change.
Monday - March 27, 2017
Endless Space 2 - Riftborn Update
Farflame spotted this update for the strategy game Endless Space 2:
The Riftborn update [0.3.2] is now live! This major update introduces the Riftborn major civilization, an Early Access iteration of Multiplayer mode (we're counting on your feedback to make this optimal for the release!), new visual elements to bring more life to the galaxy, AI ameliorations, Battle improvements, changes to the Technology Tree, and more!
Check out the new features of Update 3 in this gameplay video:loading...
Sunday - March 12, 2017
Non-RPG General News - Immersive Sims
PC Gamer brought some famous game designers together and they discuss complex PC games - so called immersive sims:
The designers of Dishonored, Bioshock 2 and Deus Ex swap stories about making PC's most complex games
We brought together an all-star cast of designers to chat about the past, present, and future of immersive sims. Read, or listen along!
Deus Ex. System Shock 2. Dishonored. Some of the PC's most celebrated games belong to a genre called the immersive sim, which emphasizes creating a complex world with tons of player freedom. They're some of our favorite games to talk about, and at the 2017 Game Developer's Conference we were lucky enough to do just that. We put together a roundtable of familiar faces, all of whom have had a major hand in exploring or creating immersive sims.
Our guests: Warren Spector (Otherside Entertainment), Harvey Smith and Ricardo Bare (Arkane Studios), Tom Francis (Suspicious Developments) and Steve Gaynor (Fullbright).
You can listen to the hour-long audio version of this discussion here or grab it from our podcast feed. Consider putting it on while you play Deus Ex (currently for sale for $3 on GOG) and pretend it's a brand new audio log. Or, if you want the good old fashioned text version, read on. [...]
Sunday - February 26, 2017
Dungeons 3 - Available Fall 2017
The dungeon management game Dungeons 3 will be available in fall 2017. Farflame spotted a new trailer at Gamepressure:
Dungeons 3 will let you expand your dungeon and conquer the surface world
Dungeons 3 is in works, Kalypso Media announced today. The third game in the series inspired by Dungeon Keeper will let you build a dungeon and conquer the world above.
Kalypso Media is collaborating with Realmforge Studios on Dungeons 3, another installment in the series of light-hearted strategy games inspired by Bullfrog’s cult classic dungeon manager Dungeon Keeper. The two previous parts were fairly good – actually, the second was better than the first, meaning that developers learned from their previous mistakes, which bodes well for the third one. Dungeons 3 has been announced to come out this fall for PC (Windows, Linux), Mac, PlayStation 4, and Xbox One. Here’s the reveal trailer:loading...
Saturday - February 25, 2017
Genesis Alpha One - New Roguelike, Basebuilder
@Gameinformer Genesis Alpha One is a roguelike shooter with base building and survival elements.
Team 17, publisher of games like Worms and the upcoming Yooka-Laylee, has announced a new "mix of roguelike shooter, base building and survival" titled Genesis Alpha One.
The game's debut trailer shows off how those disparate elements come together to create a coherent sci-fi thriller. As you build your base through an isometric interface, you'll discover aliens aboard your newly-built station, which means you'll have to take care of them yourself or build limited-use defenses to help you out. With this being a roguelike and all, proving yourself fit to be one of the last remnants of mankind will likely be no easy task.
The trailer also hints a few story details, such as computers determining that in order to save mankind, you'll have to build "a new one." Whether that means repopulating the planet or creating a new species is unclear. The game does not currently have a release date, but will be coming to both consoles and PC.loading...
Saturday - February 18, 2017
Beautiful Desolation - Interview
Two Left Sticks interviewed the devs of Beautiful Desolation - The Brotherhood:
Beautiful Desolation Refreshes The Apocalypse – A TLS Interview
True talent, that’s when a creator takes something known and puts a new spin on it. A difficult task, no doubt, but when one succeeds it immediately stands out. However, developers may find it especially difficult to escape a derivative vision when exploring popular sub-genres.
Take for example the post-apocalyptic sub-genre. There’s a very definitive idea in the minds of many people of what the world would like if it came to an end, only to then reboot from the ashes. The Mad Max film series presented a vision in the late 1970s that many creators still look to as inspiration. Now, the new isometric adventure game Beautiful Desolation is presenting a vision of the apocalypse which could inspire a new generation of developers.
A NEW WORLD
Created by the South Africa-based team The Brotherhood, Beautiful Desolation is the studio’s follow-up to their critically acclaimed 2015 title Stasis. Now, The Brotherhood sticks with what they crafted so masterfully in Stasis, as they present another vision of a world unlike ours.
“I have been a fan of the post-apocalyptic genre since I first saw Beyond Thunderdome. If there was ever a genre that I felt as passionate about as I did sci-fi horror, it’s post-apocalyptic,” The Brotherhood’s Chris Bischoff said. Inspired by what he saw at a young age, Chris wanted to capture that sense of wonder in Beautiful Desolation.
“There was this feeling I had when I played Fallout and wandered out into the unknown… that’s the feeling we want to capture in Beautiful Desolation. The openness of a world that is familiar yet alien, that feels tangible, but has a hint of magic and fantasy around it.”
Thursday - February 16, 2017
Grid Cartographer - On Steam Greenlight
Grid Cartographer is now on Steam Greenlight:
Grid Cartographer 4loading...
Grid Cartographer is a tool for making RPG maps on unlimited sheets of graph paper. It supports square and hexagonal grid shapes, a wide variety of built-in icons and terrain types plus the ability to import your own custom tiles.
Included are tools to export maps to PNG, scripted data export for game development and even a simple 3D engine to preview from a first person perspective. A dedicated tile map mode has recently been added to make this a comprehensive tool for any grid based map creation.
Grid Cartographer has been in development since 2013 and is currently at version 4. Improvements are constantly being made to improve features, fix bugs and implement user suggestions.
Thursday - February 09, 2017
A Plague Tale: Innocence - Action Adventure announced
Farflame spotted the Action Adventure A Plague Tale: Innocence on PCGamesN:
A Plague Tale: Innocence is The Last of Us in 14th century, plague-ridden France
The picture A Plague Tale: Innocence paints of 14th century France is one of the most oppressive, bleak and hostile environments ever realised by the medium. Realised by the darkness of a world lit predominantly by candlelight; the cruelty of Inquisition troops; thousands upon thousands of rats pouring forth from every nook and cranny of the environment; and in the middle of it all a 16-year-old girl called Amicia, and Hugo, her five-year-old brother.
The core gameplay mechanic of A Plague Tale: innocence is light. The swarms of ravenous rats won’t go near it, however being in the light or holding a torch will make hiding from Inquisition troops nearly impossible. It’s a familiar mechanic for adventure gaming, but the consequences have never felt so dire, as demonstrated at the very beginning of a pre-alpha gameplay demo.
Saturday - February 04, 2017
Ama's Lullaby - Coming to Kickstarter
The point-and-click adventure Ama's Lullaby will be on Kickstarter soon:
Ama's Lullaby - Prologue [Gameplay Teaser]loading...
Ama's Lullaby is in the style of Westwood Studios' Blade Runner released in 1997 (the famous point-and-click), and features a command-line based hacking system (in the vein of Uplink, as an exemple). The story is about Ama, a young computer-science prodigy living in the 1st colony on another planet. It's about Artificial Intelligence, androids & cyborgs, in a cyberpunk atmosphere. The game features will focus on dialogues, networks hacks, replayability, multi-endings, and a strong audiovisual immersion.
The Kickstarter campaign will begin on Wednesday, February 8th 2017.
Saturday - January 28, 2017
Grid Cartographer - Version 4.0.3 released
The best mapping tool for old dungeon crawlers - Grid Cartographer - has been updated to version 4.0.3.
- Game Link profiles for Wizardry II + Wizardry III [dos]
- [PRO] New region type: Tile Map.
- Clipped drawing. Setup a limited grid size and prevent drawing outside of this area.
- New markers: Scroll and Book. Use the switch tool to open/close the book.
- Horizontal and Vertical flipping of custom tiles.
- 3 new map themes: Red Vector, Amber Vector and Plain Grey
- Wand tool now has a Tool Opts. panel. Contiguous selection is now optionally.
- [Windows] File association support and file icon.
- Many bug fixes, optimisations and little tweaks.
Monday - January 23, 2017
Warhammer 40k: Sanctus Reach - Interview
Farflame spotted this interview about Warhammer 40k: Sanctus Reach at GameWatcher:
Warhammer 40,000 Sanctus Reach Interview
Warhammer 40,000 Sanctus Reach, the new turn-based strategy game from Slitherine is set to launch on January 20th. We recently previewed the game and found it to be a solid strategy experience that Warhammer 40k should be interested in checking out. We managed to grab a sit down with the developers of the game for a little Q&A about the title.
GameWatcher :For those who are unaware of what Warhammer 40,000 Sanctus Reach is all about, can you explain what the game is?
Sitherine: The orks of the Red Waaagh have come to the Sanctus Reach and death follows them. Grukk Face-Rippa and his green tide fall upon Imperial worlds, it falls to a few warriors to stand against them. The player commands the Space Wolves and the noble Knights of Alaric Prime for their epic stand against the alien hordes as they struggle to repel the greenskin invaders from their planet. The campaign itself is based off the series of Warhammer 40k novels and campaigns that follow this series.
GameWatcher : How did the project come about? why choose to create a Warhammer 40k game?
Sitherine: We’ve all worked commercially within the games industry for a very long time now, but collectively as a new company, and only being a team of four this was a great opportunity. We are all huge Warhammer fans going all the way back to Chaos Gate and Shadow of the Horned Rat so this felt like a dream come true. We also felt this would be a good springboard for expanding into other parts of the Warhammer 40k universe tackling other great stories and the Space Wolves is a fantastic new start.
Osiris: New Dawn - Preview
PCGamesN checked out in which direction the open world space survival game Osiris: New Dawn is heading:
More curation, less procedural generation - Osiris: New Dawn wants to succeed in the genre No Man's Sky created
In my first day on Proteus II I died four times. Twice because I couldn’t figure out how to patch up the breach in my spacesuit - turns out you just use duct tape. I owe my third death to a giant space crab, so it goes. My fourth death, however, was something special. I ventured a mere kilometre from my life-supporting inflatable dome to the edge of a crater. The vista was magnificent, but after pausing for a minute to soak up every last facet of the crater’s abyssal terrain I noticed something rising out of the vista. It was a giant sandworm, and it was coming from the very brink of the horizon to gobble me up. I’d have moved, had I thought for a second that this wasn’t some visual effect developers Fenix Fire had added to spruce up the game’s skyboxes. Turns out that Osiris: New Dawn doesn’t have skyboxes.
Immediately, I’m forced to draw comparisons to its most notable competitor, No Man’s Sky. It’s not just me though: CEO and founder of Fenix Fire, Brian McRae can’t avoid the comparison either. “We have a lot of people who are extremely happy with what we're doing,” reflects McRae. “We get lots of pats on the back, like ‘Thank you for making this game', 'This is the game I've been waiting for'. We've heard a lot of, 'This is what I was hoping No Man's Sky would be like'”. They’re both set in space and they both feature survival gameplay mechanics, sure, but while No Man’s Sky revels in the procedural power of algorithms and formulas, Osiris: New Dawn’s giant sandworm proves the importance of curation and direction.
Sunday - January 22, 2017
Warhammer 40k: Sanctus Reach - Basic Tutorial
Learn more about the basic game concepts of the turn-based strategy game Warhammer 40,000: Sanctus Reach:
Warhammer 40,000: Sanctus Reach Video TutorialsWarhammer 40,000: Sanctus Reach has been just released, but even the most experienced and veteran Commander needs some key information before commencing a Battle!
Even if you are an elite Space Wolf or a merciless Ork!
Watch these videos to learn useful tips about basic and advanced gameplay concepts, like combat range, movements, tactics, cover, weapons, morale and more!loading...
Friday - January 20, 2017
World of Darkness - Werewolf: The Apocalypse
White Wolf has partnered with Focus Home Interactive to work on Werewolf: The Apocalypse.
White Wolf is pleased to announce its partnership with Paris-based video game publisher Focus Home Interactive for a licensed PC and console game set in the World of Darkness.
The partnership between Focus Home Interactive and White Wolf Publishing concerns the adaptation of a video game based on the acclaimed Werewolf: The Apocalypse. The game will be developed by the game development studio Cyanide (Styx: Master of Shadows, Blood Bowl, Call of Cthulhu...). In the game you will become a Garou, a rage-fuelled Werewolf warrior opposed to urban civilization and the destruction it brings. The Garou are born to fight the corruption of The Wyrm, a powerful supernatural force leading us towards an inevitable Apocalypse.
"The world is dying. When will you Rage? The core question of Werewolf: The Apocalypse is more relevant today than ever before and the cooperation with Focus and Cyanide will finally give gamers the opportunity to revel in the raw power and primal spirituality of the Garou. What is the price of saving the world with fang and claw? Find out for yourself as we explore the darkest corners of a dying planet.", says Martin Ericsson, Lead Story Teller of White Wolf.
"We are pleased to partner with White Wolf to bring Werewolf: The Apocalypse to life in a video game for consoles and PC. We are excited to work on the World of Darkness universe, as this is formidable playground to tell the players a great story. We are also happy to partner with Cyanide Studio in this adventure - they are behind the original wish to adapt this universe, and we are faithful in their ability to create a game that will please both fans of World of Darkness and newcomers", says Cédric Lagarrigue, President of Focus Home Interactive
"The World of Darkness universe has always attracted creatives with a strong passion for telling dark and immersive stories. So to work closely with the great talent at Focus Home and Cyanide exploring the Werewolves of this universe is an absolutely fantastic experience for us at White Wolf and we are more than excited to see this great IP realised in a video game", says Tobias Sjögren, CEO of White Wolf.
More information about this adaptation will come at this year's Focus Home Interactive event, "le What's Next de Focus", taking place in Paris on February 1st and 2nd.
White Wolf contact:
Tobias Sjögren, CEO
Tuesday - January 17, 2017
Shadow Tactics - Review @PCGamer
PCGamer review Shadow Tactics and find it one of the greatest stealth games of the last decade.
Every enemy encounter is a piece of a huge clockwork puzzle, all orderly and repetitive. To succeed, you need to disrupt the pattern. The fun part is creating chaos with the toy box of abilities and experimenting with them. There’s a lot of joy to be found in playing around with different strategies, tearing out the best parts of failed attempts and stitching them together until you have one that finally works. The ability to save anywhere makes experimentation easier, and a timer lets you know when it's been a while since you last saved.
Sometimes a problem requires lateral thinking. In snowy areas guards take notice of suspicious footprints, which can ruin a plan if you're not careful. However, you can can also exploit guards' inquisitiveness and lay ambushes for those that blindly follow trails into empty corners.
Some problems demand teamwork, and that’s where Shadow Mode comes in. This lets you assign each character a job and activate them all at once. Used correctly, Shadow Mode lets you sweep away large groups of enemies in swift, decisive moves. It’s a thrill to hit a button and see your minions move in tandem.
Wednesday - January 11, 2017
The Plague - New Adventure Announced
Farflame spotted The Plague on PCGamesN:
Focus Home Interactive and Asobo Studios collaborate on new adventure game, The Plague
It’ll probably take more than a few doses of antibiotics to clear this up. Joining up with fellow French developer Asobo Studios, Focus Home Interactive have teased their new action adventure game, titled The Plague.
This joint effort is set to be revealed at What Next’s de Focus, a special Paris showcase in February which sees Focus Home Interactive unveiling all their projects which are currently in production. The Plague acts as Asobo Studios’ break away from working on ports and licensed titles, having mainly worked with Microsoft on games like Quantum Break, the Young Conker experience for HoloLens and ReCore, as well as various Disney titles.
"Collaborating with Focus Home Interactive on a new, original creation of our team is a major step in the development of our studio," says Sebastian Wloch, CEO of Asobo. For this ambitious project, we needed the full support of a strong and growing publisher. The Focus team, through their professionalism, enthusiasm and openness, have naturally established themselves as the ideal partners to bring the experience we wish to offer to players. "
Wednesday - January 04, 2017
Non-RPG General News - Are AAA games really failing?
Are triple-A games really failing?
If there’s one thing we can all agree on, it’s that triple-A studios have created some truly wonderful games this year. But, as we’ve learnt many times this year, the deserving candidates don’t always win. Qualitatively, it’s been one of the best years for blockbuster releases in recent memory, but while the disappointing Mafia III became 2K’s fastest-selling game ever, the infinitely superior Dishonored 2 hasn’t managed anything close to its predecessor. Every dismal sales report has been accompanied by a fresh glut of rumours about the decline of triple-A and its potential collapse.
A quick glance across the biggest games of 2016 confirms that a significant portion of the industry’s output has either underperformed or bombed outright. Reports have told a consistent tale of disappointing sales for Watch Dogs 2, Titanfall 2, Dishonored 2, Deus Ex: Mankind Divided, Quantum Break, Street Fighter V, and perhaps unsurprisingly, Battleborn.
Sunday - January 01, 2017
Non-RPG General News - Steam Awards
And the Steam Awards are:
Villain Most In Need Of A HugPortal 2
I Thought This Game Was Cool Before It Won An Award
Euro Truck Simulator 2
Test of Time
Just 5 More Minutes
Counter-Strike: Global Offensive
Grand Theft Auto V
Game Within A Game
Grand Theft Auto V
I'm Not Crying, There's Something In My Eye
The Walking Dead
Best Use Of A Farm Animal
Dark Souls III
Sit Back and Relax
Euro Truck Simulator 2
Better With Friends
Left 4 Dead 2
Friday - December 30, 2016
Mod of the Year - Players Choice
@moddb they have announce the players choice of mod of the year. Coming in second was Enderal. Thanks rjshae!
Without further adieu, we are delighted to present your Top 10 Mods of 2016. Also announcing the top Indie Games, VR experiences and Mobile Games you're invited to check them out!
As always you either had to place higher or do a significant update in 2016 to make this list. Here are the 2016 honourable mentions, that just missed out but are still worthy of your praise and attention.
Ultimate Apocalypse Mod (DOW SS)
Rise of the Reds
A Clash of Kings (Game of Thrones)
Star Trek: Armada 3
Third Age - Total War
Republic at War
Project Reality: Battlefield 2
S.T.A.L.K.E.R. - Lost Alpha
Star Wars: Thrawn's Revenge II: Ascendancy
Sins of the Prophets
Sins of a Galactic Empire
Crusader Kings 2: A Game of Thrones (CK2:AGOT)
Forgotten Hope 2
2nd Place | Enderal
Elder Scrolls V: Skyrim mod | Released Jul 3, 2016
Enderal is a total conversion in development for Skyrim and the sequel to Nehrim: At Fate's Edge by SureAI. The story of Enderal is not set in the Elder Scrolls world of Tamriel, but takes place in its own universe, creating a new, interesting world completely unrelated to Skyrim with a complex, dark storyline and thousands of secrets to discover.
Monday - December 26, 2016
Non-RPG General News - Fails of the Year 2016
Gamepressure made a list of a few fails of the computer gaming industry in 2016:
Fails of the year 2016 – let's get ready to grumble
The gaming industry has definitely witnessed worse years than this, but it could’ve been A LOT better, too. 2016 is coming to end, and it’s the right moment to sit and moan about all the things that went wrong in the gaming biz in the last 12 months.
The ending year will surely not go down in history as the best 12 months of video games. It’s not that it was an unusually bad year – a couple of really good games came out, both in the AAA (Uncharted 4, Titanfall 2) and the indie segments (Darkest Dungeon, Inside, Firewatch). But for every great game that came out there was a new flop or controversy waiting around the corner to even things out. And since we’ve discovered sadistic inclinations within our editorial team, we’ve cooked up a nice little sum-up of the greatest disappointments of 2016 for our readers.
With some of the following stories you’re probably all too familiar, and about others you might have never heard – we discuss games that simply didn’t live up to our expectations as well as calculated schemes. Although most of you won’t be surprised to see No Man’s Sky as number one on this list of shame (let’s skip the artificial anticipation – we all knew who messed up the most this year), a few unpleasant surprises are also listed among the remaining 14 entries. Still, our goal isn’t to beat a dead horse – we just feel there are a couple of things we should publicly denounce to make sure they never happen again.
Let’s quit the stalling. Despite the unpleasant subject, we wish you a pleasant read, and hope that the coming year will generate a much shorter list of failures.
Sunday - December 18, 2016
M.E.R.C - Early Access January 17th
TinyMob Games (the creators of Tiny Realms) announced M.E.R.C., a squad-based real-time tactics game that's due to hit Steam Early Access on January 17th, 2017. Pre-orders aren't available yet, but you can check the minimum and recommend requirements on the game's product page.
About This Game
Welcome to Neotopia - the last city standing. Riddled with corruption and greed of corporations, the city is divided. The forces of Manta have destabilized progress toward sustainability. Your mission, commander, is to recruit, train, and deploy a squad of elite mercenaries and neutralize the Manta threat. Don't shit the bed.
Step into the world of non-stop, real-time tactical engagements with a 4-person squad. Upgrade and recruit units, learn and enhance special abilities, while acquiring better weapons and gear. Take your toughest and bravest recruits into action in co-op multiplayer to kick some serious Manta butt and save the world.
Control your mercenary squad as a 4-person team - advance units, take cover, designate units to engage with special abilities. For seriously tricky tactical firefights, break the squad into 2-person pods - Alpha and Bravo and wreak havoc.
Team up with other players in co-op multiplayer action. Combine forces by taking your best two units into battle with their best units. Play through story missions, campaigns and side missions together to take down the uprising of Manta.
Managing the Mercenary Company
The Sprawl is a mysterious place, with new dangers around every corner. Anticipate and conquer challenges by managing the composition of your team based on the needs of missions, including unit capability, strength and special ability. Successful missions will be rewarded with financial bonuses and increased reputation. Use the rewards wisely to enable optimal progress for your troops.
Saturday - December 17, 2016
Shadow Tactics: Blades of The Shogun - Review
IGN has reviewed the stealth game Shadow Tactics: Blades of The Shogun:
ReviewA brutal but fun tale of sneaking and stabbing in feudal Japan
It’s rare to find a game that excels in the pillars of mechanics, storytelling, and art as consistently as . It has its share of blemishes, most prominent of which being camera controls that made me want to flip an entire hibachi table. But its needle-sharp stealth systems, cast of memorable characters with diverse abilities and personalities, and an uncommonly grounded saga set in a stylized feudal Japan left me with a sense of true accomplishment and a role in a well-told story.
[...]The VerdictShadow Tactics: Blades of the Shogun’s uncommon attentiveness to characters and story elevate what is already a really entertaining and mentally stimulating quest across 17th-Century Japan. The near-constant annoyance of the camera definitely hindered my feeling of being a zen ninja assassin. Overall though, developer Mimimi has put together one of the most punishing and clever top-down stealth games I’ve ever skulked through.
Friday - December 16, 2016
Mods of 2016 - Vote for the Top 100
@moddb The top mods of 2016 are being voted on until December 21st. Thanks rjshae!
Your nominations have been tallied and the results are in, come check out the players choice top 100 mods of 2016.
Posted by TKAzA on Dec 10th, 2016
After tallying up the 54,933 votes, nominations have ended and voting for the Top 100 mods are underway (see also top games, apps and vr). Now another 10 days of voting begins as the Top 100 Mods battle it out to crown the 2016 winner. You have up until the 21st of December pick who will take away the 2016 Mod of the Year!
Popular picks among the Top 100 this year include Enderal, Brutal Doom, Counter-Strike: Classic Offensive and S.T.A.L.K.E.R.: Call of Chernobyl among many other great mods. It seems many of the classics and community favorites from games like Mount and Blade, Total War, Doom and others continued to chart well and draw us back again and again to these amazing games.
"You can vote for more than one mod, so vote for all your favorites!"
If you made it to the Top 100, don't miss this opportunity to spread the good word and get the support you need to take the winners crown, keep showcasing all your hard work and informing the community of your releases! Congratulations for the huge effort to mods that made the final count and for those that didn't it was very close. Best of luck in top 100!
Tuesday - December 13, 2016
Crytek - Employees Not Being Paid
Crytek is facing financial problems again, with many employees claiming they haven't been paid in over a month.
Crytek is once again facing complaints that it isn't paying its workers, with some alleging they have not seen a paycheck in more than a month.
The complaints have appeared on social media and have spread through Reddit, all alleging delays and irregularities in meeting payroll over the past six months. In some cases, workers say they currently have not been paid in more than a month.
A person saying he is a current full-time employee contacted Polygon to say that Crytek employees have not been paid for two months, and in the preceding five, pay had been regularly delayed by two to four weeks.
Sunday - December 11, 2016
Darkarta: A Broken Heart's Quest - On Steam Greenlight
The hidden object / point'n'click adventure Darkarta: A Broken Heart's Quest is now on Steam Greenlight:
The game is a mother's epic frantic journey in search of her lost daughter, to the lost civilization of the Indus Valley - An untold saga of true love.
Civilization 6 - Sean Bean
Sean Bean's character didn't survive the trailer of Civilization 6:
Sean Bean can't believe he was killed again in Civilization 6's intro
Sean Bean’s characters might be memorable, but they rarely survive. In case you hadn’t noticed, the same is true of Sean Bean’s minor role in the intro cinematic of Civilization VI where he’s shot down as a fighter pilot. Well, thanks to a behind-the-scenes video of the recording process, you get to see the treasured actor’s face drop as he realises that yet another one of his characters isn’t coming back for a sequel.
Thanks Farflame for spotting this article on PCGamesN!
Shadow Tactics: Blades of The Shogun - Review
Wednesday - December 07, 2016
Shadow Tactics - Release Trailer
Shadow Tactics: Blades of the Shogun – real time tactics done right
- Comeback of a genre: Real-time tactics with stealth elements
- Ninja, Samurai, Geisha, Trapper and Sniper – five simultaneously playable characters with unique and versatile skills
- Challenging missions, worthy of a strategical mastermind
- Thirteen missions with a free moving isometric camera perspective
- Beautiful environments of the Edo period of Ancient Japan
Wednesday - November 30, 2016
Non-RPG General News - Signal From Tölva
Farflame spotted this gameplay video for a FPS with RPG elements: Signal From Tölva.
Tuesday - November 22, 2016
Shadow Tactics - Demo on GOG
Daedalic Entertainment have released a demo of Shadow Tactics on Steam and GOG ahead of a release on December 6th. The game is a Commandos like game with a Japanese setting and involves assassins sneaking around between enemies.
About: Japan - Edo Period; 1620. Five highly specialized assassins fight for the Shogun in his war against conspiracy and rebellion. Take control of this deadly team and sneak through the shadows between dozens of enemies. Choose your approach when infiltrating mighty castles, snowy mountain monasteries or hidden forest camps. Set up traps, poison your opponents or completely avoid contact. You decide!
- Play as five different characters with unique strengths and weaknesses
- Find dozens of ways to take out your opponents
- Plan your moves carefully and execute them with precision
- Conquer seemingly impossible challenges where you are outnumbered ten to one
- Jump from roof to roof and climb large buildings to attack the enemy from above
- Choose from three difficulty levels to match your skill
- Explore beautiful environments of Japan in the Edo era
Friday - November 18, 2016
Civilization 6 - First Update
PCGamesN reports that the first update for Civilization 6 is live:
Civ 6's first update is now live: adds DX12, new map types, and fixes exploits
The Civilization VI Fall 2016 update goes live today. It adds DirectX 12 and Logitech ARX support, plus two new map types, a new multiplayer scenario, balance changes, AI tuning and fixes for a whole host of bugs and exploits. If you didn’t totally ruin a game by playing Tomyris and spamming cavalry to sell, looks like it’s too late.
The update will install itself automatically when you start Steam. Read on for a full breakdown of what's included.
The update adds two new map types, ‘Four-Leaf Clover’ and ‘Six-Armed Snowflake’, which are balanced for four and six players. These will be symmetrical, competitive maps with several starting zones clustered around a resource-rich centre - ideal for incentivising conflict in a multiplayer game, but also playable offline.
The ‘Cavalry and Cannonades’ scenario is added to multiplayer. This is a combat scenario with reduced unit maintenance costs, no strategic resource requirement for units, and which grants a larger starting army and more techs. The goal is to get the most territory after 50 turns.
DirectX 12 and Logitech ARX support have been added, so make sure your drivers are up to date.
A number of nice quality-of-life additions, such as new hotkeys and a notification for Barbarian scouts that have seen your city. Some requested features from Civ 5 also return; you'll now be able to see the next tile a city will claim through culture, and can rename cities.
- Added additional notifications.
- Added a “time defeat” for running out of time. This is always disabled if a Score Victory is available.
- Added additional Hotkey support (next unit, next city).
- Added the ability to rename cities.
- Added UI to show the next tile a city will grow to.
- Added a visual cue for Barbarian Scouts that are alerted to your city.
- Changed Dan Quayle rankings.
Sunday - November 13, 2016
Abandon Ship - Ship Adventure
Gamepressure reports about the ship adventure Abandon Ship:
Captain a sail ship and survive in Abandon Ship, FTL-inspired tactical game
Abandon Ship will let you become a sail ship captain, roam the seas, and face countless dangers in a procedurally generated world. It will also teach you a lesson on losing everything you've got and having to rebuild your position from scratch.
If you’ve always dreamed of becoming a captain of an 18th-century sail ship roaming the unexplored seas full of enemy vessels and deadly monsters, you should definitely keep an eye on Abandon Ship, a tactical strategy in the fashion of FTL: Faster Than Light and Sunless Sea. In this game by indie studio Fireblade Software you’ll get to command a ship and her crew while exploring procedurally generated world, completing quests, fighting naval battles, and dealing with all sorts of random events.
Monday - November 07, 2016
Don't open the doors! - Release on November 11
The claymotion action adventure Don't open the doors! will be released on November 11:
Don't open the doors! is a claymation action adventure in an odd world of talking pumpkins, blue trees and stuff like that.
The city is in danger! The doors came out of nowhere. Everything near them began to talk and almost everything tried to eat you. Solving this problem is no sweat: you only have to find the Main super door and blast it with a super megabomb. As a real hero, you'll have to handle it yourself. However, everything is sure to go haywire!
- An open clayworld: explore it and face different challenges;
- Odd, talking characters: conversations with mushrooms, bugs, pumpkins etc. will be your common practice;
- A destructible environment: with a huge hammer in hand, you'll have no chance to be bored;
- Traps, secrets, bosses. There are no tedious places behind the doors;
- Out of pop corn gun ammo? Search for cornfields. Looking for a healing compote? Pick some berries!
- Everything is made from plasticine. Over 8000 photos and an enormous number of editing hours. The game is entirely hand made!
Thursday - November 03, 2016
Prey - The History of TranStar
Prey is a FPS with role playing elements - here's a new trailer:
In the alternate future of Prey, President Kennedy survives the assassination, which sets off a turn of events leading to the central conflict. After recovering from the attempt on his life, Kennedy threw his nation further into the space race by taking control of a U.S./Russian joint program and transforming a Russian satellite into a fully functional R&D facility meant to study non-terrestrials. This facility later became Talos I, a highly advanced space station owned by the TranStar Corporation.
After awakening on Talos I, Morgan finds the station overrun by a previously contained non-terrestrial entity called Typhon, which the scientists had been studying and using to improve the scope of human abilities. Aided by strange alien-based powers, Morgan must survive the incursion, uncover the mysteries surrounding the Typhon and save humanity from the impending danger aboard the station.
Prey will launch in 2017 on PlayStation 4, Xbox One and PC.
Monday - October 24, 2016
Sid Meier - Psychology of Game Design
GDC released an older talk of Sid Meier on YouTube:
Sid Meier's Psychology of Game Designloading...
In this GDC 2010 talk, Civilization creator Sid Meier explains the importance of integrating psychology theory into game design, and how it can save studios hundreds of millions of dollars if implemented properly.
Thursday - October 20, 2016
Civilization 6 - Review @ PC Gamer
PC Gamer has reviewed Civilization 6 and they really like it:
Civilization 6 Review
Civilization 6 is the ultimate digital board game. More than ever in the series, the board—the world—is the soul of every opportunity and challenge. As usual for Civ, I build empires, compete for a set of victory conditions, and fend off warmongering leaders like that scoundrel Peter the Great. But I’m also playing for, with, and against the board. Forests and deserts and resource-rich tundras each influence the flow of my civilization, granting us boons and burdening us with lasting weaknesses. Bands of barbarians put my farms in crisis, but also open up opportunities to speed the development of my military techs. The glorious, challenging dynamics that emerge from Civ 6’s redesigned maps left me with no question that the storied series has crowned a new king.
Sight, sound, and systems harmonize to make Civilization 6 the liveliest, most engrossing, most rewarding, most challenging 4X in any corner of the earth.
Monday - October 17, 2016
Rockstar - Red Dead Redemption?
On Rockstars twitter and many other Rockstar sites has been posted a red background with the Rockstar logo in the middle leading many to speculate that a Red Dead Redemption announcement is imminent.
Sunday - October 16, 2016
Shadow Warrior 2 - Review @ OnlySP
OnlySP has reviewed the FPS Shadow Warrior 2 - some RPG elements are built in:
Shadow Warrior 2 Review – Limbs, Laughs, and Lo Wang
First and foremost, Shadow Warrior 2 is not just a first-person shooter; it is now an FPS with a healthy dosage of RPG offerings and loot mechanics. I feel that this sentiment must be made very clear because uninformed consumers who purchase this product may be surprised by the extensive depth that has been placed on these mechanics. While the core story remains, one may notice the introduction of side quests and repeatable grinding missions to upgrade their weapons. As someone who loves games like Borderlands, Destiny, and Diablo, I found the introduction of loot elements to offer an interesting variation on the formulaic “attain x weapon after accessing y area.”
Score: 9/10 Amazing
Shadow Warrior 2 is an excellent entry for the Shadow Warrior franchise, and it may prove to be the second best first-person shooter to be released this year — only time will tell on that one. As it stands, Shadow Warrior 2 is a phenomenal game that builds upon every aspect of its predecessor to offer a more cohesive and enjoyable experience.
Friday - October 07, 2016
Endless Space 2 - Now on Early Access
The sequel to the 2012 hit Endless Space is now available on Steam's early access. Endless Space 2 brings the best from Endless Legend, including quests, heroes, and a more immersive rulership experience.
Friday - September 16, 2016
The Guild 3 - First Look
The Guild 3 first look – The Godfather meets Game of Thrones
The third iteration of the medieval trade simulator is coming. Once again, we will get rich, expand our empire and take care of our family, but this time also compete with secret societies. It's time for a game of merchant thrones.
The Middle Ages, contrary to stereotypes, weren't all that dark whether in terms of scientific progress, tolerance or quality of architecture; they don’t fall short when compared to the cherished antiquity or the Renaissance, which enjoys particularly good PR for some reason – and sometimes it’s the medieval period that comes out on top. If you fancy yourself a fan of the Middle Ages, or simply an economic strategy lover, we have good news for you. After ten years of absence, one of the classics of the genre returns to the scene – the third installment in the warmly-received series The Guild will appear on PC early next year. Once again, we will travel to cities of the northern Europe and guide our merchant family to power and wealth supreme. This time the game is developed by the Canadian studio GolemLabs, but having talked with the developers, we now know that things and changes are going in the right direction, and that The Guild 3 will be worth the wait.
Middle Ages not so dreary
It’s hard not to notice a recent trend that is a source of joy for hardcore gamers. Apart from releasing impressive productions targeted at a wider audience, big publishers are becoming more eager to take interest in smaller titles. These may not have a huge following, but they attract a dedicated fanbase made of old-school loving gamers, who appreciate a complex experience. Recently Doom made a bloody comeback, and the amazing Cities: Skylines underwent an overhaul of the city development system. Right now the team at THQ Nordic brings back to life the classic titles from its portfolio: Spellforce and The Guild, which comes as another proof that it’s worth it to revisit forgotten genres.
I’ll be happy to check out The Guild 3 when it comes out. Refreshed graphics, focus on sandbox character, and the addition of new elements to previous installments all indicate that aficionados of this peculiar genre mixture have something to look forward to. What seems to be a good sign is also the fact that the creators promise to support the game for a long time to come. Still, even if they fail, there will be tools for modders. And since the title will appear on Steam and will be compatible with is Workshop, there’s nothing to fear. In 2017 GolemLabs is going to take us on a journey to the late Middle Ages and everything seems to suggest that it will be one hell of a ride.
Thursday - September 08, 2016
Jeff Vogel - Video Games are better than Art
On his blog 'The Bottom Feeder' Jeff Vogel, founder of Spiderweb Software, shared some of his thoughts on videogames. The premise is that video games are better than art and aiming for video games to be art is aiming low.
I used to argue passionately that video games were art.
Then I stopped arguing about it, because why bother? Of COURSE video games are art.
Now I see that it's a waste of time thinking of video games as art. Why would we game designers ever aim that low?
I Don't Want Art. I Want Transportation.
I just finished playing DOOM. Like many, I was amazed by how awesome a game it turned out to be. Penny Arcade had the perfect description for it: "Playable sugar."
DOOM had three of the best boss fights I've ever seen. Punishingly tough and yet scrupulously fair. When I died, I could say, "OK. I know what I did wrong. I won't do that again." When I fought those bosses, I was utterly transported. The rest of the world vanished. When I won, I was sweaty, wrung out, and completely satisfied.
I love literature and theatre. I love great movies. Yet, I can't remember any work of art, no matter how good, that consumed and drained me as much as the Cyberdemon in DOOM.
We're Doing Fine Without You.
It always peeves me when some blogger says, "Video games are OK, I guess, to the simple-minded. But they're not enough. They are unworthy. They're [string of negative adjectives], and it is up to me, hero that I am, to FIX them at last!"
Get over yourself. Video games are fine. No, they're not fine. They’re doing GREAT, by every possible metric.
Number of titles? The market is gruesomely flooded. (Gruesomely for developers, I mean. For fans, it's an overwhelming embarrassment of riches.)
Number of fans? Video games are popular to the point of global invasion. Find me a human, and I will find a game that can addict them.
Financial success? We're a 100 BILLION USD a year industry. We're huge and getting bigger every year.
Artistic accomplishment? Creativity? Look up any Best Games list from 2014 or 2015. Video games are breaking new barriers in craftsmanship and artistic expression every year and turning profits while they do it.
Diversity? Pick any demographic group, and someone is making games to cater to them personally. It's one of the great advantages of a gruesomely flooded market. (Of course, not every game will cater to you personally, but that's not possible or desirable. Other people get stuff they like too.)
Video games are taking over the world, and they're doing it in style.
We're winning because we offer something better than art. We offer Experience.
Wednesday - June 29, 2016
Microsoft - No More Forced Win 10 Installs
It seems Microsoft has finally gotten the hint. After a $10,000 lawsuit over a forced Windows 10 installation, Microsoft will no longer be hoodwinking us into forced installs.
Source: Pixel Dynamo
Tuesday - June 28, 2016
Driftland - A blend of Heroes and Majesty
A new fantasy inspired 4x title modelled after Heroes of Might and Magic and Majesty is in the works called Driftland: The Magic Revival and GamePressure have previewed it.
Driftland: The Magic Revival takes us into a classic fantasy world, which is slowly shaking off the effects of a magic catastrophe which had almost annihilated the planet hundreds of years ago. In a galaxy far away, there was a planet inhabited by four races. It's kind of easy to guess that those races couldn't simply co-exist in peace - war was virtually permanent, only once in a while a fragile, temporary peace was established. Blinded by the war, people abused magic, and the planet slowly began to fall apart - no sooner have the mages managed to reach an agreement. Exhausting all sources of magic, they created a powerful spell holding the world in a relative balance. The civilizations, which up until that moment were entirely dependent on magic, became incapacitated; some cultures have vanished forever, others became savage... Now, as centuries have passed, the shattered magic is gradually returning, and with it beings that are able to control it again: the new mages. They create new nations and try to resurrect the fallen civilization - and so, wars break out again. The players become one of the said mages - the task is to build a country and fight with others for domination over the world.
This simple story is both the background for the campaign, which consists of a series of associated missions (much like in Heroes of Might and Magic or Age of Wonders III), as well as the means to create a really interesting setting. The map on which the game is taking place is made of islands floating above the planet's core. It looks pretty spectacular, and is rather uncommon in strategy games - it reminds me a little bit of Bastion, an RPG by Supergiant Games.
A silence before a storm?
There isn't much publicity around Driftland: The Magic Revival yet, despite the fact that the game is slowly but steadily heading towards the end of its development. The devs are planning to launch early access on Steam before the end of this year, and the full game will be released in 2017. If everything goes according to the plan, the players will get updates, e.g. introducing new biomes, for free, after the release. The Star Drifters have high hopes for this game, since they would like it to grow into a well regarded franchise, and-as they've said-they're definitely not short on ideas. I really like these guys' attitude, by the way. They promise to release a demo, for those undecided, and here's what they've said about early access:
We think that a game should only enter early access if its technical side is solid. Otherwise, the feedback from gamers will focus on obvious mistakes, going nowhere. The players' opinions can be very helpful, and we're looking for legitimate support from them.
Can you call this the "CD Projekt RED effect"? It's hard to say, but we wouldn't mind it one bit should open mind and prioritizing quality become Star Drifters' trademarks.
The solution of population growth is also interesting. You cannot simply recruit more units, as in other RTS games. Instead, they're born independently of the player's actions - there are two prerequisites: food surplus, and... some free time. So, during the game, you have to manage your units in such a way, that some of them always have some time to spend on procreation. I mean procrastination.
It seems that Driftland: The Magic Revival has all the attributes needed to achieve success, namely: simple rules, solo and multiplayer gameplay modes, original mechanics, free updates... and that's only a couple of examples. The graphics, powered by Unreal Engine 4 are an icing on top of the cake. The few screenshots that we've seen so far suggest that Driftland will get a detailed and eye-catching visual layer. I especially liked the animation of building construction - when a castle was slowly and smoothly transitioning into its upgraded version, a bit like in the intro of Game of Thrones. I hope that the Polish strategy will transition from an unknown strategy into a critically acclaimed hit just as smoothly. Driftland: The Magic Revival definitely has the potential to achieve it.
Saturday - June 18, 2016
Gabe Newell - VR Exclusives Bad For Everyone
We've all thought about it with some dread: the idea of VR-exclusive games. This could impact RPGs in the next few years. Gabe Newell has chimed in on the question.
Now Valve frontman Gabe Newell has weighed in on the matter through an email posted to the the , in which he was asked whether Valve ever considered doing the same thing for its Vive headset. (Newell confirmed with us that he did in fact send this email.)
“We don't think exclusives are a good idea for consumers or developers. There's a separate issue which is risk. On any given project, you need to think about how much risk to take on. There are a lot of different forms of risk—financial risk, design risk, schedule risk, organizational risk, IP risk, etc... A lot of the interesting VR work is being done by new developers. That is a triple-risk whammy—a new developer creating new game mechanics on a new platform. We're in a much better position to absorb financial risk than a new VR developer, so we are happy to offset that giving developers development funds (essentially pre-paid Steam revenue). However there are no strings attached to those funds—they can develop for the Rift or PlayStation VR or whatever the developer thinks are the right target VR systems. Our hope is that by providing that funding that developers will be less likely to take on deals that require them to be exclusive.
Some of the commenters in the thread don't seem to think so; several responses express concern that developers will take Valve's money and then, as one put it, “just turn around and make a deal with Facebook anyway.” I'm more inclined to give Valve the benefit of the doubt, however. It has a pretty good track record of getting things right, for one thing, but more importantly, it brings the power of Steam to the table. How much money is it worth to keep your new game off of Steam, even temporarily? I have no idea how much cash is in a “shitton,” but it would have to be a pretty big pile to justify avoiding a distribution channel with that kind of reach.
Source: PC Gamer
Wednesday - June 08, 2016
Cayne: A Stasis Story - Will be Free
If you are a fan of adventure games then you have probably heard of Stasis, a horror adventure game done in an isometric perspective and set in an Aliens style future. Cayne: A Stasis Story is a prequel to that game and is going to be released for free to the public. Backers of the kickstarter will get to play Cayne first however.
A TALE OF 3 STORIES
The story we'd originally planned for CAYNE was to follow an engineer on the Groomlake, who was fighting to keep the ship afloat. While doing so, uncovering the hard truth of what Project SEED was all about. She'd be hunted by Dr. Malan (you remember him), while on a mission to save herself and a friend, and end up with a rather familiar crowbar through the skull.
Another idea was to follow Yuri, as he was sent from pillar to post through the ship to secure an unidentified 'package'.
Story 3? An expectant woman who goes in for a routine surgery, and wakes up pregnant to term and disorientated.
That last story struck a chord with me. I've been in hospital before, and the 'missing time' aspect of it all has terrified me. Off you are into theatre, count back from 10, and then wake up a few hours later in a different room... You're at the mercy of a surgeon and the nurses. Deeply disturbing. Isn't that what horror is made of?! So those very fears felt like the perfect vessel for a story in the world of STASIS, right? From that seed, CAYNE was born.
CAYNE is a self-contained story. There are threads from STASIS, tethering the two together, while still letting exist apart from one another.
IT IS FREE!
The decision to make CAYNE free to the public was one that we went back and forth on, but we'd love to introduce a taste of STASIS to new audiences. And how better to showcase our new engine framework (built in Unity 5) and what we can do with it?
So look forward to the high quality games that THE BROTHERHOOD plans to produce in the future. Alongside the release of CAYNE, we plan on crowd funding an entirely new adventure game.
(Don't worry, Kickstarter Backers will get access to CAYNE prior to public release!)
Friday - June 03, 2016
Hexen: Beyond Heretic - RPS Retrospective
Rock, Paper, Shotgun takes a look back at Hexen: Beyond Heretic.
Hexen was released at a time when I bought just about any first-person game that I could get my hands on. In the mid-nineties that meant I had a shelf full of games running on id engines, many of which were made by Raven Software. I still have a soft spot for Raven and always forget that they’re still around, in name at least, working on bits and pieces of Call of Duty. It’s probably a step up from Soldier of Fortune. It’s not a step up from Hexen though. I love Hexen.
Is it a good game? Probably not. Not now. I’m not even sure that it was a good game back when it came out in ’95 but I completed it at least three times and not only bought the sequel but bought Heretic II when that came along as well. If somebody wants to make Hexen III using id Tech 6, I’ll buy that because, good lord, glory kills really do suit fantasy hack and slash adventuring.
The Heretic/Hexen series never quite outclassed id’s only releases but they always built on the engines in interesting ways, introducing destructible environments in Hexen II and movable level architecture in the first Hexen. Of the four games in the series, Hexen: Beyond Heretic is my favourite, but that’s as much a symptom of familiarity as it is of quality, I expect. I never did finish the game as a mage (you can choose from warrior, mage and cleric) because I enjoyed punching and clubbing monsters far too much to rely on fizzly little spells. Perhaps I should go back and play as a mage this weekend.
Source: Rock, Paper, Shotgun
Thursday - June 02, 2016
Microsoft - Win 10 Gaining Traction
WCCFTech reports that Microsoft's numbers are climbing after their campaign of forced upgrades to Windows 10.
Nagware or not, Microsoft’s Windows 10 update strategies are definitely working in favor of the company. After reports last month claiming the growth of the latest Windows operating system is slowing down, Windows 10 gained some strong numbers in May. The OS has posted its biggest growth spurt since August 2015, and has also managed to replace Windows 7 as the most-used operating system in North America.
Monday - May 30, 2016
No Man's Sky - Death Threats Over Delay
No Man's Sky developer Sean Murray has received numerous death threats since his announcement that the game's release would be delayed until August.
After the news this past week about No Man's Sky being delayed seven weeks, creator Sean Murray has been the target of numerous death threats.
Originally set to release in June, Hello Games' No Man's Sky has been pushed to August 9. Sean Murray gave insight in his PlayStation Blog post, explaining that the "extra polish" is necessary, and that it was a "tough choice to delay the game."
Sean Murray took to Twitter to send an apology to fans, and further explained that due to legal and external reasons, he couldn't speak of the delay sooner. These attempts to soothe and reassure fans, however, didn't hit home with everyone. As Murray pointed out on Twitter, he has since been sent hostile threats because of his decision to delay the game:
I have received loads of death threats this week, but don't worry, Hello Games now looks like the house from Home Alone #pillowfort— Sean Murray (@NoMansSky) May 28, 2016
The space exploration game No Man's Sky was first announced in 2013. Its expansive, procedurally generated universe has been one of its biggest draws and curiosities for many fans. With the immense popularity surrounding the title, it's not surprising to see frustration from the news of a delay, but death threats are an extreme approach.
Source: Game Informer
Sunday - May 29, 2016
Non-RPG General News - Mafia III Trailer released
The Open-World Shooter Mafia III should be fun for RPG fans, too:
Mafia III - Bringing a City to Life
Friday - May 27, 2016
Non-RPG General News - Echo Announced
@gamepressure A new science fiction action stealth game has been announced by Ultra Ultra. A new studio that is operating from Denmark ECHO will be their debut game. The game is set for release this fall and is currently on Steam greenlight.
ECHO-a third person science fiction action stealth game-has been revealed by Ultra Ultra, a new independent development studio from Denmark. ECHO will tell the story of a girl named En who spent a century in stasis to travel to equally mysterious and dangerous place called the Palace. There, "she hopes to bring back a life that shouldn't have been lost" but, obviously, her quest is far from easy. According to Ultra Ultra, ECHO starts out as a character-driven "journey of discovery", although with progress it becomes more challenging, focusing on action and stealth. Sadly, the plot's description is a little vague and doesn't reveal much more both about the game world or its protagonist. Check out the announcement trailer below to get a sense of what ECHO looks like.loading...
Wednesday - May 25, 2016
Fear Effect Sedna - Kickstarter Update
Kickstarter update #21 for the action adventure Fear Effect Sedna:
Things are taking a nice turn!
In the last days, we took a lot of time to benchmark various science-fiction movies, games and concepts. All of this, mixed with the typical Fear Effect elements gives us a more precise idea of where we are headed, and what the overall design of the game will look like.
We also decided which part of the game will be in the demo. Starting to work on a more specific idea makes the team happier and more confident than ever. You will experience all kinds of different gameplays, from puzzles to gun fights and infiltration!
Monday - May 23, 2016
Matt Chatt #341 - Stellaris Review
Matt checked out the space strategy game Stellaris:
Non-RPG General News - Thief 1 HD Mod
An HD mod for Thief: The Dark Project and Thief Gold has been released.
Thief 1 HD Mod v1.2 is out!
This is the full Installer Setup of version 1.2 - Now also for Thief: The Dark Project version! - New water arrow FX, new gas arrow FX, new smoke FX, new water FX, new explosion FX, new blood FX, new Zombie models...loading...
Wednesday - May 18, 2016
Unreleased Amiga Games - 22 Games from AmigaJay
Indie Retro News reports that AmigaJay has made available 22 unreleased Amiga games on his website. These include games from some of the biggest developers of the time like Ocean and Psygnosis. The compiliation is an on-going project and will see more releases in the future.
Amigajay has just made available on his website, a free compilation of unreleased Amiga CD32 demo's and even full games that were canned at the last minute before getting published. Including some of the biggest publishing names that were around at the time, we're talking Psygnosis, Ocean, System 3, US Gold, Acid Software, Grandslam, and more!
The included full games are:
Hostile Breed - Side scroller a la R-Type with catchy title tune.
La Storia Ancestrale 1-4 - Point & click adventure.
Liquid Kids - If Rainbow Islands and Mario had a kid together, this would be it!
Mutant League Hockey AGA - Speedball clone
No Buddies Land - Bubble Bobble clone.
Putty Squad - You all know Putty right!? Personally the best game on the disc.
Snow Bros - Couldn't get it to work but super cool Ocean Loader++ tune.
Son Shu-Shi - Very colourful Wonderboy clone with groovy music.
The list of demo games are:
Limbo Of The Lost
Nobby The Aardvark
Skidmarks 256 Colours
Tuesday - May 17, 2016
Matt Chatt #340 - Julian Gollop
Matt interviewed Julian Gollop about XCOM: Apocalypse and more:
In this last segment, Julian talks about his other projects, including UFO: Apocalypse, Ghost Recon: Shadow Wars, Laser Squad Nemesis, and Dreamland Chronicles: Freedom Ridge.
Monday - May 16, 2016
Total War: Warhammer - Game Guide
If your new to Total War: Warhammer you might like to check out this game guide @PCGamesN. They report on the factions, what to expect from the DLC, system requirements, modding and the release date which is now May 24th. The game itself will come with comprehensive modding tools and has the Chaos Warriors faction as a pre-order incentive.
The big question: can you run it? Given the scale, Total War games tend to have fairly high requirements if you want them to look their best and perform well. Attila's highest settings, for instance, weren't even designed with contemporary PCs in mind, but rather PCs of the future. In the case of the Total War: Warhammer system requirements, it looks like Creative Assembly expect it to run on a broad range of machines, but only if you're willing to make sacrifices.
If you've got 3GB of RAM, an Intel Core 2 CPU and an AMD Radeon HD 5770 1024MB or equivalent GPU, then you've hit the minimum requirements. Unfortunately that means you'll be playing everything on low, and will still only get 15-25fps on the campaign map, which is pretty horrible.
To push the graphics settings to high and get around 50fps, you'll need 8GB of RAM, and Intel Core i5-4570 3.20GHz or equivalent and a GPU like the NVIDIA GeForce GTX 760 2048MB. And if you want the game to look its best and run at over 60fps, you'll need something like a GTX 980 and an i7-4790K CPU.
Sunday - May 15, 2016
Total War: Warhammer - Battle Magic Trailer
If you're in the mood to add some strategy to your fantasy, Sega's upcoming Total War: Warhammer displays the power of battlefield magic and explains how it works.
What better way to ease your way into the weekend than with the relaxing sight of jobbing fantasy soliders getting turned into fleshy fireworks? None, is the correct answer. And so to the latest Total War: Warhammer video, which showcases the important role that magic will play in Creative Assembly's upcoming RTS.
Spells are especially powerful when used in combinations, but expending large sums of magical power in single blows isn't without risk. Spells can also backfire, and familiarity with the relevant lore is vital to ensuring that you drop the proper hammer. Each variety of magic has multiple spells to choose from, some of which can be “overcast,” making them even more powerful. But overcasting has dangers, and your caster could end up doing some serious self-harm.
Source: PC Gamer
Monday - May 09, 2016
Non-RPG General News - Stellaris Reviews
The first reviews for the 4x scifi strategy game Stellaris are out:
This is a game for anyone who has already enjoyed the grand strategy genre or anyone who has always wanted to. There is a strong sense of accomplishment from starting an empire and guiding it along the path you choose, even if it eventually ends in failure. Stellaris is easy to comprehend and exciting to execute, which is a perfect combination for a genre notoriously difficult to break into.
I say that I’d expected something messier and part of me had hoped for something messier. That messiness may come with expansions and DLC, but for now Stellaris is incredibly assured and confident, if perhaps a little too tidy and streamlined. It’s one of the most accomplished 4X space games I’ve ever played, but it feels knowable. Despite all of the randomisation and the extraordinary influence of Fallen Empires and other features that shake the 4X formula hard enough to make it wobble, this is a game that can be understood, analysed and mastered. Doing so has been, and will continue to be, a joy, and yet I crave the early days of exploration before the galactic map became a place on which to exterminate the competition rather than to find new ways of living.
The great experiment of the game was not so much the change of scenery, from history to science fiction, it was the decision to create a Civ-like game of expansion with some complexities and aspects of simulation borrowed from grand strategy. It’s in the simulation of a living galaxy that most of the complexity has been lost, but what has been gained is a precise and finely tuned machine. Less erratic and surprising than its ancestors, but much more elegant in its design.
is filled with good ideas, and it’s not difficult to see the outline of a great space strategy game where those ideas could come together. But beyond the early game, it’s only compelling in bits and pieces – it turns into a largely uneventful slog after that. Paradox has developed a reputation of major upgrades to their games for years after launch, and Stellaris is going to need all that love and more to reach its potential.
Thoroughly alien in presentation, yet unerringly human in many of its galactic power tousles, Stellaris successfully gene-splices the themes of a 4X game with the mechanics and systems perfected over Paradox’s last couple of grand strategy titles. The complexity curve, often a bit of a problem for newcomers in prior releases, will be smooth enough for those who’ve played a strategy game or 4X before; while Paradox veterans will be immediately at home with a star-nation sandbox that shows every sign of being another long-term strategic triumph.
Friday - May 06, 2016
Kathy Rain - Review @ Destructoid
Destructoid has reviewed the Point & Click Adventure Kathy Rain:
'I'm gonna haul ass to Lollapalooza!'
Every great modern detective has a vehicle that sums them up in a visual nutshell. Morse had the Jag, Columbo had that Peugeot deathtrap, Jack Irish had the Studebaker for a while, and to a lesser extent, the Scooby Gang had the Mystery Machine.
Kathy Rain is no different; storming around the quiet town of Conwell Springs on the back of her customised chopper, a.k.a. The Katmobile, in an effort to solve a decade's old mystery. But between all that functional aggression on display, there was an unexpected beauty in the framework and fragility in its rider. Now, I might be skipping to the end of the ride here (if only to stop the puns), but Kathy Rain might just be the best adventure game I've played in a long time.
No hyperbole, Kathy Rain is yet another milestone in this resurgence of old-school point-and-click adventures. It’s a fantastic thriller, a remarkably deep and adult story about grief, transition, religion, and the personal decisions that make or break us, while being an engrossing adventure game for veterans and newcomers alike. I'd make a terrible bike pun here, but I've got nothing. I just hope Miss Rain comes roaring back with another mystery, real soon.
Score: 9/10 - Superb
Thursday - May 05, 2016
Kathy Rain - Release Day
The Point & Click Adventure Kathy Rain will be released today:
Set in the 90's, Kathy Rain tells the story of a strong-willed journalism major who has to come to terms with her own troubled past as she investigates the mysterious death of her recently deceased grandfather. Armed with her motorcycle, a pack of cigs, and a notepad, Kathy begins to delve into a local mystery surrounding her hometown that will take her on a harrowing journey full of emotional and personal turmoil.
As she follows a trail of clues he left behind, questions emerge… What was Joseph Rain really looking for that night all those years ago? What turned him into a mere shell of a man, confined to a wheelchair? What secret did a suicidal young artist take with her to the grave, and why are so many people in Conwell Springs going mad? The truth is dark and sinister…
- 320x240 (4:3) resolution with crisp pixel art graphics
- 4,000+ lines of dialogue
- Full English voice acting directed by Wadjet Eye Games' Dave Gilbert
- Original soundtrack
- 40+ hand-drawn environments
- Compelling narrative with eerie plot set in the 90's
Monday - May 02, 2016
Lovecraft Tales - Demo available
A demo for the Adventure Lovecraft Tales is now available:
Lovecraft Tales is independent open world adventure game. First episode (in making) will be inspired by "The Whisperer in Darkness" story. It's been 3 years since beginning, and 1.5 year of hard development. Now, playable demo is finally released!
Download it for free from http://lovecrafttales.com
Tuesday - April 26, 2016
Steam - Lionsgate to bring over 100 movies
The Verge reports that Steam will, in partnership with Lionsgate, bring over 100 movies to the platform.
The Hunger Games, Twilight, and more big Hollywood movies are now available on Steam, Valve's PC-gaming platform. Today Valve announced a deal with Lionsgate, which will bring more than 100 films to the service, and it includes some of Lionsgate's biggest franchises, like Saw, Crank, and Divergent (there's also the entire Leprechaun series, if that's your thing).
At present the titles are available as streaming rentals only, and not for download. You will, however, be able to watch them on all platforms Steam is available on, including PC, Mac, Linux, SteamOS, and even SteamVR. While Valve has previously dabbled in releasing films on the platform, including documentaries like Indie Game: The Movie, this marks the company's first big effort at expanding into traditional blockbuster movies.
Lionsgate says that the number of films available will expand as "the partnership continues to expand worldwide."
Monday - April 25, 2016
John Romero - Starting New Project
John Romero and Adrian Carmack, the minds behind 1993's smash hit Doom, have launched a Kickstarter for a dark futuristic FPS called Darkroom, set in a holographic dystopia. It is slated for a 2018 release and the producers are seeking a cool $700,000.
John Romero and Adrian Carmack — best known for their work on the revolutionary 1993 first-person shooting game Doom — today revealed a new FPS project, called Blackroom.
The onetime co-founders of id Software have teamed up to create a game that is set in a holographic world gone wrong. In a release from the game's development house Night Work Games, Blackroom was described as offering a ten-hour single player campaign as well as six multiplayer maps.
Blackroom, due for release on Mac and PC in 2018, will offer co-op, one-on-one deathmatch and free-for-all arena modes. The game will be fully moddable, with player-made maps expected. Night Work Games today launched a Kickstarter for Blackroom seeking $700,000. Romero said he will be seeking investors if the Kickstarter hits its target.
Friday - April 22, 2016
All Walls Must Fall - Cold War Revisited
Farflame spotted an article about All Walls Must Fall on Killscreen:
All Walls Must Fall to explore the cultural division of Cold War-era Berlin
In All Walls Must Fall, an upcoming isometric action game from newish studio inbetweengames, the Cold War never ended. It’s 2089 and Berlin is still caught in the midst of political powerhouses threatening to push the button. But in inbetweengames’s alternate timeline, the factions of the Cold War have the ability to manipulate time, and are using it to draw out the stalemate.
All Walls Must Fall is a “tech-noir” game, a term coined by James Cameron for his 1984 film The Terminator, “merging classic noir themes with sci-fi, often featuring time travel elements,” inbetweengames co-founder David Hassal told me. He, along with other co-founder Isaac Ashdown, described their upcoming game as “XCOM meets Braid (2008), in cold war sci-fi Berlin.”
Tuesday - April 19, 2016
General News - GameStop Launches Publishing Division
mcvuk reports that GameStop has launched a publishing division called GameTrust aimed at serving the smaller developers. They have signed up independent developers Ready at Dawn, Insomniac, Frozenbyte and Tequila Works and are looking at 20 others.
US retail giant GameStop has launched a publishing division called GameTrust.
The firm has signed new games from well-known independent studios including Ready at Dawn (The Order: 1886), Tequila Works (Deadlite, Rime) and Frozenbyte (Trine). The company also announced in March it was working with Insomniac (Ratchet and Clank) on a new game called Song of the Deep, which is due in the summer, but at the time the firm said this was a one-off project.
GameStop has since changed its tune, with VP of Internal Development and Diversification Mark Stanley telling MCV the firm is in discussion with 20 other developers.
In total, the company intends to launch between five and ten games every year.
The new publishing division acts more like a games label (think Curve, Koch, 505 Games or Team17) as opposed to EA or Activision, with developers retaining full rights to their properties and GameStop having no involvement in the creative side of development.
"There is no cookie cutter offer," explains Stanley.
Sunday - April 17, 2016
Gaming Opinion - Okay Games Worse Than a Flop
@EquityArcade Jess Marsh talks about why an okay game is worse than a flop.
At least with a boring, poorly made, or otherwise weak game it's your prerogative to move away from it and onto something new. Usually backed by a strong fan consensus of poor ratings and feedback, a unanimously labeled "bad game" finds itself in the used and discount bin, and ultimately garage sales across the world. But not always. Sometimes, the only thing worse than a flop of a game is a mediocre game.
We talk often about the games we love, and just about as much about the games we can't stand. The games that fall between the two, however, are often forgotten. The 6.5, 7, and maybe 8 out of 10's; the dust collectors that sit on your shelf that you can't bring yourself to part with because you'll finish it someday. If you suddenly remembered a laundry list of titles, do yourself a favor. Get up from your computer, and take a good, long look at yourself in the mirror. You're lying to yourself, and it is doing you no favors. Dark Souls 3 and Wasteland Workshop just came out. You are not moving backward anytime soon.
An okay game might have flawless graphics, but an unlikable protagonist. It may have a well-crafted story but have less-than-perfect physics. Sometimes it's too long, sometimes it's too short. Without running the risk of sounding too Goldilocks and the Three Bears, a hit game fits the wants and needs of its players just right.
That fact is, no one tries to find the World's Most Average Hamburger. There are no awards for being in an all-around okay band. The focus of attention is polar in nature, more often than not, regardless of an individual's opinion. Being great, awful, or just okay is a subjective opinion, but an opinion that grows stronger by the numbers. If the numbers aren't backing the game, it's likely to fade away into obscurity. Let us have a moment of silence for the games lost to time, for being neither great nor terrible; for the ones that brought us joy for 12 or so hours before retiring to a shelf for the rest of eternity.
Friday - April 15, 2016
Non-RPG General News - Cayne: A Stasis Story
Cayne is a new stand-alone dlc/game for the adventure Stasis:
CAYNE – A STASIS STORY
Nic and I have moved our office to Cape Town in the Western Cape of South Africa. Wow! This is a beautiful city, right at the tip of Africa. But amazing ocean views aside, we are now in full game production mode.
CAYNE will not be traditional DLC – you won’t need STASIS to play it. It’s also a self-contained story that ties back to STASIS without ruining the story.
The game itself is starting to draw together with the main framework of the engine already complete. We’re now moving onto the sound design for the completed areas and pushing this aspect further than we did with STASIS. Footsteps have distinct sounds depending on surfaces, sound is now directional and can be played based on distances.
The already completed musical score will be added too! The musical score is incredible, with three different composers providing a unique texture and soundscape.
We have been polishing the game – oh, how obsessed with are will polishing our work! – with all the small effects that we’d have loved to do in STASIS, but just didn’t have the time or the technology to implement them. For example, a subtle light that our protagonist emits that let’s you find her easily on the screen, and beautiful 2D shader effects to bring liquids to life and particles get caught in shafts of light.
The art asset list is slowly getting shorter. While the overall CAYNE environment is smaller than STASIS, we’re trying to push the visuals into new and varied directions with a focus on both body horror and psychological terror. Ha!
A final draft of the dialogue is almost complete and we’ll be searching for our voice actors to go on this journey with us. Ryan Cooper (the voice of John) is back on the team – and we can’t wait to start working with him again!
The writing of the diary entries is complete with the writers providing some of the most disturbing entries and narratives I’ve ever read.
Multi-platform support is also being implemented from the ground up, and we now have CAYNE playing properly on both Mac and Windows. And, the bonus is, we’re also working on the long awaited Linux port of STASIS! The IOS version of STASIS is also in the works. It is a complete engine re-write by a mobile expert specifically for Apple devices.
We’re planning on crowd funding our next game and think that CAYNE will be a perfect example of what we intend on producing.
The video documentary reward for backers is also in planning – although I really do need to get a haircut before we start shooting the final video footage.
Tuesday - April 12, 2016
Non-RPG General News - On Fan Project Shutdowns
@Equity Arcade Michelle McLean talks about how zealous some companies can be about shutting down fan projects and why.
In 2015, a small group ran a small private server, titled Nostalrius, for those nostalgic for the olden days of World of Warcraft-and boy, there were many nostalgics. Before the order, 800,000 accounts were registered on the private server, of which 150,000 were active.
Of course, typical private servers are disallowed. After all, you're getting to play a game for free, especially in World of Warcraft's case. But Nostalrius was a tad different, as it ran version 1.12-the update right before The Burning Crusade expansion-perpetually. The server was deemed the "Authentic, Vanilla WoW" and even ran for about a year before Blizzard's French and US branches officially filed lawsuits ordering the server to be shut down by April 10, 2016.
Of course, fans didn't take this lightly and even formed a petition in response, which garnered roughly 38,000 supports at the time of this writing... within a single day. This quote speaks deeply though:
"We never saw our community as a threat for Blizzard. It sounds more like a transverse place where players can continue to enjoy old World of Warcraft's games no longer available, maybe until a new expansion appears; a huge and powerful community of fans that remains attached to future Blizzard games, as we have in no other gaming company.
We don't have the pretention to come up with a complete solution regarding legacy servers that you and your company didn't already think about, but we'd be glad and honored to share it with you if you're interested, still on a volunteer basis."
And you know what? The volunteers are absolutely right. How are they a threat to Blizzard and World of Warcraft? After all, it's not like the players are going to start playing the newer version of World of Warcraft if they lose access to the vanilla server.
The author cites valid reasons for a takedown below.
Fans are making money off the IP
This is another reasonable reason for a shutdown. If the project is not-for-profit, then I don't see a reason for said project to be shut down, but more on that in a bit. Now, if fans are making money off an IP, then yea, there is an issue there. You're making money using a company's rights, which just sounds wrong, and if copyrighted, that could land you in hot water.
Companies are in the midsts of planning something a fan has already gone ahead and established
That's right-sometimes, when a takedown occurs, it's because the company is hiding some big secret. If a fan is crafting an HD remake of a game and a company orders a takedown, it could be merely because there are plans in store for an official HD remake. For instance, the Resident Evil 2 Remake Fan Project. InvaderGames, the group behind Resident Evil 2: Reborn, had once been ordered to abandon the work at Capcom's behest, only because Capcom revealed plans to remake the game itself. However, this actually led to a happy ending, as InvaderGames was invited to meet with the development team of Capcom "to discuss further ideas."
To me, that's awesome and a huge benefit for everyone, and it can happen, depending on the developers.
Thursday - April 07, 2016
Square Enix Collective - How Does it Work?
Gamasutra talks to Square Enix about the Square Enix Collective and its role in the crowdfunding eco-system.
At the EGX Rezzed event in London that kicks off today, the Square Enix Collective is planning to show off a point and click game about a dead girl searching for her family (Goetia), a puzzle game about an engineer on Jupiter's moon (The Turing Test), a 1-4 player capture-the-flag game where players capture living heads (Oh My Godheads!), and an action adventure in a forgotten industrial world (Black the Fall).
The Square Enix Collective (SEC) is not publishing all of them. Some they're just...helping out on. SEC is a unique twist on the standard publisher/developer relationship.
HOW DOES THE SQUARE ENIX COLLECTIVE WORK?
SEC works with developers to help build up a community around the game through their posts on their site, their contacts with industry journalists and professionals, and the audience reach of a large company.
"We have scale," says Elliot. "We can send emails out to millions of people; we can invest into marketing and bring companies like EEDAR and Petrol Advertising into the project; we can use our portfolio and the relationships we have to open up promotional opportunities that might otherwise be very hard to find."
This starts with SEC's weekly game pitches, which are sent in by game developers from all over the world. Games that are selected have their proposals posted on the SEC site. The general public is invited to post comments and feedback on the game pitches, and vote yes or no on whether they would back a project through crowdfunding.
Community votes don't solely decide whether SEC supports a project, but they play a vital role in the decision process. "We want to give fans of Square Enix (and that includes the Western games as well as those from Japan) a chance to have a voice - to give us direction," says Elliot.
Thursday - March 31, 2016
Gaming Music - Swedish Radio Symphony Orchestra
Indie Retro News has posted about the Swedish Radio Symphony Orchestra playing over an hours worth of popular video game music.
Before the concert starts in the first video, there is a short interview in swedish, where one of the musicians (Håkan Björkman) talks about his experience of the show. He is not that much into videogames, but says that he appreciated the Mega Man music alot, and that it required alot of stamina to play that suite.
Journey - I Was Born For This: 06:00
Assains Creed IV: Black Flag - Suite: 14:05
Amiga Medley: 19:30
Final Fantasy IX - Suite: 28:40
The Last Of Us - All Gone No Escape: 38:10
Super Mario Suite (17 different parts!) - 42:15 And a personal favourite is at 45:06 and a few seconds forward! That face. :)
Bloodborne - Suite: 53:40
Megaman - Suite: 1:02:15
The Legend Of Zelda - Suite: 1:11:54
The Elder Scrolls V: Skyrim - The Dragonborn Comes - 1:31:05
Final Fantasy VI - Aria The Mezzo Carattere: 1:37:55
Video by ornvik481 and thanks to Leffmann from the EAB forums for the heads up! ( Link )Video by ornvik481 and thanks to Leffmann from the EAB forums for the heads up! ( Link ) - See more at: http://www.indieretronews.com/2016/03/score-beautiful-gaming-music-from.html#moreloading...
Monday - March 28, 2016
Day of the Tentacle Remastered - Review
PC Gamer has reviewed Day of the Tentacle Remastered:
Day of the Tentacle Remastered Review
Released in 1993, Day of the Tentacle is widely regarded as the best, and funniest, of LucasArts’ beloved point-and-click adventures. Created by a dream team of adventure game developers including Tim Schafer, Dave Grossman, Peter Chan, and Ron Gilbert, it’s the story of an evil tentacle who wants to take over the world, and three time-traveling teenagers on a mission to stop him.
Hoagie, a laid-back heavy metal roadie, is stuck in colonial America. Laverne, a deranged medical student, is trapped in a dystopian future where tentacles rule the world. And Bernard, a stereotypical nerd, is in the present day. But despite the vast temporal gulf between them, they have to work together to stop their squishy nemesis.
Reasonably priced and passionately restored, Day of the Tentacle Remastered is the perfect opportunity to revisit one of the best adventure games ever made. The final act feels a little rushed, and its roots in ‘90s adventure game design are undeniable, but otherwise it’s hard to fault. You can still play your old copy in DOSBox or ScummVM, of course, but if you want a more streamlined, modern experience, with some fascinating insight into how the game was made, the remaster is worth investing in.
Friday - March 18, 2016
The Digital Antiquarian - The Gold Box, Part 2
@The Digital Antiquarian Jimmy Maher talks about why D&D was not present on the home computer despite being a sure winner.
For much of the 1980s, TSR's tabletop RPG Dungeons & Dragons was both a looming presence and a baffling absence in the world of computer games. In one sense, this new thing that Gary Gygax and Dave Arneson had wrought early in the previous decade was absolutely everywhere, not only in the many CRPGs that paid it obvious homage but also in many other, less obvious derivatives that owed so much to its vision of interactive storytelling: Infocom's text adventures, Sierra's graphic adventures, even Microprose's flight simulators with their career modes that let you play the role of a single pilot.
Yet strangely absent were computer-game boxes with the actual name of Dungeons & Dragons on them. A licensing deal for this, one of the most recognizable names in nerd culture, would be a surefire winner, as was clear to every executive and marketing MBA in the computer-game industry.
Game Cities - Five Essential Books
If you've ever wondered what goes into creating game cities your not alone. There are five essential books that every game designer aiming to design a city should read according to Konstantinos Dimopoulos (Gnome) at the Gnome's Lair.
...word of warning though: It would be wise to keep in mind that, what with cities being the incredibly complex and dynamic entities they are, five books could never be enough. Every imaginary urban place project I've worked on, for example, did indeed require quite a lot of fresh research and I've been studying cities since the late '90s.
On to the books:
The City In History by Lewis Mumford. 650 pages of exquisitely written history that go beyond merely presenting readers with the exciting story of urbanism from the neolithic to the modern era, and actually attempt to define the essence of the city. To identify its core and understand its function, while presenting readers with an amazing journey through human evolution, philosophy, architecture, planning, politics and art. If one ever hopes to truly understand any urban environment, one simply has to have read Mumford's classic, definitive work.
Good City Form by Kevin Lynch is, despite its narrower scope, another classic that has defined contemporary urban thought. It may not be as all encompassing and grand in its ambition, but it does focus on the visual aspects of the city and is thus crucial when it comes to the quite visual medium of videogames. Good City Form examines and reviews the physical forms of the city, its image, its planning, its design and its structure and is thus a very handy tool for every designer of places both imaginary and real.
Imaginary Cities by Darran Anderson. A recently released and unexpectedly excellent book that, you'll be happy to know, is not aimed at planners and/or architects. It's a book that effortlessly moves from Cavafy's barbarians and Wright's unrealized projects to revolutionary Hungary, post-revolutionary Russia and the wildest sci-fi urbanism, only to return to Bruno Taut, the pirate utopia of Libertatia and the mad Great War heroics of Gropius. A book that will definitely inspire and get you both thinking and imagining.
City of Quartz by Mike Davis. Often described as the work that predicted the Rodney King riots, the City of Quartz impressively does what it says on the cover: it excavates the future in Los Angeles by exploring an immensely intriguing and very existing contemporary dystopia and its brief but brutal history of breakneck evolution. What's more, the book manages to showcase just how complex, dynamic and vibrant every city is, while simultaneously telling a story involving Chandler, Brecht and some absolutely excellent jazz.
Key Concepts in Urban Studies by M. Gottdiener and Leslie Budd. Back when I was actively teaching people about cities, geography and planning this was the book I had used the most in order to provide students with a spherical knowledge of the field. It's a small, excellently researched and up to date work that swiftly covers an impressive variety of subjects from housing and gentrification to the models of urban growth and suburbanization.
Friday - March 11, 2016
Are there too many Games Released?
@Equityarcade Matthew Loffhagen looks at the videogame industry and asks the question "Are there too many video games being released?"
To track the number of games released each year, analysts have turned to Wikipedia for a list of all game releases of note, with the justification that if a game is relevant enough, it'll have an entry. Using this method for a rough estimate as to how many games of note come out every year, it's interesting to learn that, according to Wikipedia, the number of notable games releases peaked in 2008.
While 2015 saw 437 games gain their own spot on Wikipedia, 2008 saw the release of more than double that number, 986 titles which warranted their own entry in the online encyclopedia. While this method of measurement is anything but scientific, these results suggest that if anything the number of noteworthy games has dropped in recent years.
At the same time, it's important to note that the games industry isn't exactly in a financial slump. Total revenue for games in the US rose by 5% in 2015, meaning that, rather than being stretched thin, the games market has more money than ever to split between a relatively small selection of high profile big releases.
Thursday - March 10, 2016
The Digital Antiquarian - Joel Billings and SSI
The Digital Antiquarian looks at the beginnings of Joel Billings and by extension SSI (Strategic Simulations Inc) later known for the 'gold box' games. This article largely looks at their war-gaming beginnings.
Joel Billings, the man destined to bring the culture of dice and chits into collision with that of bits and bytes, had his first run-in with computers early in his time at Claremont College. He wound up, more by happenstance than desire, in a BASIC programming class conducted with the mediation of a big DEC PDP-10. This first encounter didn't rock his world the way it did that of so many characters we've met on this blog - Joel had already found his lifelong passion when he had first played Tactics II all those years ago - but he did find the experience interesting, and found he had a certain aptitude for it as well. It started him to musing about the changes computers might wreak on his own favored hobby. For his final project in the class, he wrote a simple little two-player tank game. It was a wargame in only the most generous definition of the term, but it was a start. In the meantime, he parlayed that class into a six-month internship at Amdahl Corporation, a maker of mainframe computers located in Silicon Valley, during his senior year at university.
Joel first talked to some programmers who worked for IBM, but they told him flat-out that his idea of creating a wargame reminiscent of the tabletop games he loved on the microcomputers of the day was absurd. Undaunted, Joel hung flyers in several of the local computer shops. With the moment of decision looming ever closer - did he stay here and try to make a computerized wargame or did he go off to graduate school? - he was contacted in early August by one John Lyon. Eighteen years Joel's senior, Lyon was an experienced programmer currently working for Control Data who loved wargames almost as much as Joel. He had never programmed a microcomputer before, but he didn't let that stop him. "This is what opportunity looks like when it knocks," Lyon had told the sales clerk standing by the store's bulletin board. "And I'm going to answer it."
Wednesday - March 02, 2016
Scummvm & Residualvm - Looking to include RPGs
Scummvm (2d games) and Residualvm (3d games) have been known as classic adventure game emulators. But in future they will also allow you to play classic rpgs and are participating in the Summer of Code hoping to attract coders. (Scummvm can already play Eye of the Beholder 1 and 2 by virtue of support for the engine.)
Yesterday, Google announced the list of accepted mentoring organizations and we have the great pleasure to be one of those.
In previous years, we have primarily focused on adventure games. However, after discussing with our sister project ResidualVM, we are happy to announce that, this year, we will also be accepting RPG tasks.
ScummVM and ResidualVM are now waiting for motivated students, willing to work during this summer on reviving adventure and role-playing games.
Be part of it! Make History and join our best GSoC so far! Take a look at our ideas page or bring your own idea, then contact us: we are waiting for you on IRC impatiently!
One place: Freenode. Two channels: #scummvm and #residualvm
The Return of MoO - Can Retro Games Follow Suit?
@Equityarcade Steve Anderson talks about Master of Orion and what its return may herald.
If Master of Orion can stage a successful comeback, successful by just about any reasonable standard, that might well open up the floodgates for remakes of all sorts of PC games. Consider what a modern-era Phantasmagoria might look like, or a Harvester. There have already been remake efforts around The 7th Guest, otherwise known as The 13th Doll, and a sequel for Psychonauts did pretty well, clearing $3.8 million of a targeted $3.3 million Kickstarter attempt. So why not bring in the older stuff? Surely if the hype around an updated Doom is going well, why not an updated Quake or Marathon? The time could be right for another Maniac Mansion. I'm not suggesting we lose new game development altogether, but we could be at a time when there's so much half-forgotten fodder from the past on hand that we could take advantage of it and bring back some older material with a new coat of paint.
There's room for the renovated old alongside the new, and taking advantage of that could be just what we need to really light a fire under the gaming market. Today, Master of Orion, tomorrow...a new Star Control? You don't need the Book of Now and Forever to know that would be a welcome return.
Thursday - February 25, 2016
Master of Orion - Gameplay
Farflame spotted these four gameplay videos for Master of Orion, that will be released tomorrow:
Friday - February 19, 2016
General News - Master of Orion Voice Cast
@masteroforion The voice cast for Master of Orion has been announced. Some famous names appear such as Mark Hamill, Michael Dorn and John de Lancie. Or in other words Luke Skywalker is squaring off against Q and Worf.
Troy Baker (The Last of Us) - Klackon Advisor and Psilon Emperor
John Kassir (Tales from the Crypt) - Alkari Advisor and additional voices
JB Blanc (Marvel's Guardians of the Galaxy TV Series) - Bulrathi Advisor, Meklar Advisor, and additional voices
Misty Lee (Star Wars: Battlefront) - Silicoid Advisor
Sara Cravens (Halo 5: Guardians) - Additional voices
Sumalee Montano (Fallout 4) - Terran Advisor
Kat Cressida (Fallout 4) - Mrrshan Empress
Nolan North (Uncharted Series) - Darlok Emperor and Sakkra Emperor
John de Lancie (Star Trek: The Next Generation) - Human Emperor
Dwight Shultz (Star Trek: The Next Generation)- GNN Anchor
Michael Dorn (Star Trek: The Next Generation) - Narrator
Roger Craig Smith (Regular Show) - Sakkra Advisor
Robert Englund (Nightmare on Elm Street) - Terran Emperor
Fred Tatasciore (Family Guy) - Bulrathi Emperor and Silicoid Emperor
Nika Futterman (Star Craft II: Legacy of the Void) - Darlok Advisor and Mrrshan Advisor
Alan Tudyk (Firefly) - Psilon Advisor
Jean Gilpin (Halo 5: Guardians) - Klackon Empress
Kari Wahlgren (Rick and Morty) - Human Advisor and GNN Anchor
Mark Hamill (Star Wars saga)- Alkari Emperor
Monday - January 25, 2016
Atari Vault - Coming to Steam
It's not exactly RPG news, but the old-school 1980's gamers among us may want to know that many of their Atari favorites are coming to Steam.
It feels like this should have happened ages ago, but here it finally is: a bundle of 100 Atari classics is coming to Steam in spring (or autumn in Australia). Dubbed the Atari Vault, it's set to include the likes of Asteroids, Centipede, Missile Command, Tempest, and Warlords. Assuming it won't cost an arm and a leg, it'll be worth checking out for Centipede and Adventure alone (the latter hasn't been confirmed, but the collection would suffer without it).
Interestingly, the bundle will feature Steam Controller support, as well as local and online multiplayer bolstered by global leaderboards. Atari claims the Steam Controller will result in "significantly improved precision control", which will be useful if you want to break my record of three consecutive clockings of Centipede.
The bundle is in development by Code Mystics.
Source: PC Gamer
Wednesday - January 13, 2016
Paragon - Man Blocked; US Watch List Blamed
We don't cover MOBAs, but this seemed interesting. A man was mistakenly blocked from creating a Paragon Online account due to his name appearing on a US watch list.
Epic CEO Tim Sweeney has apologised to Muhammad Zakir Khan over Twitter after Khan was prevented from making an Epic account due to a hit against a US Treasury list of Specially Designated Nationals. The SDN list is a register of people and companies that US 'persons' (an exhausting legal umbrella term) are prohibited from dealing with, potentially due to involvement in terrorist financing, trafficking or money laundering, but also as part of US sanctions campaigns against specific countries. Or, in this case, people who want to play the Paragon beta.
"When I went to the website to register for an account, I hit submit and that's when I faced the red text. I was shocked," Khan told Gamasutra. "Initially, I thought I had been hacked. I literally stopped everything and told myself verbally out loud, 'What the heck?' I felt dehumanized and discriminated against. Frankly, it hurt."
— Tim Sweeney (@TimSweeneyEpic) January 10, 2016
What's surprising about this incident isn't the existence of the list—it's publicly available and circulated by the Treasury Department to companies trading internationally—but the extent to which it's wired into basic account creation and its reliance on name alone. According to Sweeney, that's an error caused by recycled code from the Unreal Engine licensing process.
"This is bad filtering code. It checks a Federal export restriction list based solely on name!" Sweeney Tweeted. "We're working to figure this out. Ideally, not at signup, but by matching name and billing address at purchase time."
Source: PC Gamer
Tuesday - December 29, 2015
Non-RPG General News - Terra Invicta
From the makers of the Long War Mod for XCOM comes the announcement of a new game in development called Terra Invicta.
Terra Invicta is a grand strategy game in which the player leads the defense of Earth during an alien invasion.
An alien force has arrived in the far reaches of Solar System and begun probing Earth's defenses and building an invasion fleet. The player must assemble a council of scientists, politicians, military leaders and operatives who can unite Earth's squabbling nations with the ultimate goal of taking the fight to the aliens in the high ground of outer space.
Status: In pre-Kickstarter development
To accomplish this goal they have formed a new studio called Longwarstudios. Check out the website if you want to keep in touch with the games development.
Saturday - December 19, 2015
Non-RPG General News - Psychonauts 2 on Fig
This one has been going a while but some of you may be fans. Psychonauts 2 is asking for funds on fig.co to the tune of 3.3 million.
Psychonauts is a classic action/adventure platformer from acclaimed developers Double Fine Productions (that's us!) and written by industry legend Tim Schafer, who created Broken Age, Full Throttle, and Grim Fandango amongst many other things. We want to make a sequel!
As of writing Doublefine has amassed 2.8 million with 24 days remaining. Thanks Format92!
Thursday - December 17, 2015
Star Wars - The Oriental Connection
ASidCast discusses Star Wars and the Asian mythologies and philosophies that inspired it. Thanks again, Couch.
The movies were not my introduction to Star Wars, though. That would be Knights of the Old Republic, which I had played shortly before watching the movies on STAR Movies. Knights was one of the first RPGs I ever played, and it blew me away. I knew the game was based on the lore of the movies, and it made me want to watch them. I played the sequel Sith Lords shortly afterwards, and against all my expectations, I loved it even more than the original (except the ending, which was later fixed by the cut content patch). I still prefer Sith Lords more, because (among other reasons) it is not your typical Star Wars story, but it deals with the underlying concepts- especially the Force and morality- in a much deeper way.
Both of the games made me very curious to know about the concept of the Force. It was perhaps mostly due to studying in what can be described as a Hindu missionary school, where we had to study a lot of religious texts and Indian myths, but I found something very familiar in how the Force was handled in Star Wars lore.
The Force has been described as an all-encompassing field of energy that connects every living thing to each other. When I first came across the description, I immediately thought of the concept of what we studied about Brahman. Brahman (not to be confused with Brahmin or Brahma) is a Vedic concept of the ultimate reality or truth, which has been adopted by Hinduism, Buddhism, Jainism, and other religions. It is also said to be an ever-present energy or entity or concept that connects all life. The concept of Qi is also somewhat similar.
Wednesday - December 16, 2015
Ghost in the Shell - SAC: First Assault Online
It's not an RPG, sadly; it's an FPS. But cyberpunk fans will want to know if the new Ghost in the Shell: Stand Alone Complex title, First Assault Online, is any good. PC Gamer has a look.
First Assault Online is a multiplayer FPS set in the Ghost in the Shell: Stand Alone Complex universe that’s just launched on Steam Early Access. Stand Alone Complex is an anime series based on Masamune Shirow’s manga about Section 9, a group of cybernetically-enhanced operatives fighting cyber-terrorism in a futuristic Japan. This would be a great setting for a Deus Ex-style RPG, but Korean developer Neople has, instead, used it as the basis for a squad-based shooter.
“Picking a genre wasn't easy,” they explain. “But we were excited by episode 24 of season one, in which Section 9 are tested to their limits and forced to take on an opposing special ops team.” This episode, they say, made them imagine what it would be like to fight together as a perfectly synchronised team, and First Assault Online was born. You can play the Early Access version now for £4, but when it launches it’ll be free-to-play and come with the usual array of optional paid-for content.
The result of Neople’s desire to make you feel like you’re part of Section 9—whose cyber-brains are linked together when they fight in the series—is the SkillSync system. This encourages you to stick together by letting you share your squad’s special abilities including thermoptic camo, seeing through walls, and the ability to transform your arm into a missile launcher. If you’re near someone who has an ability activated, you can hit the E button and use it yourself. It’s a neat concept, and I did naturally find myself sticking close to my team as I played to leech their cyber-powers.
Sunday - November 15, 2015
Java Master of Orion - Galactic Council essentially done
Java Master of Orion is a two-man (Ray Fowler and an artist) effort to bring back the original Master of Orion by updating the art and maintaining the original gameplay.
From the homepage of Java MoO:
Code: Galactic Council essentially done
I’ve spent the last two weeks coding up all of the logic for the Galactic Council… when they meet, the order and tallying of the votes, the selection of the leader, declaring final war, and empires being happy or upset if you did or did not vote for them.
In addition, I’ve developed a workable UI that goes through the voting process very much like the original game. I scavenged a lot of graphics from the original game to serve as placeholders until the new artwork is done, so it’s not worth wasting a screenshot on.
However, below is an example of the Alkari very upset that I did not vote for them! All that’s really left of the council vote is a few minor touchups in the code and the eventual incorporate of new artwork.
The Pillars of Earth - First Video Insights
Daedalic released some video footage for the Adventure The Pillars of Earth:
England, 12th century: Philip the monk becomes Prior of the small abbey of Kingsbridge. At the same time, a boy called Jack is raised by his outlawed mother in the woods. His apprenticeship as a stonemason paves his way to become a great architect. Soon, his steps lead him to Kingsbridge where he will build one of the greatest cathedrals England has ever seen. Aliena and Richard have to survive on their own, after the sibling's father, the Earl of Shiring, has been incarcerated and murdered. Aliena vows to make her brother the rightful heir and Earl of Shiring. Like Jack, their way leads them to Kingsbridge. Aliena puts her expertise as a tradeswoman to good use, supporting the cathedral's construction and falls in love with Jack. But Kingsbridge and its people are in grave danger. Philip's rivals, Bishop Waleran and Wiliam, a vengeful noble rejected by Aliena, see the town and its rise to importance as a thorn in their flesh. They want to see Kingsbridge burn.
The game-adaption of the world-bestseller "The Pillars of the Earth" is the first co-operative project of Daedalic Entertainment and Bastei Lübbe. This game will be more than just complementary media to the book and will instead retell the story in a new, interactive way. A team of about 20 people works to create a multi-platform adaption of this bestseller. The writers are also in contact and co-operation with the Follett Office and Ken Follett himself. Daedalic is the only studio at the time adapting such an epic reading-experience into an interactive format.
The game itself will be released in 2017, at the same time the third novel of the Kingsbridge-Series will be published. The game will be internationally available for PC, Mac, Linux, PS4, Xbox One and mobile devices.
Thursday - October 22, 2015
Woolfe - The Red Hood Diaries - Rebellion takes over
In Kickstarter update #31 for Woolfe is revealed that Rebellion is the new owner of the IP:
Welcome to the Rebellion family!
Dear Kickstarter backers and owners of Woolfe – The Red Hood DiariesIn August, GRIN’s founder Wim Wouters wrote a brave and searingly honest statement about the sad closure of the studio and the end of Woolfe as they knew it. If you missed this, then we highly recommend you read Wim’s post before continuing. But in summary, GRIN was unable to continue as a business and had to apply for bankruptcy, and so Woolfe (and everything related to the game) was put up for sale at auction.It has been a difficult time for those involved with Woolfe and for you, the backers, but today we’re writing to tell you that Woolfe is still alive, and now in the hands of a new owner, Rebellion – that’s us! We’re delighted to add Woolfe’s gorgeous, twisted universe to our burgeoning list of indie games and we hope you’ll join us for the ride.You’re still probably wondering what this all means. Where does this leave backers? What’s the future of Woolfe? Who are Rebellion anyway?We’ve tried to answer all your questions below so please take time to read our responses if you can, and if you can’t find an answer to your question then feel free to get in touch with us at firstname.lastname@example.org, or hit us up at @Rebellion on Twitter!Thank you for reading this, and we hope to meet you in the forums and on social media in the very near future.- Jason and Chris Kingsley, Co-founders and owners of Rebellion.PS: Feel free to reach out to Jason on Twitter: @RebellionJason[...]
Will Kickstarter backers receive outstanding rewards? If so, when?That’s the plan! When we purchased Woolfe we were also given access to some of the unsent merchandise and backer rewards, both digital and physical.We’ve still got to do a full stock-take of exactly what rewards we have, and which rewards we’ll have to produce ourselves, but for now it looks very likely we’ll be able to provide all outstanding physical add-on rewards at no further cost to backers.Here is a full list of the rewards we will be delivering to backers:
- Art book (digital and physical)
- Regular DVD copies of Woolfe
- Deluxe Boxed versions of Woolfe (including CD soundtrack)
- Poster packs
- Limited edition stickers
- Official documents of enlistment
- Original soundtrack (mp3)
- Ringtone (mp3)
- Wallpapers (HD JPG/PNG)
- Custom answering message (mp3)Our aim is to deliver all these rewards to backers by the end of the year. Some items might take longer than others, and some may have to be changed from their original specification depending on the assets inherited from GRIN, but we’ll keep as close to original designs as practically possible.[...]
Wednesday - October 14, 2015
Master of Orion Reboot - First Look Video
Farflame spotted this first look video of Master of Orion:
Get one step closer to conquering the stars today with an exclusive look at Master of Orion in action. The quirky hosts Galactic News Network are your guide to the fearsome Sakkra and the ancient and intelligent Psilon Quanta. Get a glimpse at game mechanics, warfare and negotiations across a vast and volatile galaxy.
Stay tuned for future episodes to learn even more about the WG Labs’ re-boot of the classic Master of Orion!
Wednesday - September 23, 2015
Non-RPG General News - Voice Actors Considering a Strike
Gameinformer reports on the potential strike action after negotiations broke down.
A long-running conversation between publishers and voice actors over contract terms may be coming to a head. SAG-AFTRA, the union representing actors (including voice actors) is currently considering a strike to push the matter to resolution.
Chief among the issues under discussion is the matter of "back end bonuses." These are a trade-off, with lower fees for service, but a percentage of the gross. This is becoming more common in film, and now may become a piece of the gaming landscape.
According the FAQ found on the SAG-AFTRA website, the proposal suggests that residual payments not kick in until a game sells 2 million units. The union says that would protect smaller game developers, while allowing actors to earn a piece of what it labels as "blockbusters."
"We're asking for a reasonable performance bonus for every 2 million copies, or downloads sold, or 2 million unique subscribers to online-only games, with a cap at 8 million units/subscribers," the union writes. "That shakes out, potentially, to FOUR bonus payments for the most successful games: 2 million, 4 million, 6 million and 8 million copies."
Wednesday - September 16, 2015
Non-RPG General News - Amnesia: The Dark Descent Free
Amnesia: The Dark Descent is free to own forever for the next 24 hours (more like 19hrs at the time of this post.) This is to help promote the imminent release of SOMA.
To help you prepare yourself for the imminent release of SOMA, we have decided to have a sale with an 80% discount on all our previous games. Hurry and you'll get Amnesia: The Dark Descent for free during the next 24 hours and the game will remain in your library forever.
Tuesday - August 18, 2015
RPGWatch - Windows 10 is not compatible with SafeDisc and SecuRom games
Rock, Paper, Shotgun and other sources are reporting that Windows 10 cannot run games with DRM methods like SafeDisc and SecuRom:
This is a quote from a Rocket Beans TV interview at Gamescom 2015 with Microsoft’s Boris Schneider-Johne:
Everything that ran in Windows 7 should also run in Windows 10. There are just two silly exceptions: antivirus software and stuff that’s deeply embedded into the system needs updating – but the developers are on it already – and then there are old games on CD-Rom that have DRM. This DRM stuff is also deeply embedded in your system, and that’s where Windows 10 says “sorry, we cannot allow that, because that would be a possible loophole for computer viruses.” That’s why there are a couple of games from 2003-2008 with Securom, etc. that simply don’t run without a no-CD patch or some such. We can just not support that if it’s a possible danger for our users. There are a couple of patches from developers already, and there is stuff like GOG where you’ll find versions of those games that work.
Wednesday - August 12, 2015
Master of Orion Reboot - Developer Diaries #1
WG Labs' first episode of their developer diary for the Master of Orion Reboot project:
In the very first Master of Orion Developer Diary, learn more about the rich legacy of Master of Orion and what made it one of the most influential strategy games of all time. Developers from the original Master of Orion and the upcoming game share the approaches and influences used in bringing this legend back to the gaming masses. Get an inside look at the game’s creation, from its orchestral score, design, lore, and much more.
Stay tuned for future episodes to learn even more about the WG Labs’ re-boot of the classic Master of Orion!
Sunday - August 09, 2015
Stasis - Release Date: August 31
The Point and Click Adventure STASIS will be released on August 31.
STASIS is a point-and-click, sci-fi, horror adventure game played from a unique isometric perspective. STASIS intertwines a gruesome narrative with retro adventure gameplay. Combine items, interact with computers and solve puzzles while experiencing the gritty atmosphere.
In the distant future, aboard a seemingly abandoned spacecraft, John Maracheck awakes from stasis. He must push himself to new physical and emotional limits and unravel the mysteries around him.
John is in tremendous pain, his wife and daughter are missing, and time is running out as the Groomlake plunges further into the swirling blue methane clouds of Neptune.
Sunday - November 23, 2014
Video Gamer - Changing Review Policy
Tom Orry has written an editorial announcing changes in their review policy.
The reason is this:
There's also an increasing likelihood that the game we review will have changed by the time it's in your hands on 'Day One'. It now seems more likely than not that a game will receive a patch between the time the disc is printed and it goes on sale. We need to account for this in our reviews.
Tom Orry announces that the changes in review policy will be these:
We will only award a game a score if we've been able to test all aspects to our satisfaction, offline and online.
We will award a game a score based on the experience at the time. Review conditions will be stated in the coverage.
Review text and scores may be updated once we've tested the game in consumer conditions, with the game released and online servers populated with real players.
Review text and scores may be updated if a title receives significant and game-changing updates post release. This does not include DLC unless offered for free to all.
If review text or score is changed the original text and score will be archived on the page.