Sekiro - Not Story Driven
@USGamer Sekiro: Shadows Die Twice will not be story driven according to the Dark Souls creator Hidetaka Miyazaki.
One of the major changes in Sekiro is the use of a fixed protagonist. While games like Dark Souls and Bloodborne allowed you to create your own character and choose a skill class. That freedom also meant that the story was told through atmosphere and world-building. With Sekiro there is only one class, and there is only one pre-made character players can choose from and exploring the world from a fixed perspective makes the storytelling a bit more straightforward, at least initially.
"First of all, we think if you ask is it going to be easy to understand? We would say yes, at least initially. There are some themes and motifs particularly tied to using a fixed protagonist that allows to explore him as a character a lot easier," said Miyazaki during our interview. "It allows for a different way for a storytelling there which was not really possible with our previous games which did not have a fixed protagonist."
Release: In development