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Cyberpunk 2077 - Critical Impressions and Interview

by Silver, 2019-07-23 12:37:26

GamePressure took a critical eye to what they were shown of Cyberpunk 2077. Additionally Wccftech interviewed the developers about how they are making the game accessible to non-shooter fans.

I am convinced of such "non-interactivity" of Night City residents by, for example, how they behave when a player accidentally knocks them down on the sidewalk. In fact, virtual people make the impression of icebergs in such random events. They don't lose their balance or even throw insults at the hero – they simply move V as a cube of physics, walking further in their own direction. Maybe it's just a feature that's still waiting to be implemented? Or maybe it is also not a coincidence that such NPCs from the crowd never have a given level by their nameplates, unlike any gangsters, corporate soldiers or other characters who could potentially want to snoop out V's eyes?

On the other hand, the developer has announced that the game will include a "search system". This would suggest that there is, however, the possibility of committing crimes and attracting the attention of law enforcement. It sounds promising, but in fact it does not have to be a more complex mechanism than the one from Witcher 3, in which guards simply threw themselves with bare swords at Geralt, if he stole a sweet roll in front of their eyes. This is likely to be the case if CDPR have ruled out the option of surrendering to law enforcement and going to prison (or to a cyber-psychiatric institution for braindance therapy). In short, for the time being we are not able to say how much of the living world Cyberpunk 2077 we will actually see.

[...]

Sounds great. Is the whole of Night City open from the start? Or is it like unlocked over time?

We’re not going to have this locked, invisible wall where you can’t go past it because we show a message on the screen saying you must go back. It doesn’t make sense, right? It’s like I just crossed the street, what’s the issue? So we won’t have anything like that.

But you might venture into some places where enemies are way tougher than you can handle.

Yep. We have UI to help lead players. Actually, in the demo, you can see the NPCs levels and that will give you a quick gauge of how to make sure that you want to engage. We are an RPG after all and that’s one of the implications of an RPG, you want to do progression. But like in The Witcher 3, you could always just run to Novigrad, you could have skipped the Baron quest, you could even go to Skellige if you managed to get enough money to pay for the boat. That freedom in an open world is pretty awesome and I think Cyberpunk 2077 is going to be very similar. But of course, you know, in The Witcher 3 when you were like level one and went to Novigrad you didn’t have a very fun time. You might expect something similar here, but you can still go if you want to.

[...]

Thanks Farflame!

Information about

Cyberpunk 2077

SP/MP: Single-player
Setting: Cyberpunk
Genre: RPG
Platform: PC
Release: Released


Details