Has anybody here liberated a town yet? I am beginning to think, at least with a melee path character, liberating even Cape Dunn is not feasible until fairly late in the game. I am currently level 25, light hashishin armor, worn skull shield, self-forged bastard sword, helm of the paladin, 3 pieces armor jewelry, ~500 hitpoints, 200 + strength sword master- and Cape Dunn is not even close to a feasible fight. There is just doesn't seem to be a way to avoid being hit with double-teams on medium, and my current armor situation doesn't suck up enough damage to ride it out anyway. The AI's blocking is where I am getting beat, the guy I am focusing on goes to block mode and his pal beats up on me. Its not easy for me to switch focuses quickly.
On the other hand, a mage character seems to have become significantly stronger with the way they have redone the heavy hitter spells. I thought mage characters were in general too easy before (except liberating towns was a giant pain), so I went melee this time. I think all around, its going to be a lot harder route for me. Has anybody else got further in to the game to comment?
On the other hand, a mage character seems to have become significantly stronger with the way they have redone the heavy hitter spells. I thought mage characters were in general too easy before (except liberating towns was a giant pain), so I went melee this time. I think all around, its going to be a lot harder route for me. Has anybody else got further in to the game to comment?
- Joined
- Feb 2, 2007
- Messages
- 278