Well, I liked Arcania for a long while - but stopped being interested once I had the powers I wanted for my character.
I love building characters in new games, and especially open world games.
So, I liked Arcania because it was very immersive in terms of the world, and it had just enough elements of exploration to make it enjoyable for a time.
However, it suffered from incredibly bland writing - and the world wasn't actually open, but rather rigidly divided into regions. I didn't like that.
Combat balance was a complete joke as well, and I didn't like that either.
The actual combat system, though, as in the flow of combat - was satisfying and felt pretty good.
But, once I'd built my character somewhere around halfway through, I simply lost interest. But it should be noted that I had other games to distract me at the time, and if there had been nothing else - I'd probably have finished it just on principle.
Overall, it was pretty meh and mediocre. But there's no way I can call a game I enjoyed for ~15-20 hours a terrible game.
I'd rather have a game like Arcania, than another mindnumbingly predictable shooter like Call of Duty or Dead Space. Those games might be better in their respective (very limited) genres - but they put me to sleep if I play for more than an hour at a time. I hate being guided down rigid linear corridors - and I don't care how amazing the setpieces are, if they can't produce an original line or moment in the game. I crave freedom when I play, unless the story/characters are REALLY something special - and they never are. Beyond that, I HATE knowing exactly when something will happen - which is the norm when I play such games.
So, it's more about me liking the CRPG freeform genre than the game actually being a good example. It's pretty bad in terms of that genre.