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DArtagnan
Guest
I passed down facts. All you did so far is rejecting that the devs set up an objective and the possibility of assessing whether or not the objective was met (success) or not (failure)
You refered to any kind of success which is what I underlined earlier by defining other objectives and assess success/failure.
You haven't passed down a single fact, and I haven't rejected any objective. I've asked for you to provide proof of your claim - and you've failed to do it.
Sophistry. You gave no element that could characterize Dirty dozen. You gave your opinion on the quality of the movie.
They're both subjective - which was the point.
Following your sophistry, the devs' attempt to extract a game play direction from the movie Dirty Dozen is a pipe dream as in the end, it is all a matter of subjectivity as people can not characterize the movie other than through their subjectivity. There are no dominant features, no key elements that could make the movie distinct from another as it is all a matter of opinion.
Of course there are ways to differentiate movies, but opinions about the weight of these will invariably differ.
Dirty Dozen is characterized by a high lethality rate mission, earning it the name of suicide mission.
That's one characteristic, certainly - but by no means the only one.
Success/failure is not a matter of opinion.
Of course it's a matter of opinion.
So now if Bioware set up the objective of delivering a suicide mission, assessing whether or not Bioware manage to meet their objective would only be the reflection of Bioware's opinion on what Bioware thinks the game to be a success. Convoluted. In all cases, it does not know the fact whether or not Bioware succeeding in delivering on their effort or not.
If that was the only objective in terms of what would be required for success, and if the end result can't be perceived as a suicide mission - then sure.
But that's not at all the case with Mass Effect 2.
Unless you can, finally, provide a link where Bioware says something to the effect of:
"We want Mass Effect 2 to be just like Dirty Dozen, or to give people the very same sensation when playing it. If we don't provide that sensation to everyone, the game will be considered a failure by us."
Not something like:
"We'd love for Mass Effect 2 to be something like Dirty Dozen, and we hope people will get a similar vibe from it."
On the topic, I have no prerequisite for the game other than what Bioware set up for the game: the main attraction in the game is to play a dirty dozen suicide mission. It is all about to know whether or not the game delivers.
Link to where Bioware claims this is a main attraction, please?
If you don't provide it in your next post - I'm going to have to assume you're a liar and I don't exchange with liars.
How? I stated how ME 2 fails to deliver a dirty dozen like suicide mission.
So please tell how ME2 succeeds in delivering a dirty dozen like suicide mission.
Why would I? It's not relevant.
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