You need to start an thread in general section
Nah, not until it gets closer to something worthy of showing.
I thought it will be 2d game but it looks like 3d and first person. Interesting given that its one man job.
It's prerendered graphics in a "step-by-step" engine. I use Blender/Photoshop for the visuals - mostly using public textures or some images I've taken myself with a smartphone - but the shot is just of the editor. Obviously, it will have a lot of objects like torches, chests, carpets, tapestries and the like. Basic objects like that is something I can do in Blender/Photoshop with reasonable ease - and I'm actually a semi-decent UI artist. The real challenge will be animated monsters, and I'm considering hiring an amateur to do that for me. I doubt I'll be able to make them look right.
I've developed a system where I can create "decent" looking wall sets without too much effort. Currently working on an "Obsidian rock" set
The shield is just a public image I've used to test placement of objects in the game.
So, it should look a lot more interesting "in motion"
I am programmer as well and I also try to make games myself (old dos style interface games) but never finish them!
Yeah, I know how that is.
Making a game on your own is not trivial. Well, it can be relatively painless if you go for "Tetris" or something - but a complex CRPG is another story.
Are you coding everything yourself or using 3rd parties tools to help?
I use C# for the actual code coupled with XNA from Microsoft to help me with handling graphics rendering, and game logic updates. I've gotten reasonably comfortable with it.
That said, I'm not what you would call a coder - just an amateur learning as I go.
The basic engine is up and running, but there's no AI and combat is all on paper. At this moment, I'm working on how to draw objects at the right time, and I'm trying to find the smartest way of animating doors as they open and such. As for the char editor, it's an old shot of a far-from-finished bit of code I made, complete with music/click-sounds and stuff like that. More like a "proof of concept" for myself.
I'm currently reading up on object-oriented concepts - as I'm way too "procedural" in terms of my mindset.