The pc version will no doubt cost more which is bullshit as you can buy it for $5-10 on a gog sale.
Did you expect an improved version to be the same price?
The pc version will no doubt cost more which is bullshit as you can buy it for $5-10 on a gog sale.
Did you expect an improved version to be the same price?
Yeah I don't expect it to cost more than $15 -20 anymore is as I said bullshit. Its hardly anything new anyone can make BG mods there not hard to do. Just search the internet.
I think you're underestimating how much better it might look at properly scaled higher resolutions. I'll buy it for that reason alone.
How can it possibly look better if the animations are still basic and the character models are still very poorly detailed? Simply upping/scaling the resolution won't "enhance" these issues; if anything, these problem areas might be further highlighted. Proper high resolution support would be nice, but it won't work miracles.
Note that this isn't a criticism of the original games, as i think they have aged pretty well for the most part, remaining very playable to this day. But if this project is going to be called "enhanced," then they better enhance it - leaving the over a decade old character models and animations in place isn't what I would call "enhanced." I think it's becoming more and more clear that this is merely a cheap cash-in, with the word "enhanced" being used to fool people into thinking it will truly be an improvement over the existing community tweaks. From what I've seen, the whole aim of this project is simply to port it to the ipad. As usual, money talks and the PC market isn't a priority at all - despite the fact that a truly improved/enhanced Baldur's Gate on the PC would generate a huge amount of interest from PC gamers. Maintaining the 2D graphics and artwork but with far more detail (along the lines of Divine Divinity at the least) to go along with a more detailed Infinity Engine interface is the standard that I would expect out of an "enhanced edition, but that would require more effort… and heaven forbid Beamdog turn down extremely easy (ipad) money instead of creating a work fueled by passion and a desire to keep a classic RPG relevant.
It looks better in that it's not as pixelated and simply looks cleaner in general. Just like it does when you ramp up the resolution in BG2, except that everything becomes to small after a certain point in the original games. Even if they don't change the character models, which I don't find to be poorly detailed for a game from 1998, it will be a significant improvement. Nobody said it was going to work miracles.
I think we should wait until more is revealed before going on rants and throwing accusations around, but that's just me.
"It seems the PC version "won't be changed much" but the iPad version is getting a major UI overhaul" …
If all they do with the PC version is get rid of that stupid paper doll on the inventory screen I'll be happy.
I'm not criticizing the original games, but rather the idea of an "enhanced edition" that leaves certain areas affected by age untouched. That just reeks of laziness on their part.
I think you're underestimating the amount of work it would take to replace all the character models and animate new ones. They want to release this by Summer, and there's only so much they can accomplish in that time frame. What you seem to expect sounds more like a remake.
Perhaps I have a different idea of what "enhanced" means, but higher resolutions, tweaked UI, new quests, and all the additional character classes from BG2 is good enough for me.
It's a cash grab because they are doing very little to the game and re-releasing it at the same price (or more) of new indie games that took much more time and effort. I seriously doubt they are going to spend more time on this game then is being spent by indies on games like Legend of Grimrock, Project Zomboid, and Age of Decadence. Yet those guys are all charging less than I suspect this re-release is going to charge. Give me a break.
Its hardly anything new anyone can make BG mods there not hard to do. Just search the internet.
Umm no. Mods are a lot of work, especially anything that involves a new area (and really especially if it is truly new area, not some recycled one). There are some very good mods out there, but most suffer from sophomoric writing or simply bad execution. I'd pay good money for a professional quality mod.
Of course they're not spending more time on it than an indie game that's being built from scratch. Why would they?
Whether or not it's going to be worth what they charge remains to be seen.
My point is that I personally don't feel these guys should be rewarded with the same amount of money that an indie developer is working hard to earn. I'd say any more than $5 is too much. $10 for iPad sounds about right since it's a new platform.