The thing that struck me first was the music, oddly enough.
It was like Rainbow Six: Rogue Spear stumbled into Chaos Overlords. An intense sound gearing you up for special tactical ops shot through with synthesizers and a slightly cyberpunk feel. It screamed post-apocalyptic combat, and it was fun to listen to. Dreamlords Digital's got a slick composer.
The graphics were bad, almost painful, but hey, it's a pre-alpha build, so I'll cut them some slack. The 3D models were passable, certainly, but the use of Arial reminds you that this game is still fairly early in development. Let's hope that Dreamlords isn't one of those studios that keeps their placeholder fonts and releases them with the game.
Combat takes place on a square-based grid, a la the Realms of Arkania series. Items like medkits and other accessories still aren't operational yet, but you can definitely kick some demons around. The team you're given is an all-human squad, speckled with different character classes. The Diviner is sort of a post-nuclear cleric, wielding a sledgehammer of iron and concrete freshly ripped from a broken highway, hiding behind a shield that was once a road sign. The Armsman is a chick with a katana and a spellbook. The two traditional soldiers holding your flanks are more or less what you'd expect - army guys with assault rifles and kevlar. This world claims to be chock full of strange gods, magic, and demons, sort of like Fallout running headlong into Rifts…or something.
The animations seem mostly in place, but the effects are lackluster or nonexistent at this early stage. Scaling has yet to be implemented, so if you decide to play, you may get beaten up unless you really work at winning. And everything is on fire, since the demons you have to slay are trying to build a forward base to ferry in more demons. So there's that.
I've seen this game compared to XCom: Enemy Unknown, but the only real similarity I'm seeing is in the way characters are sort of premade for you, with their own classes and stats and names pre-assigned. Aside from that, there's not a ton of similarities in place yet. Time may reveal more.
Couchpotato posted a newsbit about the demo on the front page, but if you're feeling lazy and don't want to go back and look for it, the demo can be found here. The dev team wants all the feedback it can get, so if you try it out, you might think about stopping over and putting your two cents in.
It was like Rainbow Six: Rogue Spear stumbled into Chaos Overlords. An intense sound gearing you up for special tactical ops shot through with synthesizers and a slightly cyberpunk feel. It screamed post-apocalyptic combat, and it was fun to listen to. Dreamlords Digital's got a slick composer.
The graphics were bad, almost painful, but hey, it's a pre-alpha build, so I'll cut them some slack. The 3D models were passable, certainly, but the use of Arial reminds you that this game is still fairly early in development. Let's hope that Dreamlords isn't one of those studios that keeps their placeholder fonts and releases them with the game.
Combat takes place on a square-based grid, a la the Realms of Arkania series. Items like medkits and other accessories still aren't operational yet, but you can definitely kick some demons around. The team you're given is an all-human squad, speckled with different character classes. The Diviner is sort of a post-nuclear cleric, wielding a sledgehammer of iron and concrete freshly ripped from a broken highway, hiding behind a shield that was once a road sign. The Armsman is a chick with a katana and a spellbook. The two traditional soldiers holding your flanks are more or less what you'd expect - army guys with assault rifles and kevlar. This world claims to be chock full of strange gods, magic, and demons, sort of like Fallout running headlong into Rifts…or something.
The animations seem mostly in place, but the effects are lackluster or nonexistent at this early stage. Scaling has yet to be implemented, so if you decide to play, you may get beaten up unless you really work at winning. And everything is on fire, since the demons you have to slay are trying to build a forward base to ferry in more demons. So there's that.
I've seen this game compared to XCom: Enemy Unknown, but the only real similarity I'm seeing is in the way characters are sort of premade for you, with their own classes and stats and names pre-assigned. Aside from that, there's not a ton of similarities in place yet. Time may reveal more.
Couchpotato posted a newsbit about the demo on the front page, but if you're feeling lazy and don't want to go back and look for it, the demo can be found here. The dev team wants all the feedback it can get, so if you try it out, you might think about stopping over and putting your two cents in.
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