D
Deleted User
Guest
SO,
After reading the patch notes of patch 1.03 from Obsidian for Pillars of Eternity, my blood began to boil and the frustration set in. Why? Well, for one, it made me realize that games are no longer finished on their so-called "release dates". You know, that date when a game is supposed to be complete? Ha! Yeah, right.
Instead, companies seem to be happy to release a game with a ton of bugs, balance issues galore and completely unfinished. The worst and funniest part (in a sick, sad sort of way), is that gamers seem completely fine to accept this practice!
Sure, we'll buy unfinished games! Sure, we'll let them continue to tweak balance and core game attributes days, weeks, months after the game was SUPPOSED TO BE FINISHED! Gamers are completely fine to accept this and don't seem bothered at all.
I am extremely, extremely upset and frustrated by Obsidian's practices. First of all, the manual and strategy guide are COMPLETELY WORTHLESS now. There are errors galore, and that is simply unacceptable to me. I will be asking for a refund for the strategy guide and I would be extremely upset if I were a paid backer who wanted a nice, accurate manual and got something that they might as well burn because it's useless now.
So, Obsidian merrily chugs along and continues to tweak the balance, change this, change that, and everyone who bought the game on release is COMPLETELY AND UTTERLY DISRESPECTED during this process.
It is unacceptable that these tweaks, bug fixes and issues weren't ironed out before release. How dare they charge money for a game that is clearly unfinished!
And I'm not just blaming Obsidian. All companies do this now, and it's an atrocity against gamers. You all think you're getting this great deal with free patches! Free upgrades! Yeah, right. To that end you may get a game that is considered "complete" 2 years later. It's madness!
I'm just pissed at how the game industry is turning out nowadays. Sure, patch your bugs. Fix the bugs before release, but if you can't iron them all out, patch them as you go. But balance tweaks, changes to the core game elements, forget that, man. Save all the constant, weekly patch crap and release an "Enhanced Edition" a few months or a year down the line. The bottom line is - AT SOME POINT YOU HAVE TO COMPLETE YOUR GAME AND CALL IT FINISHED. This constant tweaking of balance and core game elements is nonsense. It's like putting your game on constant life support. Pull the plug and move on!
So frustrating, man. I just really had to vent. I know, I know, go outside, get some fresh air, etc. But when you have a deep passion for RPG gaming and this is how we're treated as customers, it's appalling to me and worth fighting for.
P.S. My question to Obsidian. Are you going to release an upgraded manual with all the new tweaks and information you've changed? How about a new strategy guide, too? I already know the answer, but I thought I'd ask anyway.
And Divinity: Original Sin, your practices are hilarious as well because you're adding this and adding that months later. Why not put that effort into a new game? Yet another game we all have to patiently wait for to have this "extra content!!" that probably should have been in the game from the start. When will new players feel comfortable playing it? A year from it's "release date"? (Again - release date used to mean a game was finished.)
It seems that instead of having long development cycles now, we have short ones, and then all that extra time post-release is spent in "patch limbo" waiting for this tweak, that fix, this "upgrade", this feature that should have already been in, etc. It's ridiculous!
I'm sure many of you won't agree with me, but I had to post this somewhere to vent. Thank you for reading. Ciao!
After reading the patch notes of patch 1.03 from Obsidian for Pillars of Eternity, my blood began to boil and the frustration set in. Why? Well, for one, it made me realize that games are no longer finished on their so-called "release dates". You know, that date when a game is supposed to be complete? Ha! Yeah, right.
Instead, companies seem to be happy to release a game with a ton of bugs, balance issues galore and completely unfinished. The worst and funniest part (in a sick, sad sort of way), is that gamers seem completely fine to accept this practice!
Sure, we'll buy unfinished games! Sure, we'll let them continue to tweak balance and core game attributes days, weeks, months after the game was SUPPOSED TO BE FINISHED! Gamers are completely fine to accept this and don't seem bothered at all.
I am extremely, extremely upset and frustrated by Obsidian's practices. First of all, the manual and strategy guide are COMPLETELY WORTHLESS now. There are errors galore, and that is simply unacceptable to me. I will be asking for a refund for the strategy guide and I would be extremely upset if I were a paid backer who wanted a nice, accurate manual and got something that they might as well burn because it's useless now.
So, Obsidian merrily chugs along and continues to tweak the balance, change this, change that, and everyone who bought the game on release is COMPLETELY AND UTTERLY DISRESPECTED during this process.
It is unacceptable that these tweaks, bug fixes and issues weren't ironed out before release. How dare they charge money for a game that is clearly unfinished!
And I'm not just blaming Obsidian. All companies do this now, and it's an atrocity against gamers. You all think you're getting this great deal with free patches! Free upgrades! Yeah, right. To that end you may get a game that is considered "complete" 2 years later. It's madness!
I'm just pissed at how the game industry is turning out nowadays. Sure, patch your bugs. Fix the bugs before release, but if you can't iron them all out, patch them as you go. But balance tweaks, changes to the core game elements, forget that, man. Save all the constant, weekly patch crap and release an "Enhanced Edition" a few months or a year down the line. The bottom line is - AT SOME POINT YOU HAVE TO COMPLETE YOUR GAME AND CALL IT FINISHED. This constant tweaking of balance and core game elements is nonsense. It's like putting your game on constant life support. Pull the plug and move on!
So frustrating, man. I just really had to vent. I know, I know, go outside, get some fresh air, etc. But when you have a deep passion for RPG gaming and this is how we're treated as customers, it's appalling to me and worth fighting for.
P.S. My question to Obsidian. Are you going to release an upgraded manual with all the new tweaks and information you've changed? How about a new strategy guide, too? I already know the answer, but I thought I'd ask anyway.
And Divinity: Original Sin, your practices are hilarious as well because you're adding this and adding that months later. Why not put that effort into a new game? Yet another game we all have to patiently wait for to have this "extra content!!" that probably should have been in the game from the start. When will new players feel comfortable playing it? A year from it's "release date"? (Again - release date used to mean a game was finished.)
It seems that instead of having long development cycles now, we have short ones, and then all that extra time post-release is spent in "patch limbo" waiting for this tweak, that fix, this "upgrade", this feature that should have already been in, etc. It's ridiculous!
I'm sure many of you won't agree with me, but I had to post this somewhere to vent. Thank you for reading. Ciao!