True. The worms or whatever they are look decent and the forest is not bad for an indie game. My point was that the M&M combat style was perhaps a necessity set by the lack of experimentation, CRPGs coming from the tabletop world, and technology. I bet that had computers been better that time, the devs would have chosen a different style closer to Dark Souls shite The M&M style appears to appeal to some few people who want to relive the 90s nostalgia of playing RPGs on computer instead of tabletop plus some odd younger nerds. Even most oldies prefer the ARPG style in most mainstream games these days, let alone something as well designed as Dark Souls (purely mechanic-wise). I am surprised that the market for the M&M style is not wider, though. It seems that only indies dare to develop games using that combat mechanics. We knew that we are a niche, but this niche...largh-this game looks awesome....if you compare it to MM3-8