I missed the announcement of another real-time strategy game called Act of Aggression last year. It's be developed by a studio called Eugen Systems.
Link - http://www.actofaggression-game.com/
You may remember them from the Act of War, Ruse, and Wargames series.
Link - http://www.rockpapershotgun.com/2015/01/28/command-conquer-calculate-act-of-aggression/
Link - http://www.actofaggression-game.com/
You may remember them from the Act of War, Ruse, and Wargames series.
- Act of War: Direct Action
- Act of War: High Treason
- R.U.S.E.
- Wargame: European Escalation
- Wargame: AirLand Battle
- Wargame: Red Dragon
I also have a preview from Rock, Paper, Shotgun.Eugen Systems, the studio behind the million-unit selling Wargame series of RTS games and the critically acclaimed Act of War (2005) or R.U.S.E (2010), is back! Set in a modern, techno-thriller setting, their new game promises to be a perfect cocktail of political intrigue, high fidelity visuals and solid mechanics with old-school RTS values.
Act of Aggression vows to bring about a return to the 90’s Golden Era of real time strategy games, delivering all of the core mechanics sorely missed by many RTS fans: base building, resource management, unit production and dynamic, immersive battles will meet high fidelity production values and intelligent modernization. Today's images and teaser trailer provide a first look at the game, to be showcased at the Gamescom next week.
In what is shaping up to be their most ambitious project since Act of War, Eugen Systems will deliver a real-time strategy experience set in the 2020’s in a darkly realistic future where 3 major factions fight for their interests. In a world where international crisis and financial order is set in a seemingly unending loop, the shadowy organization known as “The Cartel” attempt to complete a secret agenda with high-tech technology, stolen prototypes and stealthy operatives. Against this looming threat stands the Chimere, a UNO funded, classified military organization specialized in fast strikes, which attempts to maintain global peace and order. Finally, somewhere between the two stands the US Army, worn out by two decades of being kept on a war footing with too few replacements, but still fielding a great deal of battle-hardened veterans.
Act of Aggression will include two separate single player campaigns, featuring traditional RTS storytelling and game mechanics: gathering resources, building a base, producing units … but also supplies to keep the war machine rolling. In true Eugen style, expect vast, skill-based multiplayer modes where technological upgrades, resource storage and base defenses will play an integral role in the battle. Extend your base, defend your structures, and create new bases to control key strategic areas on the map. Unleash infantry, mechanized vehicles, tanks, artillery, helicopters, planes, and super weapons, earning experience as you destroy the enemy’s forces and preserve yours (as they get more experienced), unlock skills and abilities to turn the tide of war by specializing them in roles, such as anti-air, anti-tank, etc… With steady development of new technologies, your production capacities will grow always more powerful, unlocking new buildings, units, and ultimate weapons far beyond technologies of today!
Link - http://www.rockpapershotgun.com/2015/01/28/command-conquer-calculate-act-of-aggression/
After reading that my eye is now on the game. I can't believe I missed this game.What I’ve seen so far brings back my fondest memories of the original Command & Conquer. My main concern is that the AI will behave too predictably, or that despite the attempts to complicate the traditional RTS flow, players will quickly find the best method of playing for each faction. Alexis responds to my doubts about the AI by acknowledging the difficulties involved but says he’s confident it’ll use the same tricks and fall into the same traps as a human player. If that’s even remotely true, Act of Aggression could turn out to be the game that helps me to fall back in love with a genre.
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