Blech, not a fan.
German "Blech" = English "iron plate" or "stel plate", according to dict.leo.org
Blech, not a fan.
I can't speak for IWD EE since I've yet to play it, but I thought they did a great job with BG. They listened to fan feedback and released patches on a regular basis, which is more than what most companies seem to do nowadays.
German "Blech" = English "iron plate" or "stel plate", according to dict.leo.org
Still does not explain why them not making the ending means something bad for the upcoming expansion.Because building a game engine is a large part of creating a game, possibly as much as fifty percent of the total work, and if the engine is buggy or doesn't work properly all the other work isn't going to matter much. What they've done so far is tweak a game engine and create new assets.
Semi off-topic:
Engine for whatever new game they are making (BG3?): They should use Larian's Original Sin engine. Anyone know if Larian has licensed it out to any other developers?
For a totally new game they would need to improve both player and monster models.Not that I know of. Also, they're likely to use their new, enhanced version of the Infinity Engine, as they put a lot of work into it. I'm guessing this new expansion (Siege of Dragonspear) is the final stepping stone before they make a full blown game with the same engine.
For a totally new game they would need to improve both player and monster models.
Not that I know of. Also, they're likely to use their new, enhanced version of the Infinity Engine, as they put a lot of work into it. I'm guessing this new expansion (Siege of Dragonspear) is the final stepping stone before they make a full blown game with the same engine.
damage control, the bug lists were huge upon release with every single one of their titles. Speaking for IWD, it still is. IIRC the same is true for BG 1&2. And fan feedback? Noice, but also not that surprising for a company of that size. Underrail is a turn based game now only thanks to fan feedback.
I'd say the bug lists were very average for such a project and it being their first release. I played around with BGEE from day 1 and never encountered anything more than a few slight annoyances. In fact, the only thing that sticks in my head is that the camera zoom level would reset every time you transitioned to another screen, and they fixed that in the first patch.
The latest patch for BG:EE has 208 bug fixes alone. I don't know what you consider normal, but that's a bloody lot. It's not like they created a game or something, they just slapped together third party mods and some minor stuff of their own.
And? How many bugfixes do you think Bethesda could apply to Skyrim if they actually put forth a legitimate effort? My guess is that it would be a lot more than that.
Beamdog not having previously made their own game is not an indicator that their first game will be subpar. Companies like CD Projekt and Piranha Bytes made fantastic games on their first try.
BTW who ever made the comment about him being gay, you do realize you are a fken moron right.
That was me, and I think you might have misunderstood me. I was just trying to work out why so many people had a problem with him, and suddenly it all became clear…