He will be joining larian Montreal and work in dos2
Larian Québec
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He will be joining larian Montreal and work in dos2
Seems he might already have a new game to work on with another developer.Gaider confirmed that it was his choice to leave in an email to Polygon. "It was indeed my decision, one not made easily since BioWare's been very good to me, and the parting is amicable," he wrote. "It's simply time to move onto a new challenge."
"As to where I'm headed next, that announcement will come in due time — today's about saying goodbye and packing up," he added.
Right, don't know why I had Montreal n mind. Think they considered that as an option too, and for me it all looks the sameLarian Québec
The sales numbers of Divinity, PoE etc. would be considered a total failure by EA/BioWare, UbiSoft or Actiblizz and are a very far cry from the big scale mentioned by Gaider.
I'm also surprised.Right, don't know why I had Montreal n mind.
I agree seems most old timers are gone now.
Though I think Lukas Kristjanson is still one of the older remaining writers left. Also Drew Karpyshyn (lead writer of Mass Effect 1&2) rejoined BioWare in mid 2015.
Good question Hexprone hopefully Gaider returns to the industry. I would love to see what he could do with an indie RPG like Original Sin, or Pillars of Eternity.
Well he told Polygon he will announce something soon.
Seems he might already have a new game to work on with another developer.
I've bought BG1&2 4 times now over the years in various guises. DA-Origins twice and it's not even that old. If EA want to make games folk will still be buying in 15-20 years, then they need to get Bioware making good ones again. Lord knows I played DA:I on a friends console, and wouldn't dream of buying it until it's £5-10 second hand. If they made BG2 3-D I'd chuck money at them.
You seem to be confusing a few things, such as budget/expenses, revenue, and profit. I don't know as much about the numbers involved with PoE, but based on D:OS's budget (revealed by Larian) and the amount we know it sold, its profit margin was massive. Most likely a far better profit margin than EA makes on its own games.The sales numbers of Divinity, PoE etc. would be considered a total failure by EA/BioWare, UbiSoft or Actiblizz and are a very far cry from the big scale mentioned by Gaider.
Those games did well for their respective studios but it's not something EA or any other big publisher would associate with an acceptable sales performance. Not even close.
He will be joining larian Montreal and work on dos2
You seem to be confusing a few things, such as budget/expenses, revenue, and profit. I don't know as much about the numbers involved with PoE, but based on D:OS's budget (revealed by Larian) and the amount we know it sold, its profit margin was massive. Most likely a far better profit margin than EA makes on its own games.
And then the same company releases the sequel the same day as FO4.Heck, Square Enix were disappointed in the 2013 Tomb Raider selling "only" three million units. The big publishers are thinking in totally different scales than Larian, Obsidian or inXile.
The poster I quoted claimed that David Gaider effectively said that he is only interested in working on "big scale" games.
My point was that it seems very doubtful that someone like Gaider ... would really be somehow melancholic about missed opportunities working for smaller scale gigs.
Well I remember it was an interview with the founders of Bio-Ware, and they quoted them as saying RPGs like Baldur's Gate in today's game climate was unrealistic.No, not at all.
What he said was that old-fashioned RPGs just couldn't get made anymore -- that there wasn't a sufficient market to support RPGs (the lengthy development required by in-depth writing etc etc) without the backing of a AAA publisher and all that goes along with it.
A brief search has failed to turn up the exchange in forum archives, so I can't quote him directly. But yes, his tone was regretful -- on the order of "Yeah, that sure would be nice, but it's a pipe dream."
Let's not forget making it a timed XBox One exclusive that pissed off buyers of other platforms. Looks like it will finally be released on PC soon, but I'm not buying it.And then the same company releases the sequel the same day as FO4.
I found his profile on the BioWare Wiki.Yeah, he has been with them at least since BG2. He is the one who wrote Minsc. Well, actually Minsc was based on a character from James Ohlen's pen & paper campaign, like the majority of the games characters, but Luke is the one who fleshed him out and added the wacky humour. Actually, I think he had a role in BG1 as well, but I may be wrong.
Lukas Kristjanson is a senior writer for BioWare. His first work for BioWare was as a writer for the original Baldur's Gate, released in 1998. He was the lead writer and a designer on the sequel, Baldur's Gate II: Shadows of Amn.
Other writing credits include Baldur's Gate: Tales of the Sword Coast, MDK2, Baldur's Gate: Throne of Bhaal, Neverwinter Nights, Neverwinter Nights: Shadows of Undrentide, Knights of the Old Republic, Jade Empire, Mass Effect, and Mass Effect 2.
Dragon Age: Origins
Kristjanson wrote the DLC Leliana's Song. He also co-wrote the plot for A Paragon of Her Kind with Jennifer Hepler.
Dragon Age II
Kristjanson wrote Aveline Vallen and Carver Hawke.
Dragon Age: Inquisition
Kristjanson has been credited as a senior writer.
He was responsible for writing the character of Sera. He also wrote the main quest In Your Heart Shall Burn.
I'm not buying it either.Let's not forget making it a timed XBox One exclusive that pissed off buyers of other platforms. Looks like it will finally be released on PC soon, but I'm not buying it.