Role play? Lol that point is rather limited in fact. Or are you one of those Oblivion fans enjoying it for roleplay in it like girls play with puppets, ie all is in your imagination?RPGs are quite simply games whose main focus is RP.
How significant it is that you position yourself and your ability of influence by not buying instead of buying.Money drives the world, doesnt it? As gamers buy more and more games that are less and less RPGs, the natural consequence is that the genre is destroyed. If people support a transformation from RPG genre into shooter genre on basis of their tastes, why not? But denying that the RPG genre is destroyed in the doing is non sense.
The point of all this is to say that if the rpg genre doesn't evolve, then it'll be dead and gone, and on livesupport like the adventure game industry has been now for over a decade. The problem is just this; How is the genre, the rpg, going to evolve? Will it go the way of the gameplay, the story, or the dialogue, or improved combat e.g. more responsive combat.
To me, Bioware seems determined to set out to answer this question…
The problem of course is that large companies concentrate on the largest profit, so if action RPGs make the most money they completely ignore turn-based ones.
As I understand The Witcher 2 has action-oriented combat, more so than Dragon Age 2; it even has a re-gen health bar, and a re-gen stamina bar?, just like the first Witcher game. Why then does Bioware gets criticized for doing the same and not CD Project RED? Why isn't the forums filled with people 'yelling and screaming' about how Witcher 2 dumbed down the combat….
As I understand The Witcher 2 has action-oriented combat, more so than Dragon Age 2; it even has a re-gen health bar, and a re-gen stamina bar?, just like the first Witcher game. Why then does Bioware gets criticized for doing the same and not CD Project RED? Why isn't the forums filled with people 'yelling and screaming' about how Witcher 2 dumbed down the combat….
From a general evolution point of view. I can't believe you can even ask.Dumbed it down from what? Didn't you just say it's just like the first Witcher?
From a general evolution point of view. I can't believe you can even ask.
Do you even have any idea what you're talking about?
Last month Tom spoke to executive producer on the Mass Effect series, Casey Hudson, about your romance options in Mass Effect 3. While ME3 will introduce new characters, including new squadmates, Casey says all your romance options will be with familiar faces. And since all the romance options from Mass Effect 1 are back as full time squadmates, many players are going to have some awkward moments when their old flame meets the new squeeze.
PC Gamer: How are the romance options compared to previous games? In Mass Effect 1 you only had a few, and then Mass Effect 2 had loads.
Casey Hudson: It had a few more. In this one, we don’t really have new characters that are part of the romance stuff in the way that we did in Mass Effect 2, where we introduced a lot of characters. So this is more about how you, if you’re a new player, how you start these romances with the existing characters. If you’ve had relationships with previous characters, then it’s your opportunity to resolve those. And again, it’s in the context of a ‘World War II’-type setting, so you don’t really know if you’re going to survive, or what kind of a world is going to live beyond the story. So it’s kind of that situation.
But we also have some interesting things happening, where you’ve got Ashley and Kaiden from the first game, you’ve got Liara, and there’s sort of a love triangle there. And then we gave people a bunch of new characters. People said “Well, I just want my Mass Effect 1 characters, and I’m not interested in any of these characters.” But then a lot of people had romances with those characters, and now the fun is bringing back some of those characters from Mass Effect 1 and putting them back in the mix, and looking at what you did in Mass Effect 2 and bringing some… interesting scenarios around those things.
PC Gamer: It must be a nightmare, because if you think about all those combinations of who you might have started dating, stopped dating then started dating somebody else, you’ve got to figure out how they react to each other in every case…
Casey Hudson: Yep – it’s fun! (Laughs) I think sometimes when we do certain things, it makes players realise what kinds of things are possible, and then they think about a different level of meaning in terms of why they’re doing things, in terms of how the characters relate. So even something like: if you had a Mass Effect 1 romance and you didn’t have a Mass Effect 2 romance, so you stay true to the character from the first game, there’s a scene where you look at the picture of that character, and that’s essentially the romance scene in Mass Effect 2.
I think when people realised that we were thinking about that kind of thing, and that we were going to reflect those kinds of decisions, then it’s like “Wow, the game actually knows that I didn’t cheat on my Mass Effect 1 love interest. So if it knows that, then it probably knows other stuff that it will reflect. Then that means I need to think about that stuff [when] talking to characters and making decisions and the like.”
PC Gamer: So it’s all existing characters… I’m just trying to think what gay or lesbian characters that gives you. That would leave Liara?
Casey Hudson: Well yeah, it’s going to be similar to Mass Effect 1 and 2. Like I say, we’re not introducing any new characters that are going to be love interests. There’s some new characters, but generally it’s going to be the interplay between the characters from 2 and the returning ones from 1, and then Liara as the one that’s… either asexual or omnisexual, depends on how you look at it.
Casey also told us Tali will return as a full time squad member, but implied Wrex won’t. We’ll have another chunk of Mass Effect 3 details tomorrow. You can subscribe to all our Mass Effect 3 news and previews if you use an RSS reader.
Yeah, but my fear is that this leads one day into this future definition :
Action RPG = RPG
I was just curious as to why people here and on the rpgcodex seems so positive about the combat in The Witcher games, while criticizing NWN2, every Bioware game to date (it seems) and, especially, Dragon Age 2, for exactly the same things which are in both Witcher games.
You´re doing the usual mistake lumping people together like they are a single entity with one set of opinions.I was just curious as to why people here and on the rpgcodex seems so positive about the combat in The Witcher games, while criticizing NWN2, every Bioware game to date (it seems) and, especially, Dragon Age 2, for exactly the same things which are in both Witcher games.
you´reAs I understand The Witcher 2 has action-oriented combat, more so than Dragon Age 2; it even has a re-gen health bar, and a re-gen stamina bar?, just like the first Witcher game. Why then does Bioware gets criticized for doing the same and not CD Project RED?
I am, however, discovering how the combat acts now; just click once, Geralt performs his moves, and when the sword icon lights up, just click again.
I can't even understand wtf you're saying most of the time. Please do me a favor and take your jibberish somewhere else.
I doubt other say the same because unlike you they played the game, you clearly don't and just lie, because on PC this has never been a problem, just for console versions....
I know they claimed autocombat was "accidentally" left out of DA2 and it's supposed to work but broken. It was supposed to be fixed in a patch I read, but I'm patched up to the latest on the PC and it still doesn't work for me. I've read others say the same.