Forbes has an interview with with Dark Souls Director Yui Tanimura.
More information.According to From Software’s Dark Souls II director, Yui Tanimura, challenge is one of the things that made the original game so satisfying.
But as word of a push toward more ‘accessibility’ in the new game spread across the internet, fans began to worry. News that creator Hidetaka Miyazaki was not directing the sequel only made matters worse.
Would the sequel be dumbed down? Would it be made easier? Would it go for the “Skyrim audience?”
“I would like to clarify here that we do not have any plan to make the game easier,” Tanimura tells me. “As Dark Souls focused on giving a sense of satisfaction to players, Dark Souls II is also pursuing to provide this sense. We cherish Dark Souls fans’ voices and would like to improve this game based on their voices to let them enjoy a highly challenging game.”
Along these lines, the developer has no plans to include options within the game to make it easier for more casual players.
“We do not plan on having an Easy Mode,” says Tanimura, “since we are creating this game with a thought that challenge and difficulty are core elements of the game.”
No Easy Mode should certainly come as a relief to many Souls fans.