Avantenor
Keeper of the Watch
- Joined
- October 18, 2006
- Messages
- 839
No, it was a huge deal because Xbox performance was significantly below PC performance. Even the first DX succeded the console performance, as the levels had to be splitted into smaller fractions for the PS2 version. So technically it was a stepdown for PC, even with improved graphics engine (Unreal —> Unreal 2)
The difference today between consoles and PC is mainly graphic performance. That's something you can accept as long as the rest can compete. But loading screens are a gameplay barrier. It kills the flow.
The difference today between consoles and PC is mainly graphic performance. That's something you can accept as long as the rest can compete. But loading screens are a gameplay barrier. It kills the flow.
- Joined
- Oct 18, 2006
- Messages
- 839