Not only naivety. There's also a slight comedy element and parts of the writing seem to be influenced by fairy tales.
Of course the game never gets dark. Even the villains aren't as cruel as in other games.
It's Drakensang's style. And I guess also the DSA style in general.
That's right, overall. It's just the way Aventuria is. Apart from the "Black Lands".
They tried to create a new Baldur's Gate with modern Graphics and the interesting TDE-License - and decided to drop the role-playing due to Budget-limitations and the strategic battles because no one likes them today. What remains is a nice trip to fairy-tale land...
Yes, that's right in general, too.
Baldur's Gate is their great model, the devs have said this quite often in interviews.
Only that Aventuria is a rather light world, not so much "dark and grey" like many other games.
In the ulisses forums, there is currently a strong discussion going on about Aventuria & grey hue. I got the impression as if the players are divided: Some want a more dark Aventuria, some don't. These "traditionalists" want Aventuria to rather remain lighter than it is now ( ! - you as a Drakensang player don't see much of it at all ! ), meanwhile others want Aventuria to become more dark, and are happy with the "greyness" as it has today. Some want it even more dark.
TDE started as a rather light, fairy-tale inspired world, even to the point that fairies are there, and spells did rhyme.
Over the years, Aventuria became darker, especuially with the arrival of the arch-villian Borbarad. Who created the "Black Lands". Which are rather horror-themed.
After his defeat (1998, I think) the "Black Lands" remained until now, and there has been not much progress against them.
The above mentioned "traditionalists", as I call them, want to see progress against the "Black Lands", which means they want heroes to win against the evil rulers of these areas. THey want to see the lighter parts of Aventuria kind of restored there, again.
It's partly because they argue that Heroes by definition do
heroic deeds, and that means a win for the good side.
And TDE is defined as a "heroic" system. Heroes - per original definition -
should do good deeds and help the people.
Now that hasn't come true. Instead, a great, great, great disaster has destroyed a huge part of the Middle Realm, and even worse, its capital.
Now, the world has become much darker, much more grey, with the amount of players who want to play grey characters (no more "heroes" by definition) seemingly increasing. at least that's the impression I get while reading the discussions.
The newer generations of players even seem to consider this "darker Aventuria" as
normal, which is kind of shocking to "Traditionalists", I guess.
And now these players of grey characters
don't want Aventuria to become a lighter place with Heroes doing heroic deeds for the Good Cause anymore !
Now that is the point right now: Aventuria has become a rather grey and much darker place than 10 years or so ago. Of course, from Drakensang you don't see much of that, only bits and parts. Drakensang tends to rather represend the "lighter" form of Aventuria. And that's why me and several other players expect the TDE-action-game to become much, much darker.
The "Traditionalists", by the way, are feeling more and more helpless and ignored, and turn rather away from TDE/Aventuria, because the world's
not becoming lighter again. Hoeroes don't do progress against the "Black Lands". Instead, everything remains grey and dark, as it is compared to 10 years ago or so.
Therefore, some of them turn towards Myranor ...