Randomly generated loot for me it's one of the worst offenders in game design.
There's nothing that kills my enjoyment and immersion in an action RPG like being rewarded randomly instead of when I actually accomplish something relevant.
Nah, it's not random. They've just changed the colour of the text to represent the items quality.
The map lacks markers or any shadowing so you know where you've been. You can't place your own notes on there either. Would be nice in town to have the shops marked, for example.
The manual is just the same old one with a mmxii added here and there. It makes no mention, for example, that fighters start with rune magic or that rogues start with dual weapons and sneak. Combined with the absence of in-game info on everything it makes learning the game a trial and error process.
There's no mouseover description of spells and they're also not in the manual. What the heck does the mage "general" spell "flash" do? Why does the manual speak of celestial magic for adepts when all they have is "crystal" and wtf is crystal magic anyway.
The combat is much easier due to the changes and suggests they've killed the old "balance", if there was any. You can spam your spells all day long and regenerate mana very quickly. The sewers is so easy you might fall asleep.
All the old info and threads on gamebanshee are now unreliable. Eg. if rogue starts with dual weapons then what has become of the classes who got "dual light weapons" or "dual medium weapons"?
I don't know if the "strike" bug is fixed as I never played the old version long enough to encounter it anyway.
Overall, it still has a lot to be desired and should, as i expected, as with the CE, have only been a FREE patch. Buying this game once was too many times. If it even has a fan base I'm sure they'll be disappointed paying for what little changes have been made.
I'd love to hear from a fan of the original how they feel the game has improved.