So what you are saying is the writing in fallout 1 and 2 was oscar worthy?
So what you are saying is the writing in fallout 1
Regardless of that I think one persons garbage is another persons treasure.
It's sad that some people cannot accept the fact that others enjoyed things they did not.
No the game is not on par with a movie,
however movies are not on par with games in the fact that they have strict and relative linear roads to the end. A movie lasts 2 hours or 3 depending on the movie. Movies hav a set amount of characters, settings and plot lines. Games easily surpass the amount of characters and plot lines as well as settings. So, although they are both forms of entertainment I think they are different in their own right.
So what you are saying is the writing in fallout 1
I dare you to find a game you think would win an oscar.
The only thing we care about is that a classic has been ruined.
So now you admit it. The writing, design and acting in F3 is not up to the basic standards you expect from a movie.
It was done *much* better 10 years ago.
When I asked if F3 would win an Oscar, my question was rhetorical, because the answer is obvious. I'll spell it out for you now --> It would not win an Oscar or any other award in the film industry, because its writing, acting and plot are so sub par, that film critics would mock it and audiences would throw fruit.
When you get a bad score on your next essay, or maths test, you can run that argument by your teacher.
Believe it or not Fallout fans don't care about your happiness or unhappiness. The only thing we care about is that a classic has been ruined.
So now you admit it. The writing, design and acting in F3 is not up to the basic standards you expect from a movie. So is F3 still worth the standing ovation and all of those 10s out of 10?
Now you are making excuse for bad writing, lazy design and poor voice acting. I say its not good enough. It was done *much* better 10 years ago.
I don't have to. See the top of this post.
No...it wasn't.
Um, yes, it was. The writing in FO and FO2 is much, much better than in FO3, even though the game and the quests are at least as non-linear. "It" here refers just to the writing, remember?
I love this whole lazy developer talk...do you think these guys said hey lets make a totaly crappy game and we will still make money from it? (Do I need to tell you how crazy that sounds?)
Um, yes, it was. The writing in FO and FO2 is much, much better than in FO3, even though the game and the quests are at least as non-linear. "It" here refers just to the writing, remember?
To give Beth$oft some credit, the game does contain possibly their best ever NPC's, but their previous standard and the quality of their in game dialogues was always among the worst ever!! (And I really liked Arena and Daggerfall as games)
I've always wondered why. Good dialog should be relatively easy to put into a game; it's no harder to debug than poor dialog, it only takes one good writer to make it, and it doesn't introduce any technical complexities. Perhaps it's just that good writers aren't attracted to games, or appreciated by people who make and play games.