my first playthrough was on hard the entire time and yeah it was mostly easy after a while. on very hard its never really easy that it doesn't take planning an thanks to being a steath character quite a bit of intial damage.
for those who played the game on normal--why would you expect diffuculty?
If there are 4 levels of difficulty and you pick number 2 with 1 being the easiest--you sure should be expecting a none-too-difficult game.
though of course the leveling is still way out of whack and in some cases you actually get more xp!
I don't think we see eye to eye regarding difficulty. First of all, it seems you're assuming this is about combat difficulty and nothing else, which it's not - at least not for me.
I don't think the way Bethesda (and MANY others) handle difficulty is good game design. It's good for commercial gain, as by making the average difficulty very lenient and forgiving - you're ensuring pretty much anyone who sits down can get through the thing. It's been standard practice for all AAA developers for quite a while.
I personally believe that there should be only one difficulty level - always - and that's the one the designers intended. They should balance it around what they personally find suitable. They can add whatever options they want for players to tweak, but by doing so you're introducing meta-gaming and people will never really know if they got the "pure" experience. Putting the game on "hard" in Fallout 3 - you're facing tougher fights but the rest of the game remains identical, which skews the balance of both itemization and character development. They haven't taken the time to do it right - but then not many do. Thief is a good example of how to implement difficulty levels if they must be there.
About what I mean with lenient difficulty levels, I'm especially referring to the way you can circumvent pretty much any obstacle by either taking drugs or reading books. Say you're a science guy - and you're into being this character with these limted skills. You come across a locked safe and you're SUPPOSED to say "damn, I wish I had high lockpicking - I will try that for my next character". But you don't say that in Fallout 3 - because you can just do drugs, or you can read enough books - or you can simply max out all important skills way before the end. That means there's little incentive to be experimental and creative with your build. It's TOO lenient. You level too fast, you gain too many skill points, skills are capped at 100, skills are directly related to damage output, and many other weak design concepts are responsible for the game's greatest weakness.
In that same way, they removed the initial traits from the Fallout system. There's no good reason for this, except to simplify character creation - which in turn is done EXCLUSIVELY to ensure the biggest audience possible. In the old Fallouts, it was a pleasure to experiment because no character could cover all the bases, and I loved messing with traits.
That was good game design.
I'm sorry, but Bethesda just aren't very talented game designers. That's my opinion and I stand by it. However, they're VERY good at selling their products and they know exactly how to impress the audience initially to get a hold of them. They've succeeded in doing that with me ever since Morrowind.
Daggerfall was impressive throughout - but sadly it was also horribly flawed. But I respected the design and the effort to be innovative. Arena was almost as impressive and held great promise. But that was with another lead person and before Beth became AAA heaven.
Battlespire was crap and Redguard was mediocre. I don't really remember who was in charge, but I imagine it could have been a transitionary phase. The Terminator game was also very buggy and didn't impress. I believe they did some car games as well, but I never tried them.
Fallout 3 is a rather weak imitation of its predecessors with great production values, surprisingly good level design, and decent combat mechanics. But they had a top-tier design to take from and as such it's not unreasonable to expect some improvements, rather than a weaker and less interesting system than what came before. If you take from the best and you can't even match it - I find it very hard to be impressed.
But it's still a good game.