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DArtagnan
Guest
It's great that there's going to be that many perks, but why did they feel the need to eliminate the skill system entirely? Why not have both?
Yeah, I get that things that were previously skills are now wrapped into the perk system, but I still liked having two separate systems.
I can't speak for them, obviously, but I think they're trying to create a player-driven experience - rather than a traditional stat-driven experience.
I think they want to make each level-up feel special and like you gain something new.
Sort of like how Deus Ex HR moved away from the skill-system of Deus Ex.
In my opinion, it was stupid to have a trained agent depend on skills to be able to aim a weapon with reasonable efficiency.
I think they're trying to make a game that's more about how you perform as a player, and less about the character-skills limiting basic gameplay. I assume it's the same way with stuff like stealth and lockpicking. I think they're going more for immersion than traditional RPG progression.
They've been going in this direction for a very long time.
Obviously, people who want more visible numbers and traditional RPG mechanics - like going from 57 to 63 in Science instead of something actually new - won't appreciate that.
I'm sure skills could still be a part of it, in some way, but it would be sort of redundant - and I can see their point.
So, FO4 and TES6 will most likely not please fans of the old-school approach.