GamerEuphoria has a new article discussing morality systems, and how they need to be improved. The article refers to The Witcher 2, Fallout 3, BioShock, Fable, and Mass Effect as examples.
More information.‘Black and white’ decisions are the bane of morality systems. The choices are normally between doing an utterly selfless deed that is absolutely morally correct, or doing something that is straight up 100% evil; there is rarely middle ground. The problem with this is that these decisions then become a little detached from the dramatic effect that most of these games are aiming for.
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