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DArtagnan
Guest
Diversity in both singleplayer and multiplayer for me. Balance in a rich and intricate system is impossible. What you do instead, is provide enough options for the players - so they'll be overwhelmed. By doing that, you provide them with "top builds" and "top counter builds" for years.
The so-called cookie cutter builds are for sheep. They're almost never ideal, they're just popular.
Obviously, you put as much thought into your system as you can - and you do what you can to provide a balanced approach, and plenty of utility and flavor on top of sheer power.
But don't be a control-freak about it, and don't tell yourself that players would be happy with your balance no matter what you do. They won't.
Good players will always find a way to defeat bad players - and bad players will always complain about balance - whether it's there or not.
The so-called cookie cutter builds are for sheep. They're almost never ideal, they're just popular.
Obviously, you put as much thought into your system as you can - and you do what you can to provide a balanced approach, and plenty of utility and flavor on top of sheer power.
But don't be a control-freak about it, and don't tell yourself that players would be happy with your balance no matter what you do. They won't.
Good players will always find a way to defeat bad players - and bad players will always complain about balance - whether it's there or not.