Looks plenty nice. The talk of simplified character development, though has me concerned. The commentators in the video mention how Obsidian is now freed of the "baggage of D&D." I don't see it that way at all. I'm current playing BG1 on Android, and I'm reminded of how much I like the two BG games. And much of that is due to the tried-and-true D&D system. I just hope Pillars' mechanics aren't dumbed down too much. I like my numbers…and not the lazier percentages popularized by MMOs because they're eaiser and, hence, shallower.
it's plenty pretty, though. And I really like the sound of those little text quests, though this is the first time I've heard speifics that make them sound more like tasks. Seeing marks on a statue and deciding if you want to move it and with which character, yielding different results based on that character's stats — that's straight-up PnP D&D stuff there. Very nice. Funny how the same commentator who refered to D&D as baggage got the most excited about a feature that has the most D&D flavor. Here's to hoping the system mechanics don't suck.