Ionstormsucks
Major Villain
- Joined
- December 21, 2006
- Messages
- 758
That's right.
But only for "private use".
Nothing else !
Nowadays, you can make a copy for "backup purposes", too, as far as I've understood it.
But that's what we're talking about the whole time. We're not talking about commercial piracy. That's a whole different thing and most people reject it - as I think rightfully.
You can indeed make a copy for backup purposes, but the software that would allow you to copy a commercial game for example is forbidden and usually not sold in Germany. It's a paradox situation that the state puts you in.
. . . If everything was free, NONE would produce movies, games , DVD's. Is it really that hard to grasp?
This is really how I have thought a few years ago. The topic however is much more complicated than "if no one buys it then it won't be made". First of all one has to see that copyright is a relatively new right in terms of law. So if what you're saying is true then no one would have produced a piece of art before the copyright, but as well all know: art existed long before the copyright. Now, clearly there is a difference between now and back then and commercial art has become important part in our lives. Today we like big commercial blockbuster movies and high quality games which cost millions of dollars... and someone has to pay for it. So yes, you're right - if no one pays for it the market would change. Certainly we would still see movies, listen to music and play games, but probably the stuff would be of lower "quality" and there would be less of it (quality here meaning "not as expensive in production"). Fact is however that if we're looking at the content industry we're seeing fairly healthy markets. So someone IS obviously paying for all that stuff. The movie and games market is expanding and the music market is doing better after some years of crisis.
The essential question in terms of economics (not morality, that's completely different) is: What impact does piracy have on the industry? The industry tells us that it has a major impact. Piracy is rampart and everyone is pirating their stuff, etc. The industry loses billions of dollars every year. But you know, if you claim something like that you should be able to back it up and prove it. And that's exactly where the content industry fails rather miserably. Since years we're getting numbers here that seem to be utterly utopian. If you hear those numbers you think - wow that's bad, and then you come across people - academics and experts who show you that these numbers can't be real because they don't make sense.
I know games that everyone and their mother played, but the company still went bankrupt, because everyone pirated it.
With all due respect, but I seriously doubt that there is even company that went bankrupt solely due to piracy. It's some kind of Myth that people like Michael Fitch want to make us believe. Fact is however that usually there are several reasons that lead to bankruptcy, sometimes piracy might be a part of it and sometimes not.
Of course it's much easier to blame an external factor if you fail than to admit that you yourself may have made some mistakes...
I hear people here complain how the PC games market is dying, yet in this thread some people are speaking in supportive terms about piracy?
The music industry is dying since years... and let me tell you: it's one tough bastard. The PC games market isn't dying - it's declining. The assumption that this has anything to do with piracy is exactly that - a wild guess. You know, usually the argument goes - yes publishers go over to consoles and therefore people follow and then no one will develop for the PC. That's rubbish. Consumers are not cattle that you can drive on another pasture whenever you want. Fact is that people accept consoles, they are willing to pay money for this form of entertainment. If no one would buy the crap, publishers wouldn't publish games for consoles. Recent history shows us that the industry several times tried to introduce new technology and failed and that tells me that not the industry dominates the consumer, but vice versa. Now, as we all know the market for computer and video games is limited. It seems pretty clear that in one way or another the two dominant gaming platforms, meaning pc and console, are competing with each other. I can see it every day really. A lot of my friends have a pc and a console and although they play a pc game once in a while they nowadays prefer to sit in front of a TV and play a console game. Consoles are in. They are a product of convenience. You put in your DVD and play. No hassle with wrong hardware or copy protection. That's the secret why consumers accept them.
The same really goes for the content industry in general. No matter if music, movie or games they all will at some point yell: OMFG, our revenues did not grow by 150% over the last year. That must be piracy. That's bullshit. People spent more money on entertainment than ever before in history. The problem is, that as alternative forms of entertainment emerge, the old ones might suffer since people do not have an unlimited amount of money to spend on entertainment.
For every crisis that the content industry saw in the last few years there exist a dozen reasons what might have triggered it. And the industry names exactly one: Piracy... that's what I call propaganda.
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- Joined
- Dec 21, 2006
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- 758