I'm impressed that you could get that much from the demo.
I'm ashamed to admit that I bought it
After discovering direct2drive.co.uk - I've bought a couple of games that I knew I wouldn't really want. I almost bought Dragon Age 2 this way!
Thankfully, I was utterly dissuaded by a certain "demo" version.
I've got some kind of member discount (think it's Fileplanet) - which means the end price is something like 60% of the average online price.
I lasted about 5-6 chapters of Dead Space 2 - until I couldn't stand its 100% predictable flow.
Why you find it so appealing, I'll probably never understand.
Anyways, Dead Space 2 was exactly what it was advertised to be. I can understand that someone who didn't like the first game obviously isn't going to like the sequel either.
Again, I didn't follow the advertisement campaign. I'm talking about what the game in itself gives off as a vibe.
If you think it (initially) comes off as a traditional linear corridor shooter, then we must have gotten different vibes from the game. To me, it seemed like a game that tried to be akin to System Shock or Resident Evil - as we've talked about before.
I liked Dead Space just fine - and the sequel was pretty much exactly the same, except less tense and more about action.
So, to me, they're both decent shooters.
But they're nothing more. My problem, originally, was that I expected something more interesting and more cerebral from DS, because it took some of the gameplay elements from games like System Shock - and I was hoping for more exploration and intricate gameplay.
I didn't expect that from the sequel, obviously, and I didn't intend to ever play it - but my friend kept going on about it being so good - so against my better judgment, I finally caved in. A mistake
I'd say it's "average" in being open by todays standards. Most of the maps are on par with the recent Call of Duty games.
Well, I know how these things go between us. We'll just go back and forth eternally about things that we can't really prove.
Suffice it to say that I think Crysis 2 levels (those I've seen so far) are MUCH more open than most modern shooters, including Black Ops and Bad Company 2. Maybe it's just a clever illusion, but it certainly works for me.
Here's a quote from Nathan Camarillo, the executive producer.
Ahem… "sandbox gameplay"? There was some exaggeration there, to say the least. It also seems that some of the things he mentions didn't make it into the game at all.
Well, I admit that quote is somewhat misleading - though there's nothing inherently false about it. You can kick cars or use them as cover - and you could perceivably consider such things sandbox elements.
Still, I'm talking about the game in itself - and what I get from playing it, is a game that doesn't try to break too much new ground.
It comes off as a very traditional shooter with very strong visuals and production values. It's quite big and the core gameplay is very satisfying in terms of the shooter aspect.
I found Dead Space much less satisfying from a pure gameplay point of view - and the story/atmosphere didn't do much for me. That's what I mean when I say it tried to be more than a pure shooter, but failed to compensate for its very average shooter gameplay. Effectively, it's an average shooter dressed up as this "serious" survival horror game.