Man, I feel the same way. I came to G2 very late… just a couple years ago. I thought it was only moderately OK. The whole thing was more of a twitch-reflex kind of game than an RPG. I remember the very beginning, in some tower. There was a button on the wall. It looked like a minor glitch in the graphics. But if you activated it, a portcullis opened and you could get the loot behind it.
How is that some kind of ultimate hardcore RPG element? My character wasn't seeing it… Me, the guy in front of the computer had to notice it to make it work. People here hold the Gothic series up to a ridiculous level of admiration as a "hard core" RPG.
The combat was terrible, and it was terrible in a different way in G3. It was all basically reflex-based with weird controls to boot. Whack the monster, then jump back. Repeat. Repeat.
Also- unlimited inventory. How in the world does that make for a "hard core" RPG? I can carry 15 shovels, 4 swords, several suits of armor, scads of crafting items etc., etc., and still have room to pick up an infinite amount of more shovels and hammers? WTF?
There was some good exploration to be done, but the general gameplay was mediocre. The strangest thing of all of this to me is that they keep making the same game, over and over.
I know this is just my opinion. But I just don't get the huge love for the Gothic series.