Thanks for the help, after to have made first fights without help (honestly first goblins you met very soon in G2+NOTR have just another dimension from combat point of view than the poor things I met in Severance and that seems sort of Goblins. After few fights like that I understood I had to select the enemy and then sudenly the keys for look right/left become strafe keys (no need keep press RMD thankfully).Well you certainly don't have to play the game if it doesn't appeal to you, but perhaps it's not really fair to say it's a bad game just because you "didn't like it." Just say "I personally didn't like it" and move on instead of calling it a bad game.
As far as commands go, I won't list the entire control scheme, but you hold down the RMB and press left or right with A or D to dodge. The key is timing. Use the Tab key to lock on first.
For me this lock disqualify this game as the best sword fighting system in RPG. A RPG need fully support combats against multiple opponents and that sort of lock fails do it, always, or is it the exception to the rule?
So no more round needed G2+NOTR wins easily, first opponents design is just at another level of depth and quality, and ability to have smart fights up to against three enemies is better than a manual lock system.
Well that's exactly my point if the combat can be more fun at prise of "realism" I choose the funnier version. Realism for video games is still quite fake and a lot in minds. There's an obsession for this pseudo realism in occident.…Is it literally realistic to be able to slaughter 50 men with a lance on horseback? No, but the combat feels realistic,
EDIT: I think there's something you didn't get in my feeling about G2+NOTR fights, I don't think the system is that brilliant but the oponents design is and makes the whole fighting brilliant, also details like the ranges are great to explore tactically, something lost in G3 among many other things lost in G3 fights.
EDIT2: So Severance lost pathetically against G2+NOTR in confrontation for the best fights in RPG first person and over the shoulder, so what's next future looser?
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