Fluent played Inquisitor and gave his thoughts on the game in a new article.
More information.On paper, a lot of what I would consider ‘old-school’, isometric RPG fans should be on board with Inquisitor. It is, after all, a game that graphically resembles something like Baldur’s Gate or Arcanum, with an isometric perspective and detailed, hand-drawn backgrounds and graphics. Game-play wise, it mixes some elements from a lot of old-school RPGs as well. You can have party members join you and fight alongside you in real-time combat, and you can pause the game at any point, although it is, admittedly, a bit clunky. There is a lot of dialog and text, lots of loot with well-written descriptions, history and lore, a la a Baldur’s Gate game. There is plenty of exploration, various NPCs to talk to, chests to unlock and traps to mistakenly walk into and get insta-killed, having to re-load your last save. There are evil monsters, dark motives and a strong narrative that carry the game along. All of these features are present and here in full force, tied together with a somewhat unforgiving and high degree of difficulty. Yet somehow, the game hasn’t seemed to click with a large amount of gamers.