Naked Ninja
Watchdog
- Joined
- December 6, 2007
- Messages
- 195
It looks good, I'm not knocking it, but from the style and geometry you can tell it's the same basic technology.
Um, no. Art style is a function of the artist, not the engine, and geometry is a function of the the artist and the target hardware platform. Since both Oblivion and Skyrim are aimed at the XBox360, a device whose technological capabilities haven't changed, it stands to reason the models won't be dramatically higher poly count. The art style from one TES game to the next is unlikely to change, only what the art is of.
DA2 went for a different art style to DA, but that is the exception, not the rule.
I've little doubt the kept some of their technology, it would be stupid not to. But there is nothing stopping them from rewriting the renderer, the part which most laymen think of as 'the engine'.
- Joined
- Dec 6, 2007
- Messages
- 195