I said OPTION.
When it comes to games design, I'm not trying to force something on the audience without letting them to choose. You want to grind, awsome. You don't want to, okay, here's a nice and shiny option.
See, I used norespawn mod in FO4 and my world wasn't empty. Then again, I wasn't keeping my character on the same location for months. Some people want that, and it's okay, their style.
Same goes for mushroom lovers. I have nothing against them, but when a game for example Neptunia is trying to force the audience to buy mushrooms, that's bullshit.
What saddens me the most is games that disallow choices usually get GOTY crown. Like, we're nostalgic for dark ages inquisition so will be awarding the worst torturer.