D
DArtagnan
Guest
Space Siege?
*shudder*
Well, not really a shooter - but pretty awful in any case.
Space Siege?
The technology was "new enough"? So is this his way of saying that it's really just a heavily modified Gamebryo?
I thought we established that long ago?
Haha, I find this amusing
You know, I think a good part of the reason I like TES so much, is the music. I can listen to Morrowind and Oblivion's music and immediately be taken back to their worlds. I was listening to other tracks from Jeremy Soule and the guy sure is talented.
Coming off of Fallout 3, we made a pretty big list of what we wanted to change technically. So we redid the rendering, lighting, shadows, animation, faces, foliage, mountains, scripting, interface and more. And by the time we got through it all, it was clear the technology was new enough to give it its own name, The Creation Engine.
Consider the source: IGN. They're all about consoles, multiplayer, and graphics. It's not really surprising that their questions focused on these issues. I liked hearing that magic is getting some loving. No longer will we have to find a spellmaking altar if we want to create a customized spell. That's good news to this mage.
http://www.gameinformer.com/games/t...2011/01/24/skyrim-building-better-combat.aspxIn Oblivion spells were cast with a face button, which allowed you to equip traditional weapons for melee combat and deftly cast spells between swings. By forcing players to equip a spell with one of their hands, players must make more of a commitment to learning the arcane arts. The ability to equip two different spells on your left and right hand raises the question – can you combine more than one spell? “We're not talking about that,” Howard says with a smile. “We're not sure. We'd like to; it'd be awesome.”
Even if you can't combine spells, magicka students will have no shortage of options, with over 85 spells divided into five schools of magic – destruction, restoration, illusion, alteration, and conjuration.
They axed the spell making system and all you have is what they have talked about with duel wielding spells and different mouse button presses doing different things with spells. That pretty much means they dumbed down the spell system severely and it is now very limited. Since I was planning to go exclusively mage from now on in TES games I will not be buying Skyrim. If I can't do the kinds of spells I was using in the previous games (which were mostly mixed spells) then I won't be using magic and since I started to hate melee (have always hated archery) in these games I won't be playing.
PS. Even though Enchanting is a magic based skill how does it really belong to magic users when you barely get any benefit out of it and the character type that gets the most benefit out of it is the melee archetype. You can enchant your clothes, jewelry, and staff but that barely does anything compared to a properly created spell.