bemushroomed
outlander
- Joined
- July 15, 2009
- Messages
- 673
So what is MachineGames working on, then ?
No idea.. we can hope for a Riddick RPG maybe
- Joined
- Jul 15, 2009
- Messages
- 673
So what is MachineGames working on, then ?
I was thinking exactly the same lolGreat… Bethesda finally decides to make a direct sequel, and they choose the worst ES game to make a sequel for.
If they learned from FO3, TES V might just become a great game.
They learned from Oblivion with FO3, so that's not that unlikely.
They learned from Oblivion with FO3, so that's not that unlikely.
Hardcore and Bethesda….
Hmmm…
Isn't that like Kotick and "Games as art"
Then why do they suddenly feel the need to use that phrase when they didn't in the past? Why not just say "sequel"?
Of course everyone will have their own opinion of what a direct sequel is, but most don't consider it "direct" when there's no significant connection in storyline and characters.
In an interview with IGN at Quakecon in August, Bethesda Game Director Todd Howard confirmed the developer's new, and still unannounced, title would not be using id Software's Rage engine, id Tech 5. Instead, Bethesda has created an entirely new game engine.
Your idea of sequel is thinking to much in a sense of books or movies in which indeed stories and characters are continued. Games have never had this strict hang up, because games don't only contain stories or characters but also have gameplay.
The world history and geography of Elder Scrolls games is always connected to the earlier game. You might decide that sharing the same world is not connected enough, but to me I play Elder Scrolls games to see a continuation of the story of Tamriel which to me is a character itself. That already is more of a direct sequel than any Final Fantasy sequel which take place in different universes and settings but is in effect only a stylistic and gameplay sequel.
The only way a sequel is non-direct is if they did a prequel or leaped over ESV and immediately started making ESVI.
And BTW, who are THEY? Direct was used by the Danish writer of the story. So first one could question the wording of the reporter. Second one could question the subtleties of subsequent translations.
I could see it being an Akavari invasion type game too. Because of the turmoil of losing two emporers in succession, the long-hidden enemy decides to invade.