The Making Of Dwarf Fortress

*cough* sorry for the long delay, didn't have time to play in the week and I'll be away next week, currently near the end of summer and racing to get through it. WIll try and finish a write up before I leave. PJ where do I send the file?
Also where do the screenshots get put?
 
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Send a message to PJ, he had an dropbox which I violently abused.:p
 
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Currently uploading the current save to PJ, don't have access to my desktop until I get home so I'll see what I can do about screenshots then. There was a fair bit of carnage during the year...
 
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Have you guys been following the dev log for DF? There's some pretty cool stuff going on; ToadyOne is doing wars. Here's an excerpt from a new world-creation war log. I find the amount of specific detail is quite instructive: "Alatha Rainyact's body hung from Alder on Pig tail rope."

Makes me so mad I really have to go out and show those gobbos some more welly:

Year 33: goblin site 9 attacks human site 11
battle occurs at Gemtruss
attacker lead by Ago Magicmaligns (goblin)
16 attacker(s) (strength 475), 15 defender(s) (strength 345), 38 noncombatant(s)
attacker wins (1 attacker(s) lost, 1 defender(s) lost)
site razed
Caspa Shellspartner (human) burned alive by Amxu Burialplagues (demon)
Asa Scoopedshaft (human) burned alive by Amxu Burialplagues (demon)
Githa Wealthmobbed (human) crucified by Amxu Burialplagues (demon)
Acik Blottedgaze (human) fed to beasts by Amxu Burialplagues (demon)
Mita Wonderedmatch (human) buried alive by Amxu Burialplagues (demon)
Atir Hammerkingdom (human) burned alive by Amxu Burialplagues (demon)
Siga Summitfainted (human) beheaded by Amxu Burialplagues (demon)
Apap Clinchedlyric (human) burned alive by Amxu Burialplagues (demon)
Quemer Alesrope (human) burned alive by Amxu Burialplagues (demon)
Sive Ferrypaddle (human) burned alive by Amxu Burialplagues (demon)
Anoth Groupedcatches (human) burned alive by Amxu Burialplagues (demon)
A¤a Fortunetrammel (human) fed to beasts by Amxu Burialplagues (demon)
Vusdom Plaitvise (human) buried alive by Amxu Burialplagues (demon)
Kadest Snackcrypt (human) burned alive by Amxu Burialplagues (demon)
Ves Sprungcooked (human) fed to beasts by Amxu Burialplagues (demon)
Uthral Murderattics (human) beheaded by Amxu Burialplagues (demon)
Ketas Granitemessiah (human) drowned by Amxu Burialplagues (demon)
Utag Taperedpass (human) buried alive by Amxu Burialplagues (demon)
Vadane Budbridge (elf) drowned by Amxu Burialplagues (demon)
Iyathi Fordbores (elf) beheaded by Ago Magicmaligns (goblin)
Nemo Mythivy (elf) fed to beasts by Ago Magicmaligns (goblin)
Gica Lucidtempest (elf) buried alive by Ago Magicmaligns (goblin)
Ametha Peltshowers (elf) drowned by Ago Magicmaligns (goblin)
Sidaya Heldscaly (elf) beheaded by Ago Magicmaligns (goblin)
Iki Sunkhailed (elf) burned alive by Ago Magicmaligns (goblin)
Dipane Nutsdreams (elf) burned alive by Ago Magicmaligns (goblin)
Alatha Rainyact (elf) drowned by Ago Magicmaligns (goblin)
Amu Coastalchances (elf) burned alive by Ago Magicmaligns (goblin)
Queca Gullyfresh (elf) crucified by Ago Magicmaligns (goblin)
Olova Grovethundered (elf) crucified by Asno Fortunepoisons (goblin)
˜emeni Wingpacked (elf) fed to beasts by Amxu Burialplagues (demon)
Amala Howlrocks (elf) beheaded by Amxu Burialplagues (demon)
Famime Flamebudded (elf) buried alive by Amxu Burialplagues (demon)
Ricote Beanjade (elf) crucified by Amxu Burialplagues (demon)
Iyathi Sealsatins (elf) beheaded by Atu Witchspurts (goblin)
Pari Weathervoices (elf) fed to beasts by Amxu Burialplagues (demon)
Enina Dusknarrow (elf) burned alive by Amxu Burialplagues (demon)
˜emeni Graspripe (elf) beheaded by Amxu Burialplagues (demon)
¡lime Morningbolts (elf) beheaded by Amxu Burialplagues (demon)
Cequova Crabcherished (elf) burned alive by Amxu Burialplagues (demon)
Iru Rampolished (elf) crucified by Amxu Burialplagues (demon)
Ithithe Lastdell (elf) buried alive by Amxu Burialplagues (demon)
Quico Roadbeaches (elf) buried alive by Amxu Burialplagues (demon)
Masami Apecacti (elf) crucified by Amxu Burialplagues (demon)
Amu Actgales (elf) burned alive by Amxu Burialplagues (demon)
Aye Lyricbeak (elf) fed to beasts by Amxu Burialplagues (demon)
Ale Fangflash (elf) buried alive by Amxu Burialplagues (demon)
Mina Mobskies (elf) burned alive by Amxu Burialplagues (demon)
Ametha Lacedrink (elf child) crucified by Amxu Burialplagues (demon)
Alu Kingdomsmeadow (elf child) burned alive by Amxu Burialplagues (demon)
Oda Rainedcraft (elf child) burned alive by Amxu Burialplagues (demon)
Avetho Leoparddimples (elf child) buried alive by Amxu Burialplagues (demon)
Alatha Rainyact's body hung from Alder on Pig tail rope
Ametha Peltshowers's body impaled on Chestnut pike
Ketas Granitemessiah's body impaled on Chestnut pike
Iyathi Sealsatins's body impaled on Chestnut pike
˜emeni Graspripe's body impaled on Chestnut pike
Vadane Budbridge's body impaled on Chestnut pike
Siga Summitfainted's body impaled on Chestnut pike
Iyathi Fordbores's skin stretched over The Citadel of Controls
Amala Howlrocks's skin stretched over The Citadel of Controls
Sidaya Heldscaly's skin stretched over The Citadel of Controls
Uthral Murderattics's skin stretched over The Citadel of Controls
¡lime Morningbolts's skin stretched over The Citadel of Controls
 
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Sounds ... gruesome. I mean this log.

And "pig tail rope" ... How many pig tails were needed for this ? o_o
 
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I've just been reading them, wonder if there are plans to add this sort of thing to the playable game, I like the idea of manafacturing my pig tail rope for hanging goblins from oak trees.
 
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That's what I'm wondering too. I also like the idea of manufacturing chains for my elf slaves laboring in my mines, foundries, and forges. :evil:
 
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From the last dev_now:

04/22/2008: I finished most of the legends text and started fixing up some of the problems that I mentioned before. It happens that, during the movement of historical figures, dead spouses and children were being brought along. The search for families that are free to move was also being used to narrow the search for administrators of conquered sites. In fact, the human administrator that was placed over the elves in the second war log I posted last week had actually died 10 years before, killed by an elf. This has now been fixed, unfortunately.

Personally I think the humans installing a dead administrator murdered by elves in a conqured elven settlement should be a feature not a bug ;)
 
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He probably gets the job done better than most living administrators, too.
 
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Which reminds me of the question that arose yesterday evening while playing NWN1:

Can a Lich be reverted into a living being again ?

I think, now THAT would be a *new* thing ... ;)
 
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I just got a sick/great/twisted/fun/genious idea. What if I was to choose an island as a starting location? In such a way that the island would be cut off from the rest of the world (being in the middle of an ocean/lake... duh...). So no caravans / attackers / migrants would be able to reach the site? Then, I could make the site location so big.. that if I'd want to.. I could dig under the ocean and connect my peaceful dwarf hippie island to the main continent with a tunnel!! (which i propably would not do though :D ) I could have a peacefull dwarven community and expand only by natural means (that is.. reproduction).

Please someone tell me that this is not possible... I'm fighting against myself over starting DF again.... Noooo! Get away from me you insidious all-consuming dwarves!!
 
Islands are a popular choice, people enjoy them, you'd propbably love playing DF on an island, just close your eyes and think of all the happy dwarves mining and crafting and occassionally going crazy... go on, you know you want to.
 
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And from the depths of the abyss comes resurrected this Dwarf Fortress thread, with an epic tale of the fortress Bronzemurder.

Illustrated battle report: Bronzemurder vs. Oggez Rashas (pic heavy).

I never played the game, but this magnificent, illustrated short story would give any Dwarf goosebumps and watery eyes for its sheer beauty!
 
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I wept.

How much fun would that have been if it would've been possible just to restore a saved game from before the S.N.A.F.U.? No fun at all.

Lessons to be learned here, I think.
 
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I wept.

How much fun would that have been if it would've been possible just to restore a saved game from before the S.N.A.F.U.? No fun at all.

Lessons to be learned here, I think.
True. Dwarf fortress seems to be the one game where grandiose failure is actually more fun than success...
 
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There was another description of a dwarven tragedy of Greek proportions on the same thread. Copy-paste:

Having started as your standard DF, the Hamlet of Tyranny was uneventful by normal standards. Sure there would be caravans and immigrants and occasional (though unusually rare) seiges, but there was a dark and DEADLY secret buried beneath the hills. And his name was Ashmalice.

Ashmalice was a fire demon of legendary status. Not only had he existed in the prehistory of the fort, but he had over 550 kills - which included 2 entire tribes of goblins, a handful of elves, and a terrifying ammound of dwarves... one of whom was the king of the mountain-homes.

Fast forwarding to the present time major construction was underway of the fort. Many many immigrants had arrived over the years and times were good for the dwarves. Having many legendary carvers and warriors my friend grew lax in his defenses. And his dwarves paid the price when a miner unearthed a glowing pit deep below the dungeons carved into the mountain.

Within an hour my friend's fortress was besieged by a nearly unending horde of demonic horrors. Ill equipped to deal with the threat immediately, the population of the Hamlet began dropping exponentially. Not even a panicked redirection of the river into the lower levels was enough to staunch the influx of demons, only enough to slow them long enough for the major walkways to be collapsed to buy some precious time.

Luckilly (and cleverly) my friend had built his fortress in such a way that if any large section had collapsed, then all escape routes would lead out into the wilderness and on a path far from the fortress and defendable by collapsing the ceiling via lever to flood seawater into the tunnel. Though no dwarf was alive on that side of the map, or able to reach it to pull the lever, my friend had bought the dwarves much needed time, though when Ashmalice made himself known all seemed futile. Even moreso when Stuvok lost his mind with rage.

Stuvok was one of the founding 7. He was an ex-miner turned blacksmith of legendary status. He was a monster of a dwarf that all dwarves aspired to be. And he had just lost his wife Doken (another of the starting 7) to the demon Ashmalice. His sorrow was felt by the surviving clan as he tore through them one by one unopposed. Only when he ran into his workshop and was locked in did his rage abate.

Morale was rock bottom. Several dwarves commit suicide in this dark hour. And of the handfull who remained of this once great fortress, few were willing to do anything at all, except the only other remaining dwarf of the founders: the engraver Sil. In the months that followed, the floors were carved with graven images of his follow brethren. All hope seemed lost. But this was not the end for the Hamlet. Not just yet...

In his grief and mourning, Stuvok opened his heart to the spirits of the dead. And one day they came to him in spirit. In his posessed mood he plotted and planned and (ironically) with the materials available to him, crafted an artifact clearly in homage to his wife: Endless Death of Tears - a sword with an image of a dwarf holding a piece of glass - glass that his wife used daily in her trade.

My friend had been content to just flood the map with lava and end the game after such losses. But upon seeing this artifact his neckbeard overtook him and he knew that Doken, the dwarves, the king, must all be avenged! And thankfully for me, he decided to continue. Fast forwarding again to the present (the time at which I had come in to see him play) my friend had safely excavated what he could of the fortress and moved all activity to a small corner of the interior. When all levers were erected, dwarves armed, and preparations complete, he unpaused the game for me.

A few dwarves made suicide runs to the bottom of the dungeons and collapsed them - which in turn lowered the debris above into a sinkhole that breached a large hole for the demons to pour from back into the fort. A few more dwarves valiantly fired into the oncomming tide of hate, but they were nothing but fodder that bought precious moments for the true plan to kick in. A masterfully placed lever that had yet been unpulled brought down the entire mountain through the legendary dining hall ceiling; crushing almost half of the intruding horde.

As planned, the demons made a bee-line through the side hallways through rows of blade traps. Demons were chewed up by the blades, but still they came. And so did "He". Ashmalice not only avoided the fatal cave-in, passed the slicing blades, and bypassed the numerous flooding-trap chambers, but he and a squad of equally lucky frog demons carved and scorched their way into the final defensive line. Among their victims was Stuvok; unable to avenge his beloved. And the last handfull of dwarves were quickly reduced to 2 - Sil the engraver and the legendary captain of the guard, Daneken.

As respected and powerful as Stuvok had been, Daneken was that and more. He was a god among his clan, and had once in his long career single-handedly repelled a goblin siege led by a cyclops, and had helped wrestle a dragon to death. And now armed with his dead friend's artifact sword, he was seeing red. Daneken had been stationed at the edge of a chasm (my friend's map had a pit AND chasm that had been unearthed, but it was amazingly only filled with tiny spiders that were easilly dispatched in the early years of the fort). A single bridge had been built to span the chasm, and would have been later expanded as housing. But that plan was no longer. And this was it. This was the end of the dwarves of the Hamlet of Tyranny. But they would not go quietly.

As the demons approached Daneken threw himself at them in a rage. Ashmalice blasted him with demonic flames, but Daneken was imbued with the collective rage of his people and carved through the frog retainers with little signs of stopping. Ashmalice, however, had seen the deaths of a king and was not impressed with the antics of a lowly dwarf and sent him hurtling back onto the bridge - coincidentally knocking Sil over the edge. With his flesh scorching and his blood boiling, Denekan crawled to his feet just in time to see Ashmalice hover over him. With but a single push the fortress would be claimed by demons. But to my friend's and my own utter jaw-dropping amazement, it was the dwarves who claimed him.

Daneken, in a testament to his dwarfdom slashed off one of Ashmalice's arm/wing and plunged Endless Death of Tears into his evil heart. Such was the force of the blow that the demon was hurled backwards off of the bridge and sent spiraling down into the unending darkness; spouting curses the entire way. With his clan and his king avenged, Daneken himself tumbled from the bridge. But... one dwarf remained?

Awestruck by what had just happend, I urged my friend to quickly find the survivor! The menus opened, the tabs clicked, and we see that name. Sil. Sil? But he fell into the chasm! What was going on? With the battle essentially over and the remaining demons blocked from furthur intrusion by an unchecked flood of river water, we peer into the chasm. Several Z-levels down, on a tiny 2-square ledge, lay Sil - broken and bleeding, but alive.

With no way to save him, and with his entire clan residing in the afterlife, we debated how this should end. Should we just abandon the fort outright? Should we try and kill him somehow? What? In the end, however, we decided to let him create one more carving - one last testament to dwarfkind. This decision did not come lightly, as after such an epic climax, anything less would seem an insult. But still we left him to his work. Afterall, maybe he would draw a picture of a plump helmet or something equally random.

What did he draw? Moments before he bled to death? Alone on a cliff? The last gesture of the dwarves of the Hamlet of Tyranny?

A picture of a demon and some dwarves. The demon was in a fetal position. The dwarves were laughing.
 
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There was another description of a dwarven tragedy of Greek proportions on the same thread. Copy-paste:

It brought tears to my eyes to read such a grand tale.

Damn, I told myself to stop playing it as it sucks too much time but....
 
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I heard that Dwarf Fortress has had a bigger update recently, no ?
 
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