S
Sacred_Path
Guest
Wouldn't you prefer combat that's interesting and different and worth playing, instead of something you just want to skip past?
I'm definitely torn there. In a game where combat isn't the focus, time spent on developing combat is mostly time wasted. If the combat is good, and if there are incentives to do combat, then players will want to do it, and they will complain if there's not enough combat. If there are no incentives and the combat system is good, then people will complain about combat not being worthwhile. Either way, it seems to me that InXile will lose if they spend too much time and energy on the combat system.