I have been playing two games
1. Divinity Original Sin (in co-op)
It's slow going as we have to both have time to play, but been playing through it and probably almost at the end. I find the game good, but the story is less interesting to me than Div OS2 was (which I played first).
I do like the easter eggs about the Watch and Codex. When I saw all the imps talk about a special Codex, it clicked immediately
After having played Div O2 and BG3, it certainly feels like a less fun experience. Everything feels more raw, from the UI to the interactions. Larian have certainly build upon really good foundations though and you can see the evolution from game to game.
Oddly enough, for me at least, I found a lot of quest bugs still after they have released the definitive edition. I usually don't notice bugs like this, but there have been a few places, where quests couldn't complete, e.g. someone died, or some unit gets stuck in combat for ages thinking about nothing.
Overall still having fun, but just 'less' of it.
2. Rogue Trader
I find this game quite fun. The lore is very new to me so there are many things I don't catch the nuances of until later, but I do like learning and reading about it. I really thing they did a great thing with adding those little blue text boxes that explain things. I don't remember which game did it first but I distinctly remember the Pathfinder games and Tyranny doing it. Such a great addition for newbies like me.
The game is otherwise quite standard fare, with some big enemy you're chasing, but I do like it as it has a very different morality system than most games and somehow I sometimes catch myself wanting to be that person that burns an entire town to save the planet
(not in real life).
I'm playing a bit too much of a goody-two-shoes to really ever survive in this world, but they've made it work pretty easily.
One day I will have to replay as a proper Emperor-loving person, or a heretic, but not now.
The main annoyance is the amount of leveling which I think some people have mentioned in other threads. I know it probably is trying to follow the ruleset, and people hate dumbing down things, but many of these levels feel like filler levels anyway. 3-8% extra damage isn't going to massively affect things. I would have preferred grouping levels and letting them be more impactful each time. Oh well.