D
Deleted User
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Dungeon-crawl RPGs aren't about story, NPCs, etc., they are mostly about interesting combat scenarios and exploration.
Exploring a dungeon to find various placed objects, such as descriptive text describing something interesting, or a hand-placed NPC to add some flavor to the experience is a bit part of these games.
Elminage Gothic is a fantastic game, but it's not about story. There is a story, yes, but the true fun in the game comes from surviving the dungeons, managing your party, surviving the tricky traps and deadly encounters, finding secrets, developing your characters and finding rare loot drops. All of those combined with exploration of vast, maze-like dungeons makes for a very fascinating experience, even without a strong narrative.
My fear for Bard's Tale IV would have to be them placing too much emphasis on companions and trying to make it a character-driven game rather than a gameplay and exploration driven game. Dungeon-crawl RPGs should be focused on gameplay first and foremost.
Exploring a dungeon to find various placed objects, such as descriptive text describing something interesting, or a hand-placed NPC to add some flavor to the experience is a bit part of these games.
Elminage Gothic is a fantastic game, but it's not about story. There is a story, yes, but the true fun in the game comes from surviving the dungeons, managing your party, surviving the tricky traps and deadly encounters, finding secrets, developing your characters and finding rare loot drops. All of those combined with exploration of vast, maze-like dungeons makes for a very fascinating experience, even without a strong narrative.
My fear for Bard's Tale IV would have to be them placing too much emphasis on companions and trying to make it a character-driven game rather than a gameplay and exploration driven game. Dungeon-crawl RPGs should be focused on gameplay first and foremost.