Regarding fixers, I was asking about the rewards they give you when you finish all their gigs. Dino, Capitan, and Hands all give you cars, but I don't think all the fixers do that.
It started with the UI saying I was in combat, when I wasn't, and it allowed me to save.
I've had that, too, since the recent patch. I finished off a cyberpsycho, then found I couldn't call in (or even check the map) because I was stuck in combat mode. Save and re-load didn't help.
Speaking of... the game makes a big deal about how you should use non-lethal means to bring down cyberpsychos. I've done it at least twice with quite lethal bullets to the face and still got full credit, though.
I freaking hate these, since the difficulty just spikes, since I can't hide anywhere while in the car.
Difficulty spike!? Just DRIVE! I'll sometimes make a pursuer blow itself up, but simply driving as fast as I can works best for me. Sometimes I have to go around the block if the pursuit sticks around until the end of the drive.
I have yet to finish any of his rush jobs on time. I still get credit for returning a car, I just don't get as much money. I've got over a million, so I don't care.
I find I'm hardly using my weapons at all now, except in the big fights that are part of the big quests. For the run-of-the-mill stuff, I just stealth through using my cameo protection to make me invisible, the occasional distraction, the netrunner attack that knocks people out, and a whole lot of sneaking up behind people to knock them out.
Hear's a neat little
Night City relief map that popped up in a mission description.